From: Paramat Date: Mon, 26 Mar 2018 03:59:49 +0000 (+0100) Subject: Mapgen: Remove unused mgv7 code and some unused biometypes X-Git-Tag: 5.0.0~493 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=2f280cc6724cd9dd0bf0bbe7a0d07bf888efce27;p=oweals%2Fminetest.git Mapgen: Remove unused mgv7 code and some unused biometypes --- diff --git a/src/mapgen/mapgen_v7.cpp b/src/mapgen/mapgen_v7.cpp index 2c50be96c..55a81c531 100644 --- a/src/mapgen/mapgen_v7.cpp +++ b/src/mapgen/mapgen_v7.cpp @@ -584,172 +584,3 @@ void MapgenV7::generateRidgeTerrain() } } } - - -//////////////////////////////////////////////////////////////////////////////// -//// Code Boneyard -//// -//// Much of the stuff here has potential to become useful again at some point -//// in the future, but we don't want it to get lost or forgotten in version -//// control. -//// - -#if 0 -int MapgenV7::generateMountainTerrain(s16 ymax) -{ - MapNode n_stone(c_stone); - u32 j = 0; - - for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { - u32 vi = vm->m_area.index(node_min.X, y, z); - for (s16 x = node_min.X; x <= node_max.X; x++) { - int index = (z - node_min.Z) * csize.X + (x - node_min.X); - content_t c = vm->m_data[vi].getContent(); - - if (getMountainTerrainFromMap(j, index, y) - && (c == CONTENT_AIR || c == c_water_source)) { - vm->m_data[vi] = n_stone; - if (y > ymax) - ymax = y; - } - - vi++; - j++; - } - } - - return ymax; -} -#endif - - -#if 0 -void MapgenV7::carveRivers() { - MapNode n_air(CONTENT_AIR), n_water_source(c_water_source); - MapNode n_stone(c_stone); - u32 index = 0; - - int river_depth = 4; - - for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 x = node_min.X; x <= node_max.X; x++, index++) { - float terrain_mod = noise_terrain_mod->result[index]; - NoiseParams *np = noise_terrain_river->np; - np.persist = noise_terrain_persist->result[index]; - float terrain_river = NoisePerlin2DNoTxfm(np, x, z, seed); - float height = terrain_river * (1 - abs(terrain_mod)) * - noise_terrain_river->np.scale; - height = log(height * height); //log(h^3) is pretty interesting for terrain - - s16 y = heightmap[index]; - if (height < 1.0 && y > river_depth && - y - river_depth >= node_min.Y && y <= node_max.Y) { - - for (s16 ry = y; ry != y - river_depth; ry--) { - u32 vi = vm->m_area.index(x, ry, z); - vm->m_data[vi] = n_air; - } - - u32 vi = vm->m_area.index(x, y - river_depth, z); - vm->m_data[vi] = n_water_source; - } - } -} -#endif - - -#if 0 -void MapgenV7::addTopNodes() -{ - v3s16 em = vm->m_area.getExtent(); - s16 ntopnodes; - u32 index = 0; - - for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 x = node_min.X; x <= node_max.X; x++, index++) { - Biome *biome = bmgr->biomes[biomemap[index]]; - - //////////////////// First, add top nodes below the ridge - s16 y = ridge_heightmap[index]; - - // This cutoff is good enough, but not perfect. - // It will cut off potentially placed top nodes at chunk boundaries - if (y < node_min.Y) - continue; - if (y > node_max.Y) { - y = node_max.Y; // Let's see if we can still go downward anyway - u32 vi = vm->m_area.index(x, y, z); - content_t c = vm->m_data[vi].getContent(); - if (ndef->get(c).walkable) - continue; - } - - // N.B. It is necessary to search downward since ridge_heightmap[i] - // might not be the actual height, just the lowest part in the chunk - // where a ridge had been carved - u32 i = vm->m_area.index(x, y, z); - for (; y >= node_min.Y; y--) { - content_t c = vm->m_data[i].getContent(); - if (ndef->get(c).walkable) - break; - vm->m_area.add_y(em, i, -1); - } - - if (y != node_min.Y - 1 && y >= water_level) { - ridge_heightmap[index] = y; //update ridgeheight - ntopnodes = biome->top_depth; - for (; y <= node_max.Y && ntopnodes; y++) { - ntopnodes--; - vm->m_data[i] = MapNode(biome->c_top); - vm->m_area.add_y(em, i, 1); - } - // If dirt, grow grass on it. - if (y > water_level - 10 && - vm->m_data[i].getContent() == CONTENT_AIR) { - vm->m_area.add_y(em, i, -1); - if (vm->m_data[i].getContent() == c_dirt) - vm->m_data[i] = MapNode(c_dirt_with_grass); - } - } - - //////////////////// Now, add top nodes on top of the ridge - y = heightmap[index]; - if (y > node_max.Y) { - y = node_max.Y; // Let's see if we can still go downward anyway - u32 vi = vm->m_area.index(x, y, z); - content_t c = vm->m_data[vi].getContent(); - if (ndef->get(c).walkable) - continue; - } - - i = vm->m_area.index(x, y, z); - for (; y >= node_min.Y; y--) { - content_t c = vm->m_data[i].getContent(); - if (ndef->get(c).walkable) - break; - vm->m_area.add_y(em, i, -1); - } - - if (y != node_min.Y - 1) { - ntopnodes = biome->top_depth; - // Let's see if we've already added it... - if (y == ridge_heightmap[index] + ntopnodes - 1) - continue; - - for (; y <= node_max.Y && ntopnodes; y++) { - ntopnodes--; - vm->m_data[i] = MapNode(biome->c_top); - vm->m_area.add_y(em, i, 1); - } - // If dirt, grow grass on it. - if (y > water_level - 10 && - vm->m_data[i].getContent() == CONTENT_AIR) { - vm->m_area.add_y(em, i, -1); - if (vm->m_data[i].getContent() == c_dirt) - vm->m_data[i] = MapNode(c_dirt_with_grass); - } - } - } -} -#endif diff --git a/src/mapgen/mg_biome.h b/src/mapgen/mg_biome.h index ad90f28f8..086cf56fe 100644 --- a/src/mapgen/mg_biome.h +++ b/src/mapgen/mg_biome.h @@ -36,13 +36,8 @@ typedef u8 biome_t; #define BIOME_NONE ((biome_t)0) -// TODO(hmmmm): Decide whether this is obsolete or will be used in the future enum BiomeType { BIOMETYPE_NORMAL, - BIOMETYPE_LIQUID, - BIOMETYPE_NETHER, - BIOMETYPE_AETHER, - BIOMETYPE_FLAT, }; class Biome : public ObjDef, public NodeResolver { diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp index 263273cc3..d7bb96086 100644 --- a/src/script/lua_api/l_mapgen.cpp +++ b/src/script/lua_api/l_mapgen.cpp @@ -40,10 +40,6 @@ with this program; if not, write to the Free Software Foundation, Inc., struct EnumString ModApiMapgen::es_BiomeTerrainType[] = { {BIOMETYPE_NORMAL, "normal"}, - {BIOMETYPE_LIQUID, "liquid"}, - {BIOMETYPE_NETHER, "nether"}, - {BIOMETYPE_AETHER, "aether"}, - {BIOMETYPE_FLAT, "flat"}, {0, NULL}, };