From: paramat Date: Wed, 11 Oct 2017 00:06:40 +0000 (+0100) Subject: Biome API: Add decoration flags for underground decorations X-Git-Tag: 5.0.0~752 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=241fe649f7357271d5c02c3d5f7a987ad7811d6d;p=oweals%2Fminetest.git Biome API: Add decoration flags for underground decorations Add "all_floors" and "all_ceilings" flags for simple and schematic decorations. Decorations are placed on all floor and/or ceiling surfaces. Decorations are placed before dungeon generation so placement in dungeons is not possible. Add 'getSurfaces()' function to mapgen.cpp that returns 2 arrays of y coordinates for all floor and ceiling surfaces in a specified node column. Move 'getHeight()' checks into DecoSimple and DecoSchematic. Delete 'getHeight()' functions. --- diff --git a/doc/lua_api.txt b/doc/lua_api.txt index de4cc5029..d9a31b9f4 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4849,12 +4849,22 @@ Definition tables num_spawn_by = 1, -- ^ Number of spawn_by nodes that must be surrounding the decoration position to occur. -- ^ If absent or -1, decorations occur next to any nodes. - flags = "liquid_surface, force_placement", + flags = "liquid_surface, force_placement, all_floors, all_ceilings", -- ^ Flags for all decoration types. - -- ^ "liquid_surface": Instead of placement on the highest solid surface in - -- ^ a mapchunk column, placement is on the highest liquid surface. Placement - -- ^ is disabled if solid nodes are found above the liquid surface. - -- ^ "force_placement": Nodes other than "air" and "ignore" are replaced by the decoration. + -- ^ "liquid_surface": Instead of placement on the highest solid surface + -- ^ in a mapchunk column, placement is on the highest liquid surface. + -- ^ Placement is disabled if solid nodes are found above the liquid + -- ^ surface. + -- ^ "force_placement": Nodes other than "air" and "ignore" are replaced + -- ^ by the decoration. + -- ^ "all_floors", "all_ceilings": Instead of placement on the highest + -- ^ surface in a mapchunk the decoration is placed on all floor and/or + -- ^ ceiling surfaces, for example in caves. + -- ^ Ceiling decorations act as an inversion of floor decorations so the + -- ^ effect of 'place_offset_y' is inverted. + -- ^ If a single decoration registration has both flags the floor and + -- ^ ceiling decorations will be aligned vertically and may sometimes + -- ^ meet to form a column. ----- Simple-type parameters decoration = "default:grass", @@ -4873,9 +4883,10 @@ Definition tables -- ^ Upper limit of the randomly selected param2. -- ^ If absent, the parameter 'param2' is used as a constant. place_offset_y = 0, - -- ^ Y offset of the decoration base node relative to the standard - -- ^ base node position for simple decorations. + -- ^ Y offset of the decoration base node relative to the standard base + -- ^ node position. -- ^ Can be positive or negative. Default is 0. + -- ^ Effect is inverted for "all_ceilings" decorations. -- ^ Ignored by 'y_min', 'y_max' and 'spawn_by' checks, which always refer -- ^ to the 'place_on' node. @@ -4908,12 +4919,13 @@ Definition tables rotation = "90" -- rotate schematic 90 degrees on placement -- ^ Rotation can be "0", "90", "180", "270", or "random". place_offset_y = 0, + -- ^ If the flag 'place_center_y' is set this parameter is ignored. -- ^ Y offset of the schematic base node layer relative to the 'place_on' -- ^ node. -- ^ Can be positive or negative. Default is 0. - -- ^ If the flag 'place_center_y' is set this parameter is ignored. - -- ^ If absent or 0 the schematic base node layer will be placed level - -- ^ with the 'place_on' node. + -- ^ Effect is inverted for "all_ceilings" decorations. + -- ^ Ignored by 'y_min', 'y_max' and 'spawn_by' checks, which always refer + -- ^ to the 'place_on' node. } ### Chat command definition (`register_chatcommand`) diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 7b32ffab1..f73e16dd0 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -299,6 +299,41 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) } } + +void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax, + s16 *floors, s16 *ceilings, u16 *num_floors, u16 *num_ceilings) +{ + u16 floor_i = 0; + u16 ceiling_i = 0; + const v3s16 &em = vm->m_area.getExtent(); + + bool is_walkable = false; + u32 vi = vm->m_area.index(p2d.X, ymax, p2d.Y); + MapNode mn_max = vm->m_data[vi]; + bool walkable_above = ndef->get(mn_max).walkable; + vm->m_area.add_y(em, vi, -1); + + for (s16 y = ymax - 1; y >= ymin; y--) { + MapNode mn = vm->m_data[vi]; + is_walkable = ndef->get(mn).walkable; + + if (is_walkable && !walkable_above) { + floors[floor_i] = y; + floor_i++; + } else if (!is_walkable && walkable_above) { + ceilings[ceiling_i] = y + 1; + ceiling_i++; + } + + vm->m_area.add_y(em, vi, -1); + walkable_above = is_walkable; + } + + *num_floors = floor_i; + *num_ceilings = ceiling_i; +} + + inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em) { u32 vi_neg_x = vi; diff --git a/src/mapgen.h b/src/mapgen.h index 0a3f267f0..8994fdc00 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -193,6 +193,9 @@ public: s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax); s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax); void updateHeightmap(v3s16 nmin, v3s16 nmax); + void getSurfaces(v2s16 p2d, s16 ymin, s16 ymax, + s16 *floors, s16 *ceilings, u16 *num_floors, u16 *num_ceilings); + void updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax); void setLighting(u8 light, v3s16 nmin, v3s16 nmax); diff --git a/src/mg_decoration.cpp b/src/mg_decoration.cpp index ada37bab4..2c2fbc647 100644 --- a/src/mg_decoration.cpp +++ b/src/mg_decoration.cpp @@ -34,6 +34,8 @@ FlagDesc flagdesc_deco[] = { {"place_center_z", DECO_PLACE_CENTER_Z}, {"force_placement", DECO_FORCE_PLACEMENT}, {"liquid_surface", DECO_LIQUID_SURFACE}, + {"all_floors", DECO_ALL_FLOORS}, + {"all_ceilings", DECO_ALL_CEILINGS}, {NULL, 0} }; @@ -169,33 +171,79 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) for (u32 i = 0; i < deco_count; i++) { s16 x = ps.range(p2d_min.X, p2d_max.X); s16 z = ps.range(p2d_min.Y, p2d_max.Y); - int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X); - s16 y = -MAX_MAP_GENERATION_LIMIT; - if (flags & DECO_LIQUID_SURFACE) - y = mg->findLiquidSurface(v2s16(x, z), nmin.Y, nmax.Y); - else if (mg->heightmap) - y = mg->heightmap[mapindex]; - else - y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y); - - if (y < y_min || y > y_max || y < nmin.Y || y > nmax.Y) - continue; + if ((flags & DECO_ALL_FLOORS) || + (flags & DECO_ALL_CEILINGS)) { + // All-surfaces decorations + // Check biome of column + if (mg->biomemap && !biomes.empty()) { + std::unordered_set::const_iterator iter = + biomes.find(mg->biomemap[mapindex]); + if (iter == biomes.end()) + continue; + } + + // Get all floors and ceilings in node column + u16 size = (nmax.Y - nmin.Y + 1) / 2; + s16 floors[size]; + s16 ceilings[size]; + u16 num_floors = 0; + u16 num_ceilings = 0; + + mg->getSurfaces(v2s16(x, z), nmin.Y, nmax.Y, + floors, ceilings, &num_floors, &num_ceilings); + + if ((flags & DECO_ALL_FLOORS) && num_floors > 0) { + // Floor decorations + for (u16 fi = 0; fi < num_floors; fi++) { + s16 y = floors[fi]; + if (y < y_min || y > y_max) + continue; + + v3s16 pos(x, y, z); + if (generate(mg->vm, &ps, pos, false)) + mg->gennotify.addEvent( + GENNOTIFY_DECORATION, pos, index); + } + } + + if ((flags & DECO_ALL_CEILINGS) && num_ceilings > 0) { + // Ceiling decorations + for (u16 ci = 0; ci < num_ceilings; ci++) { + s16 y = ceilings[ci]; + if (y < y_min || y > y_max) + continue; + + v3s16 pos(x, y, z); + if (generate(mg->vm, &ps, pos, true)) + mg->gennotify.addEvent( + GENNOTIFY_DECORATION, pos, index); + } + } + } else { // Heightmap decorations + s16 y = -MAX_MAP_GENERATION_LIMIT; + if (flags & DECO_LIQUID_SURFACE) + y = mg->findLiquidSurface(v2s16(x, z), nmin.Y, nmax.Y); + else if (mg->heightmap) + y = mg->heightmap[mapindex]; + else + y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y); + + if (y < y_min || y > y_max || y < nmin.Y || y > nmax.Y) + continue; - if (y + getHeight() > mg->vm->m_area.MaxEdge.Y) - continue; + if (mg->biomemap && !biomes.empty()) { + std::unordered_set::const_iterator iter = + biomes.find(mg->biomemap[mapindex]); + if (iter == biomes.end()) + continue; + } - if (mg->biomemap && !biomes.empty()) { - std::unordered_set::const_iterator iter = - biomes.find(mg->biomemap[mapindex]); - if (iter == biomes.end()) - continue; + v3s16 pos(x, y, z); + if (generate(mg->vm, &ps, pos, false)) + mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, index); } - - v3s16 pos(x, y, z); - if (generate(mg->vm, &ps, pos)) - mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, index); } } @@ -213,58 +261,79 @@ void DecoSimple::resolveNodeNames() } -size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p) +size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling) { // Don't bother if there aren't any decorations to place if (c_decos.empty()) return 0; - // Check for a negative place_offset_y causing placement below the voxelmanip - if (p.Y + 1 + place_offset_y < vm->m_area.MinEdge.Y) - return 0; - if (!canPlaceDecoration(vm, p)) return 0; - content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)]; + // Check for placement outside the voxelmanip volume + if (ceiling) { + // Ceiling decorations + // 'place offset y' is inverted + if (p.Y - place_offset_y - std::max(deco_height, deco_height_max) < + vm->m_area.MinEdge.Y) + return 0; + + if (p.Y - 1 - place_offset_y > vm->m_area.MaxEdge.Y) + return 0; + } else { // Heightmap and floor decorations + if (p.Y + place_offset_y + std::max(deco_height, deco_height_max) > + vm->m_area.MaxEdge.Y) + return 0; + + if (p.Y + 1 + place_offset_y < vm->m_area.MinEdge.Y) + return 0; + } + + content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)]; s16 height = (deco_height_max > 0) ? pr->range(deco_height, deco_height_max) : deco_height; - u8 param2 = (deco_param2_max > 0) ? pr->range(deco_param2, deco_param2_max) : deco_param2; - bool force_placement = (flags & DECO_FORCE_PLACEMENT); const v3s16 &em = vm->m_area.getExtent(); u32 vi = vm->m_area.index(p); - vm->m_area.add_y(em, vi, place_offset_y); - for (int i = 0; i < height; i++) { - vm->m_area.add_y(em, vi, 1); - content_t c = vm->m_data[vi].getContent(); - if (c != CONTENT_AIR && c != CONTENT_IGNORE && - !force_placement) - break; + if (ceiling) { + // Ceiling decorations + // 'place offset y' is inverted + vm->m_area.add_y(em, vi, -place_offset_y); - vm->m_data[vi] = MapNode(c_place, 0, param2); - } + for (int i = 0; i < height; i++) { + vm->m_area.add_y(em, vi, -1); + content_t c = vm->m_data[vi].getContent(); + if (c != CONTENT_AIR && c != CONTENT_IGNORE && !force_placement) + break; - return 1; -} + vm->m_data[vi] = MapNode(c_place, 0, param2); + } + } else { // Heightmap and floor decorations + vm->m_area.add_y(em, vi, place_offset_y); + for (int i = 0; i < height; i++) { + vm->m_area.add_y(em, vi, 1); + content_t c = vm->m_data[vi].getContent(); + if (c != CONTENT_AIR && c != CONTENT_IGNORE && !force_placement) + break; -int DecoSimple::getHeight() -{ - return ((deco_height_max > 0) ? deco_height_max : deco_height) - + place_offset_y; + vm->m_data[vi] = MapNode(c_place, 0, param2); + } + } + + return 1; } /////////////////////////////////////////////////////////////////////////////// -size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p) +size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling) { // Schematic could have been unloaded but not the decoration // In this case generate() does nothing (but doesn't *fail*) @@ -274,35 +343,35 @@ size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p) if (!canPlaceDecoration(vm, p)) return 0; + if (flags & DECO_PLACE_CENTER_Y) { + p.Y -= (schematic->size.Y - 1) / 2; + } else { + // Only apply 'place offset y' if not 'deco place center y' + if (ceiling) + // Shift down so that schematic top layer is level with ceiling + // 'place offset y' is inverted + p.Y -= (place_offset_y + schematic->size.Y - 1); + else + p.Y += place_offset_y; + } + + // Check schematic top and base are in voxelmanip + if (p.Y + schematic->size.Y - 1 > vm->m_area.MaxEdge.Y) + return 0; + + if (p.Y < vm->m_area.MinEdge.Y) + return 0; + if (flags & DECO_PLACE_CENTER_X) p.X -= (schematic->size.X - 1) / 2; if (flags & DECO_PLACE_CENTER_Z) p.Z -= (schematic->size.Z - 1) / 2; - if (flags & DECO_PLACE_CENTER_Y) - p.Y -= (schematic->size.Y - 1) / 2; - else - p.Y += place_offset_y; - // Check shifted schematic base is in voxelmanip - if (p.Y < vm->m_area.MinEdge.Y) - return 0; - Rotation rot = (rotation == ROTATE_RAND) ? (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation; - bool force_placement = (flags & DECO_FORCE_PLACEMENT); schematic->blitToVManip(vm, p, rot, force_placement); return 1; } - - -int DecoSchematic::getHeight() -{ - // Account for a schematic being sunk into the ground by flag. - // When placed normally account for how a schematic is by default placed - // sunk 1 node into the ground or is vertically shifted by 'y_offset'. - return (flags & DECO_PLACE_CENTER_Y) ? - (schematic->size.Y - 1) / 2 : schematic->size.Y - 1 + place_offset_y; -} diff --git a/src/mg_decoration.h b/src/mg_decoration.h index 9295d1a20..1ca632f25 100644 --- a/src/mg_decoration.h +++ b/src/mg_decoration.h @@ -42,6 +42,8 @@ enum DecorationType { #define DECO_USE_NOISE 0x08 #define DECO_FORCE_PLACEMENT 0x10 #define DECO_LIQUID_SURFACE 0x20 +#define DECO_ALL_FLOORS 0x40 +#define DECO_ALL_CEILINGS 0x80 extern FlagDesc flagdesc_deco[]; @@ -56,8 +58,7 @@ public: bool canPlaceDecoration(MMVManip *vm, v3s16 p); size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); - virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0; - virtual int getHeight() = 0; + virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling) = 0; u32 flags = 0; int mapseed = 0; @@ -78,8 +79,7 @@ public: class DecoSimple : public Decoration { public: virtual void resolveNodeNames(); - virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p); - virtual int getHeight(); + virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling); std::vector c_decos; s16 deco_height; @@ -93,8 +93,7 @@ class DecoSchematic : public Decoration { public: DecoSchematic() = default; - virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p); - virtual int getHeight(); + virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling); Rotation rotation; Schematic *schematic = nullptr;