From: paramat Date: Thu, 15 Dec 2016 08:13:36 +0000 (+0000) Subject: Sounds: Edit some sound gains, mostly footsteps X-Git-Tag: 0.4.15~1 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=12b154197170c626e75986d7c0f6c2b1c9960957;p=oweals%2Fminetest_game.git Sounds: Edit some sound gains, mostly footsteps I recently made glass footstep and dig gains too low, raise slightly. Change dirt dug gain from above-maximum 1.5 to maximum 1.0. Reduce gain of footsteps: stone, dirt, gravel, wood, metal Raise gain of leaves footstep. --- diff --git a/mods/default/functions.lua b/mods/default/functions.lua index a8e3355f..3bda4bf0 100644 --- a/mods/default/functions.lua +++ b/mods/default/functions.lua @@ -18,7 +18,7 @@ end function default.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_hard_footstep", gain = 0.5} + {name = "default_hard_footstep", gain = 0.3} table.dug = table.dug or {name = "default_hard_footstep", gain = 1.0} default.node_sound_defaults(table) @@ -28,9 +28,9 @@ end function default.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_dirt_footstep", gain = 1.0} + {name = "default_dirt_footstep", gain = 0.4} table.dug = table.dug or - {name = "default_dirt_footstep", gain = 1.5} + {name = "default_dirt_footstep", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) @@ -52,7 +52,7 @@ end function default.node_sound_gravel_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_gravel_footstep", gain = 0.5} + {name = "default_gravel_footstep", gain = 0.4} table.dug = table.dug or {name = "default_gravel_footstep", gain = 1.0} table.place = table.place or @@ -64,7 +64,7 @@ end function default.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_wood_footstep", gain = 0.5} + {name = "default_wood_footstep", gain = 0.3} table.dug = table.dug or {name = "default_wood_footstep", gain = 1.0} default.node_sound_defaults(table) @@ -74,7 +74,7 @@ end function default.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_grass_footstep", gain = 0.35} + {name = "default_grass_footstep", gain = 0.45} table.dug = table.dug or {name = "default_grass_footstep", gain = 0.7} table.dig = table.dig or @@ -88,9 +88,9 @@ end function default.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_glass_footstep", gain = 0.25} + {name = "default_glass_footstep", gain = 0.3} table.dig = table.dig or - {name = "default_glass_footstep", gain = 0.45} + {name = "default_glass_footstep", gain = 0.5} table.dug = table.dug or {name = "default_break_glass", gain = 1.0} default.node_sound_defaults(table) @@ -100,7 +100,7 @@ end function default.node_sound_metal_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_metal_footstep", gain = 0.5} + {name = "default_metal_footstep", gain = 0.4} table.dig = table.dig or {name = "default_dig_metal", gain = 0.5} table.dug = table.dug or