From: PilzAdam Date: Sat, 6 Dec 2014 11:00:58 +0000 (+0100) Subject: Fix visibility of global/local dye tables X-Git-Tag: 0.4.11~18 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=11a7b884345c5b0ab2278255674e70c458ca9c77;p=oweals%2Fminetest_game.git Fix visibility of global/local dye tables --- diff --git a/mods/dye/init.lua b/mods/dye/init.lua index 810502d2..3e827446 100644 --- a/mods/dye/init.lua +++ b/mods/dye/init.lua @@ -14,7 +14,7 @@ -- }) -- Other mods can use these for looping through available colors -local dye = {} +dye = {} dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"} dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"} @@ -138,8 +138,3 @@ for one,results in pairs(dyelocal.mixes) do }) end end - --- Hide dyelocal -dyelocal = nil - --- EOF