From: Loic Blot Date: Sun, 22 Mar 2015 19:09:44 +0000 (+0100) Subject: Protect Player::hud from concurrent modifications X-Git-Tag: 0.4.13~447 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=0e5e49736c0a5fa29bca257bafc02d7c7a7171c9;p=oweals%2Fminetest.git Protect Player::hud from concurrent modifications Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct --- diff --git a/src/player.cpp b/src/player.cpp index 0da761eed..88c5634e3 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -240,6 +240,7 @@ void Player::deSerialize(std::istream &is, std::string playername) u32 Player::addHud(HudElement *toadd) { + JMutexAutoLock lock(m_mutex); u32 id = getFreeHudID(); if (id < hud.size()) @@ -252,6 +253,8 @@ u32 Player::addHud(HudElement *toadd) HudElement* Player::getHud(u32 id) { + JMutexAutoLock lock(m_mutex); + if (id < hud.size()) return hud[id]; @@ -260,6 +263,8 @@ HudElement* Player::getHud(u32 id) HudElement* Player::removeHud(u32 id) { + JMutexAutoLock lock(m_mutex); + HudElement* retval = NULL; if (id < hud.size()) { retval = hud[id]; @@ -270,6 +275,8 @@ HudElement* Player::removeHud(u32 id) void Player::clearHud() { + JMutexAutoLock lock(m_mutex); + while(!hud.empty()) { delete hud.back(); hud.pop_back(); diff --git a/src/player.h b/src/player.h index def428847..f38bd5615 100644 --- a/src/player.h +++ b/src/player.h @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes_bloated.h" #include "inventory.h" #include "constants.h" // BS +#include "jthread/jmutexautolock.h" #include #define PLAYERNAME_SIZE 20 @@ -202,7 +203,8 @@ public: return m_collisionbox; } - u32 getFreeHudID() const { + u32 getFreeHudID() { + JMutexAutoLock lock(m_mutex); size_t size = hud.size(); for (size_t i = 0; i != size; i++) { if (!hud[i]) @@ -318,6 +320,11 @@ protected: bool m_dirty; std::vector hud; +private: + // Protect some critical areas + // hud for example can be modified by EmergeThread + // and ServerThread + JMutex m_mutex; };