From: ShadowNinja Date: Sun, 13 Jul 2014 22:08:03 +0000 (-0400) Subject: Rewrite TNT X-Git-Tag: 0.4.11~62 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=0ca4520cc22fdea26e1d94800d112b957975e28d;p=oweals%2Fminetest_game.git Rewrite TNT --- diff --git a/mods/tnt/README.txt b/mods/tnt/README.txt index 46d3fca1..90a34677 100644 --- a/mods/tnt/README.txt +++ b/mods/tnt/README.txt @@ -1,27 +1,18 @@ -=== TNT-MOD for MINETEST-C55 === -by PilzAdam +=== TNT mod for Minetest === +by PilzAdam and ShadowNinja Introduction: This mod adds TNT to Minetest. TNT is a tool to help the player in mining. -How to install: -Unzip the archive an place it in minetest-base-directory/mods/minetest/ -if you have a windows client or a linux run-in-place client. If you have -a linux system-wide instalation place it in ~/.minetest/mods/minetest/. -If you want to install this mod only in one world create the folder -worldmods/ in your worlddirectory. -For further information or help see: -http://wiki.minetest.com/wiki/Installing_Mods - How to use the mod: Craft gunpowder by placing coal and gravel in the crafting area. The gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT surround gunpowder with 4 wood in a + shape. There are different ways to blow up TNT: -1. Hit it with a torch. -2. Hit a gunpowder fuze that leads to a TNT block with a torch. -3. Activate it with mesecons (fastest way) + 1. Hit it with a torch. + 2. Hit a gunpowder fuze that leads to a TNT block with a torch. + 3. Activate it with mesecons (fastest way) Be aware of the damage radius of 7 blocks! License: diff --git a/mods/tnt/depends.txt b/mods/tnt/depends.txt index 70715c7b..5ff216f7 100644 --- a/mods/tnt/depends.txt +++ b/mods/tnt/depends.txt @@ -1,2 +1,3 @@ default fire + diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 2f2dbbe3..1182acae 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -1,197 +1,222 @@ + +-- Default to enabled in singleplayer and disabled in multiplayer +local singleplayer = minetest.is_singleplayer() +local setting = minetest.setting_getbool("enable_tnt") +if (not singleplayer and setting ~= false) or + (singleplayer and setting ~= true) then + return +end + -- loss probabilities array (one in X will be lost) local loss_prob = {} loss_prob["default:cobble"] = 3 loss_prob["default:dirt"] = 4 -local radius_max = tonumber(minetest.setting_get("tnt_radius_max") or 25) +local radius = tonumber(minetest.setting_get("tnt_radius") or 3) -local eject_drops = function(pos, stack) - local obj = minetest.add_item(pos, stack) - - if obj == nil then - return +-- Fill a list with data for content IDs, after all nodes are registered +local cid_data = {} +minetest.after(0, function() + for name, def in pairs(minetest.registered_nodes) do + cid_data[minetest.get_content_id(name)] = { + name = name, + drops = def.drops, + flammable = def.groups.flammable, + } end - obj:get_luaentity().collect = true - obj:setacceleration({x=0, y=-10, z=0}) - obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3}) +end) + +local function rand_pos(center, pos, radius) + pos.x = center.x + math.random(-radius, radius) + pos.z = center.z + math.random(-radius, radius) end -local add_drop = function(drops, pos, item) - if loss_prob[item] ~= nil then - if math.random(1,loss_prob[item]) == 1 then - return +local function eject_drops(drops, pos, radius) + local drop_pos = vector.new(pos) + for _, item in pairs(drops) do + local count = item:get_count() + local max = item:get_stack_max() + if count > max then + item:set_count(max) + end + while count > 0 do + if count < max then + item:set_count(count) + end + rand_pos(pos, drop_pos, radius) + local obj = minetest.add_item(drop_pos, item) + if obj then + obj:get_luaentity().collect = true + obj:setacceleration({x=0, y=-10, z=0}) + obj:setvelocity({x=math.random(-3, 3), y=10, + z=math.random(-3, 3)}) + end + count = count - max end end +end - if drops[item] == nil then - drops[item] = ItemStack(item) - else - drops[item]:add_item(item) +local function add_drop(drops, item) + item = ItemStack(item) + local name = item:get_name() + if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then + return end - if drops[item]:get_free_space() == 0 then - stack = drops[item] - eject_drops(pos, stack) - drops[item] = nil + local drop = drops[name] + if drop == nil then + drops[name] = item + else + drop:set_count(drop:get_count() + item:get_count()) end end -local function destroy(drops, pos, last, fast) +local fire_node = {name="fire:basic_flame"} + +local function destroy(drops, pos, cid) if minetest.is_protected(pos, "") then return end - - local nodename = minetest.get_node(pos).name - if nodename ~= "air" then - minetest.remove_node(pos, (fast and 1 or 0)) - if last then - nodeupdate(pos) - end - if minetest.registered_nodes[nodename].groups.flammable ~= nil then - minetest.set_node(pos, {name="fire:basic_flame"}, (fast and 2 or 0)) - return - end - local drop = minetest.get_node_drops(nodename, "") - for _,item in ipairs(drop) do - if type(item) == "string" then - add_drop(drops, pos, item) - else - for i=1,item:get_count() do - add_drop(drops, pos, item:get_name()) - end + local def = cid_data[cid] + if def and def.flammable then + minetest.set_node(pos, fire_node) + else + minetest.remove_node(pos) + if def then + local node_drops = minetest.get_node_drops(def.name, "") + for _, item in ipairs(node_drops) do + add_drop(drops, item) end end end end -boom = function(pos, time) - minetest.after(time, function(pos) - if minetest.get_node(pos).name ~= "tnt:tnt_burning" then - return + +local function calc_velocity(pos1, pos2, old_vel, power) + local vel = vector.direction(pos1, pos2) + vel = vector.normalize(vel) + vel = vector.multiply(vel, power) + + -- Divide by distance + local dist = vector.distance(pos1, pos2) + dist = math.max(dist, 1) + vel = vector.divide(vel, dist) + + -- Add old velocity + vel = vector.add(vel, old_vel) + return vel +end + +local function entity_physics(pos, radius) + -- Make the damage radius larger than the destruction radius + radius = radius * 2 + local objs = minetest.get_objects_inside_radius(pos, radius) + for _, obj in pairs(objs) do + local obj_pos = obj:getpos() + local obj_vel = obj:getvelocity() + local dist = math.max(1, vector.distance(pos, obj_pos)) + + if obj_vel ~= nil then + obj:setvelocity(calc_velocity(pos, obj_pos, + obj_vel, radius * 10)) end - minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) - minetest.set_node(pos, {name="tnt:boom"}) - minetest.after(0.5, function(pos) - minetest.remove_node(pos) - end, {x=pos.x, y=pos.y, z=pos.z}) - - - local radius = 2 - local drops = {} - local list = {} - local dr = 0 - local tnts = 1 - local destroyed = 0 - while dr 7) - destroyed = destroyed + 1 - else - if math.random(1,5) <= 4 then - destroy(drops, np, dr == radius, radius > 7) - destroyed = destroyed + 1 - end - end - end - end end + vi = vi + 1 + end + end + end - local objects = minetest.get_objects_inside_radius(pos, radius*2) - for _,obj in ipairs(objects) do - --if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then - local p = obj:getpos() - local v = obj:getvelocity() - local vec = {x=p.x-pos.x, y=p.y-pos.y, z=p.z-pos.z} - local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5 - local damage = ((radius*20)/dist) - --print("DMG dist="..dist.." damage="..damage) - if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then - obj:punch(obj, 1.0, { - full_punch_interval=1.0, - damage_groups={fleshy=damage}, - }, vec) - end - if v ~= nil then - --obj:setvelocity({x=(p.x - pos.x) + (radius / 4) + v.x, y=(p.y - pos.y) + (radius / 2) + v.y, z=(p.z - pos.z) + (radius / 4) + v.z}) - obj:setvelocity({x=(p.x - pos.x) + (radius / 2) + v.x, y=(p.y - pos.y) + radius + v.y, z=(p.z - pos.z) + (radius / 2) + v.z}) - end - --end - end + return drops +end - print("TNT exploded=" .. tnts .. " radius=" .. radius .. " destroyed="..destroyed) +local function boom(pos) + minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) + minetest.set_node(pos, {name="tnt:boom"}) + minetest.get_node_timer(pos):start(0.5) - for _,stack in pairs(drops) do - eject_drops(pos, stack) - end - local radiusp = radius+1 - minetest.add_particlespawner( - 100, --amount - 0.1, --time - {x=pos.x-radiusp, y=pos.y-radiusp, z=pos.z-radiusp}, --minpos - {x=pos.x+radiusp, y=pos.y+radiusp, z=pos.z+radiusp}, --maxpos - {x=-0, y=-0, z=-0}, --minvel - {x=0, y=0, z=0}, --maxvel - {x=-0.5,y=5,z=-0.5}, --minacc - {x=0.5,y=5,z=0.5}, --maxacc - 0.1, --minexptime - 1, --maxexptime - 8, --minsize - 15, --maxsize - false, --collisiondetection - "tnt_smoke.png" --texture - ) - end, pos) + local drops = explode(pos, radius) + entity_physics(pos, radius) + eject_drops(drops, pos, radius) + add_effects(pos, radius) end minetest.register_node("tnt:tnt", { @@ -199,30 +224,32 @@ minetest.register_node("tnt:tnt", { tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"}, groups = {dig_immediate=2, mesecon=2}, sounds = default.node_sound_wood_defaults(), - on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "default:torch" then minetest.sound_play("tnt_ignite", {pos=pos}) minetest.set_node(pos, {name="tnt:tnt_burning"}) - boom(pos, 4) + minetest.get_node_timer(pos):start(4) end end, - - mesecons = { - effector = { - action_on = function(pos, node) - minetest.set_node(pos, {name="tnt:tnt_burning"}) - boom(pos, 0) - end - }, - }, + mesecons = {effector = {action_on = boom}}, }) minetest.register_node("tnt:tnt_burning", { - tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"}, + tiles = { + { + name = "tnt_top_burning_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }, + "tnt_bottom.png", "tnt_side.png"}, light_source = 5, drop = "", sounds = default.node_sound_wood_defaults(), + on_timer = boom, }) minetest.register_node("tnt:boom", { @@ -232,54 +259,11 @@ minetest.register_node("tnt:boom", { walkable = false, drop = "", groups = {dig_immediate=3}, + on_timer = function(pos, elapsed) + minetest.remove_node(pos) + end, }) -burn = function(pos) - if minetest.get_node(pos).name == "tnt:tnt" then - minetest.sound_play("tnt_ignite", {pos=pos}) - minetest.set_node(pos, {name="tnt:tnt_burning"}) - boom(pos, 1) - return - end - if minetest.get_node(pos).name ~= "tnt:gunpowder" then - return - end - minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2}) - minetest.set_node(pos, {name="tnt:gunpowder_burning"}) - - minetest.after(1, function(pos) - if minetest.get_node(pos).name ~= "tnt:gunpowder_burning" then - return - end - minetest.after(0.5, function(pos) - minetest.remove_node(pos) - end, {x=pos.x, y=pos.y, z=pos.z}) - for dx=-1,1 do - for dz=-1,1 do - for dy=-1,1 do - pos.x = pos.x+dx - pos.y = pos.y+dy - pos.z = pos.z+dz - - if not (math.abs(dx) == 1 and math.abs(dz) == 1) then - if dy == 0 then - burn({x=pos.x, y=pos.y, z=pos.z}) - else - if math.abs(dx) == 1 or math.abs(dz) == 1 then - burn({x=pos.x, y=pos.y, z=pos.z}) - end - end - end - - pos.x = pos.x-dx - pos.y = pos.y-dy - pos.z = pos.z-dz - end - end - end - end, pos) -end - minetest.register_node("tnt:gunpowder", { description = "Gun Powder", drawtype = "raillike", @@ -309,7 +293,15 @@ minetest.register_node("tnt:gunpowder_burning", { sunlight_propagates = true, walkable = false, light_source = 5, - tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}}, + tiles = {{ + name = "tnt_gunpowder_burning_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }}, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, @@ -317,21 +309,30 @@ minetest.register_node("tnt:gunpowder_burning", { drop = "", groups = {dig_immediate=2,attached_node=1}, sounds = default.node_sound_leaves_defaults(), + on_timer = function(pos, elapsed) + for dx = -1, 1 do + for dz = -1, 1 do + for dy = -1, 1 do + if not (dx == 0 and dz == 0) then + burn({ + x = pos.x + dx, + y = pos.y + dy, + z = pos.z + dz, + }) + end + end + end + end + minetest.remove_node(pos) + end }) minetest.register_abm({ nodenames = {"tnt:tnt", "tnt:gunpowder"}, neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"}, - interval = 2, - chance = 10, - action = function(pos, node) - if node.name == "tnt:tnt" then - minetest.set_node(pos, {name="tnt:tnt_burning"}) - boom({x=pos.x, y=pos.y, z=pos.z}, 0) - else - burn(pos) - end - end + interval = 1, + chance = 1, + action = burn, }) minetest.register_craft({ @@ -343,12 +344,13 @@ minetest.register_craft({ minetest.register_craft({ output = "tnt:tnt", recipe = { - {"", "group:wood", ""}, + {"", "group:wood", ""}, {"group:wood", "tnt:gunpowder", "group:wood"}, - {"", "group:wood", ""} + {"", "group:wood", ""} } }) if minetest.setting_get("log_mods") then - minetest.log("action", "tnt loaded") + minetest.debug("[TNT] Loaded!") end + diff --git a/mods/tnt/textures/tnt_smoke.png b/mods/tnt/textures/tnt_smoke.png index c3790476..488b50fe 100644 Binary files a/mods/tnt/textures/tnt_smoke.png and b/mods/tnt/textures/tnt_smoke.png differ