From: red-001 Date: Sat, 10 Jun 2017 11:49:44 +0000 (+0100) Subject: Add a server-sided way to remove color codes from incoming chat messages (#5948) X-Git-Tag: 0.4.17~116 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=0664b5f77226b7a2308e85898295378e04158923;p=oweals%2Fminetest.git Add a server-sided way to remove color codes from incoming chat messages (#5948) These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat. --- diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 5182cb3f7..0da66750a 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -721,6 +721,10 @@ server_announce (Announce server) bool false # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net. serverlist_url (Serverlist URL) string servers.minetest.net +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages +strip_color_codes (Strip color codes) bool false + [*Network] # Network port to listen (UDP). diff --git a/minetest.conf.example b/minetest.conf.example index c933047dd..79f7f68f9 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -344,8 +344,8 @@ # serverlist_file = favoriteservers.txt # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited -# type: int min: -1 -max_out_chat_queue_size = 20 +# type: int +# max_out_chat_queue_size = 20 ## Graphics @@ -555,7 +555,7 @@ max_out_chat_queue_size = 20 # type: int # screenH = 600 -# Save the window size automatically when modified. +# Save window size automatically when modified. # type: bool # autosave_screensize = true @@ -867,11 +867,10 @@ max_out_chat_queue_size = 20 # type: string # serverlist_url = servers.minetest.net -# Disable escape sequences, e.g. chat coloring. -# Use this if you want to run a server with pre-0.4.14 clients and you want to disable -# the escape sequences generated by mods. +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages # type: bool -# disable_escape_sequences = false +# strip_color_codes = false ## Network @@ -1841,3 +1840,4 @@ max_out_chat_queue_size = 20 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. # type: int # profiler_print_interval = 0 + diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 0a44069fd..3378e8b4a 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -252,6 +252,7 @@ void set_default_settings(Settings *settings) // Server settings->setDefault("disable_escape_sequences", "false"); + settings->setDefault("strip_color_codes", "false"); // Network settings->setDefault("enable_ipv6", "true"); diff --git a/src/server.cpp b/src/server.cpp index e9ccc3d79..a0c4e30d8 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2873,12 +2873,15 @@ void Server::handleChatInterfaceEvent(ChatEvent *evt) } std::wstring Server::handleChat(const std::string &name, const std::wstring &wname, - const std::wstring &wmessage, bool check_shout_priv, RemotePlayer *player) + std::wstring wmessage, bool check_shout_priv, RemotePlayer *player) { // If something goes wrong, this player is to blame RollbackScopeActor rollback_scope(m_rollback, std::string("player:") + name); + if (g_settings->getBool("strip_color_codes")) + wmessage = unescape_enriched(wmessage); + if (player) { switch (player->canSendChatMessage()) { case RPLAYER_CHATRESULT_FLOODING: { @@ -2933,7 +2936,7 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna /* Send the message to others */ - actionstream << "CHAT: " << wide_to_narrow(line) << std::endl; + actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl; std::vector clients = m_clients.getClientIDs(); diff --git a/src/server.h b/src/server.h index 2e735e77c..e3a4291d9 100644 --- a/src/server.h +++ b/src/server.h @@ -486,7 +486,7 @@ private: // This returns the answer to the sender of wmessage, or "" if there is none std::wstring handleChat(const std::string &name, const std::wstring &wname, - const std::wstring &wmessage, + std::wstring wmessage_input, bool check_shout_priv = false, RemotePlayer *player = NULL); void handleAdminChat(const ChatEventChat *evt); diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp index 383da33a7..684b125b9 100644 --- a/src/settings_translation_file.cpp +++ b/src/settings_translation_file.cpp @@ -34,7 +34,7 @@ fake_function() { gettext("Random input"); gettext("Enable random user input (only used for testing)."); gettext("Continuous forward"); - gettext("Continuous forward movement (only used for testing)."); + gettext("Continuous forward movement, toggled by autoforward key."); gettext("Enable Joysticks"); gettext("Enable Joysticks"); gettext("Joystick ID"); @@ -87,8 +87,8 @@ fake_function() { gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Dec. volume key"); gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); - gettext("Autorun key"); - gettext("Key for toggling autorun.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); + gettext("Autoforward key"); + gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Cinematic mode key"); gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Minimap key"); @@ -362,8 +362,8 @@ fake_function() { gettext("Automaticaly report to the serverlist."); gettext("Serverlist URL"); gettext("Announce to this serverlist.\nIf you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net."); - gettext("Disable escape sequences"); - gettext("Disable escape sequences, e.g. chat coloring.\nUse this if you want to run a server with pre-0.4.14 clients and you want to disable\nthe escape sequences generated by mods."); + gettext("Strip color codes"); + gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages"); gettext("Network"); gettext("Server port"); gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");