From: ShadowNinja Date: Thu, 16 Jan 2014 23:39:19 +0000 (-0500) Subject: Reverse and combine if statements in the screwdriver X-Git-Tag: 0.4.10~50 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=04e560328fa711bc9d08598ee51a7b476f0679ec;p=oweals%2Fminetest_game.git Reverse and combine if statements in the screwdriver --- diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua index 27e1b412..c257235f 100644 --- a/mods/screwdriver/init.lua +++ b/mods/screwdriver/init.lua @@ -72,61 +72,59 @@ local function screwdriver_handler(itemstack, user, pointed_thing) end local node = minetest.get_node(pos) local ndef = minetest.registered_nodes[node.name] - if ndef and ndef.paramtype2 == "facedir" then - if ndef.drawtype == "nodebox" and ndef.node_box.type ~= "fixed" then - return - end - if node.param2 == nil then - return - end - -- Get ready to set the param2 - local n = node.param2 - local axisdir = math.floor(n / 4) - local rotation = n - axisdir * 4 - if mode == 1 then + if not ndef or not ndef.paramtype2 == "facedir" or + (ndef.drawtype == "nodebox" and + not ndef.node_box.type == "fixed") or + node.param2 == nil then + return + end + -- Get ready to set the param2 + local n = node.param2 + local axisdir = math.floor(n / 4) + local rotation = n - axisdir * 4 + if mode == 1 then + n = axisdir * 4 + nextrange(rotation, 3) + elseif mode == 2 then + -- If you are pointing at the axisdir face or the + -- opposite one then you can just rotate the node. + -- Otherwise change the axisdir, avoiding the facing + -- and opposite axes. + local face = get_node_face(pointed_thing) + if axisdir == face or axisdir == opposite_faces[face] then n = axisdir * 4 + nextrange(rotation, 3) - elseif mode == 2 then - -- If you are pointing at the axisdir face or the - -- opposite one then you can just rotate the node. - -- Otherwise change the axisdir, avoiding the facing - -- and opposite axes. - local face = get_node_face(pointed_thing) + else + axisdir = nextrange(axisdir, 5) + -- This is repeated because switching from the face + -- can move to to the opposite and vice-versa if axisdir == face or axisdir == opposite_faces[face] then - n = axisdir * 4 + nextrange(rotation, 3) - else axisdir = nextrange(axisdir, 5) - -- This is repeated because switching from the face - -- can move to to the opposite and vice-versa - if axisdir == face or axisdir == opposite_faces[face] then - axisdir = nextrange(axisdir, 5) - end - if axisdir == face or axisdir == opposite_faces[face] then - axisdir = nextrange(axisdir, 5) - end - n = axisdir * 4 end - elseif mode == 3 then - n = nextrange(axisdir, 5) * 4 - elseif mode == 4 then - local face = get_node_face(pointed_thing) - if axisdir == face then - n = axisdir * 4 + nextrange(rotation, 3) - else - n = face * 4 + if axisdir == face or axisdir == opposite_faces[face] then + axisdir = nextrange(axisdir, 5) end + n = axisdir * 4 end - --print (dump(axisdir..", "..rotation)) - node.param2 = n - minetest.swap_node(pos, node) - local item_wear = tonumber(itemstack:get_wear()) - item_wear = item_wear + 327 - if item_wear > 65535 then - itemstack:clear() - return itemstack + elseif mode == 3 then + n = nextrange(axisdir, 5) * 4 + elseif mode == 4 then + local face = get_node_face(pointed_thing) + if axisdir == face then + n = axisdir * 4 + nextrange(rotation, 3) + else + n = face * 4 end - itemstack:set_wear(item_wear) + end + --print (dump(axisdir..", "..rotation)) + node.param2 = n + minetest.swap_node(pos, node) + local item_wear = tonumber(itemstack:get_wear()) + item_wear = item_wear + 327 + if item_wear > 65535 then + itemstack:clear() return itemstack end + itemstack:set_wear(item_wear) + return itemstack end minetest.register_craft({