From: paramat Date: Sat, 4 Feb 2017 06:03:04 +0000 (+0000) Subject: Mgv6: Add fallback node for gravel X-Git-Tag: 0.4.16~465 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=047168ca839677bd967d6186e22f5476e2264709;p=oweals%2Fminetest.git Mgv6: Add fallback node for gravel Gravel now falls back to stone. Gravel is not a particularly fundamental node, allowing it to fall back to stone frees up subgames from having to include a gravel node. Non-blob-ore gravel is only present in mgv6 as extremely rare 'gravel biomes'. --- diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index d4e3fa8d7..807bbe751 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -99,6 +99,8 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) c_snowblock = ndef->getId("mapgen_snowblock"); c_ice = ndef->getId("mapgen_ice"); + if (c_gravel == CONTENT_IGNORE) + c_gravel = c_stone; if (c_desert_stone == CONTENT_IGNORE) c_desert_stone = c_stone; if (c_desert_sand == CONTENT_IGNORE)