From: Dániel Juhász Date: Mon, 28 Aug 2017 05:51:55 +0000 (+0000) Subject: Use crack animation on all tile layers (#6104) X-Git-Tag: 5.0.0~880 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=04158d0c848b73bb9d4615c605fe51a180ba9d2c;p=oweals%2Fminetest.git Use crack animation on all tile layers (#6104) --- diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index 0980d6ecd..8fe00b052 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -684,17 +684,16 @@ void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpe INodeDefManager *ndef = data->m_client->ndef(); const ContentFeatures &f = ndef->get(mn); tile = f.tiles[tileindex]; - TileLayer *top_layer = NULL; + bool has_crack = p == data->m_crack_pos_relative; for (TileLayer &layer : tile.layers) { if (layer.texture_id == 0) continue; - top_layer = &layer; if (!layer.has_color) mn.getColor(f, &(layer.color)); + // Apply temporary crack + if (has_crack) + layer.material_flags |= MATERIAL_FLAG_CRACK; } - // Apply temporary crack - if (p == data->m_crack_pos_relative) - top_layer->material_flags |= MATERIAL_FLAG_CRACK; } /*