From: sfan5 Date: Wed, 27 May 2020 13:10:47 +0000 (+0200) Subject: Fix falling entity not falling through players X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=03dae5fba6c4211290bf828b8268099415c68986;p=oweals%2Fminetest.git Fix falling entity not falling through players --- diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index cdbb13acc..714506a5f 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -323,7 +323,7 @@ core.register_entity(":__builtin:falling_node", { z = vel.z }) self.object:set_pos(vector.add(self.object:get_pos(), - {x = 0, y = -0.2, z = 0})) + {x = 0, y = -0.5, z = 0})) end return elseif bcn.name == "ignore" then