Rename “Minimal development test” to “Development Test” (#9928) 9929/head
authorWuzzy <wuzzy2@mail.ru>
Mon, 25 May 2020 22:17:52 +0000 (00:17 +0200)
committerGitHub <noreply@github.com>
Mon, 25 May 2020 22:17:52 +0000 (00:17 +0200)
731 files changed:
CMakeLists.txt
README.md
builtin/mainmenu/dlg_create_world.lua
doc/lua_api.txt
games/devtest/LICENSE.txt [new file with mode: 0644]
games/devtest/README.md [new file with mode: 0644]
games/devtest/game.conf [new file with mode: 0644]
games/devtest/menu/background.png [new file with mode: 0644]
games/devtest/menu/header.png [new file with mode: 0644]
games/devtest/menu/icon.png [new file with mode: 0644]
games/devtest/mods/basenodes/init.lua [new file with mode: 0644]
games/devtest/mods/basenodes/mod.conf [new file with mode: 0644]
games/devtest/mods/basenodes/textures/basenodes_dirt_with_grass_bottom.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/basenodes_dirt_with_snow.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/basenodes_dirt_with_snow_bottom.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/basenodes_snow_sheet.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_apple.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_cobble.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_desert_sand.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_desert_stone.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_dirt.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_grass.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_grass_side.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_gravel.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_ice.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_junglegrass.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_jungleleaves.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_jungletree.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_jungletree_top.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_lava.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_lava_flowing.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_leaves.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_mossycobble.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_pine_needles.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_pine_tree.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_pine_tree_top.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_river_water.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_river_water_flowing.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_sand.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_snow.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_snow_side.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_stone.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_tree.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_tree_top.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_water.png [new file with mode: 0644]
games/devtest/mods/basenodes/textures/default_water_flowing.png [new file with mode: 0644]
games/devtest/mods/basetools/init.lua [new file with mode: 0644]
games/devtest/mods/basetools/mod.conf [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_dirtpick.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_firesword.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_icesword.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_mesepick.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_steelaxe.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_steeldagger.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_steelpick.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_steelpick_l1.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_steelpick_l2.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_steelshears.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_steelshovel.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_steelsword.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_stoneaxe.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_stonepick.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_stoneshears.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_stoneshovel.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_stonesword.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_woodaxe.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_woodpick.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_woodshears.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_woodshovel.png [new file with mode: 0644]
games/devtest/mods/basetools/textures/basetools_woodsword.png [new file with mode: 0644]
games/devtest/mods/bucket/init.lua [new file with mode: 0644]
games/devtest/mods/bucket/mod.conf [new file with mode: 0644]
games/devtest/mods/bucket/textures/bucket.png [new file with mode: 0644]
games/devtest/mods/bucket/textures/bucket_lava.png [new file with mode: 0644]
games/devtest/mods/bucket/textures/bucket_water.png [new file with mode: 0644]
games/devtest/mods/chest/init.lua [new file with mode: 0644]
games/devtest/mods/chest/mod.conf [new file with mode: 0644]
games/devtest/mods/chest/textures/chest_chest.png [new file with mode: 0644]
games/devtest/mods/chest_of_everything/init.lua [new file with mode: 0644]
games/devtest/mods/chest_of_everything/mod.conf [new file with mode: 0644]
games/devtest/mods/chest_of_everything/textures/chest_of_everything_chest.png [new file with mode: 0644]
games/devtest/mods/dignodes/init.lua [new file with mode: 0644]
games/devtest/mods/dignodes/mod.conf [new file with mode: 0644]
games/devtest/mods/dignodes/textures/dignodes_choppy.png [new file with mode: 0644]
games/devtest/mods/dignodes/textures/dignodes_cracky.png [new file with mode: 0644]
games/devtest/mods/dignodes/textures/dignodes_crumbly.png [new file with mode: 0644]
games/devtest/mods/dignodes/textures/dignodes_dig_immediate.png [new file with mode: 0644]
games/devtest/mods/dignodes/textures/dignodes_none.png [new file with mode: 0644]
games/devtest/mods/dignodes/textures/dignodes_rating1.png [new file with mode: 0644]
games/devtest/mods/dignodes/textures/dignodes_rating2.png [new file with mode: 0644]
games/devtest/mods/dignodes/textures/dignodes_rating3.png [new file with mode: 0644]
games/devtest/mods/experimental/commands.lua [new file with mode: 0644]
games/devtest/mods/experimental/detached.lua [new file with mode: 0644]
games/devtest/mods/experimental/init.lua [new file with mode: 0644]
games/devtest/mods/experimental/items.lua [new file with mode: 0644]
games/devtest/mods/experimental/mod.conf [new file with mode: 0644]
games/devtest/mods/experimental/textures/experimental_callback_node.png [new file with mode: 0644]
games/devtest/mods/experimental/textures/experimental_particle_sheet.png [new file with mode: 0644]
games/devtest/mods/experimental/textures/experimental_particle_vertical.png [new file with mode: 0644]
games/devtest/mods/experimental/textures/experimental_tester_tool_1.png [new file with mode: 0644]
games/devtest/mods/give_initial_stuff/init.lua [new file with mode: 0644]
games/devtest/mods/give_initial_stuff/mod.conf [new file with mode: 0644]
games/devtest/mods/initial_message/init.lua [new file with mode: 0644]
games/devtest/mods/initial_message/mod.conf [new file with mode: 0644]
games/devtest/mods/mapgen/init.lua [new file with mode: 0644]
games/devtest/mods/mapgen/mod.conf [new file with mode: 0644]
games/devtest/mods/modchannels/init.lua [new file with mode: 0644]
games/devtest/mods/modchannels/mod.conf [new file with mode: 0644]
games/devtest/mods/soundstuff/init.lua [new file with mode: 0644]
games/devtest/mods/soundstuff/mod.conf [new file with mode: 0644]
games/devtest/mods/soundstuff/sounds/soundstuff_mono.ogg [new file with mode: 0644]
games/devtest/mods/soundstuff/textures/soundstuff_eat.png [new file with mode: 0644]
games/devtest/mods/soundstuff/textures/soundstuff_node_blank.png [new file with mode: 0644]
games/devtest/mods/soundstuff/textures/soundstuff_node_climbable.png [new file with mode: 0644]
games/devtest/mods/soundstuff/textures/soundstuff_node_dig.png [new file with mode: 0644]
games/devtest/mods/soundstuff/textures/soundstuff_node_dug.png [new file with mode: 0644]
games/devtest/mods/soundstuff/textures/soundstuff_node_fall.png [new file with mode: 0644]
games/devtest/mods/soundstuff/textures/soundstuff_node_footstep.png [new file with mode: 0644]
games/devtest/mods/soundstuff/textures/soundstuff_node_place.png [new file with mode: 0644]
games/devtest/mods/soundstuff/textures/soundstuff_node_place_failed.png [new file with mode: 0644]
games/devtest/mods/soundstuff/textures/soundstuff_node_sound.png [new file with mode: 0644]
games/devtest/mods/stairs/init.lua [new file with mode: 0644]
games/devtest/mods/stairs/mod.conf [new file with mode: 0644]
games/devtest/mods/testentities/armor.lua [new file with mode: 0644]
games/devtest/mods/testentities/callbacks.lua [new file with mode: 0644]
games/devtest/mods/testentities/init.lua [new file with mode: 0644]
games/devtest/mods/testentities/mod.conf [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_armorball.png [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_callback.png [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_callback_step.png [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_cube1.png [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_cube2.png [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_cube3.png [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_cube4.png [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_cube5.png [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_cube6.png [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_dungeon_master.png [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_sprite.png [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_upright_sprite1.png [new file with mode: 0644]
games/devtest/mods/testentities/textures/testentities_upright_sprite2.png [new file with mode: 0644]
games/devtest/mods/testentities/visuals.lua [new file with mode: 0644]
games/devtest/mods/testfood/init.lua [new file with mode: 0644]
games/devtest/mods/testfood/mod.conf [new file with mode: 0644]
games/devtest/mods/testfood/textures/testfood_bad.png [new file with mode: 0644]
games/devtest/mods/testfood/textures/testfood_bad2.png [new file with mode: 0644]
games/devtest/mods/testfood/textures/testfood_good.png [new file with mode: 0644]
games/devtest/mods/testfood/textures/testfood_good2.png [new file with mode: 0644]
games/devtest/mods/testformspec/callbacks.lua [new file with mode: 0644]
games/devtest/mods/testformspec/dummy_items.lua [new file with mode: 0644]
games/devtest/mods/testformspec/formspec.lua [new file with mode: 0644]
games/devtest/mods/testformspec/init.lua [new file with mode: 0644]
games/devtest/mods/testformspec/mod.conf [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_animation.jpg [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_animation.png [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_bg.png [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_bg_9slice.png [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_bg_9slice_hovered.png [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_bg_9slice_pressed.png [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_bg_hovered.png [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_bg_pressed.png [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_button_image.png [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_hovered.png [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_item.png [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_node.png [new file with mode: 0644]
games/devtest/mods/testformspec/textures/testformspec_pressed.png [new file with mode: 0644]
games/devtest/mods/testnodes/README.md [new file with mode: 0644]
games/devtest/mods/testnodes/drawtypes.lua [new file with mode: 0644]
games/devtest/mods/testnodes/init.lua [new file with mode: 0644]
games/devtest/mods/testnodes/light.lua [new file with mode: 0644]
games/devtest/mods/testnodes/liquids.lua [new file with mode: 0644]
games/devtest/mods/testnodes/meshes.lua [new file with mode: 0644]
games/devtest/mods/testnodes/mod.conf [new file with mode: 0644]
games/devtest/mods/testnodes/models/testnodes_ocorner.obj [new file with mode: 0644]
games/devtest/mods/testnodes/models/testnodes_pyramid.obj [new file with mode: 0644]
games/devtest/mods/testnodes/nodeboxes.lua [new file with mode: 0644]
games/devtest/mods/testnodes/param2.lua [new file with mode: 0644]
games/devtest/mods/testnodes/properties.lua [new file with mode: 0644]
games/devtest/mods/testnodes/settingtypes.txt [new file with mode: 0644]
games/devtest/mods/testnodes/textures.lua [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_1.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_1g.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_1w.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_1wg.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_2.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_2g.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_2w.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_2wg.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_3.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_3g.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_3w.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_3wg.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_4.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_4g.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_4w.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_4wg.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_5.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_5g.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_5w.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_5wg.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_6.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_6g.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_6w.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_6wg.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_airlike.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_allfaces.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_allfaces_optional.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_alpha.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_alpha128.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_alpha191.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_alpha64.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_anim.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_attached_bottom.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_attached_side.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_attached_top.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_attachedw_bottom.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_attachedw_side.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_attachedw_top.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_bouncy.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_buildable_to.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_climbable_nojump_side.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_climbable_side.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_damage.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_damage_neg.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_drowning.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_fall_damage_minus.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_fall_damage_plus.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_fencelike.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_firelike.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_glasslike.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_glasslike_detail.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_glasslike_framed.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_glasslike_framed2.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_glasslike_framed_optional.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_glasslikeliquid.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_1.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_10.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_11.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_12.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_13.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_14.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_2.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_3.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_4.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_5.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_6.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_7.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_8.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_light_9.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_line_crossing.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_line_curved.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_line_straight.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_line_t_junction.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_liquid.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_liquidflowing.png [new file with mode: 0644]
games/devtest/mods/testnodes/textures/testnodes_liquidflowing_r0.png [new file with mode: 0644]
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games/minimal/mods/testnodes/properties.lua [deleted file]
games/minimal/mods/testnodes/settingtypes.txt [deleted file]
games/minimal/mods/testnodes/textures.lua [deleted file]
games/minimal/mods/testnodes/textures/testnodes_1.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_1g.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_1w.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_1wg.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_2.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_2g.png [deleted file]
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games/minimal/mods/testnodes/textures/testnodes_2wg.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_3.png [deleted file]
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games/minimal/mods/testnodes/textures/testnodes_4wg.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_5.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_5g.png [deleted file]
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games/minimal/mods/testnodes/textures/testnodes_5wg.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_6.png [deleted file]
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games/minimal/mods/testnodes/textures/testnodes_6w.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_6wg.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_airlike.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_allfaces.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_allfaces_optional.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_alpha.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_alpha128.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_alpha191.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_alpha64.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_anim.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_attached_bottom.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_attached_side.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_attached_top.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_attachedw_bottom.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_attachedw_side.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_attachedw_top.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_bouncy.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_buildable_to.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_climbable_nojump_side.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_climbable_side.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_damage.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_damage_neg.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_drowning.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_fall_damage_minus.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_fall_damage_plus.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_fencelike.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_firelike.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_glasslike.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_glasslike_detail.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_glasslike_framed.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_glasslike_framed2.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_glasslike_framed_optional.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_glasslikeliquid.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_1.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_10.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_11.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_12.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_13.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_14.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_2.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_3.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_4.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_5.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_6.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_7.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_8.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_light_9.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_line_crossing.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_line_curved.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_line_straight.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_line_t_junction.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_liquid.png [deleted file]
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games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r8.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_liquidsource.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_liquidsource_r0.png [deleted file]
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games/minimal/mods/testnodes/textures/testnodes_liquidsource_r7.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_liquidsource_r8.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_mesh_stripes.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_mesh_stripes2.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_mesh_stripes3.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_mesh_stripes4.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_node.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_node_falling.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_nodebox.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_nojump_side.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_nojump_top.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_normal.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_normal1.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_normal2.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_normal3.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_normal4.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_normal5.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_normal6.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_palette_facedir.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_palette_full.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_palette_wallmounted.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_degrotate.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_leveled.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_meshoptions.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_degrotate.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_leveled.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_meshoptions.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_waving.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_degrotate.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_leveled.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_meshoptions.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_waving.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_plantlike_waving.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_rail2_crossing.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_rail2_curved.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_rail2_straight.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_rail2_t_junction.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_rail_crossing.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_rail_curved.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_rail_straight.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_rail_t_junction.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_signlike.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_slippery.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_street_crossing.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_street_curved.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_street_straight.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_street_t_junction.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_sunlight_filter.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_torchlike_ceiling.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_torchlike_floor.png [deleted file]
games/minimal/mods/testnodes/textures/testnodes_torchlike_wall.png [deleted file]
games/minimal/mods/testpathfinder/README.md [deleted file]
games/minimal/mods/testpathfinder/init.lua [deleted file]
games/minimal/mods/testpathfinder/mod.conf [deleted file]
games/minimal/mods/testpathfinder/textures/testpathfinder_testpathfinder.png [deleted file]
games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint.png [deleted file]
games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_end.png [deleted file]
games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_start.png [deleted file]
games/minimal/mods/testtools/README.md [deleted file]
games/minimal/mods/testtools/init.lua [deleted file]
games/minimal/mods/testtools/mod.conf [deleted file]
games/minimal/mods/testtools/textures/testtools_entity_rotator.png [deleted file]
games/minimal/mods/testtools/textures/testtools_entity_scaler.png [deleted file]
games/minimal/mods/testtools/textures/testtools_entity_spawner.png [deleted file]
games/minimal/mods/testtools/textures/testtools_falling_node_tool.png [deleted file]
games/minimal/mods/testtools/textures/testtools_node_setter.png [deleted file]
games/minimal/mods/testtools/textures/testtools_object_attacher.png [deleted file]
games/minimal/mods/testtools/textures/testtools_object_editor.png [deleted file]
games/minimal/mods/testtools/textures/testtools_object_mover.png [deleted file]
games/minimal/mods/testtools/textures/testtools_param2tool.png [deleted file]
games/minimal/mods/testtools/textures/testtools_remover.png [deleted file]
games/minimal/mods/tiled/init.lua [deleted file]
games/minimal/mods/tiled/mod.conf [deleted file]
games/minimal/mods/tiled/textures/tiled_tiled.png [deleted file]
games/minimal/mods/unittests/crafting.lua [deleted file]
games/minimal/mods/unittests/crafting_prepare.lua [deleted file]
games/minimal/mods/unittests/init.lua [deleted file]
games/minimal/mods/unittests/mod.conf [deleted file]
games/minimal/mods/unittests/player.lua [deleted file]
games/minimal/mods/unittests/random.lua [deleted file]
games/minimal/mods/unittests/textures/unittests_coal_lump.png [deleted file]
games/minimal/mods/unittests/textures/unittests_iron_lump.png [deleted file]
games/minimal/mods/unittests/textures/unittests_repairable_tool.png [deleted file]
games/minimal/mods/unittests/textures/unittests_steel_ingot.png [deleted file]
games/minimal/mods/unittests/textures/unittests_stick.png [deleted file]
games/minimal/mods/unittests/textures/unittests_torch.png [deleted file]
games/minimal/mods/unittests/textures/unittests_unrepairable_tool.png [deleted file]
games/minimal/mods/util_commands/init.lua [deleted file]
games/minimal/mods/util_commands/mod.conf [deleted file]
games/minimal/screenshot.png [deleted file]
games/minimal/settingtypes.txt [deleted file]
src/unittest/CMakeLists.txt
src/unittest/test_servermodmanager.cpp
util/test_multiplayer.sh

index ae842918b9d68f418519dddaa9926484af03b52a..a5f644652b34015cb96ac06c6b45eb12f5b35cbd 100644 (file)
@@ -167,7 +167,7 @@ endif()
 
 install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game" DESTINATION "${SHAREDIR}/games/" 
        COMPONENT "SUBGAME_MINETEST_GAME" OPTIONAL PATTERN ".git*" EXCLUDE )
-install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games/" 
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/devtest" DESTINATION "${SHAREDIR}/games/"
        COMPONENT "SUBGAME_MINIMAL" OPTIONAL PATTERN ".git*" EXCLUDE )
 
 if(BUILD_CLIENT)
@@ -254,8 +254,8 @@ cpack_add_component(SUBGAME_MINETEST_GAME
 )
 
 cpack_add_component(SUBGAME_MINIMAL
-       DISPLAY_NAME "Minimal development test"
-       DESCRIPTION "A minimal subgame helping to develop the engine."
+       DISPLAY_NAME "Development Test"
+       DESCRIPTION "A minimal test game helping to develop the engine."
        DISABLED #DISABLED does not mean it is disabled, and is just not selected by default.
        GROUP "Subgames"
 )
index 202ba4fe2f8580a6b0575b162376d05157e52274..6a3c11f40cc5336b7df79704a76bb7db879ce9bc 100644 (file)
--- a/README.md
+++ b/README.md
@@ -173,7 +173,7 @@ Download source (this is the URL to the latest of source repository, which might
     git clone --depth 1 https://github.com/minetest/minetest.git
     cd minetest
 
-Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
+Download minetest_game (otherwise only the "Development Test" game is available) using Git:
 
     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
 
index 0d977a17ca24896739a1699bf38c33fa07da21d9..36df23cce409d6b8a89fceb79a4244764f83980a 100644 (file)
@@ -304,13 +304,13 @@ local function create_world_formspec(dialogdata)
                label_spflags = "label[0,"..y_start..";" .. fgettext("Mapgen-specific flags") .. "]"
        end
 
-       -- Warning if only minimal is installed
-       local minimal_only = ""
+       -- Warning if only devtest is installed
+       local devtest_only = ""
        local gamelist_height = 2.3
-       if #pkgmgr.games == 1 and pkgmgr.games[1].id == "minimal" then
-               minimal_only = "box[0,0;5.8,1.7;#ff8800]" ..
+       if #pkgmgr.games == 1 and pkgmgr.games[1].id == "devtest" then
+               devtest_only = "box[0,0;5.8,1.7;#ff8800]" ..
                                "textarea[0.3,0;6,1.8;;;"..
-                               fgettext("Warning: The minimal development test is meant for developers.") .. "\n" ..
+                               fgettext("Warning: The Development Test is meant for developers.") .. "\n" ..
                                fgettext("Download a game, such as Minetest Game, from minetest.net") .. "]"
                gamelist_height = 0.5
        end
@@ -335,7 +335,7 @@ local function create_world_formspec(dialogdata)
                "textlist[0,3.85;5.8,"..gamelist_height..";games;" ..
                pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" ..
                "container[0,4.5]" ..
-               minimal_only ..
+               devtest_only ..
                "container_end[]" ..
                "container_end[]" ..
 
index a77c7567ea1e2b4a0d7f9d723a56f1879c430aa8..c4310aa5b57a34372fd37fbcae588022783a848c 100644 (file)
@@ -1069,7 +1069,7 @@ Node drawtypes
 
 There are a bunch of different looking node types.
 
-Look for examples in `games/minimal` or `games/minetest_game`.
+Look for examples in `games/devtest` or `games/minetest_game`.
 
 * `normal`
     * A node-sized cube.
diff --git a/games/devtest/LICENSE.txt b/games/devtest/LICENSE.txt
new file mode 100644 (file)
index 0000000..71bd0e5
--- /dev/null
@@ -0,0 +1,4 @@
+License information for Development Test
+----------------------------------------
+
+The same license as for Minetest applies.
diff --git a/games/devtest/README.md b/games/devtest/README.md
new file mode 100644 (file)
index 0000000..a7e93cf
--- /dev/null
@@ -0,0 +1,52 @@
+# Development Test (devtest)
+
+This is a basic testing environment that contains a bunch of things to test the engine, but it could also be used as a minimal testbed for testing out mods.
+
+## Features
+
+* Basic nodes for mapgen
+* Basic, minimal map generator
+* Lots of example nodes for testing drawtypes, param2, light level, and many other node properties
+* Example entities
+* Other example items
+* Formspec test (via `/test_formspec` command)
+* Automated unit tests (disabled by default)
+* Tools for manipulating nodes and entities, like the "Param2 Tool"
+
+## Getting started
+
+Basically, just create a world and start. A few important things to note:
+
+* Items are gotten from the “Chest of Everything” (`chest_of_everything:chest`)
+* When you lost your initial items, type in `/stuff` command to get them back
+* By default, Creative Mode activates infinite node placement. This behavior can be changed with the `devtest_infplace` setting
+* Use the `/infplace` command to toggle infinite node placement in-game
+* Use the Param2 Tool to change the param2 of nodes; it's useful to experiment with the various drawtype test nodes
+* Check out the game settings and server commands for additional tests and features
+* Creative Mode does nothing (apart from default engine behavior)
+
+Confused by a certain node or item? Check out for inline code comments.
+
+### Example tests
+
+* You can use this to test what happens if a player is simultaneously in 2 nodes with `damage_per_second` but with a different value.
+* Or use the Falling Node Tool on various test nodes to see how they behave when falling.
+* You could also use this as a testbed for dependency-free mods, e.g. to test out how your formspecs behave without theming.
+
+## Random notes
+
+* Experimental/strange/unstructured tests can be found in the `experimental` mod
+* Textures of drawtype test nodes have a red dot at the top left corner. This is to see whether the textures are oriented properly
+
+## Design philosophy
+
+This should loosely follow the following principles:
+
+* Engine testing: The main focus of this is to aid testing of *engine* features, such as mapgen or node drawtypes
+* Mod testing: The secondary focus is to help modders as well, either as a minimal testbed for mods or even as a code example
+* Minimal interference: Under default settings, it shall not interfere with APIs except on explicit user wish. Non-trivial tests and features need to be enabled by a setting first
+* Convenience: Have various tools to make usage easier and more convenient
+* Reproducing engine bugs: When an engine bug was found, consider creating a test case
+* Clarity: Textures and names need to be designed to keep different things clearly visually apart at a glance
+* Low loading time: It must load blazing-fast so stuff can be tested quickly
+
diff --git a/games/devtest/game.conf b/games/devtest/game.conf
new file mode 100644 (file)
index 0000000..d6e382a
--- /dev/null
@@ -0,0 +1,2 @@
+name = Development Test
+description = Testing environment to help with testing the engine features of Minetest. It can also be helpful in mod development.
diff --git a/games/devtest/menu/background.png b/games/devtest/menu/background.png
new file mode 100644 (file)
index 0000000..415bb3d
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diff --git a/games/devtest/menu/header.png b/games/devtest/menu/header.png
new file mode 100644 (file)
index 0000000..c80ed71
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diff --git a/games/devtest/menu/icon.png b/games/devtest/menu/icon.png
new file mode 100644 (file)
index 0000000..f854b9c
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diff --git a/games/devtest/mods/basenodes/init.lua b/games/devtest/mods/basenodes/init.lua
new file mode 100644 (file)
index 0000000..8156c4b
--- /dev/null
@@ -0,0 +1,334 @@
+local WATER_ALPHA = 160
+local WATER_VISC = 1
+local LAVA_VISC = 7
+
+--
+-- Node definitions
+--
+
+-- Register nodes
+
+minetest.register_node("basenodes:stone", {
+       description = "Stone",
+       tiles = {"default_stone.png"},
+       groups = {cracky=3},
+})
+
+minetest.register_node("basenodes:desert_stone", {
+       description = "Desert Stone",
+       tiles = {"default_desert_stone.png"},
+       groups = {cracky=3},
+})
+
+minetest.register_node("basenodes:dirt_with_grass", {
+       description = "Dirt with Grass",
+       tiles ={"default_grass.png",
+               -- a little dot on the bottom to distinguish it from dirt
+               "default_dirt.png^basenodes_dirt_with_grass_bottom.png",
+               {name = "default_dirt.png^default_grass_side.png",
+               tileable_vertical = false}},
+       groups = {crumbly=3, soil=1},
+})
+
+minetest.register_node("basenodes:dirt_with_snow", {
+       description = "Dirt with Snow",
+       tiles ={"basenodes_dirt_with_snow.png",
+               -- a little dot on the bottom to distinguish it from dirt
+               "default_dirt.png^basenodes_dirt_with_snow_bottom.png",
+               {name = "default_dirt.png^default_snow_side.png",
+               tileable_vertical = false}},
+       groups = {crumbly=3, soil=1},
+})
+
+minetest.register_node("basenodes:dirt", {
+       description = "Dirt",
+       tiles ={"default_dirt.png"},
+       groups = {crumbly=3, soil=1},
+})
+
+minetest.register_node("basenodes:sand", {
+       description = "Sand",
+       tiles ={"default_sand.png"},
+       groups = {crumbly=3},
+})
+
+minetest.register_node("basenodes:desert_sand", {
+       description = "Desert Sand",
+       tiles ={"default_desert_sand.png"},
+       groups = {crumbly=3},
+})
+
+minetest.register_node("basenodes:gravel", {
+       description = "Gravel",
+       tiles ={"default_gravel.png"},
+       groups = {crumbly=2},
+})
+
+minetest.register_node("basenodes:junglegrass", {
+       description = "Jungle Grass",
+       drawtype = "plantlike",
+       tiles ={"default_junglegrass.png"},
+       inventory_image = "default_junglegrass.png",
+       wield_image = "default_junglegrass.png",
+       paramtype = "light",
+       walkable = false,
+       groups = {snappy=3},
+})
+
+minetest.register_node("basenodes:tree", {
+       description = "Normal Tree Trunk",
+       tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
+       is_ground_content = false,
+       groups = {choppy=2,oddly_breakable_by_hand=1},
+})
+
+minetest.register_node("basenodes:leaves", {
+       description = "Normal Leaves",
+       drawtype = "allfaces_optional",
+       tiles = {"default_leaves.png"},
+       paramtype = "light",
+       is_ground_content = false,
+       groups = {snappy=3},
+})
+
+minetest.register_node("basenodes:jungletree", {
+       description = "Jungle Tree Trunk",
+       tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
+       is_ground_content = false,
+       groups = {choppy=2,oddly_breakable_by_hand=1},
+})
+
+minetest.register_node("basenodes:jungleleaves", {
+       description = "Jungle Leaves",
+       drawtype = "allfaces_optional",
+       tiles = {"default_jungleleaves.png"},
+       paramtype = "light",
+       is_ground_content = false,
+       groups = {snappy=3},
+})
+
+minetest.register_node("basenodes:pine_tree", {
+       description = "Pine Tree Trunk",
+       tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"},
+       is_ground_content = false,
+       groups = {choppy=2,oddly_breakable_by_hand=1},
+})
+
+minetest.register_node("basenodes:pine_needles", {
+       description = "Pine Needles",
+       drawtype = "allfaces_optional",
+       tiles = {"default_pine_needles.png"},
+       paramtype = "light",
+       is_ground_content = false,
+       groups = {snappy=3},
+})
+
+minetest.register_node("basenodes:water_source", {
+       description = "Water Source",
+       drawtype = "liquid",
+       tiles = {"default_water.png"},
+       special_tiles = {
+               {name = "default_water.png", backface_culling = false},
+               {name = "default_water.png", backface_culling = true},
+       },
+       alpha = WATER_ALPHA,
+       paramtype = "light",
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       is_ground_content = false,
+       drowning = 1,
+       liquidtype = "source",
+       liquid_alternative_flowing = "basenodes:water_flowing",
+       liquid_alternative_source = "basenodes:water_source",
+       liquid_viscosity = WATER_VISC,
+       post_effect_color = {a = 64, r = 100, g = 100, b = 200},
+       groups = {water = 3, liquid = 3},
+})
+
+minetest.register_node("basenodes:water_flowing", {
+       description = "Flowing Water",
+       drawtype = "flowingliquid",
+       tiles = {"default_water_flowing.png"},
+       special_tiles = {
+               {name = "default_water_flowing.png", backface_culling = false},
+               {name = "default_water_flowing.png", backface_culling = false},
+       },
+       alpha = WATER_ALPHA,
+       paramtype = "light",
+       paramtype2 = "flowingliquid",
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       is_ground_content = false,
+       drowning = 1,
+       liquidtype = "flowing",
+       liquid_alternative_flowing = "basenodes:water_flowing",
+       liquid_alternative_source = "basenodes:water_source",
+       liquid_viscosity = WATER_VISC,
+       post_effect_color = {a = 64, r = 100, g = 100, b = 200},
+       groups = {water = 3, liquid = 3},
+})
+
+minetest.register_node("basenodes:river_water_source", {
+       description = "River Water Source",
+       drawtype = "liquid",
+       tiles = { "default_river_water.png" },
+       special_tiles = {
+               {name = "default_river_water.png", backface_culling = false},
+               {name = "default_river_water.png", backface_culling = true},
+       },
+       alpha = WATER_ALPHA,
+       paramtype = "light",
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       is_ground_content = false,
+       drowning = 1,
+       liquidtype = "source",
+       liquid_alternative_flowing = "basenodes:river_water_flowing",
+       liquid_alternative_source = "basenodes:river_water_source",
+       liquid_viscosity = 1,
+       liquid_renewable = false,
+       liquid_range = 2,
+       post_effect_color = {a = 103, r = 30, g = 76, b = 90},
+       groups = {water = 3, liquid = 3, },
+})
+
+minetest.register_node("basenodes:river_water_flowing", {
+       description = "Flowing River Water",
+       drawtype = "flowingliquid",
+       tiles = {"default_river_water_flowing.png"},
+       special_tiles = {
+               {name = "default_river_water_flowing.png", backface_culling = false},
+               {name = "default_river_water_flowing.png", backface_culling = false},
+       },
+       alpha = WATER_ALPHA,
+       paramtype = "light",
+       paramtype2 = "flowingliquid",
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       is_ground_content = false,
+       drowning = 1,
+       liquidtype = "flowing",
+       liquid_alternative_flowing = "basenodes:river_water_flowing",
+       liquid_alternative_source = "basenodes:river_water_source",
+       liquid_viscosity = 1,
+       liquid_renewable = false,
+       liquid_range = 2,
+       post_effect_color = {a = 103, r = 30, g = 76, b = 90},
+       groups = {water = 3, liquid = 3, },
+})
+
+minetest.register_node("basenodes:lava_flowing", {
+       description = "Flowing Lava",
+       drawtype = "flowingliquid",
+       tiles = {"default_lava_flowing.png"},
+       special_tiles = {
+               {name="default_lava_flowing.png", backface_culling = false},
+               {name="default_lava_flowing.png", backface_culling = false},
+       },
+       paramtype = "light",
+       light_source = minetest.LIGHT_MAX,
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       is_ground_content = false,
+       drowning = 1,
+       damage_per_second = 4,
+       liquidtype = "flowing",
+       liquid_alternative_flowing = "basenodes:lava_flowing",
+       liquid_alternative_source = "basenodes:lava_source",
+       liquid_viscosity = LAVA_VISC,
+       post_effect_color = {a=192, r=255, g=64, b=0},
+       groups = {lava=3, liquid=1},
+})
+
+minetest.register_node("basenodes:lava_source", {
+       description = "Lava Source",
+       drawtype = "liquid",
+       tiles = { "default_lava.png" },
+       special_tiles = {
+               {name = "default_lava.png", backface_culling = false},
+               {name = "default_lava.png", backface_culling = true},
+       },
+       paramtype = "light",
+       light_source = minetest.LIGHT_MAX,
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       is_ground_content = false,
+       drowning = 1,
+       damage_per_second = 4,
+       liquidtype = "source",
+       liquid_alternative_flowing = "basenodes:lava_flowing",
+       liquid_alternative_source = "basenodes:lava_source",
+       liquid_viscosity = LAVA_VISC,
+       post_effect_color = {a=192, r=255, g=64, b=0},
+       groups = {lava=3, liquid=1},
+})
+
+minetest.register_node("basenodes:cobble", {
+       description = "Cobblestone",
+       tiles ={"default_cobble.png"},
+       is_ground_content = false,
+       groups = {cracky=3},
+})
+
+minetest.register_node("basenodes:mossycobble", {
+       description = "Mossy Cobblestone",
+       tiles ={"default_mossycobble.png"},
+       is_ground_content = false,
+       groups = {cracky=3},
+})
+
+minetest.register_node("basenodes:apple", {
+       description = "Apple",
+       drawtype = "plantlike",
+       tiles ={"default_apple.png"},
+       inventory_image = "default_apple.png",
+       paramtype = "light",
+       is_ground_content = false,
+       sunlight_propagates = true,
+       walkable = false,
+       groups = {dig_immediate=3},
+
+       -- Make eatable because why not?
+       on_use = minetest.item_eat(2),
+})
+
+minetest.register_node("basenodes:ice", {
+       description = "Ice",
+       tiles ={"default_ice.png"},
+       groups = {cracky=3},
+})
+
+-- The snow nodes intentionally have different tints to make them more
+-- distinguishable
+minetest.register_node("basenodes:snow", {
+       description = "Snow Sheet",
+       tiles = {"basenodes_snow_sheet.png"},
+       groups = {crumbly=3},
+       walkable = false,
+       paramtype = "light",
+       drawtype = "nodebox",
+       node_box = {
+               type = "fixed",
+               fixed = {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
+       },
+})
+
+minetest.register_node("basenodes:snowblock", {
+       description = "Snow Block",
+       tiles ={"default_snow.png"},
+       groups = {crumbly=3},
+})
+
+
diff --git a/games/devtest/mods/basenodes/mod.conf b/games/devtest/mods/basenodes/mod.conf
new file mode 100644 (file)
index 0000000..25024dc
--- /dev/null
@@ -0,0 +1,2 @@
+name = basenodes
+description = Contains basic nodes for mapgen
diff --git a/games/devtest/mods/basenodes/textures/basenodes_dirt_with_grass_bottom.png b/games/devtest/mods/basenodes/textures/basenodes_dirt_with_grass_bottom.png
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diff --git a/games/devtest/mods/basenodes/textures/basenodes_dirt_with_snow.png b/games/devtest/mods/basenodes/textures/basenodes_dirt_with_snow.png
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diff --git a/games/devtest/mods/basenodes/textures/basenodes_dirt_with_snow_bottom.png b/games/devtest/mods/basenodes/textures/basenodes_dirt_with_snow_bottom.png
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index 0000000..447c94e
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diff --git a/games/devtest/mods/basenodes/textures/basenodes_snow_sheet.png b/games/devtest/mods/basenodes/textures/basenodes_snow_sheet.png
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diff --git a/games/devtest/mods/basenodes/textures/default_apple.png b/games/devtest/mods/basenodes/textures/default_apple.png
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index 0000000..9c115da
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diff --git a/games/devtest/mods/basenodes/textures/default_cobble.png b/games/devtest/mods/basenodes/textures/default_cobble.png
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diff --git a/games/devtest/mods/basenodes/textures/default_desert_sand.png b/games/devtest/mods/basenodes/textures/default_desert_sand.png
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index 0000000..19ec87d
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diff --git a/games/devtest/mods/basenodes/textures/default_desert_stone.png b/games/devtest/mods/basenodes/textures/default_desert_stone.png
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index 0000000..5126fb6
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diff --git a/games/devtest/mods/basenodes/textures/default_dirt.png b/games/devtest/mods/basenodes/textures/default_dirt.png
new file mode 100644 (file)
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diff --git a/games/devtest/mods/basenodes/textures/default_grass.png b/games/devtest/mods/basenodes/textures/default_grass.png
new file mode 100644 (file)
index 0000000..3d63971
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diff --git a/games/devtest/mods/basenodes/textures/default_grass_side.png b/games/devtest/mods/basenodes/textures/default_grass_side.png
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diff --git a/games/devtest/mods/basenodes/textures/default_gravel.png b/games/devtest/mods/basenodes/textures/default_gravel.png
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diff --git a/games/devtest/mods/basenodes/textures/default_ice.png b/games/devtest/mods/basenodes/textures/default_ice.png
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diff --git a/games/devtest/mods/basenodes/textures/default_junglegrass.png b/games/devtest/mods/basenodes/textures/default_junglegrass.png
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diff --git a/games/devtest/mods/basenodes/textures/default_jungleleaves.png b/games/devtest/mods/basenodes/textures/default_jungleleaves.png
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index 0000000..1fa67e8
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diff --git a/games/devtest/mods/basenodes/textures/default_jungletree.png b/games/devtest/mods/basenodes/textures/default_jungletree.png
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index 0000000..053850f
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diff --git a/games/devtest/mods/basenodes/textures/default_jungletree_top.png b/games/devtest/mods/basenodes/textures/default_jungletree_top.png
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diff --git a/games/devtest/mods/basetools/init.lua b/games/devtest/mods/basetools/init.lua
new file mode 100644 (file)
index 0000000..d9d9afb
--- /dev/null
@@ -0,0 +1,295 @@
+--
+-- Tool definitions
+--
+
+--[[ TOOLS SUMMARY:
+
+Tool types:
+
+* Hand: basic tool/weapon (just for convenience, not optimized for testing)
+* Pickaxe: dig cracky
+* Axe: dig choppy
+* Shovel: dig crumbly
+* Shears: dig snappy
+* Sword: deal damage
+* Dagger: deal damage, but faster
+
+Tool materials:
+
+* Dirt: dig nodes of rating 3, one use only
+* Wood: dig nodes of rating 3
+* Stone: dig nodes of rating 3 or 2
+* Steel: dig nodes of rating 3, 2 or 1
+* Mese: dig "everything" instantly
+]]
+
+-- The hand
+minetest.register_item(":", {
+       type = "none",
+       wield_image = "wieldhand.png",
+       wield_scale = {x=1,y=1,z=2.5},
+       tool_capabilities = {
+               full_punch_interval = 1.0,
+               max_drop_level = 0,
+               groupcaps = {
+                       crumbly = {times={[3]=1.50}, uses=0, maxlevel=0},
+                       snappy = {times={[3]=1.50}, uses=0, maxlevel=0},
+                       oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=2.00}, uses=0, maxlevel=0},
+               },
+               damage_groups = {fleshy=1},
+       }
+})
+
+-- Mese Pickaxe: special tool that digs "everything" instantly
+minetest.register_tool("basetools:pick_mese", {
+       description = "Mese Pickaxe",
+       inventory_image = "basetools_mesepick.png",
+       tool_capabilities = {
+               full_punch_interval = 1.0,
+               max_drop_level=3,
+               groupcaps={
+                       cracky={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
+                       crumbly={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
+                       snappy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
+                       choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
+                       dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
+               },
+       },
+})
+
+
+--
+-- Pickaxes: Dig cracky
+--
+
+-- This should break after only 1 use
+minetest.register_tool("basetools:pick_dirt", {
+       description = "Dirt Pickaxe",
+       inventory_image = "basetools_dirtpick.png",
+       tool_capabilities = {
+               max_drop_level=0,
+               groupcaps={
+                       cracky={times={[3]=2.00}, uses=1, maxlevel=0}
+               },
+       },
+})
+
+minetest.register_tool("basetools:pick_wood", {
+       description = "Wooden Pickaxe",
+       inventory_image = "basetools_woodpick.png",
+       tool_capabilities = {
+               max_drop_level=0,
+               groupcaps={
+                       cracky={times={[3]=2.00}, uses=30, maxlevel=0}
+               },
+       },
+})
+minetest.register_tool("basetools:pick_stone", {
+       description = "Stone Pickaxe",
+       inventory_image = "basetools_stonepick.png",
+       tool_capabilities = {
+               max_drop_level=0,
+               groupcaps={
+                       cracky={times={[2]=1.20, [3]=0.80}, uses=60, maxlevel=0}
+               },
+       },
+})
+minetest.register_tool("basetools:pick_steel", {
+       description = "Steel Pickaxe",
+       inventory_image = "basetools_steelpick.png",
+       tool_capabilities = {
+               max_drop_level=1,
+               groupcaps={
+                       cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=0}
+               },
+       },
+})
+minetest.register_tool("basetools:pick_steel_l1", {
+       description = "Steel Pickaxe Level 1",
+       inventory_image = "basetools_steelpick_l1.png",
+       tool_capabilities = {
+               max_drop_level=1,
+               groupcaps={
+                       cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=1}
+               },
+       },
+})
+minetest.register_tool("basetools:pick_steel_l2", {
+       description = "Steel Pickaxe Level 2",
+       inventory_image = "basetools_steelpick_l2.png",
+       tool_capabilities = {
+               max_drop_level=1,
+               groupcaps={
+                       cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=2}
+               },
+       },
+})
+
+--
+-- Shovels (dig crumbly)
+--
+
+minetest.register_tool("basetools:shovel_wood", {
+       description = "Wooden Shovel",
+       inventory_image = "basetools_woodshovel.png",
+       tool_capabilities = {
+               max_drop_level=0,
+               groupcaps={
+                       crumbly={times={[3]=0.50}, uses=30, maxlevel=0}
+               },
+       },
+})
+minetest.register_tool("basetools:shovel_stone", {
+       description = "Stone Shovel",
+       inventory_image = "basetools_stoneshovel.png",
+       tool_capabilities = {
+               max_drop_level=0,
+               groupcaps={
+                       crumbly={times={[2]=0.50, [3]=0.30}, uses=60, maxlevel=0}
+               },
+       },
+})
+minetest.register_tool("basetools:shovel_steel", {
+       description = "Steel Shovel",
+       inventory_image = "basetools_steelshovel.png",
+       tool_capabilities = {
+               max_drop_level=1,
+               groupcaps={
+                       crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=90, maxlevel=0}
+               },
+       },
+})
+
+--
+-- Axes (dig choppy)
+--
+
+minetest.register_tool("basetools:axe_wood", {
+       description = "Wooden Axe",
+       inventory_image = "basetools_woodaxe.png",
+       tool_capabilities = {
+               max_drop_level=0,
+               groupcaps={
+                       choppy={times={[3]=0.80}, uses=30, maxlevel=0},
+               },
+       },
+})
+minetest.register_tool("basetools:axe_stone", {
+       description = "Stone Axe",
+       inventory_image = "basetools_stoneaxe.png",
+       tool_capabilities = {
+               max_drop_level=0,
+               groupcaps={
+                       choppy={times={[2]=1.00, [3]=0.60}, uses=60, maxlevel=0},
+               },
+       },
+})
+minetest.register_tool("basetools:axe_steel", {
+       description = "Steel Axe",
+       inventory_image = "basetools_steelaxe.png",
+       tool_capabilities = {
+               max_drop_level=1,
+               groupcaps={
+                       choppy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=90, maxlevel=0},
+               },
+       },
+})
+
+--
+-- Shears (dig snappy)
+--
+
+minetest.register_tool("basetools:shears_wood", {
+       description = "Wooden Shears",
+       inventory_image = "basetools_woodshears.png",
+       tool_capabilities = {
+               max_drop_level=0,
+               groupcaps={
+                       snappy={times={[3]=1.00}, uses=30, maxlevel=0},
+               },
+       },
+})
+minetest.register_tool("basetools:shears_stone", {
+       description = "Stone Shears",
+       inventory_image = "basetools_stoneshears.png",
+       tool_capabilities = {
+               max_drop_level=0,
+               groupcaps={
+                       snappy={times={[2]=1.00, [3]=0.50}, uses=60, maxlevel=0},
+               },
+       },
+})
+minetest.register_tool("basetools:shears_steel", {
+       description = "Steel Shears",
+       inventory_image = "basetools_steelshears.png",
+       tool_capabilities = {
+               max_drop_level=1,
+               groupcaps={
+                       snappy={times={[1]=1.00, [2]=0.50, [3]=0.25}, uses=90, maxlevel=0},
+               },
+       },
+})
+
+--
+-- Swords (deal damage)
+--
+
+minetest.register_tool("basetools:sword_wood", {
+       description = "Wooden Sword",
+       inventory_image = "basetools_woodsword.png",
+       tool_capabilities = {
+               full_punch_interval = 1.0,
+               damage_groups = {fleshy=2},
+       }
+})
+minetest.register_tool("basetools:sword_stone", {
+       description = "Stone Sword",
+       inventory_image = "basetools_stonesword.png",
+       tool_capabilities = {
+               full_punch_interval = 1.0,
+               max_drop_level=0,
+               damage_groups = {fleshy=4},
+       }
+})
+minetest.register_tool("basetools:sword_steel", {
+       description = "Steel Sword",
+       inventory_image = "basetools_steelsword.png",
+       tool_capabilities = {
+               full_punch_interval = 1.0,
+               max_drop_level=1,
+               damage_groups = {fleshy=6},
+       }
+})
+
+-- Fire/Ice sword: Deal damage to non-fleshy damage groups
+minetest.register_tool("basetools:sword_fire", {
+       description = "Fire Sword",
+       inventory_image = "basetools_firesword.png",
+       tool_capabilities = {
+               full_punch_interval = 1.0,
+               max_drop_level=0,
+               damage_groups = {icy=6},
+       }
+})
+minetest.register_tool("basetools:sword_ice", {
+       description = "Ice Sword",
+       inventory_image = "basetools_icesword.png",
+       tool_capabilities = {
+               full_punch_interval = 1.0,
+               max_drop_level=0,
+               damage_groups = {firy=6},
+       }
+})
+
+--
+-- Dagger: Low damage, fast punch interval
+--
+minetest.register_tool("basetools:dagger_steel", {
+       description = "Steel Dagger",
+       inventory_image = "basetools_steeldagger.png",
+       tool_capabilities = {
+               full_punch_interval = 0.5,
+               max_drop_level=0,
+               damage_groups = {fleshy=2},
+       }
+})
diff --git a/games/devtest/mods/basetools/mod.conf b/games/devtest/mods/basetools/mod.conf
new file mode 100644 (file)
index 0000000..f0d9f65
--- /dev/null
@@ -0,0 +1,2 @@
+name = basetools
+description = Contains basic digging tools
diff --git a/games/devtest/mods/basetools/textures/basetools_dirtpick.png b/games/devtest/mods/basetools/textures/basetools_dirtpick.png
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diff --git a/games/devtest/mods/basetools/textures/basetools_stoneshears.png b/games/devtest/mods/basetools/textures/basetools_stoneshears.png
new file mode 100644 (file)
index 0000000..0b4bd3b
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diff --git a/games/devtest/mods/basetools/textures/basetools_stoneshovel.png b/games/devtest/mods/basetools/textures/basetools_stoneshovel.png
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index 0000000..3c1bb48
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diff --git a/games/devtest/mods/basetools/textures/basetools_stonesword.png b/games/devtest/mods/basetools/textures/basetools_stonesword.png
new file mode 100644 (file)
index 0000000..6f3e94c
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diff --git a/games/devtest/mods/basetools/textures/basetools_woodaxe.png b/games/devtest/mods/basetools/textures/basetools_woodaxe.png
new file mode 100644 (file)
index 0000000..4015e91
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diff --git a/games/devtest/mods/basetools/textures/basetools_woodpick.png b/games/devtest/mods/basetools/textures/basetools_woodpick.png
new file mode 100644 (file)
index 0000000..15c61f4
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diff --git a/games/devtest/mods/basetools/textures/basetools_woodshears.png b/games/devtest/mods/basetools/textures/basetools_woodshears.png
new file mode 100644 (file)
index 0000000..4ff92fd
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diff --git a/games/devtest/mods/basetools/textures/basetools_woodshovel.png b/games/devtest/mods/basetools/textures/basetools_woodshovel.png
new file mode 100644 (file)
index 0000000..6cc52f8
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diff --git a/games/devtest/mods/basetools/textures/basetools_woodsword.png b/games/devtest/mods/basetools/textures/basetools_woodsword.png
new file mode 100644 (file)
index 0000000..364016e
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diff --git a/games/devtest/mods/bucket/init.lua b/games/devtest/mods/bucket/init.lua
new file mode 100644 (file)
index 0000000..3189d4a
--- /dev/null
@@ -0,0 +1,26 @@
+-- Bucket: Punch liquid source or flowing liquid to collect it
+
+minetest.register_tool("bucket:bucket", {
+       description = "Bucket",
+       inventory_image = "bucket.png",
+       stack_max = 1,
+       liquids_pointable = true,
+       groups = { disable_repair = 1 },
+       on_use = function(itemstack, user, pointed_thing)
+               -- Must be pointing to node
+               if pointed_thing.type ~= "node" then
+                       return
+               end
+               -- Check if pointing to a liquid
+               local n = minetest.get_node(pointed_thing.under)
+               local def = minetest.registered_nodes[n.name]
+               if def ~= nil and (def.liquidtype == "source" or def.liquidtype == "flowing") then
+                       minetest.add_node(pointed_thing.under, {name="air"})
+                       local inv = user:get_inventory()
+                       if inv then
+                               inv:add_item("main", ItemStack(n.name))
+                       end
+               end
+       end,
+})
+
diff --git a/games/devtest/mods/bucket/mod.conf b/games/devtest/mods/bucket/mod.conf
new file mode 100644 (file)
index 0000000..d14deb4
--- /dev/null
@@ -0,0 +1,2 @@
+name = bucket
+description = Minimal bucket to pick up liquids
diff --git a/games/devtest/mods/bucket/textures/bucket.png b/games/devtest/mods/bucket/textures/bucket.png
new file mode 100644 (file)
index 0000000..6779528
Binary files /dev/null and b/games/devtest/mods/bucket/textures/bucket.png differ
diff --git a/games/devtest/mods/bucket/textures/bucket_lava.png b/games/devtest/mods/bucket/textures/bucket_lava.png
new file mode 100644 (file)
index 0000000..dfcae65
Binary files /dev/null and b/games/devtest/mods/bucket/textures/bucket_lava.png differ
diff --git a/games/devtest/mods/bucket/textures/bucket_water.png b/games/devtest/mods/bucket/textures/bucket_water.png
new file mode 100644 (file)
index 0000000..e164b0a
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diff --git a/games/devtest/mods/chest/init.lua b/games/devtest/mods/chest/init.lua
new file mode 100644 (file)
index 0000000..c44522c
--- /dev/null
@@ -0,0 +1,27 @@
+minetest.register_node("chest:chest", {
+       description = "Chest",
+       tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
+               "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
+               "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
+       paramtype2 = "facedir",
+       groups = {dig_immediate=2,choppy=3},
+       is_ground_content = false,
+       on_construct = function(pos)
+               local meta = minetest.get_meta(pos)
+               meta:set_string("formspec",
+                               "size[8,9]"..
+                               "list[current_name;main;0,0;8,4;]"..
+                               "list[current_player;main;0,5;8,4;]" ..
+                               "listring[]")
+               meta:set_string("infotext", "Chest")
+               local inv = meta:get_inventory()
+               inv:set_size("main", 8*4)
+       end,
+       can_dig = function(pos,player)
+               local meta = minetest.get_meta(pos);
+               local inv = meta:get_inventory()
+               return inv:is_empty("main")
+       end,
+})
+
+
diff --git a/games/devtest/mods/chest/mod.conf b/games/devtest/mods/chest/mod.conf
new file mode 100644 (file)
index 0000000..0d75001
--- /dev/null
@@ -0,0 +1,2 @@
+name = chest
+description = A simple chest to store items
diff --git a/games/devtest/mods/chest/textures/chest_chest.png b/games/devtest/mods/chest/textures/chest_chest.png
new file mode 100644 (file)
index 0000000..824b4d5
Binary files /dev/null and b/games/devtest/mods/chest/textures/chest_chest.png differ
diff --git a/games/devtest/mods/chest_of_everything/init.lua b/games/devtest/mods/chest_of_everything/init.lua
new file mode 100644 (file)
index 0000000..7d61abe
--- /dev/null
@@ -0,0 +1,135 @@
+local F = minetest.formspec_escape
+
+-- Create a detached inventory
+local inv_everything = minetest.create_detached_inventory("everything", {
+       allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+               return 0
+       end,
+       allow_put = function(inv, listname, index, stack, player)
+               return 0
+       end,
+       allow_take = function(inv, listname, index, stack, player)
+               return -1
+       end,
+})
+local inv_trash = minetest.create_detached_inventory("trash", {
+       allow_take = function(inv, listname, index, stack, player)
+               return 0
+       end,
+       allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+               return 0
+       end,
+       on_put = function(inv, listname, index, stack, player)
+               inv:set_list("main", {})
+       end,
+})
+inv_trash:set_size("main", 1)
+
+local max_page = 1
+
+local function get_chest_formspec(page)
+       local start = 0 + (page-1)*32
+       return "size[8,9]"..
+       "list[detached:everything;main;0,0;8,4;"..start.."]"..
+       "list[current_player;main;0,5;8,4;]" ..
+       "label[6,4;Trash:]" ..
+       "list[detached:trash;main;7,4;1,1]" ..
+       "button[0,4;1,1;chest_of_everything_prev;"..F("<").."]"..
+       "button[1,4;1,1;chest_of_everything_next;"..F(">").."]"..
+       "label[2,4;"..F("Page: "..page).."]"..
+       "listring[detached:everything;main]"..
+       "listring[current_player;main]"..
+       "listring[detached:trash;main]"
+end
+
+minetest.register_node("chest_of_everything:chest", {
+       description = "Chest of Everything",
+       tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0",
+               "chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0",
+               "chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"},
+       paramtype2 = "facedir",
+       groups = {dig_immediate=2,choppy=3},
+       is_ground_content = false,
+       on_construct = function(pos)
+               local meta = minetest.get_meta(pos)
+               meta:set_string("infotext", "Chest of Everything")
+               meta:set_int("page", 1)
+               meta:set_string("formspec", get_chest_formspec(1))
+       end,
+       on_receive_fields = function(pos, formname, fields, sender)
+               if formname == "" then
+                       local meta = minetest.get_meta(pos)
+                       local page = meta:get_int("page")
+                       if fields.chest_of_everything_prev then
+                               page = page - 1
+                       elseif fields.chest_of_everything_next then
+                               page = page + 1
+                       end
+                       if page < 1 then
+                               page = 1
+                       end
+                       if page > max_page then
+                               page = max_page
+                       end
+                       meta:set_int("page", page)
+                       meta:set_string("formspec", get_chest_formspec(page))
+               end
+       end,
+})
+
+minetest.register_on_mods_loaded(function()
+       local items = {}
+       for itemstring,_ in pairs(minetest.registered_items) do
+               if itemstring ~= "" and itemstring ~= "unknown" and itemstring ~= "ignore" then
+                       table.insert(items, itemstring)
+               end
+       end
+       --[[ Sort items in this order:
+       * Chest of Everything
+       * Test tools
+       * Other tools
+       * Craftitems
+       * Other items
+       * Dummy items ]]
+       local function compare(item1, item2)
+               local def1 = minetest.registered_items[item1]
+               local def2 = minetest.registered_items[item2]
+               local tool1 = def1.type == "tool"
+               local tool2 = def2.type == "tool"
+               local testtool1 = minetest.get_item_group(item1, "testtool") == 1
+               local testtool2 = minetest.get_item_group(item2, "testtool") == 1
+               local dummy1 = minetest.get_item_group(item1, "dummy") == 1
+               local dummy2 = minetest.get_item_group(item2, "dummy") == 1
+               local craftitem1 = def1.type == "craft"
+               local craftitem2 = def2.type == "craft"
+               if item1 == "chest_of_everything:chest" then
+                       return true
+               elseif item2 == "chest_of_everything:chest" then
+                       return false
+               elseif dummy1 and not dummy2 then
+                       return false
+               elseif not dummy1 and dummy2 then
+                       return true
+               elseif testtool1 and not testtool2 then
+                       return true
+               elseif not testtool1 and testtool2 then
+                       return false
+               elseif tool1 and not tool2 then
+                       return true
+               elseif not tool1 and tool2 then
+                       return false
+               elseif craftitem1 and not craftitem2 then
+                       return true
+               elseif not craftitem1 and craftitem2 then
+                       return false
+               else
+                       return item1 < item2
+               end
+       end
+       table.sort(items, compare)
+       inv_everything:set_size("main", #items)
+       max_page = math.ceil(#items / 32)
+       for i=1, #items do
+               inv_everything:add_item("main", items[i])
+       end
+end)
diff --git a/games/devtest/mods/chest_of_everything/mod.conf b/games/devtest/mods/chest_of_everything/mod.conf
new file mode 100644 (file)
index 0000000..4a4425e
--- /dev/null
@@ -0,0 +1,2 @@
+name = chest_of_everything
+description = Adds the chest of everything from which you can take all items
diff --git a/games/devtest/mods/chest_of_everything/textures/chest_of_everything_chest.png b/games/devtest/mods/chest_of_everything/textures/chest_of_everything_chest.png
new file mode 100644 (file)
index 0000000..6b2fd58
Binary files /dev/null and b/games/devtest/mods/chest_of_everything/textures/chest_of_everything_chest.png differ
diff --git a/games/devtest/mods/dignodes/init.lua b/games/devtest/mods/dignodes/init.lua
new file mode 100644 (file)
index 0000000..8331508
--- /dev/null
@@ -0,0 +1,37 @@
+local groups = {
+       "cracky", "dig_immediate"
+}
+
+-- Register dig nodes with 1 digging group, a rating between 1-3 and a level between 0-2
+for g=1, #groups do
+       local gr = groups[g]
+       for r=1, 3 do
+               for l=0, 2 do
+                       if not (gr=="dig_immediate" and (l>0 or r==1)) then
+                               local d
+                               if l > 0 then
+                                       d = string.format("Dig Test Node: %s=%d, level=%d", gr, r, l)
+                               else
+                                       d = string.format("Dig Test Node: %s=%d", gr, r)
+                               end
+                               local tile = "dignodes_"..gr..".png^dignodes_rating"..r..".png"
+                               if l==1 then
+                                       tile = tile .. "^[colorize:#FFFF00:127"
+                               elseif l==2 then
+                                       tile = tile .. "^[colorize:#FF0000:127"
+                               end
+                               minetest.register_node("dignodes:"..gr.."_"..r.."_"..l, {
+                                       description = d,
+                                       tiles = { tile },
+                                       groups = { [gr] = r, level = l },
+                               })
+                       end
+               end
+       end
+end
+
+-- Node without any digging groups
+minetest.register_node("dignodes:none", {
+       description = "Dig Test Node: groupless",
+       tiles = {"dignodes_none.png"},
+})
diff --git a/games/devtest/mods/dignodes/mod.conf b/games/devtest/mods/dignodes/mod.conf
new file mode 100644 (file)
index 0000000..52a80d6
--- /dev/null
@@ -0,0 +1,2 @@
+name = dignodes
+description = Nodes with different digging groups
diff --git a/games/devtest/mods/dignodes/textures/dignodes_choppy.png b/games/devtest/mods/dignodes/textures/dignodes_choppy.png
new file mode 100644 (file)
index 0000000..a73fc24
Binary files /dev/null and b/games/devtest/mods/dignodes/textures/dignodes_choppy.png differ
diff --git a/games/devtest/mods/dignodes/textures/dignodes_cracky.png b/games/devtest/mods/dignodes/textures/dignodes_cracky.png
new file mode 100644 (file)
index 0000000..eb84e30
Binary files /dev/null and b/games/devtest/mods/dignodes/textures/dignodes_cracky.png differ
diff --git a/games/devtest/mods/dignodes/textures/dignodes_crumbly.png b/games/devtest/mods/dignodes/textures/dignodes_crumbly.png
new file mode 100644 (file)
index 0000000..23f2f7c
Binary files /dev/null and b/games/devtest/mods/dignodes/textures/dignodes_crumbly.png differ
diff --git a/games/devtest/mods/dignodes/textures/dignodes_dig_immediate.png b/games/devtest/mods/dignodes/textures/dignodes_dig_immediate.png
new file mode 100644 (file)
index 0000000..a532ad9
Binary files /dev/null and b/games/devtest/mods/dignodes/textures/dignodes_dig_immediate.png differ
diff --git a/games/devtest/mods/dignodes/textures/dignodes_none.png b/games/devtest/mods/dignodes/textures/dignodes_none.png
new file mode 100644 (file)
index 0000000..60f1365
Binary files /dev/null and b/games/devtest/mods/dignodes/textures/dignodes_none.png differ
diff --git a/games/devtest/mods/dignodes/textures/dignodes_rating1.png b/games/devtest/mods/dignodes/textures/dignodes_rating1.png
new file mode 100644 (file)
index 0000000..d2fee3a
Binary files /dev/null and b/games/devtest/mods/dignodes/textures/dignodes_rating1.png differ
diff --git a/games/devtest/mods/dignodes/textures/dignodes_rating2.png b/games/devtest/mods/dignodes/textures/dignodes_rating2.png
new file mode 100644 (file)
index 0000000..15329b9
Binary files /dev/null and b/games/devtest/mods/dignodes/textures/dignodes_rating2.png differ
diff --git a/games/devtest/mods/dignodes/textures/dignodes_rating3.png b/games/devtest/mods/dignodes/textures/dignodes_rating3.png
new file mode 100644 (file)
index 0000000..37216bf
Binary files /dev/null and b/games/devtest/mods/dignodes/textures/dignodes_rating3.png differ
diff --git a/games/devtest/mods/experimental/commands.lua b/games/devtest/mods/experimental/commands.lua
new file mode 100644 (file)
index 0000000..96f8cbe
--- /dev/null
@@ -0,0 +1,215 @@
+minetest.register_chatcommand("test_inv", {
+       params = "",
+       description = "Test: Modify player's inventory formspec",
+       func = function(name, param)
+               local player = minetest.get_player_by_name(name)
+               if not player then
+                       return false, "No player."
+               end
+               player:set_inventory_formspec(
+                       "size[13,7.5]"..
+                       "image[6,0.6;1,2;player.png]"..
+                       "list[current_player;main;5,3.5;8,4;]"..
+                       "list[current_player;craft;8,0;3,3;]"..
+                       "list[current_player;craftpreview;12,1;1,1;]"..
+                       "list[detached:test_inventory;main;0,0;4,6;0]"..
+                       "button[0.5,7;2,1;button1;Button 1]"..
+                       "button_exit[2.5,7;2,1;button2;Exit Button]")
+               return true, "Done."
+       end,
+})
+
+minetest.register_chatcommand("test_bulk_set_node", {
+       params = "",
+       description = "Test: Bulk-set 9×9×9 stone nodes",
+       func = function(name, param)
+               local player = minetest.get_player_by_name(name)
+               if not player then
+                       return false, "No player."
+               end
+               local pos_list = {}
+               local ppos = player:get_pos()
+               local i = 1
+               for x=2,10 do
+                       for y=2,10 do
+                               for z=2,10 do
+                                       pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
+                                       i = i + 1
+                               end
+                       end
+               end
+               minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
+               return true, "Done."
+       end,
+})
+
+minetest.register_chatcommand("bench_bulk_set_node", {
+       params = "",
+       description = "Benchmark: Bulk-set 99×99×99 stone nodes",
+       func = function(name, param)
+               local player = minetest.get_player_by_name(name)
+               if not player then
+                       return false, "No player."
+               end
+               local pos_list = {}
+               local ppos = player:get_pos()
+               local i = 1
+               for x=2,100 do
+                       for y=2,100 do
+                               for z=2,100 do
+                                       pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
+                                       i = i + 1
+                               end
+                       end
+               end
+
+               minetest.chat_send_player(name, "Benchmarking minetest.bulk_set_node. Warming up ...");
+
+               -- warm up with stone to prevent having different callbacks
+               -- due to different node topology
+               minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
+
+               minetest.chat_send_player(name, "Warming up finished, now benchmarking ...");
+
+               local start_time = minetest.get_us_time()
+               for i=1,#pos_list do
+                       minetest.set_node(pos_list[i], {name = "mapgen_stone"})
+               end
+               local middle_time = minetest.get_us_time()
+               minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
+               local end_time = minetest.get_us_time()
+               local msg = string.format("Benchmark results: minetest.set_node loop: %.2f ms; minetest.bulk_set_node: %.2f ms",
+                       ((middle_time - start_time)) / 1000,
+                       ((end_time - middle_time)) / 1000
+               )
+               return true, msg
+       end,
+})
+
+local function advance_pos(pos, start_pos, advance_z)
+       if advance_z then
+               pos.z = pos.z + 2
+               pos.x = start_pos.x
+       else
+               pos.x = pos.x + 2
+       end
+       if pos.x > 30900 or pos.x - start_pos.x > 46 then
+               pos.x = start_pos.x
+               pos.z = pos.z + 2
+       end
+       if pos.z > 30900 then
+               -- We ran out of space! Aborting
+               aborted = true
+               return false
+       end
+       return pos
+end
+
+local function place_nodes(param)
+       local nodes = param.nodes
+       local name = param.name
+       local pos = param.pos
+       local start_pos = param.start_pos
+       table.sort(nodes)
+       minetest.chat_send_player(name, "Placing nodes …")
+       local nodes_placed = 0
+       for n=1, #nodes do
+               local itemstring = nodes[n]
+               local def = minetest.registered_nodes[itemstring]
+               local p2_max = 0
+               if param.param ~= "no_param2" then
+                       -- Also test the param2 values of the nodes
+                       -- ... but we only use permissible param2 values
+                       if def.paramtype2 == "wallmounted" then
+                               p2_max = 5
+                       elseif def.paramtype2 == "facedir" then
+                               p2_max = 23
+                       elseif def.paramtype2 == "glasslikeliquidlevel" then
+                               p2_max = 63
+                       elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then
+                               p2_max = 63
+                       elseif def.paramtype2 == "leveled" then
+                               p2_max = 127
+                       elseif def.paramtype2 == "degrotate" and def.drawtype == "plantlike" then
+                               p2_max = 179
+                       elseif def.paramtype2 == "colorfacedir" or
+                               def.paramtype2 == "colorwallmounted" or
+                               def.paramtype2 == "color" then
+                               p2_max = 255
+                       end
+               end
+               for p2 = 0, p2_max do
+                       -- Skip undefined param2 values
+                       if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
+                                       (def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
+                                       (def.paramtype2 == "colorfacedir" and p2 % 32 > 23)) then
+
+                               minetest.set_node(pos, { name = itemstring, param2 = p2 })
+                               nodes_placed = nodes_placed + 1
+                               pos = advance_pos(pos, start_pos)
+                               if not pos then
+                                       aborted = true
+                                       break
+                               end
+                       end
+               end
+               if aborted then
+                       break
+               end
+       end
+       if aborted then
+               minetest.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed)
+       end
+       minetest.chat_send_player(name, "Nodes placed: "..nodes_placed..".")
+end
+
+local function after_emerge(blockpos, action, calls_remaining, param)
+       if calls_remaining == 0 then
+               place_nodes(param)
+       end
+end
+
+minetest.register_chatcommand("test_place_nodes", {
+       params = "[ no_param2 ]",
+       description = "Test: Place all non-experimental nodes and optionally their permissible param2 variants",
+       func = function(name, param)
+               local player = minetest.get_player_by_name(name)
+               if not player then
+                       return false, "No player."
+               end
+               local pos = vector.floor(player:get_pos())
+               pos.x = math.ceil(pos.x + 3)
+               pos.z = math.ceil(pos.z + 3)
+               pos.y = math.ceil(pos.y + 1)
+               local start_pos = table.copy(pos)
+               if pos.x > 30800 then
+                       return false, "Too close to world boundary (+X). Please move to X < 30800."
+               end
+               if pos.z > 30800 then
+                       return false, "Too close to world boundary (+Z). Please move to Z < 30800."
+               end
+
+               local aborted = false
+               local nodes = {}
+               local emerge_estimate = 0
+               for itemstring, def in pairs(minetest.registered_nodes) do
+                       if itemstring ~= "ignore" and string.sub(itemstring, 1, 13) ~= "experimental:" then
+                               table.insert(nodes, itemstring)
+                               if def.paramtype2 == 0 then
+                                       emerge_estimate = emerge_estimate + 1
+                               else
+                                       emerge_estimate = emerge_estimate + 255
+                               end
+                       end
+               end
+               -- Emerge area to make sure that all nodes are being placed.
+               -- Note we will emerge much more than we need to (overestimation),
+               -- the estimation code could be improved performance-wise …
+               local length = 16 + math.ceil(emerge_estimate / 24) * 2
+               minetest.emerge_area(start_pos,
+                       { x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length },
+                       after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param })
+               return true, "Emerging area …"
+       end,
+})
+
diff --git a/games/devtest/mods/experimental/detached.lua b/games/devtest/mods/experimental/detached.lua
new file mode 100644 (file)
index 0000000..673adfd
--- /dev/null
@@ -0,0 +1,29 @@
+-- Create a detached inventory
+local inv = minetest.create_detached_inventory("test_inventory", {
+       allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+               experimental.print_to_everything("allow move asked")
+               return count -- Allow all
+       end,
+       allow_put = function(inv, listname, index, stack, player)
+               experimental.print_to_everything("allow put asked")
+               return 1 -- Allow only 1
+       end,
+       allow_take = function(inv, listname, index, stack, player)
+               experimental.print_to_everything("allow take asked")
+               return 4 -- Allow 4 at max
+       end,
+       on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+               experimental.print_to_everything(player:get_player_name().." moved items")
+       end,
+       on_put = function(inv, listname, index, stack, player)
+               experimental.print_to_everything(player:get_player_name().." put items")
+       end,
+       on_take = function(inv, listname, index, stack, player)
+               experimental.print_to_everything(player:get_player_name().." took items")
+       end,
+})
+inv:set_size("main", 4*6)
+inv:add_item("main", "experimental:callback_node")
+inv:add_item("main", "experimental:particle_spawner")
+
+
diff --git a/games/devtest/mods/experimental/init.lua b/games/devtest/mods/experimental/init.lua
new file mode 100644 (file)
index 0000000..b292f79
--- /dev/null
@@ -0,0 +1,23 @@
+--
+-- Experimental things
+--
+
+experimental = {}
+
+dofile(minetest.get_modpath("experimental").."/detached.lua")
+dofile(minetest.get_modpath("experimental").."/items.lua")
+dofile(minetest.get_modpath("experimental").."/commands.lua")
+
+function experimental.print_to_everything(msg)
+       minetest.log("action", msg)
+       minetest.chat_send_all(msg)
+end
+
+minetest.log("info", "[experimental] modname="..dump(minetest.get_current_modname()))
+minetest.log("info", "[experimental] modpath="..dump(minetest.get_modpath("experimental")))
+minetest.log("info", "[experimental] worldpath="..dump(minetest.get_worldpath()))
+
+
+minetest.register_on_mods_loaded(function()
+       minetest.log("action", "[experimental] on_mods_loaded()")
+end)
diff --git a/games/devtest/mods/experimental/items.lua b/games/devtest/mods/experimental/items.lua
new file mode 100644 (file)
index 0000000..51b063b
--- /dev/null
@@ -0,0 +1,103 @@
+minetest.register_node("experimental:callback_node", {
+       description = "Callback Test Node (construct/destruct/timer)",
+       tiles = {"experimental_callback_node.png"},
+       groups = {dig_immediate=3},
+       -- This was known to cause a bug in minetest.item_place_node() when used
+       -- via minetest.place_node(), causing a placer with no position
+       paramtype2 = "facedir",
+       drop = "",
+
+       on_construct = function(pos)
+               experimental.print_to_everything("experimental:callback_node:on_construct("..minetest.pos_to_string(pos)..")")
+               local meta = minetest.get_meta(pos)
+               meta:set_string("mine", "test")
+               local timer = minetest.get_node_timer(pos)
+               timer:start(4, 3)
+       end,
+
+       after_place_node = function(pos, placer)
+               experimental.print_to_everything("experimental:callback_node:after_place_node("..minetest.pos_to_string(pos)..")")
+               local meta = minetest.get_meta(pos)
+               if meta:get_string("mine") == "test" then
+                       experimental.print_to_everything("correct metadata found")
+               else
+                       experimental.print_to_everything("incorrect metadata found")
+               end
+       end,
+
+       on_destruct = function(pos)
+               experimental.print_to_everything("experimental:callback_node:on_destruct("..minetest.pos_to_string(pos)..")")
+       end,
+
+       after_destruct = function(pos)
+               experimental.print_to_everything("experimental:callback_node:after_destruct("..minetest.pos_to_string(pos)..")")
+       end,
+
+       after_dig_node = function(pos, oldnode, oldmetadata, digger)
+               experimental.print_to_everything("experimental:callback_node:after_dig_node("..minetest.pos_to_string(pos)..")")
+       end,
+
+       on_timer = function(pos, elapsed)
+               experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
+               return true
+       end,
+})
+
+minetest.register_tool("experimental:privatizer", {
+       description = "Node Meta Privatizer",
+       inventory_image = "experimental_tester_tool_1.png",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_use = function(itemstack, user, pointed_thing)
+               if pointed_thing.type == "node" then
+                       local node = minetest.get_node(pointed_thing.under)
+                       if node.name == "chest:chest" then
+                               local p = pointed_thing.under
+                               minetest.log("action", "Privatizer used at "..minetest.pos_to_string(p))
+                               minetest.get_meta(p):mark_as_private({"infotext", "formspec"})
+                               if user and user:is_player() then
+                                       minetest.chat_send_player(user:get_player_name(), "Chest metadata (infotext, formspec) set private!")
+                               end
+                               return
+                       end
+               end
+               if user and user:is_player() then
+                       minetest.chat_send_player(user:get_player_name(), "Privatizer can only be used on chest!")
+               end
+       end,
+})
+
+minetest.register_tool("experimental:particle_spawner", {
+       description = "Particle Spawner",
+       inventory_image = "experimental_tester_tool_1.png^[invert:g",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_use = function(itemstack, user, pointed_thing)
+               local pos = minetest.get_pointed_thing_position(pointed_thing, true)
+               if pos == nil then
+                       if user then
+                               pos = user:get_pos()
+                       end
+               end
+               pos = vector.add(pos, {x=0, y=0.5, z=0})
+               local tex, anim
+               if math.random(0, 1) == 0 then
+                       tex = "experimental_particle_sheet.png"
+                       anim = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5}
+               else
+                       tex = "experimental_particle_vertical.png"
+                       anim = {type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
+               end
+
+               minetest.add_particle({
+                       pos = pos,
+                       velocity = {x=0, y=0, z=0},
+                       acceleration = {x=0, y=0.04, z=0},
+                       expirationtime = 6,
+                       collisiondetection = true,
+                       texture = tex,
+                       animation = anim,
+                       size = 4,
+                       glow = math.random(0, 5),
+               })
+       end,
+})
+
diff --git a/games/devtest/mods/experimental/mod.conf b/games/devtest/mods/experimental/mod.conf
new file mode 100644 (file)
index 0000000..cf0f9cb
--- /dev/null
@@ -0,0 +1,2 @@
+name = experimental
+description = Chaotic mod containing unstructured tests for testing out engine features. The features in this mod should be moved to other mods.
diff --git a/games/devtest/mods/experimental/textures/experimental_callback_node.png b/games/devtest/mods/experimental/textures/experimental_callback_node.png
new file mode 100644 (file)
index 0000000..e9d8743
Binary files /dev/null and b/games/devtest/mods/experimental/textures/experimental_callback_node.png differ
diff --git a/games/devtest/mods/experimental/textures/experimental_particle_sheet.png b/games/devtest/mods/experimental/textures/experimental_particle_sheet.png
new file mode 100644 (file)
index 0000000..6d70394
Binary files /dev/null and b/games/devtest/mods/experimental/textures/experimental_particle_sheet.png differ
diff --git a/games/devtest/mods/experimental/textures/experimental_particle_vertical.png b/games/devtest/mods/experimental/textures/experimental_particle_vertical.png
new file mode 100644 (file)
index 0000000..0320b75
Binary files /dev/null and b/games/devtest/mods/experimental/textures/experimental_particle_vertical.png differ
diff --git a/games/devtest/mods/experimental/textures/experimental_tester_tool_1.png b/games/devtest/mods/experimental/textures/experimental_tester_tool_1.png
new file mode 100644 (file)
index 0000000..5df416a
Binary files /dev/null and b/games/devtest/mods/experimental/textures/experimental_tester_tool_1.png differ
diff --git a/games/devtest/mods/give_initial_stuff/init.lua b/games/devtest/mods/give_initial_stuff/init.lua
new file mode 100644 (file)
index 0000000..491a531
--- /dev/null
@@ -0,0 +1,37 @@
+local give_if_not_gotten_already = function(inv, list, item)
+       if not inv:contains_item(list, item) then
+               inv:add_item(list, item)
+       end
+end
+
+local give_initial_stuff = function(player)
+       local inv = player:get_inventory()
+       give_if_not_gotten_already(inv, "main", "basetools:pick_mese")
+       give_if_not_gotten_already(inv, "main", "basetools:axe_steel")
+       give_if_not_gotten_already(inv, "main", "basetools:shovel_steel")
+       give_if_not_gotten_already(inv, "main", "bucket:bucket")
+       give_if_not_gotten_already(inv, "main", "testnodes:light14")
+       give_if_not_gotten_already(inv, "main", "chest_of_everything:chest")
+       minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name())
+end
+
+minetest.register_on_newplayer(function(player)
+       if minetest.settings:get_bool("give_initial_stuff", true) then
+               give_initial_stuff(player)
+       end
+end)
+
+minetest.register_chatcommand("stuff", {
+       params = "",
+       privs = { give = true },
+       description = "Give yourself initial items",
+       func = function(name, param)
+               local player = minetest.get_player_by_name(name)
+               if not player or not player:is_player() then
+                       return false, "No player."
+               end
+               give_initial_stuff(player)
+               return true
+       end,
+})
+
diff --git a/games/devtest/mods/give_initial_stuff/mod.conf b/games/devtest/mods/give_initial_stuff/mod.conf
new file mode 100644 (file)
index 0000000..1ba49f5
--- /dev/null
@@ -0,0 +1,3 @@
+name = give_initial_stuff
+description = Gives items to players on join
+depends = basetools, bucket, chest_of_everything, testnodes
diff --git a/games/devtest/mods/initial_message/init.lua b/games/devtest/mods/initial_message/init.lua
new file mode 100644 (file)
index 0000000..59e9f5f
--- /dev/null
@@ -0,0 +1,9 @@
+minetest.register_on_joinplayer(function(player)
+       local cb = function(player)
+               if not player or not player:is_player() then
+                       return
+               end
+               minetest.chat_send_player(player:get_player_name(), "This is the \"Development Test\" [devtest], meant only for testing and development. Use Minetest Game for the real thing.")
+       end
+       minetest.after(2.0, cb, player)
+end)
diff --git a/games/devtest/mods/initial_message/mod.conf b/games/devtest/mods/initial_message/mod.conf
new file mode 100644 (file)
index 0000000..32aa2ac
--- /dev/null
@@ -0,0 +1,2 @@
+name = initial_message
+description = Show message to joining players explaining what this testing game is about
diff --git a/games/devtest/mods/mapgen/init.lua b/games/devtest/mods/mapgen/init.lua
new file mode 100644 (file)
index 0000000..13a186a
--- /dev/null
@@ -0,0 +1,81 @@
+--
+-- Aliases for map generator outputs
+--
+
+-- ESSENTIAL node aliases
+-- Basic nodes
+minetest.register_alias("mapgen_stone", "basenodes:stone")
+minetest.register_alias("mapgen_water_source", "basenodes:water_source")
+minetest.register_alias("mapgen_river_water_source", "basenodes:river_water_source")
+
+-- Additional essential aliases for v6
+minetest.register_alias("mapgen_lava_source", "basenodes:lava_source")
+minetest.register_alias("mapgen_dirt", "basenodes:dirt")
+minetest.register_alias("mapgen_dirt_with_grass", "basenodes:dirt_with_grass")
+minetest.register_alias("mapgen_sand", "basenodes:sand")
+minetest.register_alias("mapgen_tree", "basenodes:tree")
+minetest.register_alias("mapgen_leaves", "basenodes:leaves")
+minetest.register_alias("mapgen_apple", "basenodes:apple")
+
+-- Essential alias for dungeons
+minetest.register_alias("mapgen_cobble", "basenodes:cobble")
+
+-- Optional aliases for v6 (they all have fallback values in the engine)
+if minetest.settings:get_bool("devtest_v6_mapgen_aliases", false) then
+       minetest.register_alias("mapgen_gravel", "basenodes:gravel")
+       minetest.register_alias("mapgen_desert_stone", "basenodes:desert_stone")
+       minetest.register_alias("mapgen_desert_sand", "basenodes:desert_sand")
+       minetest.register_alias("mapgen_dirt_with_snow", "basenodes:dirt_with_snow")
+       minetest.register_alias("mapgen_snowblock", "basenodes:snowblock")
+       minetest.register_alias("mapgen_snow", "basenodes:snow")
+       minetest.register_alias("mapgen_ice", "basenodes:ice")
+       minetest.register_alias("mapgen_junglegrass", "basenodes:junglegrass")
+       minetest.register_alias("mapgen_jungletree", "basenodes:jungletree")
+       minetest.register_alias("mapgen_jungleleaves", "basenodes:jungleleaves")
+       minetest.register_alias("mapgen_pine_tree", "basenodes:pine_tree")
+       minetest.register_alias("mapgen_pine_needles", "basenodes:pine_needles")
+end
+-- Optional alias for mossycobble (should fall back to cobble)
+if minetest.settings:get_bool("devtest_dungeon_mossycobble", false) then
+       minetest.register_alias("mapgen_mossycobble", "basenodes:mossycobble")
+end
+-- Optional aliases for dungeon stairs (should fall back to full nodes)
+if minetest.settings:get_bool("devtest_dungeon_stairs", false) then
+       minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
+       if minetest.settings:get_bool("devtest_v6_mapgen_aliases", false) then
+               minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
+       end
+end
+
+--
+-- Register biomes for biome API
+--
+
+minetest.clear_registered_biomes()
+minetest.clear_registered_decorations()
+
+if minetest.settings:get_bool("devtest_register_biomes", true) then
+       minetest.register_biome({
+               name = "mapgen:grassland",
+               node_top = "basenodes:dirt_with_grass",
+               depth_top = 1,
+               node_filler = "basenodes:dirt",
+               depth_filler = 1,
+               y_min = 5,
+               y_max = 31000,
+               heat_point = 50,
+               humidity_point = 50,
+       })
+
+       minetest.register_biome({
+               name = "mapgen:grassland_ocean",
+               node_top = "basenodes:sand",
+               depth_top = 1,
+               node_filler = "basenodes:sand",
+               depth_filler = 2,
+               y_min = -31000,
+               y_max = 4,
+               heat_point = 50,
+               humidity_point = 50,
+       })
+end
diff --git a/games/devtest/mods/mapgen/mod.conf b/games/devtest/mods/mapgen/mod.conf
new file mode 100644 (file)
index 0000000..15750cc
--- /dev/null
@@ -0,0 +1,3 @@
+name = mapgen
+description = Minimal map generator
+depends = basenodes
diff --git a/games/devtest/mods/modchannels/init.lua b/games/devtest/mods/modchannels/init.lua
new file mode 100644 (file)
index 0000000..ee925f0
--- /dev/null
@@ -0,0 +1,14 @@
+--
+-- Mod channels experimental handlers
+--
+local mod_channel = minetest.mod_channel_join("experimental_preview")
+
+minetest.register_on_modchannel_message(function(channel, sender, message)
+       minetest.log("action", "[modchannels] Server received message `" .. message
+                       .. "` on channel `" .. channel .. "` from sender `" .. sender .. "`")
+
+       if mod_channel:is_writeable() then
+               mod_channel:send_all("experimental answers to preview")
+               mod_channel:leave()
+       end
+end)
diff --git a/games/devtest/mods/modchannels/mod.conf b/games/devtest/mods/modchannels/mod.conf
new file mode 100644 (file)
index 0000000..7c13aad
--- /dev/null
@@ -0,0 +1,2 @@
+name = modchannels
+description = Add experimental mod channel handlers
diff --git a/games/devtest/mods/soundstuff/init.lua b/games/devtest/mods/soundstuff/init.lua
new file mode 100644 (file)
index 0000000..22012ba
--- /dev/null
@@ -0,0 +1,170 @@
+local simple_nodes = {
+       footstep = { "Footstep Sound Node", "soundstuff_node_footstep.png" },
+       dig = { "Dig Sound Node", "soundstuff_node_dig.png" },
+       dug = { "Dug Sound Node", "soundstuff_node_dug.png" },
+       place = { "Place Sound Node", "soundstuff_node_place.png" },
+       place_failed = { "Place Failed Sound Node", "soundstuff_node_place_failed.png" },
+}
+
+for k,v in pairs(simple_nodes) do
+       minetest.register_node("soundstuff:"..k, {
+               description = v[1],
+               tiles = {"soundstuff_node_sound.png","soundstuff_node_sound.png",v[2]},
+               groups = {dig_immediate=2},
+               sounds = {
+                       [k] = { name = "soundstuff_mono", gain = 1.0 },
+               }
+       })
+end
+
+minetest.register_node("soundstuff:place_failed_attached", {
+       description = "Attached Place Failed Sound Node",
+       tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_place_failed.png"},
+       groups = {dig_immediate=2, attached_node=1},
+       drawtype = "nodebox",
+       paramtype = "light",
+       node_box = { type = "fixed", fixed = {
+               { -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 },
+               { -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 },
+       }},
+       sounds = {
+               place_failed = { name = "soundstuff_mono", gain = 1.0 },
+       },
+})
+
+minetest.register_node("soundstuff:fall", {
+       description = "Fall Sound Node",
+       tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
+       groups = {dig_immediate=2, falling_node=1},
+       sounds = {
+               fall = { name = "soundstuff_mono", gain = 1.0 },
+       }
+})
+
+minetest.register_node("soundstuff:fall_attached", {
+       description = "Attached Fall Sound Node",
+       tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
+       groups = {dig_immediate=2, attached_node=1},
+       drawtype = "nodebox",
+       paramtype = "light",
+       node_box = { type = "fixed", fixed = {
+               { -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 },
+               { -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 },
+       }},
+       sounds = {
+               fall = { name = "soundstuff_mono", gain = 1.0 },
+       }
+})
+
+minetest.register_node("soundstuff:footstep_liquid", {
+       description = "Liquid Footstep Sound Node",
+       drawtype = "liquid",
+       tiles = {
+               "soundstuff_node_sound.png^[colorize:#0000FF:127",
+       },
+       special_tiles = {
+               {name = "soundstuff_node_sound.png^[colorize:#0000FF:127", backface_culling = false},
+               {name = "soundstuff_node_sound.png^[colorize:#0000FF:127", backface_culling = true},
+       },
+       liquids_pointable = true,
+       liquidtype = "source",
+       liquid_alternative_flowing = "soundstuff:footstep_liquid",
+       liquid_alternative_source = "soundstuff:footstep_liquid",
+       liquid_renewable = false,
+       liquid_range = 0,
+       liquid_viscosity = 0,
+       alpha = 190,
+       paramtype = "light",
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       is_ground_content = false,
+       post_effect_color = {a = 64, r = 0, g = 0, b = 200},
+       sounds = {
+               footstep = { name = "soundstuff_mono", gain = 1.0 },
+       }
+})
+
+minetest.register_node("soundstuff:footstep_climbable", {
+       description = "Climbable Footstep Sound Node",
+       drawtype = "allfaces",
+       tiles = {
+               "soundstuff_node_climbable.png",
+       },
+       alpha = 120,
+       paramtype = "light",
+       sunlight_propagates = true,
+       walkable = false,
+       climbable = true,
+       is_ground_content = false,
+       groups = { dig_immediate = 2 },
+       sounds = {
+               footstep = { name = "soundstuff_mono", gain = 1.0 },
+       }
+})
+
+
+
+minetest.register_craftitem("soundstuff:eat", {
+       description = "Eat Sound Item",
+       inventory_image = "soundstuff_eat.png",
+       on_use = minetest.item_eat(0),
+       sound = {
+               eat = { name = "soundstuff_mono", gain = 1.0 },
+       }
+})
+
+minetest.register_tool("soundstuff:breaks", {
+       description = "Break Sound Tool",
+       inventory_image = "soundstuff_node_dug.png",
+       sound = {
+               breaks = { name = "soundstuff_mono", gain = 1.0 },
+       },
+       tool_capabilities = {
+               max_drop_level=0,
+               groupcaps={
+                       cracky={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
+                       choppy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
+                       snappy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
+                       crumbly={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
+               },
+       },
+})
+
+-- Plays sound repeatedly
+minetest.register_node("soundstuff:positional", {
+       description = "Positional Sound Node",
+       on_construct = function(pos)
+               local timer = minetest.get_node_timer(pos)
+               timer:start(0)
+       end,
+       on_timer = function(pos, elapsed)
+               local node = minetest.get_node(pos)
+               local dist = node.param2
+               if dist == 0 then
+                       dist = nil
+               end
+               minetest.sound_play("soundstuff_mono", { pos = pos, max_hear_distance = dist })
+               local timer = minetest.get_node_timer(pos)
+               timer:start(0.7)
+       end,
+       on_rightclick = function(pos, node, clicker)
+               node.param2 = (node.param2 + 1) % 64
+               minetest.set_node(pos, node)
+               if clicker and clicker:is_player() then
+                       local dist = node.param2
+                       local diststr
+                       if dist == 0 then
+                               diststr = "<default>"
+                       else
+                               diststr = tostring(dist)
+                       end
+                       minetest.chat_send_player(clicker:get_player_name(), "max_hear_distance = " .. diststr)
+               end
+       end,
+
+       groups = { dig_immediate = 2 },
+       tiles = { "soundstuff_node_sound.png" },
+})
+
diff --git a/games/devtest/mods/soundstuff/mod.conf b/games/devtest/mods/soundstuff/mod.conf
new file mode 100644 (file)
index 0000000..2c631e2
--- /dev/null
@@ -0,0 +1,2 @@
+name = soundstuff
+description = Example items and nodes for testing sound effects
diff --git a/games/devtest/mods/soundstuff/sounds/soundstuff_mono.ogg b/games/devtest/mods/soundstuff/sounds/soundstuff_mono.ogg
new file mode 100644 (file)
index 0000000..43428d5
Binary files /dev/null and b/games/devtest/mods/soundstuff/sounds/soundstuff_mono.ogg differ
diff --git a/games/devtest/mods/soundstuff/textures/soundstuff_eat.png b/games/devtest/mods/soundstuff/textures/soundstuff_eat.png
new file mode 100644 (file)
index 0000000..aed2054
Binary files /dev/null and b/games/devtest/mods/soundstuff/textures/soundstuff_eat.png differ
diff --git a/games/devtest/mods/soundstuff/textures/soundstuff_node_blank.png b/games/devtest/mods/soundstuff/textures/soundstuff_node_blank.png
new file mode 100644 (file)
index 0000000..4dffacc
Binary files /dev/null and b/games/devtest/mods/soundstuff/textures/soundstuff_node_blank.png differ
diff --git a/games/devtest/mods/soundstuff/textures/soundstuff_node_climbable.png b/games/devtest/mods/soundstuff/textures/soundstuff_node_climbable.png
new file mode 100644 (file)
index 0000000..3888f79
Binary files /dev/null and b/games/devtest/mods/soundstuff/textures/soundstuff_node_climbable.png differ
diff --git a/games/devtest/mods/soundstuff/textures/soundstuff_node_dig.png b/games/devtest/mods/soundstuff/textures/soundstuff_node_dig.png
new file mode 100644 (file)
index 0000000..67ba111
Binary files /dev/null and b/games/devtest/mods/soundstuff/textures/soundstuff_node_dig.png differ
diff --git a/games/devtest/mods/soundstuff/textures/soundstuff_node_dug.png b/games/devtest/mods/soundstuff/textures/soundstuff_node_dug.png
new file mode 100644 (file)
index 0000000..bab5fbe
Binary files /dev/null and b/games/devtest/mods/soundstuff/textures/soundstuff_node_dug.png differ
diff --git a/games/devtest/mods/soundstuff/textures/soundstuff_node_fall.png b/games/devtest/mods/soundstuff/textures/soundstuff_node_fall.png
new file mode 100644 (file)
index 0000000..17b14f1
Binary files /dev/null and b/games/devtest/mods/soundstuff/textures/soundstuff_node_fall.png differ
diff --git a/games/devtest/mods/soundstuff/textures/soundstuff_node_footstep.png b/games/devtest/mods/soundstuff/textures/soundstuff_node_footstep.png
new file mode 100644 (file)
index 0000000..6367ae9
Binary files /dev/null and b/games/devtest/mods/soundstuff/textures/soundstuff_node_footstep.png differ
diff --git a/games/devtest/mods/soundstuff/textures/soundstuff_node_place.png b/games/devtest/mods/soundstuff/textures/soundstuff_node_place.png
new file mode 100644 (file)
index 0000000..d159ad5
Binary files /dev/null and b/games/devtest/mods/soundstuff/textures/soundstuff_node_place.png differ
diff --git a/games/devtest/mods/soundstuff/textures/soundstuff_node_place_failed.png b/games/devtest/mods/soundstuff/textures/soundstuff_node_place_failed.png
new file mode 100644 (file)
index 0000000..780ba94
Binary files /dev/null and b/games/devtest/mods/soundstuff/textures/soundstuff_node_place_failed.png differ
diff --git a/games/devtest/mods/soundstuff/textures/soundstuff_node_sound.png b/games/devtest/mods/soundstuff/textures/soundstuff_node_sound.png
new file mode 100644 (file)
index 0000000..0592a02
Binary files /dev/null and b/games/devtest/mods/soundstuff/textures/soundstuff_node_sound.png differ
diff --git a/games/devtest/mods/stairs/init.lua b/games/devtest/mods/stairs/init.lua
new file mode 100644 (file)
index 0000000..2701cab
--- /dev/null
@@ -0,0 +1,65 @@
+stairs = {}
+
+-- Node will be called stairs:stair_<subname>
+function stairs.register_stair(subname, recipeitem, groups, images, description)
+       minetest.register_node(":stairs:stair_" .. subname, {
+               description = description,
+               drawtype = "nodebox",
+               tiles = images,
+               paramtype = "light",
+               paramtype2 = "facedir",
+               is_ground_content = true,
+               groups = groups,
+               node_box = {
+                       type = "fixed",
+                       fixed = {
+                               {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+                               {-0.5, 0, 0, 0.5, 0.5, 0.5},
+                       },
+               },
+       })
+end
+
+-- Node will be called stairs:slab_<subname>
+function stairs.register_slab(subname, recipeitem, groups, images, description)
+       minetest.register_node(":stairs:slab_" .. subname, {
+               description = description,
+               drawtype = "nodebox",
+               tiles = images,
+               paramtype = "light",
+               is_ground_content = true,
+               groups = groups,
+               node_box = {
+                       type = "fixed",
+                       fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+               },
+               selection_box = {
+                       type = "fixed",
+                       fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+               },
+       })
+end
+
+-- Nodes will be called stairs:{stair,slab}_<subname>
+function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
+       stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
+       stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
+end
+
+stairs.register_stair_and_slab("stone", "basenodes:stone",
+               {cracky=3},
+               {"default_stone.png"},
+               "Stone Stair",
+               "Stone Slab")
+
+stairs.register_stair_and_slab("desert_stone", "basenodes:desert_stone",
+               {cracky=3},
+               {"default_desert_stone.png"},
+               "Desert Stone Stair",
+               "Desert Stone Slab")
+
+stairs.register_stair_and_slab("cobble", "basenodes:cobble",
+               {cracky=3},
+               {"default_cobble.png"},
+               "Cobblestone Stair",
+               "Cobblestone Slab")
diff --git a/games/devtest/mods/stairs/mod.conf b/games/devtest/mods/stairs/mod.conf
new file mode 100644 (file)
index 0000000..724bff8
--- /dev/null
@@ -0,0 +1,3 @@
+name = stairs
+description = Adds stairs and slabs
+depends = basenodes
diff --git a/games/devtest/mods/testentities/armor.lua b/games/devtest/mods/testentities/armor.lua
new file mode 100644 (file)
index 0000000..4c30cec
--- /dev/null
@@ -0,0 +1,41 @@
+-- Armorball: Test entity for testing armor groups
+-- Rightclick to change armor group
+
+local phasearmor = {
+       [0]={icy=100},
+       [1]={firy=100},
+       [2]={fleshy=100},
+       [3]={immortal=1},
+       [4]={punch_operable=1},
+}
+
+minetest.register_entity("testentities:armorball", {
+       initial_properties = {
+               hp_max = 20,
+               physical = false,
+               collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
+               visual = "sprite",
+               visual_size = {x=1, y=1},
+               textures = {"testentities_armorball.png"},
+               spritediv = {x=1, y=5},
+               initial_sprite_basepos = {x=0, y=0},
+       },
+
+       _phase = 2,
+
+       on_activate = function(self, staticdata)
+               minetest.log("action", "[testentities] armorball.on_activate")
+               self.object:set_armor_groups(phasearmor[self._phase])
+               self.object:set_sprite({x=0, y=self._phase})
+       end,
+
+       on_rightclick = function(self, clicker)
+               -- Change armor group and sprite
+               self._phase = self._phase + 1
+               if self._phase >= 5 then
+                       self._phase = 0
+               end
+               self.object:set_sprite({x=0, y=self._phase})
+               self.object:set_armor_groups(phasearmor[self._phase])
+       end,
+})
diff --git a/games/devtest/mods/testentities/callbacks.lua b/games/devtest/mods/testentities/callbacks.lua
new file mode 100644 (file)
index 0000000..711079f
--- /dev/null
@@ -0,0 +1,75 @@
+-- Entities that test their callbacks
+
+local message = function(msg)
+       minetest.log("action", msg)
+       minetest.chat_send_all(msg)
+end
+
+local get_object_name = function(obj)
+       local name = "<nil>"
+       if obj then
+               if obj:is_player() then
+                       name = obj:get_player_name()
+               else
+                       name = "<entity>"
+               end
+       end
+       return name
+end
+
+local spos = function(self)
+       return minetest.pos_to_string(vector.round(self.object:get_pos()))
+end
+
+-- Callback test entity (all callbacks except on_step)
+minetest.register_entity("testentities:callback", {
+       initial_properties = {
+               visual = "upright_sprite",
+               textures = { "testentities_callback.png" },
+       },
+
+       on_activate = function(self, staticdata, dtime_s)
+               message("Callback entity: on_activate! pos="..spos(self).."; dtime_s="..dtime_s)
+       end,
+       on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
+               local name = get_object_name(puncher)
+               message(
+                       "Callback entity: on_punch! "..
+                       "pos="..spos(self).."; puncher="..name.."; "..
+                       "time_from_last_punch="..time_from_last_punch.."; "..
+                       "tool_capabilities="..tostring(dump(tool_capabilities)).."; "..
+                       "dir="..tostring(dump(dir)).."; damage="..damage)
+       end,
+       on_rightclick = function(self, clicker)
+               local name = get_object_name(clicker)
+               message("Callback entity: on_rightclick! pos="..spos(self).."; clicker="..name)
+       end,
+       on_death = function(self, killer)
+               local name = get_object_name(killer)
+               message("Callback entity: on_death! pos="..spos(self).."; killer="..name)
+       end,
+       on_attach_child = function(self, child)
+               local name = get_object_name(child)
+               message("Callback entity: on_attach_child! pos="..spos(self).."; child="..name)
+       end,
+       on_detach_child = function(self, child)
+               local name = get_object_name(child)
+               message("Callback entity: on_detach_child! pos="..spos(self).."; child="..name)
+       end,
+       on_detach = function(self, parent)
+               local name = get_object_name(parent)
+               message("Callback entity: on_detach! pos="..spos(self).."; parent="..name)
+       end,
+       get_staticdata = function(self)
+               message("Callback entity: get_staticdata! pos="..spos(self))
+       end,
+})
+
+-- Only test on_step callback
+minetest.register_entity("testentities:callback_step", {
+       visual = "upright_sprite",
+       textures = { "testentities_callback_step.png" },
+       on_step = function(self, dtime)
+               message("on_step callback entity: on_step! pos="..spos(self).."; dtime="..dtime)
+       end,
+})
diff --git a/games/devtest/mods/testentities/init.lua b/games/devtest/mods/testentities/init.lua
new file mode 100644 (file)
index 0000000..df8c72e
--- /dev/null
@@ -0,0 +1,3 @@
+dofile(minetest.get_modpath("testentities").."/visuals.lua")
+dofile(minetest.get_modpath("testentities").."/armor.lua")
+dofile(minetest.get_modpath("testentities").."/callbacks.lua")
diff --git a/games/devtest/mods/testentities/mod.conf b/games/devtest/mods/testentities/mod.conf
new file mode 100644 (file)
index 0000000..7a8cb5a
--- /dev/null
@@ -0,0 +1,2 @@
+name = testentities
+description = Example entities for testing
diff --git a/games/devtest/mods/testentities/textures/testentities_armorball.png b/games/devtest/mods/testentities/textures/testentities_armorball.png
new file mode 100644 (file)
index 0000000..88147bd
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_armorball.png differ
diff --git a/games/devtest/mods/testentities/textures/testentities_callback.png b/games/devtest/mods/testentities/textures/testentities_callback.png
new file mode 100644 (file)
index 0000000..c4c9066
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_callback.png differ
diff --git a/games/devtest/mods/testentities/textures/testentities_callback_step.png b/games/devtest/mods/testentities/textures/testentities_callback_step.png
new file mode 100644 (file)
index 0000000..b67506a
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_callback_step.png differ
diff --git a/games/devtest/mods/testentities/textures/testentities_cube1.png b/games/devtest/mods/testentities/textures/testentities_cube1.png
new file mode 100644 (file)
index 0000000..c667e42
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_cube1.png differ
diff --git a/games/devtest/mods/testentities/textures/testentities_cube2.png b/games/devtest/mods/testentities/textures/testentities_cube2.png
new file mode 100644 (file)
index 0000000..4818234
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_cube2.png differ
diff --git a/games/devtest/mods/testentities/textures/testentities_cube3.png b/games/devtest/mods/testentities/textures/testentities_cube3.png
new file mode 100644 (file)
index 0000000..03b5daa
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_cube3.png differ
diff --git a/games/devtest/mods/testentities/textures/testentities_cube4.png b/games/devtest/mods/testentities/textures/testentities_cube4.png
new file mode 100644 (file)
index 0000000..6392048
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_cube4.png differ
diff --git a/games/devtest/mods/testentities/textures/testentities_cube5.png b/games/devtest/mods/testentities/textures/testentities_cube5.png
new file mode 100644 (file)
index 0000000..d8acdf0
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_cube5.png differ
diff --git a/games/devtest/mods/testentities/textures/testentities_cube6.png b/games/devtest/mods/testentities/textures/testentities_cube6.png
new file mode 100644 (file)
index 0000000..5f81a64
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_cube6.png differ
diff --git a/games/devtest/mods/testentities/textures/testentities_dungeon_master.png b/games/devtest/mods/testentities/textures/testentities_dungeon_master.png
new file mode 100644 (file)
index 0000000..1e31077
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_dungeon_master.png differ
diff --git a/games/devtest/mods/testentities/textures/testentities_sprite.png b/games/devtest/mods/testentities/textures/testentities_sprite.png
new file mode 100644 (file)
index 0000000..a4b0196
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_sprite.png differ
diff --git a/games/devtest/mods/testentities/textures/testentities_upright_sprite1.png b/games/devtest/mods/testentities/textures/testentities_upright_sprite1.png
new file mode 100644 (file)
index 0000000..6242511
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_upright_sprite1.png differ
diff --git a/games/devtest/mods/testentities/textures/testentities_upright_sprite2.png b/games/devtest/mods/testentities/textures/testentities_upright_sprite2.png
new file mode 100644 (file)
index 0000000..a79a760
Binary files /dev/null and b/games/devtest/mods/testentities/textures/testentities_upright_sprite2.png differ
diff --git a/games/devtest/mods/testentities/visuals.lua b/games/devtest/mods/testentities/visuals.lua
new file mode 100644 (file)
index 0000000..de346fd
--- /dev/null
@@ -0,0 +1,74 @@
+-- Minimal test entities to test visuals
+
+minetest.register_entity("testentities:sprite", {
+       initial_properties = {
+               visual = "sprite",
+               textures = { "testentities_sprite.png" },
+       },
+})
+
+minetest.register_entity("testentities:upright_sprite", {
+       initial_properties = {
+               visual = "upright_sprite",
+               textures = {
+                       "testentities_upright_sprite1.png",
+                       "testentities_upright_sprite2.png",
+               },
+       },
+})
+
+minetest.register_entity("testentities:cube", {
+       initial_properties = {
+               visual = "cube",
+               textures = {
+                       "testentities_cube1.png",
+                       "testentities_cube2.png",
+                       "testentities_cube3.png",
+                       "testentities_cube4.png",
+                       "testentities_cube5.png",
+                       "testentities_cube6.png",
+               },
+       },
+})
+
+minetest.register_entity("testentities:item", {
+       initial_properties = {
+               visual = "item",
+               wield_item = "testnodes:normal",
+       },
+})
+
+minetest.register_entity("testentities:wielditem", {
+       initial_properties = {
+               visual = "wielditem",
+               wield_item = "testnodes:normal",
+       },
+})
+
+minetest.register_entity("testentities:mesh", {
+       initial_properties = {
+               visual = "mesh",
+               mesh = "testnodes_pyramid.obj",
+               textures = {
+                       "testnodes_mesh_stripes2.png"
+               },
+       },
+})
+
+-- Advanced visual tests
+
+-- A test entity for testing animated and yaw-modulated sprites
+minetest.register_entity("testentities:yawsprite", {
+       initial_properties = {
+               selectionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3},
+               visual = "sprite",
+               visual_size = {x=0.6666, y=1},
+               textures = {"testentities_dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
+               spritediv = {x=6, y=5},
+               initial_sprite_basepos = {x=0, y=0},
+               on_activate = function(self, staticdata)
+                       self.object:set_sprite({x=0, y=0}, 1, 0, true)
+               end,
+       },
+})
+
diff --git a/games/devtest/mods/testfood/init.lua b/games/devtest/mods/testfood/init.lua
new file mode 100644 (file)
index 0000000..a6236ff
--- /dev/null
@@ -0,0 +1,24 @@
+local S = minetest.get_translator("testfood")
+
+minetest.register_craftitem("testfood:good1", {
+       description = S("Good Food (+1)"),
+       inventory_image = "testfood_good.png",
+       on_use = minetest.item_eat(1),
+})
+minetest.register_craftitem("testfood:good5", {
+       description = S("Good Food (+5)"),
+       inventory_image = "testfood_good2.png",
+       on_use = minetest.item_eat(5),
+})
+
+minetest.register_craftitem("testfood:bad1", {
+       description = S("Bad Food (-1)"),
+       inventory_image = "testfood_bad.png",
+       on_use = minetest.item_eat(-1),
+})
+minetest.register_craftitem("testfood:bad5", {
+       description = S("Bad Food (-5)"),
+       inventory_image = "testfood_bad2.png",
+       on_use = minetest.item_eat(-5),
+})
+
diff --git a/games/devtest/mods/testfood/mod.conf b/games/devtest/mods/testfood/mod.conf
new file mode 100644 (file)
index 0000000..7bff21b
--- /dev/null
@@ -0,0 +1,2 @@
+name = testfood
+description = For testing food items
diff --git a/games/devtest/mods/testfood/textures/testfood_bad.png b/games/devtest/mods/testfood/textures/testfood_bad.png
new file mode 100644 (file)
index 0000000..6e92514
Binary files /dev/null and b/games/devtest/mods/testfood/textures/testfood_bad.png differ
diff --git a/games/devtest/mods/testfood/textures/testfood_bad2.png b/games/devtest/mods/testfood/textures/testfood_bad2.png
new file mode 100644 (file)
index 0000000..22b5678
Binary files /dev/null and b/games/devtest/mods/testfood/textures/testfood_bad2.png differ
diff --git a/games/devtest/mods/testfood/textures/testfood_good.png b/games/devtest/mods/testfood/textures/testfood_good.png
new file mode 100644 (file)
index 0000000..31df7f5
Binary files /dev/null and b/games/devtest/mods/testfood/textures/testfood_good.png differ
diff --git a/games/devtest/mods/testfood/textures/testfood_good2.png b/games/devtest/mods/testfood/textures/testfood_good2.png
new file mode 100644 (file)
index 0000000..e43dda2
Binary files /dev/null and b/games/devtest/mods/testfood/textures/testfood_good2.png differ
diff --git a/games/devtest/mods/testformspec/callbacks.lua b/games/devtest/mods/testformspec/callbacks.lua
new file mode 100644 (file)
index 0000000..5593805
--- /dev/null
@@ -0,0 +1,51 @@
+local callback_test = 0
+
+local out = function(player, formname, fields, number)
+       local snum = ""
+       if number then
+               snum = " "..number
+       end
+       local msg = "Formspec callback"..snum..": player="..player:get_player_name()..", formname=\""..tostring(formname).."\", fields="..dump(fields)
+       minetest.chat_send_player(player:get_player_name(), msg)
+       minetest.log("action", msg)
+end
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+       if callback_test == 1 then
+               out(player, formname, fields)
+       elseif callback_test == 2 then
+               out(player, formname, fields, 1)
+       end
+end)
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+       if callback_test == 2 then
+               out(player, formname, fields, 2)
+               return true -- Disable the first callback
+       end
+end)
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+       if callback_test == 2 then
+               out(player, formname, fields, 3)
+       end
+end)
+
+minetest.register_chatcommand("test_formspec_callbacks", {
+       params = "[ 0 | 1 | 2 ]",
+       description = "Test: Change formspec callbacks testing mode",
+       func = function(name, param)
+               local mode = tonumber(param)
+               if not mode then
+                       callback_test = (callback_test + 1 % 3)
+               else
+                       callback_test = mode
+               end
+               if callback_test == 1 then
+                       minetest.chat_send_player(name, "Formspec callback test mode 1 enabled: Logging only")
+               elseif callback_test == 2 then
+                       minetest.chat_send_player(name, "Formspec callback test mode 2 enabled: Three callbacks, disable pre-registered callbacks")
+               else
+                       callback_test = 0
+                       minetest.chat_send_player(name, "Formspec callback test disabled!")
+               end
+       end
+})
diff --git a/games/devtest/mods/testformspec/dummy_items.lua b/games/devtest/mods/testformspec/dummy_items.lua
new file mode 100644 (file)
index 0000000..2037ae9
--- /dev/null
@@ -0,0 +1,14 @@
+-- This code adds dummy items that are supposed to be used in formspecs
+-- for testing item_image formspec elements.
+
+minetest.register_node("testformspec:node", {
+       description = "Formspec Test Node",
+       tiles = { "testformspec_node.png" },
+       groups = { dig_immediate = 3, dummy = 1 },
+})
+
+minetest.register_craftitem("testformspec:item", {
+       description = "Formspec Test Item",
+       inventory_image = "testformspec_item.png",
+       groups = { dummy = 1 },
+})
diff --git a/games/devtest/mods/testformspec/formspec.lua b/games/devtest/mods/testformspec/formspec.lua
new file mode 100644 (file)
index 0000000..08c1b6d
--- /dev/null
@@ -0,0 +1,381 @@
+local color = minetest.colorize
+
+local clip_fs = [[
+       style_type[label,button,image_button,item_image_button,
+                       tabheader,scrollbar,table,animated_image
+                       ,field,textarea,checkbox,dropdown;noclip=%c]
+
+       label[0,0;A clipping test]
+       button[0,1;3,0.8;clip_button;A clipping test]
+       image_button[0,2;3,0.8;testformspec_button_image.png;clip_image_button;A clipping test]
+       item_image_button[0,3;3,0.8;testformspec:item;clip_item_image_button;A clipping test]
+       tabheader[0,4.7;3,0.63;clip_tabheader;Clip,Test,Text,Tabs;1;false;false]
+       field[0,5;3,0.8;clip_field;Title;]
+       textarea[0,6;3,1;clip_textarea;Title;]
+       checkbox[0,7.5;clip_checkbox;This is a test;true]
+       dropdown[0,8;3,0.8;clip_dropdown;Select An Item,One,Two,Three,Four,Five;1]
+       scrollbar[0,9;3,0.8;horizontal;clip_scrollbar;3]
+       tablecolumns[text;text]
+       table[0,10;3,1;clip_table;one,two,three,four;1]
+       animated_image[-0.5,11;4.5,1;clip_animated_image;testformspec_animation.png;4;100]
+]]
+
+local tabheaders_fs = [[
+       tabheader[0,0;10,0.63;tabs_opaque;Opaque,Without,Border;1;false;false]
+       tabheader[0,1;10,0.63;tabs_opaque_border;Opaque,With,Border;1;false;true]
+       tabheader[0,2;10,0.63;tabs_transparent;Transparent,Without,Border;1;true;false]
+       tabheader[0,3;10,0.63;tabs_transparent_border;Transparent,With,Border;1;true;true]
+       tabheader[0,4;tabs_default;Default,Tabs;1]
+       tabheader[0,6;10,0.5;tabs_size1;Height=0.5;1;false;false]
+       tabheader[2,6;10,0.75;tabs_size1;Height=0.75;1;false;false]
+       tabheader[4,6;10,1;tabs_size2;Height=1;1;false;false]
+       tabheader[6,6;10,1.25;tabs_size2;Height=1.25;1;false;false]
+       tabheader[8,6;10,1.5;tabs_size2;Height=1.5;1;false;false]
+]]
+
+local hypertext_basic = [[
+<bigger>Normal test</bigger>
+This is a normal text.
+
+<bigger><mono>style</mono> test</bigger>
+<style color=#FFFF00>Yellow text.</style> <style color=#FF0000>Red text.</style>
+<style size=24>Size 24.</style> <style size=16>Size 16</style>. <style size=12>Size 12.</style>
+<style font=normal>Normal font.</style> <style font=mono>Mono font.</style>
+
+<bigger>Tag test</bigger>
+<normal>normal</normal>
+<mono>mono</mono>
+<b>bold</b>
+<i>italic</i>
+<u>underlined</u>
+<big>big</big>
+<bigger>bigger</bigger>
+<left>left</left>
+<center>center</center>
+<right>right</right>
+<justify>justify. Here comes a blind text: Lorem testum dolor sit amet consecutor celeron fiftifahivus e shadoninia e smalus jokus anrus relsocutoti rubenwardus. Erasputinus hara holisti dominus wusi. Grumarinsti erltusmuate ol fortitusti fla flo, blani burki e sfani fahif. Ultae ratii, e megus gigae don anonimus. Grinus dimondus krockus e nore. Endus finalus nowus comus endus o blindus tekstus.</justify>
+
+<bigger>Custom tag test</bigger>
+<tag name=t_green color=green>
+<tag name=t_hover hovercolor=yellow>
+<tag name=t_size size=24>
+<tag name=t_mono font=mono>
+<tag name=t_multi color=green font=mono size=24>
+<t_green>color=green</t_green>
+Action: <action name=color><t_green>color=green</t_green></action>
+Action: <action name=hovercolor><t_hover>hovercolor=yellow</t_hover></action>
+<t_size>size=24</t_size>
+<t_mono>font=mono</t_mono>
+<t_multi>color=green font=mono size=24</t_multi>
+
+<bigger><mono>action</mono> test</bigger>
+<action name=action_test>action</action>
+
+<bigger><mono>img</mono> test</bigger>
+Normal:
+<img name=testformspec_item.png>
+<mono>width=48 height=48</mono>:
+<img name=testformspec_item.png width=48 height=48>
+<mono>float=left</mono>:
+<img name=testformspec_item.png float=left>
+<mono>float=right</mono>:
+<img name=testformspec_item.png float=right>
+
+<bigger><mono>item</mono> test</bigger>
+Normal:
+<item name=testformspec:node>
+<mono>width=48 height=48</mono>
+<item name=testformspec:node width=48 height=48>
+<mono>angle=30,0,0</mono>:
+<item name=testformspec:node angle=30,0,0>
+<mono>angle=0,30,0</mono>:
+<item name=testformspec:node angle=0,30,0>
+<mono>angle=0,0,30</mono>:
+<item name=testformspec:node angle=0,0,30>
+<mono>rotate=yes</mono>:
+<item name=testformspec:node rotate=yes>
+<mono>rotate=100,0,0</mono>:
+<item name=testformspec:node rotate=100,0,0>
+<mono>rotate=0,100,0</mono>:
+<item name=testformspec:node rotate=0,100,0>
+<mono>rotate=0,0,100</mono>:
+<item name=testformspec:node rotate=0,0,100>
+<mono>rotate=50,75,100</mono>:
+<item name=testformspec:node rotate=50,75,100>
+<mono>angle=-30,-45,90 rotate=100,150,-50</mono>:
+<item name=testformspec:node angle=-30,-45,90 rotate=100,150,-50>]]
+
+local hypertext_global = [[
+<global background=gray margin=20 valign=bottom halign=right color=pink hovercolor=purple size=12 font=mono>
+This is a test of the global tag. The parameters are:
+background=gray margin=20 valign=bottom halign=right color=pink hovercolor=purple size=12 font=mono
+<action name=global>action</action>]]
+
+local hypertext_fs = "hypertext[0,0;11,9;hypertext;"..minetest.formspec_escape(hypertext_basic).."]"..
+       "hypertext[0,9.5;11,2.5;hypertext;"..minetest.formspec_escape(hypertext_global).."]"
+
+local style_fs = [[
+       style[one_btn1;bgcolor=red;textcolor=yellow;bgcolor_hovered=orange;
+               bgcolor_pressed=purple]
+       button[0,0;2.5,0.8;one_btn1;Button]
+
+       style[one_btn2;border=false;textcolor=cyan] ]]..
+       "button[0,1.05;2.5,0.8;one_btn2;Text " .. color("#FF0", "Yellow") .. [[]
+
+       style[one_btn3;bgimg=testformspec_button_image.png;bgimg_hovered=testformspec_hovered.png;
+               bgimg_pressed=testformspec_pressed.png]
+       button[0,2.1;1,1;one_btn3;Border]
+
+       style[one_btn4;bgimg=testformspec_button_image.png;bgimg_hovered=testformspec_hovered.png;
+               bgimg_pressed=testformspec_pressed.png;border=false]
+       button[1.25,2.1;1,1;one_btn4;NoBor]
+
+       style[one_btn5;bgimg=testformspec_button_image.png;bgimg_hovered=testformspec_hovered.png;
+               bgimg_pressed=testformspec_pressed.png;border=false;alpha=false]
+       button[0,3.35;1,1;one_btn5;Alph]
+
+       style[one_btn6;border=true]
+       image_button[0,4.6;1,1;testformspec_button_image.png;one_btn6;Border]
+
+       style[one_btn7;border=false]
+       image_button[1.25,4.6;1,1;testformspec_button_image.png;one_btn7;NoBor]
+
+       style[one_btn8;border=false]
+       image_button[0,5.85;1,1;testformspec_button_image.png;one_btn8;Border;false;true;testformspec_pressed.png]
+
+       style[one_btn9;border=true]
+       image_button[1.25,5.85;1,1;testformspec_button_image.png;one_btn9;NoBor;false;false;testformspec_pressed.png]
+
+       style[one_btn10;alpha=false]
+       image_button[0,7.1;1,1;testformspec_button_image.png;one_btn10;NoAlpha]
+
+       style[one_btn11;alpha=true]
+       image_button[1.25,7.1;1,1;testformspec_button_image.png;one_btn11;Alpha]
+
+       style[one_btn12;border=true]
+       item_image_button[0,8.35;1,1;testformspec:item;one_btn12;Border]
+
+       style[one_btn13;border=false]
+       item_image_button[1.25,8.35;1,1;testformspec:item;one_btn13;NoBor]
+
+       style[one_btn14;border=false;bgimg=testformspec_bg.png;fgimg=testformspec_button_image.png]
+       style[one_btn14:hovered;bgimg=testformspec_bg_hovered.png;fgimg=testformspec_hovered.png;textcolor=yellow]
+       style[one_btn14:pressed;bgimg=testformspec_bg_pressed.png;fgimg=testformspec_pressed.png;textcolor=blue]
+       style[one_btn14:hovered+pressed;textcolor=purple]
+       image_button[0,9.6;1,1;testformspec_button_image.png;one_btn14;Bg]
+
+       style[one_btn15;border=false;bgimg=testformspec_bg.png;bgimg_hovered=testformspec_bg_hovered.png;bgimg_pressed=testformspec_bg_pressed.png]
+       item_image_button[1.25,9.6;1,1;testformspec:item;one_btn15;Bg]
+
+       style[one_btn16;border=false;bgimg=testformspec_bg_9slice.png;bgimg_hovered=testformspec_bg_9slice_hovered.png;bgimg_pressed=testformspec_bg_9slice_pressed.png;bgimg_middle=4,6]
+       button[2.5,9.6;2,1;one_btn16;9-Slice Bg]
+
+
+
+       container[2.75,0]
+
+       style[one_tb1;textcolor=Yellow]
+       tabheader[0,3;2.5,0.63;one_tb1;Yellow,Text,Tabs;1;false;false]
+
+       style[one_f1;textcolor=yellow]
+       field[0,4.25;2.5,0.8;one_f1;Field One;Yellow Text]
+
+       style[one_f2;border=false;textcolor=cyan]
+       field[0,5.75;2.5,0.8;one_f2;Field Two;Borderless Cyan Text]
+
+       style[one_f3;textcolor=yellow]
+       textarea[0,7.025;2.5,0.8;one_f3;Label;]] ..
+               minetest.formspec_escape("Yellow Text\nLine two") .. [[ ]
+
+       style[one_f4;border=false;textcolor=cyan]
+       textarea[0,8.324999999999999;2.5,0.8;one_f4;Label;]] ..
+               minetest.formspec_escape("Borderless Cyan Text\nLine two") .. [[ ]
+
+       container_end[]
+]]
+
+local scroll_fs =
+       "button[8.5,1;4,1;outside;Outside of container]"..
+       "box[1,1;8,6;#00aa]"..
+       "scroll_container[1,1;8,6;scrbar;vertical]"..
+               "button[0,1;1,1;lorem;Lorem]"..
+               "button[0,10;1,1;ipsum;Ipsum]"..
+               "pwdfield[2,2;1,1;lorem2;Lorem]"..
+               "list[current_player;main;4,4;1,5;]"..
+               "box[2,5;3,2;#ffff00]"..
+               "image[1,10;3,2;testformspec_item.png]"..
+               "image[3,1;testformspec_item.png]"..
+               "item_image[2,6;3,2;testformspec:node]"..
+               "label[2,15;bla Bli\nfoo bar]"..
+               "item_image_button[2,3;1,1;testformspec:node;itemimagebutton;ItemImageButton]"..
+               "tooltip[0,11;3,2;Buz;#f00;#000]"..
+               "box[0,11;3,2;#00ff00]"..
+               "hypertext[3,13;3,3;;" .. hypertext_basic .. "]" ..
+               "container[0,18]"..
+                       "box[1,2;3,2;#0a0a]"..
+                       "scroll_container[1,2;3,2;scrbar2;horizontal;0.06]"..
+                               "button[0,0;6,1;butnest;Nest]"..
+                               "label[10,0.5;nest]"..
+                       "scroll_container_end[]"..
+                       "scrollbar[1,0;3.5,0.3;horizontal;scrbar2;0]"..
+               "container_end[]"..
+               "dropdown[0,6;2;hmdrpdwn;apple,bulb;1]"..
+               "image_button[0,4;2,2;testformspec_button_image.png;imagebutton;bbbbtt;false;true;testformspec_pressed.png]"..
+               "box[1,22.5;4,1;#a00a]"..
+       "scroll_container_end[]"..
+       "scrollbaroptions[max=170]".. -- lowest seen pos is: 0.1*170+6=23 (factor*max+height)
+       "scrollbar[7.5,0;0.3,4;vertical;scrbar;0]"..
+       "scrollbar[8,0;0.3,4;vertical;scrbarhmmm;0]"..
+       "dropdown[0,6;2;hmdrpdwnnn;Outside,of,container;1]"
+
+--style_type[label;textcolor=green]
+--label[0,0;Green]
+--style_type[label;textcolor=blue]
+--label[0,1;Blue]
+--style_type[label;textcolor=;border=true]
+--label[1.2,0;Border]
+--style_type[label;border=true;bgcolor=red]
+--label[1.2,1;Background]
+--style_type[label;border=;bgcolor=]
+--label[0.75,2;Reset]
+
+
+local pages = {
+       -- Real Coordinates
+       [[
+               formspec_version[3]
+               size[12,13]
+               image_button[0,0;1,1;logo.png;rc_image_button_1x1;1x1]
+               image_button[1,0;2,2;logo.png;rc_image_button_2x2;2x2]
+               button[0,2;1,1;rc_button_1x1;1x1]
+               button[1,2;2,2;rc_button_2x2;2x2]
+               item_image[0,4;1,1;air]
+               item_image[1,4;2,2;air]
+               item_image_button[0,6;1,1;testformspec:node;rc_item_image_button_1x1;1x1]
+               item_image_button[1,6;2,2;testformspec:node;rc_item_image_button_2x2;2x2]
+               field[3,.5;3,.5;rc_field;Field;text]
+               pwdfield[6,.5;3,1;rc_pwdfield;Password Field]
+               field[3,1;3,1;;Read-Only Field;text]
+               textarea[3,2;3,.5;rc_textarea_small;Textarea;text]
+               textarea[6,2;3,2;rc_textarea_big;Textarea;text\nmore text]
+               textarea[3,3;3,1;;Read-Only Textarea;text\nmore text]
+               textlist[3,4;3,2;rc_textlist;Textlist,Perfect Coordinates;1;false]
+               tableoptions[highlight=#ABCDEF75;background=#00000055;border=false]
+               table[6,4;3,2;rc_table;Table,Cool Stuff,Foo,Bar;2]
+               dropdown[3,6;3,1;rc_dropdown_small;This,is,a,dropdown;1]
+               dropdown[6,6;3,2;rc_dropdown_big;I,am,a,bigger,dropdown;5]
+               image[0,8;3,2;ignore.png]
+               box[3,7;3,1;#00A3FF]
+               checkbox[3,8;rc_checkbox_1;Check me!;false]
+               checkbox[3,9;rc_checkbox_2;Uncheck me now!;true]
+               scrollbar[0,11.5;11.5,.5;horizontal;rc_scrollbar_horizontal;500]
+               scrollbar[11.5,0;.5,11.5;vertical;rc_scrollbar_vertical;0]
+               list[current_player;main;6,8;3,2;1]
+               button[9,0;2.5,1;rc_empty_button_1;]
+               button[9,1;2.5,1;rc_empty_button_2;]
+               button[9,2;2.5,1;rc_empty_button_3;] ]]..
+               "label[9,0.5;This is a label.\nLine\nLine\nLine\nEnd]"..
+               [[button[9,3;1,1;rc_empty_button_4;]
+               vertlabel[9,4;VERT]
+               label[10,3;HORIZ]
+               tabheader[8,0;6,0.65;rc_tabheader;Tab 1,Tab 2,Tab 3,Secrets;1;false;false]
+       ]],
+       -- Style
+
+               "formspec_version[3]size[12,13]" ..
+               ("label[0.375,0.375;Styled - %s %s]"):format(
+                       color("#F00", "red text"),
+                       color("#77FF00CC", "green text")) ..
+               "label[6.375,0.375;Unstyled]" ..
+               "box[0,0.75;12,0.1;#999]" ..
+               "box[6,0.85;0.1,11.15;#999]" ..
+               "container[0.375,1.225]" ..
+               style_fs ..
+               "container_end[]container[6.375,1.225]" ..
+               style_fs:gsub("one_", "two_"):gsub("style%[[^%]]+%]", ""):gsub("style_type%[[^%]]+%]", "") ..
+               "container_end[]",
+
+       -- Noclip
+               "formspec_version[3]size[12,13]" ..
+               "label[0.1,0.5;Clip]" ..
+               "container[-2.5,1]" .. clip_fs:gsub("%%c", "false") .. "container_end[]" ..
+               "label[11,0.5;Noclip]" ..
+               "container[11.5,1]" .. clip_fs:gsub("%%c", "true") .. "container_end[]",
+
+       -- Hypertext
+               "size[12,13]real_coordinates[true]" ..
+               "container[0.5,0.5]" .. hypertext_fs .. "container_end[]",
+
+       -- Tabheaders
+               "size[12,13]real_coordinates[true]" ..
+               "container[0.5,1.5]" .. tabheaders_fs .. "container_end[]",
+
+       -- Animation
+               [[
+                       formspec_version[3]
+                       size[12,13]
+                       animated_image[0.5,0.5;1,1;;testformspec_animation.png;4;100]
+                       animated_image[0.5,1.75;1,1;;testformspec_animation.jpg;4;100]
+                       animated_image[1.75,0.5;1,1;;testformspec_animation.png;100;100]
+                       animated_image[3,0.5;1,1;ani_img_1;testformspec_animation.png;4;1000]
+                       button[4.25,0.5;1,1;ani_btn_1;Current
+Number]
+                       animated_image[3,1.75;1,1;ani_img_2;testformspec_animation.png;4;1000;2]
+                       button[4.25,1.75;1,1;ani_btn_2;Current
+Number]
+                       animated_image[3,3;1,1;;testformspec_animation.png;4;0]
+                       animated_image[3,4.25;1,1;;testformspec_animation.png;4;0;3]
+                       animated_image[5.5,0.5;5,2;;testformspec_animation.png;4;100]
+                       animated_image[5.5,2.75;5,2;;testformspec_animation.jpg;4;100]
+               ]],
+
+       -- Scroll containers
+               "formspec_version[3]size[12,13]" ..
+               scroll_fs,
+}
+
+local function show_test_formspec(pname, page_id)
+       page_id = page_id or 2
+
+       local fs = pages[page_id] .. "tabheader[0,0;8,0.65;maintabs;Real Coord,Styles,Noclip,Hypertext,Tabs,Anim,ScrollC;" .. page_id .. ";false;false]"
+
+       minetest.show_formspec(pname, "testformspec:formspec", fs)
+end
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+       if formname ~= "testformspec:formspec" then
+               return false
+       end
+
+
+       if fields.maintabs then
+               show_test_formspec(player:get_player_name(), tonumber(fields.maintabs))
+               return true
+       end
+
+       if fields.ani_img_1 and fields.ani_btn_1 then
+               minetest.chat_send_player(player:get_player_name(), "ani_img_1 = " .. tostring(fields.ani_img_1))
+               return true
+       elseif fields.ani_img_2 and fields.ani_btn_2 then
+               minetest.chat_send_player(player:get_player_name(), "ani_img_2 = " .. tostring(fields.ani_img_2))
+               return true
+       end
+
+       if fields.hypertext then
+               minetest.chat_send_player(player:get_player_name(), "Hypertext action received: " .. tostring(fields.hypertext))
+               return true
+       end
+end)
+
+minetest.register_chatcommand("test_formspec", {
+       params = "",
+       description = "Open the test formspec",
+       func = function(name)
+               if not minetest.get_player_by_name(name) then
+                       return false, "You need to be online!"
+               end
+
+               show_test_formspec(name)
+               return true
+       end,
+})
diff --git a/games/devtest/mods/testformspec/init.lua b/games/devtest/mods/testformspec/init.lua
new file mode 100644 (file)
index 0000000..23b565f
--- /dev/null
@@ -0,0 +1,3 @@
+dofile(minetest.get_modpath("testformspec").."/dummy_items.lua")
+dofile(minetest.get_modpath("testformspec").."/formspec.lua")
+dofile(minetest.get_modpath("testformspec").."/callbacks.lua")
diff --git a/games/devtest/mods/testformspec/mod.conf b/games/devtest/mods/testformspec/mod.conf
new file mode 100644 (file)
index 0000000..00eac30
--- /dev/null
@@ -0,0 +1,2 @@
+name = testformspec
+description = Contains an example formspec to test all the features of formspecs
diff --git a/games/devtest/mods/testformspec/textures/testformspec_animation.jpg b/games/devtest/mods/testformspec/textures/testformspec_animation.jpg
new file mode 100644 (file)
index 0000000..b98ca26
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diff --git a/games/devtest/mods/testformspec/textures/testformspec_animation.png b/games/devtest/mods/testformspec/textures/testformspec_animation.png
new file mode 100644 (file)
index 0000000..b972e5d
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diff --git a/games/devtest/mods/testformspec/textures/testformspec_bg.png b/games/devtest/mods/testformspec/textures/testformspec_bg.png
new file mode 100644 (file)
index 0000000..cd1e509
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diff --git a/games/devtest/mods/testformspec/textures/testformspec_bg_9slice.png b/games/devtest/mods/testformspec/textures/testformspec_bg_9slice.png
new file mode 100644 (file)
index 0000000..34433ac
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diff --git a/games/devtest/mods/testformspec/textures/testformspec_bg_9slice_hovered.png b/games/devtest/mods/testformspec/textures/testformspec_bg_9slice_hovered.png
new file mode 100644 (file)
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diff --git a/games/devtest/mods/testformspec/textures/testformspec_bg_9slice_pressed.png b/games/devtest/mods/testformspec/textures/testformspec_bg_9slice_pressed.png
new file mode 100644 (file)
index 0000000..0cbac75
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diff --git a/games/devtest/mods/testformspec/textures/testformspec_bg_hovered.png b/games/devtest/mods/testformspec/textures/testformspec_bg_hovered.png
new file mode 100644 (file)
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diff --git a/games/devtest/mods/testnodes/README.md b/games/devtest/mods/testnodes/README.md
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+# Test Nodes
+
+This mod contains a bunch of basic nodes to test development stuff.
+Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.
+
+This mod includes tests for:
+
+* drawtypes
+* paramtype2's
+* node properties such as damage, drowning, falling, etc.
+* other random stuff
diff --git a/games/devtest/mods/testnodes/drawtypes.lua b/games/devtest/mods/testnodes/drawtypes.lua
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--- /dev/null
@@ -0,0 +1,517 @@
+--[[ Drawtype Test: This file tests out and provides examples for
+all drawtypes in Minetest. It is attempted to keep the node
+definitions as simple and minimal as possible to keep
+side-effects to a minimum.
+
+How to read the node definitions:
+There are two parts which are separated by 2 newlines:
+The first part contains the things that are more or less essential
+for defining the drawtype (except description, which is
+at the top for readability).
+The second part (after the 2 newlines) contains stuff that are
+unrelated to the drawtype, stuff that is mostly there to make
+testing this node easier and more convenient.
+]]
+
+local S = minetest.get_translator("testnodes")
+
+-- If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0.
+-- This is due to <https://github.com/minetest/minetest/issues/9209>.
+-- This is only added to make the items more visible to avoid confusion, but you will no longer see
+-- the default inventory images for these items. When you want to test the default inventory image of drawtypes,
+-- this should be turned off.
+-- TODO: Remove support for fallback inventory image as soon #9209 is fixed.
+local SHOW_FALLBACK_IMAGE = minetest.settings:get_bool("testnodes_show_fallback_image", false)
+
+local fallback_image = function(img)
+       if SHOW_FALLBACK_IMAGE then
+               return img
+       else
+               return nil
+       end
+end
+
+-- A regular cube
+minetest.register_node("testnodes:normal", {
+       description = S("Normal Drawtype Test Node"),
+       drawtype = "normal",
+       tiles = { "testnodes_normal.png" },
+
+       groups = { dig_immediate = 3 },
+})
+
+-- Standard glasslike node
+minetest.register_node("testnodes:glasslike", {
+       description = S("Glasslike Drawtype Test Node"),
+       drawtype = "glasslike",
+       paramtype = "light",
+       tiles = { "testnodes_glasslike.png" },
+
+       groups = { dig_immediate = 3 },
+})
+
+-- Glasslike framed with the two textures (normal and "detail")
+minetest.register_node("testnodes:glasslike_framed", {
+       description = S("Glasslike Framed Drawtype Test Node"),
+       drawtype = "glasslike_framed",
+       paramtype = "light",
+       tiles = {
+               "testnodes_glasslike_framed.png",
+               "testnodes_glasslike_detail.png",
+       },
+
+
+       sunlight_propagates = true,
+       groups = { dig_immediate = 3 },
+})
+
+-- Like the one above, but without the "detail" texture (texture 2).
+-- This node was added to see how the engine behaves when the "detail" texture
+-- is missing.
+minetest.register_node("testnodes:glasslike_framed_no_detail", {
+       description = S("Glasslike Framed without Detail Drawtype Test Node"),
+       drawtype = "glasslike_framed",
+       paramtype = "light",
+       tiles = { "testnodes_glasslike_framed2.png" },
+
+
+       sunlight_propagates = true,
+       groups = { dig_immediate = 3 },
+})
+
+
+minetest.register_node("testnodes:glasslike_framed_optional", {
+       description = S("Glasslike Framed Optional Drawtype Test Node"),
+       drawtype = "glasslike_framed_optional",
+       paramtype = "light",
+       tiles = {
+               "testnodes_glasslike_framed_optional.png",
+               "testnodes_glasslike_detail.png",
+       },
+
+
+       sunlight_propagates = true,
+       groups = { dig_immediate = 3 },
+})
+
+
+
+minetest.register_node("testnodes:allfaces", {
+       description = S("Allfaces Drawtype Test Node"),
+       drawtype = "allfaces",
+       paramtype = "light",
+       tiles = { "testnodes_allfaces.png" },
+
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:allfaces_optional", {
+       description = S("Allfaces Optional Drawtype Test Node"),
+       drawtype = "allfaces_optional",
+       paramtype = "light",
+       tiles = { "testnodes_allfaces_optional.png" },
+
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:allfaces_optional_waving", {
+       description = S("Waving Allfaces Optional Drawtype Test Node"),
+       drawtype = "allfaces_optional",
+       paramtype = "light",
+       tiles = { "testnodes_allfaces_optional.png^[brighten" },
+       waving = 2,
+
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:firelike", {
+       description = S("Firelike Drawtype Test Node"),
+       drawtype = "firelike",
+       paramtype = "light",
+       tiles = { "testnodes_firelike.png" },
+
+
+       walkable = false,
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:fencelike", {
+       description = S("Fencelike Drawtype Test Node"),
+       drawtype = "fencelike",
+       paramtype = "light",
+       tiles = { "testnodes_fencelike.png" },
+
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:torchlike", {
+       description = S("Wallmounted Torchlike Drawtype Test Node"),
+       drawtype = "torchlike",
+       paramtype = "light",
+       paramtype2 = "wallmounted",
+       tiles = {
+               "testnodes_torchlike_floor.png",
+               "testnodes_torchlike_ceiling.png",
+               "testnodes_torchlike_wall.png",
+       },
+
+
+       walkable = false,
+       sunlight_propagates = true,
+       groups = { dig_immediate = 3 },
+       inventory_image = fallback_image("testnodes_torchlike_floor.png"),
+})
+
+minetest.register_node("testnodes:signlike", {
+       description = S("Wallmounted Signlike Drawtype Test Node"),
+       drawtype = "signlike",
+       paramtype = "light",
+       paramtype2 = "wallmounted",
+       tiles = { "testnodes_signlike.png" },
+
+
+       walkable = false,
+       groups = { dig_immediate = 3 },
+       sunlight_propagates = true,
+       inventory_image = fallback_image("testnodes_signlike.png"),
+})
+
+minetest.register_node("testnodes:plantlike", {
+       description = S("Plantlike Drawtype Test Node"),
+       drawtype = "plantlike",
+       paramtype = "light",
+       tiles = { "testnodes_plantlike.png" },
+
+
+       walkable = false,
+       sunlight_propagates = true,
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:plantlike_waving", {
+       description = S("Waving Plantlike Drawtype Test Node"),
+       drawtype = "plantlike",
+       paramtype = "light",
+       tiles = { "testnodes_plantlike_waving.png" },
+       waving = 1,
+
+
+       walkable = false,
+       sunlight_propagates = true,
+       groups = { dig_immediate = 3 },
+})
+
+
+
+-- param2 will rotate
+minetest.register_node("testnodes:plantlike_degrotate", {
+       description = S("Degrotate Plantlike Drawtype Test Node"),
+       drawtype = "plantlike",
+       paramtype = "light",
+       paramtype2 = "degrotate",
+       tiles = { "testnodes_plantlike_degrotate.png" },
+
+
+       walkable = false,
+       sunlight_propagates = true,
+       groups = { dig_immediate = 3 },
+})
+
+-- param2 will change height
+minetest.register_node("testnodes:plantlike_leveled", {
+       description = S("Leveled Plantlike Drawtype Test Node"),
+       drawtype = "plantlike",
+       paramtype = "light",
+       paramtype2 = "leveled",
+       tiles = {
+               { name = "testnodes_plantlike_leveled.png", tileable_vertical = true },
+       },
+
+
+       -- We set a default param2 here only for convenience, to make the "plant" visible after placement
+       place_param2 = 8,
+       walkable = false,
+       sunlight_propagates = true,
+       groups = { dig_immediate = 3 },
+})
+
+-- param2 changes shape
+minetest.register_node("testnodes:plantlike_meshoptions", {
+       description = S("Meshoptions Plantlike Drawtype Test Node"),
+       drawtype = "plantlike",
+       paramtype = "light",
+       paramtype2 = "meshoptions",
+       tiles = { "testnodes_plantlike_meshoptions.png" },
+
+
+       walkable = false,
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:plantlike_rooted", {
+       description = S("Rooted Plantlike Drawtype Test Node"),
+       drawtype = "plantlike_rooted",
+       paramtype = "light",
+       tiles = { "testnodes_plantlike_rooted_base.png" },
+       special_tiles = { "testnodes_plantlike_rooted.png" },
+
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:plantlike_rooted_waving", {
+       description = S("Waving Rooted Plantlike Drawtype Test Node"),
+       drawtype = "plantlike_rooted",
+       paramtype = "light",
+       tiles = {
+               "testnodes_plantlike_rooted_base.png",
+               "testnodes_plantlike_rooted_base.png",
+               "testnodes_plantlike_rooted_base_side_waving.png",
+       },
+       special_tiles = { "testnodes_plantlike_rooted_waving.png" },
+       waving = 1,
+
+       groups = { dig_immediate = 3 },
+})
+
+-- param2 changes height
+minetest.register_node("testnodes:plantlike_rooted_leveled", {
+       description = S("Leveled Rooted Plantlike Drawtype Test Node"),
+       drawtype = "plantlike_rooted",
+       paramtype = "light",
+       paramtype2 = "leveled",
+       tiles = {
+               "testnodes_plantlike_rooted_base.png",
+               "testnodes_plantlike_rooted_base.png",
+               "testnodes_plantlike_rooted_base_side_leveled.png",
+       },
+       special_tiles = {
+               { name = "testnodes_plantlike_rooted_leveled.png", tileable_vertical = true },
+       },
+
+
+       -- We set a default param2 here only for convenience, to make the "plant" visible after placement
+       place_param2 = 8,
+       groups = { dig_immediate = 3 },
+})
+
+-- param2 changes shape
+minetest.register_node("testnodes:plantlike_rooted_meshoptions", {
+       description = S("Meshoptions Rooted Plantlike Drawtype Test Node"),
+       drawtype = "plantlike_rooted",
+       paramtype = "light",
+       paramtype2 = "meshoptions",
+       tiles = {
+               "testnodes_plantlike_rooted_base.png",
+               "testnodes_plantlike_rooted_base.png",
+               "testnodes_plantlike_rooted_base_side_meshoptions.png",
+       },
+       special_tiles = {
+               "testnodes_plantlike_rooted_meshoptions.png",
+       },
+
+       groups = { dig_immediate = 3 },
+})
+
+-- param2 changes rotation
+minetest.register_node("testnodes:plantlike_rooted_degrotate", {
+       description = S("Degrotate Rooted Plantlike Drawtype Test Node"),
+       drawtype = "plantlike_rooted",
+       paramtype = "light",
+       paramtype2 = "degrotate",
+       tiles = {
+               "testnodes_plantlike_rooted_base.png",
+               "testnodes_plantlike_rooted_base.png",
+               "testnodes_plantlike_rooted_base_side_degrotate.png",
+       },
+       special_tiles = {
+               "testnodes_plantlike_rooted_degrotate.png",
+       },
+
+       groups = { dig_immediate = 3 },
+})
+
+-- Demonstrative liquid nodes, source and flowing form. This is only the
+-- drawtype, no physical liquid properties are used
+minetest.register_node("testnodes:liquid", {
+       description = S("Source Liquid Drawtype Test Node"),
+       drawtype = "liquid",
+       paramtype = "light",
+       tiles = {
+               "testnodes_liquidsource.png",
+       },
+       special_tiles = {
+               {name="testnodes_liquidsource.png", backface_culling=false},
+               {name="testnodes_liquidsource.png", backface_culling=true},
+       },
+       use_texture_alpha = true,
+
+
+       walkable = false,
+       liquid_alternative_flowing = "testnodes:liquid_flowing",
+       liquid_alternative_source = "testnodes:liquid",
+       groups = { dig_immediate = 3 },
+})
+minetest.register_node("testnodes:liquid_flowing", {
+       description = S("Flowing Liquid Drawtype Test Node"),
+       drawtype = "flowingliquid",
+       paramtype = "light",
+       paramtype2 = "flowingliquid",
+       tiles = {
+               "testnodes_liquidflowing.png",
+       },
+       special_tiles = {
+               {name="testnodes_liquidflowing.png", backface_culling=false},
+               {name="testnodes_liquidflowing.png", backface_culling=false},
+       },
+       use_texture_alpha = true,
+
+
+       walkable = false,
+       liquid_alternative_flowing = "testnodes:liquid_flowing",
+       liquid_alternative_source = "testnodes:liquid",
+       groups = { dig_immediate = 3 },
+})
+minetest.register_node("testnodes:liquid_waving", {
+       description = S("Waving Source Liquid Drawtype Test Node"),
+       drawtype = "liquid",
+       paramtype = "light",
+       tiles = {
+               "testnodes_liquidsource.png^[brighten",
+       },
+       special_tiles = {
+               {name="testnodes_liquidsource.png^[brighten", backface_culling=false},
+               {name="testnodes_liquidsource.png^[brighten", backface_culling=true},
+       },
+       use_texture_alpha = true,
+       waving = 3,
+
+
+       walkable = false,
+       liquid_alternative_flowing = "testnodes:liquid_flowing",
+       liquid_alternative_source = "testnodes:liquid",
+       groups = { dig_immediate = 3 },
+})
+minetest.register_node("testnodes:liquid_flowing_waving", {
+       description = S("Waving Flowing Liquid Drawtype Test Node"),
+       drawtype = "flowingliquid",
+       paramtype = "light",
+       paramtype2 = "flowingliquid",
+       tiles = {
+               "testnodes_liquidflowing.png^[brighten",
+       },
+       special_tiles = {
+               {name="testnodes_liquidflowing.png^[brighten", backface_culling=false},
+               {name="testnodes_liquidflowing.png^[brighten", backface_culling=false},
+       },
+       use_texture_alpha = true,
+       waving = 3,
+
+
+       walkable = false,
+       liquid_alternative_flowing = "testnodes:liquid_flowing",
+       liquid_alternative_source = "testnodes:liquid",
+       groups = { dig_immediate = 3 },
+})
+
+
+
+-- Invisible node
+minetest.register_node("testnodes:airlike", {
+       description = S("Airlike Drawtype Test Node"),
+       drawtype = "airlike",
+       paramtype = "light",
+
+
+       walkable = false,
+       groups = { dig_immediate = 3 },
+       sunlight_propagates = true,
+       inventory_image = fallback_image("testnodes_airlike.png"),
+})
+
+-- param2 changes liquid height
+minetest.register_node("testnodes:glassliquid", {
+       description = S("Glasslike Liquid Level Drawtype Test Node"),
+       drawtype = "glasslike_framed",
+       paramtype = "light",
+       paramtype2 = "glasslikeliquidlevel",
+       tiles = {
+               "testnodes_glasslikeliquid.png",
+       },
+       special_tiles = {
+               "testnodes_liquid.png",
+       },
+
+       groups = { dig_immediate = 3 },
+})
+
+-- Adding many raillike examples, primarily to demonstrate the behavior of
+-- "raillike groups". Nodes of the same type (rail, groupless, line, street)
+-- should connect to nodes of the same "rail type" (=same shape, different
+-- color) only.
+local rails = {
+       { "rail", {"testnodes_rail_straight.png", "testnodes_rail_curved.png", "testnodes_rail_t_junction.png", "testnodes_rail_crossing.png"} },
+       { "line", {"testnodes_line_straight.png", "testnodes_line_curved.png", "testnodes_line_t_junction.png", "testnodes_line_crossing.png"}, },
+       { "street", {"testnodes_street_straight.png", "testnodes_street_curved.png", "testnodes_street_t_junction.png", "testnodes_street_crossing.png"}, },
+       -- the "groupless" nodes are nodes in which the "connect_to_raillike" group is not set
+       { "groupless", {"testnodes_rail2_straight.png", "testnodes_rail2_curved.png", "testnodes_rail2_t_junction.png", "testnodes_rail2_crossing.png"} },
+}
+local colors = { "", "cyan", "red" }
+
+for r=1, #rails do
+       local id = rails[r][1]
+       local tiles = rails[r][2]
+       local raillike_group
+       if id ~= "groupless" then
+               raillike_group = minetest.raillike_group(id)
+       end
+       for c=1, #colors do
+               local color
+               if colors[c] ~= "" then
+                       color = colors[c]
+               end
+               minetest.register_node("testnodes:raillike_"..id..c, {
+                       description = S("Raillike Drawtype Test Node: @1 @2", id, c),
+                       drawtype = "raillike",
+                       paramtype = "light",
+                       tiles = tiles,
+                       groups = { connect_to_raillike = raillike_group, dig_immediate = 3 },
+
+
+                       color = color,
+                       selection_box = {
+                               type = "fixed",
+                               fixed = {{-0.5,  -0.5,  -0.5, 0.5, -0.4, 0.5}},
+                       },
+                       sunlight_propagates = true,
+                       walkable = false,
+               })
+       end
+end
+
+
+
+-- Add visual_scale variants of previous nodes for half and double size
+local scale = function(subname, desc_double, desc_half)
+       local original = "testnodes:"..subname
+       local def = table.copy(minetest.registered_items[original])
+       def.visual_scale = 2.0
+       def.description = desc_double
+       minetest.register_node("testnodes:"..subname.."_double", def)
+       def = table.copy(minetest.registered_items[original])
+       def.visual_scale = 0.5
+       def.description = desc_half
+       minetest.register_node("testnodes:"..subname.."_half", def)
+end
+
+scale("plantlike",
+       S("Double-sized Plantlike Drawtype Test Node"),
+       S("Half-sized Plantlike Drawtype Test Node"))
+scale("torchlike",
+       S("Double-sized Wallmounted Torchlike Drawtype Test Node"),
+       S("Half-sized Wallmounted Torchlike Drawtype Test Node"))
+scale("signlike",
+       S("Double-sized Wallmounted Signlike Drawtype Test Node"),
+       S("Half-sized Wallmounted Signlike Drawtype Test Node"))
+scale("firelike",
+       S("Double-sized Firelike Drawtype Test Node"),
+       S("Half-sized Firelike Drawtype Test Node"))
diff --git a/games/devtest/mods/testnodes/init.lua b/games/devtest/mods/testnodes/init.lua
new file mode 100644 (file)
index 0000000..92e2c56
--- /dev/null
@@ -0,0 +1,10 @@
+local path = minetest.get_modpath(minetest.get_current_modname())
+
+dofile(path.."/drawtypes.lua")
+dofile(path.."/meshes.lua")
+dofile(path.."/nodeboxes.lua")
+dofile(path.."/param2.lua")
+dofile(path.."/properties.lua")
+dofile(path.."/liquids.lua")
+dofile(path.."/light.lua")
+dofile(path.."/textures.lua")
diff --git a/games/devtest/mods/testnodes/light.lua b/games/devtest/mods/testnodes/light.lua
new file mode 100644 (file)
index 0000000..94409e8
--- /dev/null
@@ -0,0 +1,48 @@
+-- Test Nodes: Light test
+
+local S = minetest.get_translator("testnodes")
+
+-- All possible light levels
+for i=1, minetest.LIGHT_MAX do
+       minetest.register_node("testnodes:light"..i, {
+               description = S("Light Source (@1)", i),
+               paramtype = "light",
+               light_source = i,
+
+
+               tiles ={"testnodes_light_"..i..".png"},
+               drawtype = "glasslike",
+               walkable = false,
+               sunlight_propagates = true,
+               is_ground_content = false,
+               groups = {dig_immediate=3},
+       })
+end
+
+-- Lets light through, but not sunlight, leading to a
+-- reduction in light level when light passes through
+minetest.register_node("testnodes:sunlight_filter", {
+       description = S("Sunlight Filter"),
+       paramtype = "light",
+
+
+       drawtype = "glasslike",
+       tiles = {
+               "testnodes_sunlight_filter.png",
+       },
+       groups = { dig_immediate = 3 },
+})
+
+-- Lets light and sunlight through without obstruction
+minetest.register_node("testnodes:sunlight_propagator", {
+       description = S("Sunlight Propagator"),
+       paramtype = "light",
+       sunlight_propagates = true,
+
+
+       drawtype = "glasslike",
+       tiles = {
+               "testnodes_sunlight_filter.png^[brighten",
+       },
+       groups = { dig_immediate = 3 },
+})
diff --git a/games/devtest/mods/testnodes/liquids.lua b/games/devtest/mods/testnodes/liquids.lua
new file mode 100644 (file)
index 0000000..e316782
--- /dev/null
@@ -0,0 +1,91 @@
+-- Add liquids for ranges and viscosity levels 0-8
+
+for d=0, 8 do
+       minetest.register_node("testnodes:rliquid_"..d, {
+               description = "Test Liquid Source, Range "..d,
+               drawtype = "liquid",
+               tiles = {"testnodes_liquidsource_r"..d..".png"},
+               special_tiles = {
+                       {name = "testnodes_liquidsource_r"..d..".png", backface_culling = false},
+                       {name = "testnodes_liquidsource_r"..d..".png", backface_culling = true},
+               },
+               alpha = 192,
+               paramtype = "light",
+               walkable = false,
+               pointable = false,
+               diggable = false,
+               buildable_to = true,
+               is_ground_content = false,
+               liquidtype = "source",
+               liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d,
+               liquid_alternative_source = "testnodes:rliquid_"..d,
+               liquid_range = d,
+       })
+
+       minetest.register_node("testnodes:rliquid_flowing_"..d, {
+               description = "Flowing Test Liquid, Range "..d,
+               drawtype = "flowingliquid",
+               tiles = {"testnodes_liquidflowing_r"..d..".png"},
+               special_tiles = {
+                       {name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false},
+                       {name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false},
+               },
+               alpha = 192,
+               paramtype = "light",
+               paramtype2 = "flowingliquid",
+               walkable = false,
+               pointable = false,
+               diggable = false,
+               buildable_to = true,
+               is_ground_content = false,
+               liquidtype = "flowing",
+               liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d,
+               liquid_alternative_source = "testnodes:rliquid_"..d,
+               liquid_range = d,
+       })
+
+       local mod = "^[colorize:#000000:127"
+       minetest.register_node("testnodes:vliquid_"..d, {
+               description = "Test Liquid Source, Viscosity "..d,
+               drawtype = "liquid",
+               tiles = {"testnodes_liquidsource_r"..d..".png"..mod},
+               special_tiles = {
+                       {name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = false},
+                       {name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = true},
+               },
+               alpha = 192,
+               paramtype = "light",
+               walkable = false,
+               pointable = false,
+               diggable = false,
+               buildable_to = true,
+               is_ground_content = false,
+               liquidtype = "source",
+               liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d,
+               liquid_alternative_source = "testnodes:vliquid_"..d,
+               liquid_viscosity = d,
+       })
+
+       minetest.register_node("testnodes:vliquid_flowing_"..d, {
+               description = "Flowing Test Liquid, Viscosity "..d,
+               drawtype = "flowingliquid",
+               tiles = {"testnodes_liquidflowing_r"..d..".png"..mod},
+               special_tiles = {
+                       {name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
+                       {name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
+               },
+               alpha = 192,
+               paramtype = "light",
+               paramtype2 = "flowingliquid",
+               walkable = false,
+               pointable = false,
+               diggable = false,
+               buildable_to = true,
+               is_ground_content = false,
+               liquidtype = "flowing",
+               liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d,
+               liquid_alternative_source = "testnodes:vliquid_"..d,
+               liquid_viscosity = d,
+       })
+
+end
diff --git a/games/devtest/mods/testnodes/meshes.lua b/games/devtest/mods/testnodes/meshes.lua
new file mode 100644 (file)
index 0000000..900abc1
--- /dev/null
@@ -0,0 +1,145 @@
+-- Meshes
+
+local S = minetest.get_translator("testnodes")
+
+local ocorner_cbox = {
+       type = "fixed",
+       fixed = {
+               {-0.5,  -0.5,  -0.5,   0.5, -0.25, 0.5},
+               {-0.5, -0.25, -0.25,  0.25,     0, 0.5},
+               {-0.5,     0,     0,     0,  0.25, 0.5},
+               {-0.5,  0.25,  0.25, -0.25,   0.5, 0.5}
+       }
+}
+
+local tall_pyr_cbox = {
+       type = "fixed",
+       fixed = {
+               { -0.5,   -0.5,  -0.5,   0.5,  -0.25, 0.5 },
+               { -0.375, -0.25, -0.375, 0.375, 0,    0.375},
+               { -0.25,   0,    -0.25,  0.25,  0.25, 0.25},
+               { -0.125,  0.25, -0.125, 0.125, 0.5,  0.125}
+       }
+}
+
+-- Normal mesh
+minetest.register_node("testnodes:mesh", {
+       description = S("Mesh Test Node"),
+       drawtype = "mesh",
+       mesh = "testnodes_pyramid.obj",
+       tiles = {"testnodes_mesh_stripes2.png"},
+       paramtype = "light",
+       collision_box = tall_pyr_cbox,
+
+       groups = {dig_immediate=3},
+})
+
+-- Facedir mesh: outer corner slope
+minetest.register_node("testnodes:mesh_facedir", {
+       description = S("Facedir Mesh Test Node"),
+       drawtype = "mesh",
+       mesh = "testnodes_ocorner.obj",
+       tiles = {"testnodes_mesh_stripes.png"},
+       paramtype = "light",
+       paramtype2 = "facedir",
+       collision_box = ocorner_cbox,
+
+       groups = {dig_immediate=3},
+})
+
+minetest.register_node("testnodes:mesh_colorfacedir", {
+       description = S("Color Facedir Mesh Test Node"),
+       drawtype = "mesh",
+       mesh = "testnodes_ocorner.obj",
+       tiles = {"testnodes_mesh_stripes3.png"},
+       paramtype = "light",
+       paramtype2 = "colorfacedir",
+       palette = "testnodes_palette_facedir.png",
+       collision_box = ocorner_cbox,
+
+       groups = {dig_immediate=3},
+})
+
+-- Wallmounted mesh: pyramid
+minetest.register_node("testnodes:mesh_wallmounted", {
+       description = S("Wallmounted Mesh Test Node"),
+       drawtype = "mesh",
+       mesh = "testnodes_pyramid.obj",
+       tiles = {"testnodes_mesh_stripes2.png"},
+       paramtype = "light",
+       paramtype2 = "wallmounted",
+       collision_box = tall_pyr_cbox,
+
+       groups = {dig_immediate=3},
+})
+
+minetest.register_node("testnodes:mesh_colorwallmounted", {
+       description = S("Color Wallmounted Mesh Test Node"),
+       drawtype = "mesh",
+       mesh = "testnodes_pyramid.obj",
+       tiles = {"testnodes_mesh_stripes3.png"},
+       paramtype = "light",
+       paramtype2 = "colorwallmounted",
+       palette = "testnodes_palette_wallmounted.png",
+       collision_box = tall_pyr_cbox,
+
+       groups = {dig_immediate=3},
+})
+
+
+minetest.register_node("testnodes:mesh_double", {
+       description = S("Double-sized Mesh Test Node"),
+       drawtype = "mesh",
+       mesh = "testnodes_pyramid.obj",
+       tiles = {"testnodes_mesh_stripes2.png"},
+       paramtype = "light",
+       collision_box = tall_pyr_cbox,
+       visual_scale = 2,
+
+       groups = {dig_immediate=3},
+})
+minetest.register_node("testnodes:mesh_half", {
+       description = S("Half-sized Mesh Test Node"),
+       drawtype = "mesh",
+       mesh = "testnodes_pyramid.obj",
+       tiles = {"testnodes_mesh_stripes2.png"},
+       paramtype = "light",
+       collision_box = tall_pyr_cbox,
+       visual_scale = 0.5,
+
+       groups = {dig_immediate=3},
+})
+
+minetest.register_node("testnodes:mesh_waving1", {
+       description = S("Plantlike-waving Mesh Test Node"),
+       drawtype = "mesh",
+       mesh = "testnodes_pyramid.obj",
+       tiles = {"testnodes_mesh_stripes4.png^[multiply:#B0FFB0"},
+       paramtype = "light",
+       collision_box = tall_pyr_cbox,
+       waving = 1,
+
+       groups = {dig_immediate=3},
+})
+minetest.register_node("testnodes:mesh_waving2", {
+       description = S("Leaflike-waving Mesh Test Node"),
+       drawtype = "mesh",
+       mesh = "testnodes_pyramid.obj",
+       tiles = {"testnodes_mesh_stripes4.png^[multiply:#FFFFB0"},
+       paramtype = "light",
+       collision_box = tall_pyr_cbox,
+       waving = 2,
+
+       groups = {dig_immediate=3},
+})
+minetest.register_node("testnodes:mesh_waving3", {
+       description = S("Liquidlike-waving Mesh Test Node"),
+       drawtype = "mesh",
+       mesh = "testnodes_pyramid.obj",
+       tiles = {"testnodes_mesh_stripes4.png^[multiply:#B0B0FF"},
+       paramtype = "light",
+       collision_box = tall_pyr_cbox,
+       waving = 3,
+
+       groups = {dig_immediate=3},
+})
diff --git a/games/devtest/mods/testnodes/mod.conf b/games/devtest/mods/testnodes/mod.conf
new file mode 100644 (file)
index 0000000..4824c6e
--- /dev/null
@@ -0,0 +1,2 @@
+name = testnodes
+description = Contains a bunch of basic example nodes for demonstrative purposes, development and testing
diff --git a/games/devtest/mods/testnodes/models/testnodes_ocorner.obj b/games/devtest/mods/testnodes/models/testnodes_ocorner.obj
new file mode 100644 (file)
index 0000000..231d705
--- /dev/null
@@ -0,0 +1,23 @@
+# Blender v2.73 (sub 0) OBJ File: 'slope_test_ocorner_onetexture.blend'
+# www.blender.org
+o Cube_Cube.002
+v 0.500000 0.500000 0.500000
+v -0.500000 -0.500000 0.500000
+v 0.500000 -0.500000 0.500000
+v -0.500000 -0.500000 -0.500000
+v 0.500000 -0.500000 -0.500000
+vt 1.000000 1.000000
+vt 0.000000 1.000000
+vt 0.000000 0.000000
+vt 1.000000 0.000000
+vn 0.000000 -1.000000 -0.000000
+vn 1.000000 0.000000 0.000000
+vn 0.000000 -0.000000 1.000000
+vn -0.707100 0.707100 0.000000
+vn 0.000000 0.707100 -0.707100
+s off
+f 3/1/1 2/2/1 4/3/1 5/4/1
+f 1/2/2 3/3/2 5/4/2
+f 1/1/3 2/3/3 3/4/3
+f 1/1/4 4/3/4 2/4/4
+f 1/2/5 5/3/5 4/4/5
diff --git a/games/devtest/mods/testnodes/models/testnodes_pyramid.obj b/games/devtest/mods/testnodes/models/testnodes_pyramid.obj
new file mode 100644 (file)
index 0000000..b305af2
--- /dev/null
@@ -0,0 +1,24 @@
+# Blender v2.73 (sub 0) OBJ File: 'slope_test_pyramid_onetexture.blend'
+# www.blender.org
+o Cube
+v 0.500000 -0.500000 -0.500000
+v 0.500000 -0.500000 0.500000
+v -0.500000 -0.500000 0.500000
+v -0.500000 -0.500000 -0.500000
+v -0.000000 0.500000 -0.000000
+vt 1.000000 1.000000
+vt 0.000000 1.000000
+vt 0.000000 0.000000
+vt 1.000000 0.000000
+vt 0.500000 1.000000
+vn 0.000000 -1.000000 0.000000
+vn -0.894400 0.447200 -0.000000
+vn 0.000000 0.447200 -0.894400
+vn 0.894400 0.447200 0.000000
+vn -0.000000 0.447200 0.894400
+s off
+f 1/1/1 2/2/1 3/3/1 4/4/1
+f 3/4/2 5/5/2 4/3/2
+f 5/5/3 1/3/3 4/4/3
+f 1/4/4 5/5/4 2/3/4
+f 2/4/5 5/5/5 3/3/5
diff --git a/games/devtest/mods/testnodes/nodeboxes.lua b/games/devtest/mods/testnodes/nodeboxes.lua
new file mode 100644 (file)
index 0000000..ebd8583
--- /dev/null
@@ -0,0 +1,80 @@
+local S = minetest.get_translator("testnodes")
+
+-- Nodebox examples and tests.
+
+-- An simple example nodebox with one centered box
+minetest.register_node("testnodes:nodebox_fixed", {
+       description = S("Fixed Nodebox Test Node"),
+       tiles = {"testnodes_nodebox.png"},
+       drawtype = "nodebox",
+       paramtype = "light",
+       node_box = {
+               type = "fixed",
+               fixed = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
+       },
+
+       groups = {dig_immediate=3},
+})
+
+-- 50% higher than a regular node
+minetest.register_node("testnodes:nodebox_overhigh", {
+       description = S("Overhigh Nodebox Test Node"),
+       tiles = {"testnodes_nodebox.png"},
+       drawtype = "nodebox",
+       paramtype = "light",
+       node_box = {
+               type = "fixed",
+               fixed = {-0.5, -0.5, -0.5, 0.5, 1, 0.5},
+       },
+
+       groups = {dig_immediate=3},
+})
+
+-- 100% higher than a regular node
+minetest.register_node("testnodes:nodebox_overhigh2", {
+       description = S("Double-height Nodebox Test Node"),
+       tiles = {"testnodes_nodebox.png"},
+       drawtype = "nodebox",
+       paramtype = "light",
+       node_box = {
+               type = "fixed",
+               fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
+       },
+
+       groups = {dig_immediate=3},
+})
+
+-- Height of nodebox changes with its param2 value
+minetest.register_node("testnodes:nodebox_leveled", {
+       description = S("Leveled Nodebox Test Node"),
+       tiles = {"testnodes_nodebox.png"},
+       drawtype = "nodebox",
+       paramtype = "light",
+       paramtype2 = "leveled",
+       node_box = {
+               type = "leveled",
+               fixed = {-0.5, 0.0, -0.5, 0.5, -0.499, 0.5},
+       },
+
+       groups = {dig_immediate=3},
+})
+
+-- Wall-like nodebox that connects to neighbors
+minetest.register_node("testnodes:nodebox_connected", {
+       description = S("Connected Nodebox Test Node"),
+       tiles = {"testnodes_nodebox.png"},
+       groups = {connected_nodebox=1, dig_immediate=3},
+       drawtype = "nodebox",
+       paramtype = "light",
+       connects_to = {"group:connected_nodebox"},
+       connect_sides = {"front", "back", "left", "right"},
+       node_box = {
+               type = "connected",
+               fixed = {-0.125, -0.500, -0.125, 0.125, 0.500, 0.125},
+               connect_front = {-0.125, -0.500, -0.500, 0.125, 0.400, -0.125},
+               connect_back = {-0.125, -0.500, 0.125, 0.125, 0.400, 0.500},
+               connect_left = {-0.500, -0.500, -0.125, -0.125, 0.400, 0.125},
+               connect_right = {0.125, -0.500, -0.125, 0.500, 0.400, 0.125},
+       },
+})
+
diff --git a/games/devtest/mods/testnodes/param2.lua b/games/devtest/mods/testnodes/param2.lua
new file mode 100644 (file)
index 0000000..5d64376
--- /dev/null
@@ -0,0 +1,168 @@
+-- This file is for misc. param2 tests that aren't covered in drawtypes.lua already.
+
+local S = minetest.get_translator("testnodes")
+
+minetest.register_node("testnodes:facedir", {
+       description = S("Facedir Test Node"),
+       paramtype2 = "facedir",
+       tiles = {
+               "testnodes_1.png",
+               "testnodes_2.png",
+               "testnodes_3.png",
+               "testnodes_4.png",
+               "testnodes_5.png",
+               "testnodes_6.png",
+       },
+
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:facedir_nodebox", {
+       description = S("Facedir Nodebox Test Node"),
+       tiles = {
+               "testnodes_1.png",
+               "testnodes_2.png",
+               "testnodes_3.png",
+               "testnodes_4.png",
+               "testnodes_5.png",
+               "testnodes_6.png",
+       },
+       drawtype = "nodebox",
+       paramtype = "light",
+       paramtype2 = "facedir",
+       node_box = {
+               type = "fixed",
+               fixed = {-0.5, -0.5, -0.5, 0.2, 0.2, 0.2},
+       },
+
+       groups = {dig_immediate=3},
+})
+
+minetest.register_node("testnodes:wallmounted", {
+       description = S("Wallmounted Test Node"),
+       paramtype2 = "wallmounted",
+       tiles = {
+               "testnodes_1w.png",
+               "testnodes_2w.png",
+               "testnodes_3w.png",
+               "testnodes_4w.png",
+               "testnodes_5w.png",
+               "testnodes_6w.png",
+       },
+
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:wallmounted_nodebox", {
+       description = S("Wallmounted Nodebox Test Node"),
+       paramtype2 = "wallmounted",
+       paramtype = "light",
+       tiles = {
+               "testnodes_1w.png",
+               "testnodes_2w.png",
+               "testnodes_3w.png",
+               "testnodes_4w.png",
+               "testnodes_5w.png",
+               "testnodes_6w.png",
+       },
+       drawtype = "nodebox",
+       node_box = {
+               type = "wallmounted",
+               wall_top = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 },
+               wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 },
+               wall_side = { -0.5, -0.5, -0.5, 0, 0.5, 0.5 },
+       },
+
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:color", {
+       description = S("Color Test Node"),
+       paramtype2 = "color",
+       palette = "testnodes_palette_full.png",
+       tiles = {
+               "testnodes_node.png",
+       },
+
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:colorfacedir", {
+       description = S("Color Facedir Test Node"),
+       paramtype2 = "colorfacedir",
+       palette = "testnodes_palette_facedir.png",
+       tiles = {
+               "testnodes_1g.png",
+               "testnodes_2g.png",
+               "testnodes_3g.png",
+               "testnodes_4g.png",
+               "testnodes_5g.png",
+               "testnodes_6g.png",
+       },
+
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:colorfacedir_nodebox", {
+       description = S("Color Facedir Nodebox Test Node"),
+       tiles = {
+               "testnodes_1g.png",
+               "testnodes_2g.png",
+               "testnodes_3g.png",
+               "testnodes_4g.png",
+               "testnodes_5g.png",
+               "testnodes_6g.png",
+       },
+       drawtype = "nodebox",
+       paramtype = "light",
+       paramtype2 = "colorfacedir",
+       palette = "testnodes_palette_facedir.png",
+       node_box = {
+               type = "fixed",
+               fixed = {-0.5, -0.5, -0.5, 0.2, 0.2, 0.2},
+       },
+
+       groups = {dig_immediate=3},
+})
+
+minetest.register_node("testnodes:colorwallmounted", {
+       description = S("Color Wallmounted Test Node"),
+       paramtype2 = "colorwallmounted",
+       paramtype = "light",
+       palette = "testnodes_palette_wallmounted.png",
+       tiles = {
+               "testnodes_1wg.png",
+               "testnodes_2wg.png",
+               "testnodes_3wg.png",
+               "testnodes_4wg.png",
+               "testnodes_5wg.png",
+               "testnodes_6wg.png",
+       },
+
+       groups = { dig_immediate = 3 },
+})
+
+minetest.register_node("testnodes:colorwallmounted_nodebox", {
+       description = S("Color Wallmounted Nodebox Test Node"),
+       paramtype2 = "colorwallmounted",
+       paramtype = "light",
+       palette = "testnodes_palette_wallmounted.png",
+       tiles = {
+               "testnodes_1wg.png",
+               "testnodes_2wg.png",
+               "testnodes_3wg.png",
+               "testnodes_4wg.png",
+               "testnodes_5wg.png",
+               "testnodes_6wg.png",
+       },
+       drawtype = "nodebox",
+       node_box = {
+               type = "wallmounted",
+               wall_top = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 },
+               wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 },
+               wall_side = { -0.5, -0.5, -0.5, 0, 0.5, 0.5 },
+       },
+
+       groups = { dig_immediate = 3 },
+})
+
diff --git a/games/devtest/mods/testnodes/properties.lua b/games/devtest/mods/testnodes/properties.lua
new file mode 100644 (file)
index 0000000..e169d4b
--- /dev/null
@@ -0,0 +1,270 @@
+-- Test Nodes: Node property tests
+
+local S = minetest.get_translator("testnodes")
+
+-- Is supposed to fall when it doesn't rest on solid ground
+minetest.register_node("testnodes:falling", {
+       description = S("Falling Node"),
+       tiles = {
+               "testnodes_node.png",
+               "testnodes_node.png",
+               "testnodes_node_falling.png",
+       },
+       groups = { falling_node = 1, dig_immediate = 3 },
+})
+
+-- Same as falling node, but will stop falling on top of liquids
+minetest.register_node("testnodes:falling_float", {
+       description = S("Falling+Floating Node"),
+       groups = { falling_node = 1, float = 1, dig_immediate = 3 },
+
+
+       tiles = {
+               "testnodes_node.png",
+               "testnodes_node.png",
+               "testnodes_node_falling.png",
+       },
+       color = "cyan",
+})
+
+-- This node attaches to the floor and drops as item
+-- when the floor is gone.
+minetest.register_node("testnodes:attached", {
+       description = S("Floor-Attached Node"),
+       tiles = {
+               "testnodes_attached_top.png",
+               "testnodes_attached_bottom.png",
+               "testnodes_attached_side.png",
+       },
+       groups = { attached_node = 1, dig_immediate = 3 },
+})
+
+-- This node attaches to the side of a node and drops as item
+-- when the node it attaches to is gone.
+minetest.register_node("testnodes:attached_wallmounted", {
+       description = S("Wallmounted Attached Node"),
+       paramtype2 = "wallmounted",
+       tiles = {
+               "testnodes_attachedw_top.png",
+               "testnodes_attachedw_bottom.png",
+               "testnodes_attachedw_side.png",
+       },
+       groups = { attached_node = 1, dig_immediate = 3 },
+})
+
+-- Jump disabled
+minetest.register_node("testnodes:nojump", {
+       description = S("Non-jumping Node"),
+       groups = {disable_jump=1, dig_immediate=3},
+
+
+       tiles = {"testnodes_nojump_top.png", "testnodes_nojump_side.png"},
+})
+
+-- Climbable up and down with jump and sneak keys
+minetest.register_node("testnodes:climbable", {
+       description = S("Climbable Node"),
+       climbable = true,
+       walkable = false,
+
+
+       paramtype = "light",
+       sunlight_propagates = true,
+       is_ground_content = false,
+       tiles ={"testnodes_climbable_side.png"},
+       drawtype = "glasslike",
+       groups = {dig_immediate=3},
+})
+
+-- Climbable only downwards with sneak key
+minetest.register_node("testnodes:climbable_nojump", {
+       description = S("Downwards-climbable Node"),
+       climbable = true,
+       walkable = false,
+
+       groups = {disable_jump=1, dig_immediate=3},
+       drawtype = "glasslike",
+       tiles ={"testnodes_climbable_nojump_side.png"},
+       paramtype = "light",
+       sunlight_propagates = true,
+})
+
+-- A liquid in which you can't rise
+minetest.register_node("testnodes:liquid_nojump", {
+       description = S("Non-jumping Liquid Source Node"),
+       liquidtype = "source",
+       liquid_range = 1,
+       liquid_viscosity = 0,
+       liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
+       liquid_alternative_source = "testnodes:liquid_nojump",
+       liquid_renewable = false,
+       groups = {disable_jump=1, dig_immediate=3},
+       walkable = false,
+
+       drawtype = "liquid",
+       tiles = {"testnodes_liquidsource.png^[colorize:#FF0000:127"},
+       special_tiles = {
+               {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = false},
+               {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = true},
+       },
+       use_texture_alpha = true,
+       paramtype = "light",
+       pointable = false,
+       liquids_pointable = true,
+       diggable = false,
+       buildable_to = true,
+       is_ground_content = false,
+       post_effect_color = {a = 70, r = 255, g = 0, b = 200},
+})
+
+-- A liquid in which you can't rise (flowing variant)
+minetest.register_node("testnodes:liquidflowing_nojump", {
+       description = S("Non-jumping Flowing Liquid Node"),
+       liquidtype = "flowing",
+       liquid_range = 1,
+       liquid_viscosity = 0,
+       liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
+       liquid_alternative_source = "testnodes:liquid_nojump",
+       liquid_renewable = false,
+       groups = {disable_jump=1, dig_immediate=3},
+       walkable = false,
+
+
+       drawtype = "flowingliquid",
+       tiles = {"testnodes_liquidflowing.png^[colorize:#FF0000:127"},
+       special_tiles = {
+               {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
+               {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
+       },
+       use_texture_alpha = true,
+       paramtype = "light",
+       paramtype2 = "flowingliquid",
+       pointable = false,
+       liquids_pointable = true,
+       diggable = false,
+       buildable_to = true,
+       is_ground_content = false,
+       post_effect_color = {a = 70, r = 255, g = 0, b = 200},
+})
+
+-- Nodes that modify fall damage (various damage modifiers)
+for i=-100, 100, 25 do
+       if i ~= 0 then
+               local subname, descnum
+               if i < 0 then
+                       subname = "m"..math.abs(i)
+                       descnum = tostring(i)
+               else
+                       subname = tostring(i)
+                       descnum = S("+@1", i)
+               end
+               local tex, color, desc
+               if i > 0 then
+                       local val = math.floor((i/100)*255)
+                       tex = "testnodes_fall_damage_plus.png"
+                       color = { b=0, g=255-val, r=255, a=255 }
+                       desc = S("Fall Damage Node (+@1%)", i)
+               else
+                       tex = "testnodes_fall_damage_minus.png"
+                       if i == -100 then
+                               color = { r=0, b=0, g=255, a=255 }
+                       else
+                               local val = math.floor((math.abs(i)/100)*255)
+                               color = { r=0, b=255, g=255-val, a=255 }
+                       end
+                       desc = S("Fall Damage Node (-@1%)", math.abs(i))
+               end
+               minetest.register_node("testnodes:damage"..subname, {
+                       description = desc,
+                       groups = {fall_damage_add_percent=i, dig_immediate=3},
+
+
+                       tiles = { tex },
+                       is_ground_content = false,
+                       color = color,
+               })
+       end
+end
+
+-- Bouncy nodes (various bounce levels)
+for i=20, 180, 20 do
+       local val = math.floor(((i-20)/200)*255)
+       minetest.register_node("testnodes:bouncy"..i, {
+               description = S("Bouncy Node (@1%)", i),
+               groups = {bouncy=i, dig_immediate=3},
+
+
+               tiles ={"testnodes_bouncy.png"},
+               is_ground_content = false,
+               color = { r=255, g=255-val, b=val, a=255 },
+       })
+end
+
+-- Slippery nodes (various slippery levels)
+for i=1, 5 do
+       minetest.register_node("testnodes:slippery"..i, {
+               description = S("Slippery Node (@1)", i),
+               tiles ={"testnodes_slippery.png"},
+               is_ground_content = false,
+               groups = {slippery=i, dig_immediate=3},
+               color = { r=0, g=255, b=math.floor((i/5)*255), a=255 },
+       })
+end
+
+-- By placing something on the node, the node itself will be replaced
+minetest.register_node("testnodes:buildable_to", {
+       description = S("Replacable Node"),
+       buildable_to = true,
+       tiles = {"testnodes_buildable_to.png"},
+       is_ground_content = false,
+       groups = {dig_immediate=3},
+})
+
+-- Nodes that deal damage to players that are inside them.
+-- Negative damage nodes should heal.
+for d=-3,3 do
+       if d ~= 0 then
+               local sub, tile
+               if d > 0 then
+                       sub = tostring(d)
+                       tile = "testnodes_damage.png"
+               else
+                       sub = "m" .. tostring(math.abs(d))
+                       tile = "testnodes_damage_neg.png"
+               end
+               if math.abs(d) == 2 then
+                       tile = tile .. "^[colorize:#000000:70"
+               elseif math.abs(d) == 3 then
+                       tile = tile .. "^[colorize:#000000:140"
+               end
+               minetest.register_node("testnodes:damage_"..sub, {
+                       description = S("Damage Node (@1 damage per second)", d),
+                       damage_per_second = d,
+
+
+                       walkable = false,
+                       is_ground_content = false,
+                       drawtype = "allfaces",
+                       paramtype = "light",
+                       sunlight_propagates = true,
+                       tiles = { tile },
+                       groups = {dig_immediate=3},
+               })
+       end
+end
+
+-- Causes drowning damage
+minetest.register_node("testnodes:drowning_1", {
+       description = S("Drowning Node (@1 damage)", 1),
+       drowning = 1,
+
+
+       walkable = false,
+       is_ground_content = false,
+       drawtype = "allfaces",
+       paramtype = "light",
+       sunlight_propagates = true,
+       tiles = { "testnodes_drowning.png" },
+       groups = {dig_immediate=3},
+})
+
diff --git a/games/devtest/mods/testnodes/settingtypes.txt b/games/devtest/mods/testnodes/settingtypes.txt
new file mode 100644 (file)
index 0000000..7f753bf
--- /dev/null
@@ -0,0 +1,4 @@
+# If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0.
+# This is due to <https://github.com/minetest/minetest/issues/9209>.
+# This is only added to make the items more visible to avoid confusion, but you will no longer see the default inventory images for these items. When you want to test the default inventory image of drawtypes, this should be turned off.
+testnodes_show_fallback_image (Use fallback inventory images) bool false
diff --git a/games/devtest/mods/testnodes/textures.lua b/games/devtest/mods/testnodes/textures.lua
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index 0000000..f5db9cc
--- /dev/null
@@ -0,0 +1,67 @@
+-- Node texture tests
+
+local S = minetest.get_translator("testnodes")
+
+minetest.register_node("testnodes:6sides", {
+       description = S("Six Textures Test Node"),
+       tiles = {
+               "testnodes_normal1.png",
+               "testnodes_normal2.png",
+               "testnodes_normal3.png",
+               "testnodes_normal4.png",
+               "testnodes_normal5.png",
+               "testnodes_normal6.png",
+       },
+
+       groups = { dig_immediate = 2 },
+})
+
+minetest.register_node("testnodes:anim", {
+       description = S("Animated Test Node"),
+       tiles = {
+               { name = "testnodes_anim.png",
+               animation = {
+                       type = "vertical_frames",
+                       aspect_w = 16,
+                       aspect_h = 16,
+                       length = 4.0,
+               }, },
+       },
+
+       groups = { dig_immediate = 2 },
+})
+
+-- Node texture transparency test
+
+local alphas = { 64, 128, 191 }
+
+for a=1,#alphas do
+       local alpha = alphas[a]
+
+       -- Transparency taken from texture
+       minetest.register_node("testnodes:alpha_texture_"..alpha, {
+               description = S("Texture Alpha Test Node (@1)", alpha),
+               drawtype = "glasslike",
+               paramtype = "light",
+               tiles = {
+                       "testnodes_alpha"..alpha..".png",
+               },
+               use_texture_alpha = true,
+
+               groups = { dig_immediate = 3 },
+       })
+
+       -- Transparency set via "alpha" parameter
+       minetest.register_node("testnodes:alpha_"..alpha, {
+               description = S("Alpha Test Node (@1)", alpha),
+               -- It seems that only the liquid drawtype supports the alpha parameter
+               drawtype = "liquid",
+               paramtype = "light",
+               tiles = {
+                       "testnodes_alpha.png",
+               },
+               alpha = alpha,
+
+               groups = { dig_immediate = 3 },
+       })
+end
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diff --git a/games/devtest/mods/testpathfinder/README.md b/games/devtest/mods/testpathfinder/README.md
new file mode 100644 (file)
index 0000000..2b9d46e
--- /dev/null
@@ -0,0 +1,15 @@
+# Pathfinder Tester
+
+Usage:
+
+Use the Pathfinder Tester tool (`testpathfinder:testpathfinder`).
+Here's how it works:
+
+* Place on node: Set destination position
+* Punch: Find path
+* Sneak+punch: Select pathfinding algorithm
+
+Information will be shown in chat. If a path was found, all waypoints
+will be shown for a few seconds.
+
+See `init.lua` for config variables.
diff --git a/games/devtest/mods/testpathfinder/init.lua b/games/devtest/mods/testpathfinder/init.lua
new file mode 100644 (file)
index 0000000..f948482
--- /dev/null
@@ -0,0 +1,132 @@
+local S = minetest.get_translator("testpathfinder")
+
+-- Config parameters
+
+-- Maximum direct distance between start and end
+local MAX_DIRECT_DISTANCE = 64
+-- Maximum search distance
+local MAX_SEARCH_DISTANCE = 32
+-- Maximum permitted jump height
+local MAX_JUMP = 1
+-- Maximum permitted drop height
+local MAX_DROP = 5
+-- If true, mod won't refuse to run pathfinder even at long distances
+local IGNORE_MAX_DISTANCE_SAFEGUARD = false
+
+-- End of config parameters
+
+local timer = 0
+local algorithms = {
+       "A*_noprefetch",
+       "A*",
+       "Dijkstra",
+}
+
+local function find_path_for_player(player, itemstack)
+       local meta = itemstack:get_meta()
+       if not meta then
+               return
+       end
+       local x = meta:get_int("pos_x")
+       local y = meta:get_int("pos_y")
+       local z = meta:get_int("pos_z")
+       local algo = meta:get_int("algorithm")
+       if x and y and z then
+               local pos2 = {x=x, y=y, z=z}
+               algo = algorithms[algo+1]
+               local pos1 = vector.round(player:get_pos())
+               -- Don't bother calling pathfinder for high distance to avoid freezing
+               if (not IGNORE_MAX_DISTANCE_SAFEGUARD) and (vector.distance(pos1, pos2) > MAX_DIRECT_DISTANCE) then
+                       minetest.chat_send_player(player:get_player_name(), S("Destination too far away! Set a destination (via placing) within a distance of @1 and try again!", MAX_DIRECT_DISTANCE))
+                       return
+               end
+               local str = S("Path from @1 to @2:",
+                       minetest.pos_to_string(pos1),
+                       minetest.pos_to_string(pos2))
+
+               minetest.chat_send_player(player:get_player_name(), str)
+               local time_start = minetest.get_us_time()
+               local path = minetest.find_path(pos1, pos2, MAX_SEARCH_DISTANCE, MAX_JUMP, MAX_DROP, algo)
+               local time_end = minetest.get_us_time()
+               local time_diff = time_end - time_start
+               str = ""
+               if not path then
+                       minetest.chat_send_player(player:get_player_name(), S("No path!"))
+                       minetest.chat_send_player(player:get_player_name(), S("Time: @1 ms", time_diff/1000))
+                       return
+               end
+               for s=1, #path do
+                       str = str .. minetest.pos_to_string(path[s]) .. "\n"
+                       local t
+                       if s == #path then
+                               t = "testpathfinder_waypoint_end.png"
+                       elseif s == 1 then
+                               t = "testpathfinder_waypoint_start.png"
+                       else
+                               local c = math.floor(((#path-s)/#path)*255)
+                               t = string.format("testpathfinder_waypoint.png^[multiply:#%02x%02x00", 0xFF-c, c)
+                       end
+                       minetest.add_particle({
+                               pos = path[s],
+                               expirationtime = 5 + 0.2 * s,
+                               playername = player:get_player_name(),
+                               glow = minetest.LIGHT_MAX,
+                               texture = t,
+                               size = 3,
+                       })
+               end
+               minetest.chat_send_player(player:get_player_name(), str)
+               minetest.chat_send_player(player:get_player_name(), S("Path length: @1", #path))
+               minetest.chat_send_player(player:get_player_name(), S("Time: @1 ms", time_diff/1000))
+       end
+end
+
+local function set_destination(itemstack, user, pointed_thing)
+       if not (user and user:is_player()) then
+               return
+       end
+       local name = user:get_player_name()
+       local obj
+       local meta = itemstack:get_meta()
+       if pointed_thing.type == "node" then
+               local pos = pointed_thing.above
+               meta:set_int("pos_x", pos.x)
+               meta:set_int("pos_y", pos.y)
+               meta:set_int("pos_z", pos.z)
+               minetest.chat_send_player(user:get_player_name(), S("Destination set to @1", minetest.pos_to_string(pos)))
+               return itemstack
+       end
+end
+
+local function find_path_or_set_algorithm(itemstack, user, pointed_thing)
+       if not (user and user:is_player()) then
+               return
+       end
+       local ctrl = user:get_player_control()
+       -- No sneak: Find path
+       if not ctrl.sneak then
+               find_path_for_player(user, itemstack)
+       else
+       -- Sneak: Set algorithm
+               local meta = itemstack:get_meta()
+               local algo = meta:get_int("algorithm")
+               algo = (algo + 1) % #algorithms
+               meta:set_int("algorithm", algo)
+               minetest.chat_send_player(user:get_player_name(), S("Algorithm: @1", algorithms[algo+1]))
+               return itemstack
+       end
+end
+
+-- Punch: Find path
+-- Sneak+punch: Select pathfinding algorithm
+-- Place: Select destination node
+minetest.register_tool("testpathfinder:testpathfinder", {
+       description = S("Pathfinder Tester"),
+       inventory_image = "testpathfinder_testpathfinder.png",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_use = find_path_or_set_algorithm,
+       on_secondary_use = set_destination,
+       on_place = set_destination,
+})
+
+
diff --git a/games/devtest/mods/testpathfinder/mod.conf b/games/devtest/mods/testpathfinder/mod.conf
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--- /dev/null
@@ -0,0 +1,2 @@
+name = testpathfinder
+description = Tool to test Minetest's pathfinder function
diff --git a/games/devtest/mods/testpathfinder/textures/testpathfinder_testpathfinder.png b/games/devtest/mods/testpathfinder/textures/testpathfinder_testpathfinder.png
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diff --git a/games/devtest/mods/testtools/README.md b/games/devtest/mods/testtools/README.md
new file mode 100644 (file)
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--- /dev/null
@@ -0,0 +1,99 @@
+# Test Tools readme
+
+Test Tools is a mod for developers that adds a bunch of tools to directly manipulate nodes and entities. This is great for quickly testing out stuff.
+
+Here's the list of tools:
+
+## Remover
+Removes nodes and non-player entities that you punch.
+
+## Node Setter
+Replace a node with another one.
+
+First, punch a node you want to remember.
+Then rightclick any other node to replace it with the node you remembered.
+
+If you rightclick while pointing nothing, you can manually enter the node and param2.
+
+## Param2 Tool
+Change the value param2 of nodes.
+
+* Punch: Add 1 to param2
+* Sneak+Punch: Add 8 to param2
+* Place: Subtract 1 from param2
+* Sneak+Place: Subtract 8 from param2
+
+Note: Use the debug screen (F5) to see the param2 of the pointed node.
+
+## Falling Node Tool
+Turns nodes into falling nodes.
+
+Usage:
+
+* Punch node: Make it fall
+* Place: Try to teleport up to 2 units upwards, then make it fall
+
+## Entity Rotator
+Changes the entity rotation (with `set_rotation`).
+
+Usage:
+
+* Punch entity: Rotate yaw
+* Punch entity while holding down “Sneak” key: Rotate pitch
+* Punch entity while holding down “Special” key (aka “Aux”): Rotate roll
+
+Each usage rotates the entity by 22.5°.
+
+## Entity Spawner
+Spawns entities.
+
+Usage:
+
+* Punch to select entity or spawn one directly
+* Place to place selected entity
+
+## Object Property Editor
+Edits properties of objects.
+
+Usage:
+
+* Punch object to open a formspec that allows you to view and edit properties
+* Punch air to edit properties of your own player object
+
+To edit a property, select it in the list, enter a new value (in Lua syntax)
+and hit “Submit”.
+
+## Object Attacher
+Allows you to attach an object to another one.
+
+Basic usage:
+* First select the parent object, then the child object that should be attached
+* Selecting an object is done by punching it
+* Sneak+punch to detach selected object
+* If you punch air, you select yourself
+
+Configuration:
+* Place: Increase attachment Y position
+* Sneak+place: decrease attachment Y position
+* Aux+place: Increase attachment X rotation
+* Aux+Sneak+Rightclick: Decrease attachment X rotation
+
+Hint: To detach all objects nearby you (including on yourself), use the
+`/detach` server command.
+
+## Object Mover
+Move an object by a given distance.
+
+Usage:
+* Punch object into the direction you want to move it
+* Sneak+punch: Move object towards you
+* Place: Increase move distance
+* Sneak+place: Decrease move distance
+
+## Entity Visual Scaler
+Change visual size of entities
+
+Usage:
+
+* Punch entity to increase visual size
+* Sneak+punch entity to decrease visual size
diff --git a/games/devtest/mods/testtools/init.lua b/games/devtest/mods/testtools/init.lua
new file mode 100644 (file)
index 0000000..a63c983
--- /dev/null
@@ -0,0 +1,691 @@
+local S = minetest.get_translator("testtools")
+local F = minetest.formspec_escape
+
+-- TODO: Add a Node Metadata tool
+
+-- Param 2 Tool: Set param2 value of tools
+-- Punch: +1
+-- Punch+Shift:        +8
+-- Place: -1
+-- Place+Shift:        -8
+minetest.register_tool("testtools:param2tool", {
+       description = S("Param2 Tool"),
+       inventory_image = "testtools_param2tool.png",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_use = function(itemstack, user, pointed_thing)
+               local pos = minetest.get_pointed_thing_position(pointed_thing)
+               if pointed_thing.type ~= "node" or (not pos) then
+                       return
+               end
+               local add = 1
+               if user then
+                       local ctrl = user:get_player_control()
+                       if ctrl.sneak then
+                               add = 8
+                       end
+               end
+               local node = minetest.get_node(pos)
+               node.param2 = node.param2 + add
+               minetest.swap_node(pos, node)
+       end,
+       on_place = function(itemstack, user, pointed_thing)
+               local pos = minetest.get_pointed_thing_position(pointed_thing)
+               if pointed_thing.type ~= "node" or (not pos) then
+                       return
+               end
+               local add = -1
+               if user then
+                       local ctrl = user:get_player_control()
+                       if ctrl.sneak then
+                               add = -8
+                       end
+               end
+               local node = minetest.get_node(pos)
+               node.param2 = node.param2 + add
+               minetest.swap_node(pos, node)
+       end,
+})
+
+minetest.register_tool("testtools:node_setter", {
+       description = S("Node Setter"),
+       inventory_image = "testtools_node_setter.png",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_use = function(itemstack, user, pointed_thing)
+               local pos = minetest.get_pointed_thing_position(pointed_thing)
+               if pointed_thing.type == "nothing" then
+                       local meta = itemstack:get_meta()
+                       meta:set_string("node", "air")
+                       meta:set_int("node_param2", 0)
+                       if user and user:is_player() then
+                               minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", "air", 0))
+                       end
+                       return itemstack
+               elseif pointed_thing.type ~= "node" or (not pos) then
+                       return
+               end
+               local node = minetest.get_node(pos)
+               local meta = itemstack:get_meta()
+               meta:set_string("node", node.name)
+               meta:set_int("node_param2", node.param2)
+               if user and user:is_player() then
+                       minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", node.name, node.param2))
+               end
+               return itemstack
+       end,
+       on_secondary_use = function(itemstack, user, pointed_thing)
+               local meta = itemstack:get_meta()
+               local nodename = meta:get_string("node") or ""
+               local param2 = meta:get_int("node_param2") or 0
+
+               minetest.show_formspec(user:get_player_name(), "testtools:node_setter",
+                       "size[4,4]"..
+                       "field[0.5,1;3,1;nodename;"..F(S("Node name (itemstring):"))..";"..F(nodename).."]"..
+                       "field[0.5,2;3,1;param2;"..F(S("param2:"))..";"..F(tostring(param2)).."]"..
+                       "button_exit[0.5,3;3,1;submit;"..F(S("Submit")).."]"
+               )
+       end,
+       on_place = function(itemstack, user, pointed_thing)
+               local pos = minetest.get_pointed_thing_position(pointed_thing)
+               local meta = itemstack:get_meta()
+               local nodename = meta:get_string("node")
+               if nodename == "" and user and user:is_player() then
+                       minetest.chat_send_player(user:get_player_name(), S("Punch a node first!"))
+                       return
+               end
+               local param2 = meta:get_int("node_param2")
+               if not param2 then
+                       param2 = 0
+               end
+               local node = { name = nodename, param2 = param2 }
+               if not minetest.registered_nodes[nodename] then
+                       minetest.chat_send_player(user:get_player_name(), S("Cannot set unknown node: @1", nodename))
+                       return
+               end
+               minetest.set_node(pos, node)
+       end,
+})
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+       if formname == "testtools:node_setter" then
+               local playername = player:get_player_name()
+               local witem = player:get_wielded_item()
+               if witem:get_name() == "testtools:node_setter" then
+                       if fields.nodename and fields.param2 then
+                               local param2 = tonumber(fields.param2)
+                               if not param2 then
+                                       return
+                               end
+                               local meta = witem:get_meta()
+                               meta:set_string("node", fields.nodename)
+                               meta:set_int("node_param2", param2)
+                               player:set_wielded_item(witem)
+                       end
+               end
+       end
+end)
+
+minetest.register_tool("testtools:remover", {
+       description = S("Remover"),
+       inventory_image = "testtools_remover.png",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_use = function(itemstack, user, pointed_thing)
+               local pos = minetest.get_pointed_thing_position(pointed_thing)
+               if pointed_thing.type == "node" and pos ~= nil then
+                       minetest.remove_node(pos)
+               elseif pointed_thing.type == "object" then
+                       local obj = pointed_thing.ref
+                       if not obj:is_player() then
+                               obj:remove()
+                       end
+               end
+       end,
+})
+
+minetest.register_tool("testtools:falling_node_tool", {
+       description = S("Falling Node Tool"),
+       inventory_image = "testtools_falling_node_tool.png",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_place = function(itemstack, user, pointed_thing)
+               -- Teleport node 1-2 units upwards (if possible) and make it fall
+               local pos = minetest.get_pointed_thing_position(pointed_thing)
+               if pointed_thing.type ~= "node" or (not pos) then
+                       return
+               end
+               local ok = false
+               local highest
+               for i=1,2 do
+                       local above = {x=pos.x,y=pos.y+i,z=pos.z}
+                       local n2 = minetest.get_node(above)
+                       local def2 = minetest.registered_nodes[n2.name]
+                       if def2 and (not def2.walkable) then
+                               highest = above
+                       else
+                               break
+                       end
+               end
+               if highest then
+                       local node = minetest.get_node(pos)
+                       local metatable = minetest.get_meta(pos):to_table()
+                       minetest.remove_node(pos)
+                       minetest.set_node(highest, node)
+                       local meta_highest = minetest.get_meta(highest)
+                       meta_highest:from_table(metatable)
+                       ok = minetest.spawn_falling_node(highest)
+               else
+                       ok = minetest.spawn_falling_node(pos)
+               end
+               if not ok and user and user:is_player() then
+                       minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
+               end
+       end,
+       on_use = function(itemstack, user, pointed_thing)
+               local pos = minetest.get_pointed_thing_position(pointed_thing)
+               if pointed_thing.type ~= "node" or (not pos) then
+                       return
+               end
+               local ok = minetest.spawn_falling_node(pos)
+               if not ok and user and user:is_player() then
+                       minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
+               end
+       end,
+})
+
+minetest.register_tool("testtools:rotator", {
+       description = S("Entity Rotator"),
+       inventory_image = "testtools_entity_rotator.png",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_use = function(itemstack, user, pointed_thing)
+               if pointed_thing.type ~= "object" then
+                       return
+               end
+               local obj = pointed_thing.ref
+               if obj:is_player() then
+                       -- No player rotation
+                       return
+               else
+                       local axis = "y"
+                       if user and user:is_player() then
+                               local ctrl = user:get_player_control()
+                               if ctrl.sneak then
+                                       axis = "x"
+                               elseif ctrl.aux1 then
+                                       axis = "z"
+                               end
+                       end
+                       local rot = obj:get_rotation()
+                       rot[axis] = rot[axis] + math.pi/8
+                       if rot[axis] > math.pi*2 then
+                               rot[axis] = rot[axis] - math.pi*2
+                       end
+                       obj:set_rotation(rot)
+               end
+       end,
+})
+
+local mover_config = function(itemstack, user, pointed_thing)
+       if not (user and user:is_player()) then
+               return
+       end
+       local name = user:get_player_name()
+       local ctrl = user:get_player_control()
+       local meta = itemstack:get_meta()
+       local dist = 1.0
+       if meta:contains("distance") then
+               dist = meta:get_int("distance")
+       end
+       if ctrl.sneak then
+               dist = dist - 1
+       else
+               dist = dist + 1
+       end
+       meta:set_int("distance", dist)
+       minetest.chat_send_player(user:get_player_name(), S("distance=@1/10", dist*2))
+       return itemstack
+end
+
+minetest.register_tool("testtools:object_mover", {
+       description = S("Object Mover"),
+       inventory_image = "testtools_object_mover.png",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_place = mover_config,
+       on_secondary_use = mover_config,
+       on_use = function(itemstack, user, pointed_thing)
+               if pointed_thing.type ~= "object" then
+                       return
+               end
+               local obj = pointed_thing.ref
+               if not (user and user:is_player()) then
+                       return
+               end
+               local yaw = user:get_look_horizontal()
+               local dir = minetest.yaw_to_dir(yaw)
+               local pos = obj:get_pos()
+               local pitch = user:get_look_vertical()
+               if pitch > 0.25 * math.pi then
+                       dir.y = -1
+                       dir.x = 0
+                       dir.z = 0
+               elseif pitch < -0.25 * math.pi then
+                       dir.y = 1
+                       dir.x = 0
+                       dir.z = 0
+               end
+               local ctrl = user:get_player_control()
+               if ctrl.sneak then
+                       dir = vector.multiply(dir, -1)
+               end
+               local meta = itemstack:get_meta()
+               if meta:contains("distance") then
+                       local dist = meta:get_int("distance")
+                       dir = vector.multiply(dir, dist*0.2)
+               end
+               pos = vector.add(pos, dir)
+               obj:set_pos(pos)
+       end,
+})
+
+
+
+minetest.register_tool("testtools:entity_scaler", {
+       description = S("Entity Visual Scaler"),
+       inventory_image = "testtools_entity_scaler.png",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_use = function(itemstack, user, pointed_thing)
+               if pointed_thing.type ~= "object" then
+                       return
+               end
+               local obj = pointed_thing.ref
+               if obj:is_player() then
+                       -- No player scaling
+                       return
+               else
+                       local diff = 0.1
+                       if user and user:is_player() then
+                               local ctrl = user:get_player_control()
+                               if ctrl.sneak then
+                                       diff = -0.1
+                               end
+                       end
+                       local prop = obj:get_properties()
+                       if not prop.visual_size then
+                               prop.visual_size = { x=1, y=1, z=1 }
+                       else
+                               prop.visual_size = { x=prop.visual_size.x+diff, y=prop.visual_size.y+diff, z=prop.visual_size.z+diff }
+                               if prop.visual_size.x <= 0.1 then
+                                       prop.visual_size.x = 0.1
+                               end
+                               if prop.visual_size.y <= 0.1 then
+                                       prop.visual_size.y = 0.1
+                               end
+                               if prop.visual_size.z <= 0.1 then
+                                       prop.visual_size.z = 0.1
+                               end
+                       end
+                       obj:set_properties(prop)
+               end
+       end,
+})
+
+local selections = {}
+local entity_list
+local function get_entity_list()
+       if entity_list then
+               return entity_list
+       end
+       local ents = minetest.registered_entities
+       local list = {}
+       for k,_ in pairs(ents) do
+               table.insert(list, k)
+       end
+       table.sort(list)
+       entity_list = list
+       return entity_list
+end
+minetest.register_tool("testtools:entity_spawner", {
+       description = S("Entity Spawner"),
+       inventory_image = "testtools_entity_spawner.png",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_place = function(itemstack, user, pointed_thing)
+               local name = user:get_player_name()
+               if selections[name] and pointed_thing.type == "node" then
+                       local pos = pointed_thing.above
+                       minetest.add_entity(pos, get_entity_list()[selections[name]])
+               end
+       end,
+       on_use = function(itemstack, user, pointed_thing)
+               if pointed_thing.type == "object" then
+                       return
+               end
+               if user and user:is_player() then
+                       local list = table.concat(get_entity_list(), ",")
+                       local name = user:get_player_name()
+                       local sel = selections[name] or ""
+                       minetest.show_formspec(name, "testtools:entity_list",
+                               "size[9,9]"..
+                               "textlist[0,0;9,8;entity_list;"..list..";"..sel..";false]"..
+                               "button[0,8;4,1;spawn;Spawn entity]"
+                       )
+               end
+       end,
+})
+
+local function prop_to_string(property)
+       if type(property) == "string" then
+               return "\"" .. property .. "\""
+       elseif type(property) == "table" then
+               return tostring(dump(property)):gsub("\n", "")
+       else
+               return tostring(property)
+       end
+end
+
+local property_formspec_data = {}
+local property_formspec_index = {}
+local selected_objects = {}
+local function get_object_properties_form(obj, playername)
+       if not playername then return "" end
+       local props = obj:get_properties()
+       local str = ""
+       property_formspec_data[playername] = {}
+       local proplist = {}
+       for k,_ in pairs(props) do
+               table.insert(proplist, k)
+       end
+       table.sort(proplist)
+       for p=1, #proplist do
+               local k = proplist[p]
+               local v = props[k]
+               local newline = ""
+               newline = k .. " = "
+               newline = newline .. prop_to_string(v)
+               str = str .. F(newline)
+               if p < #proplist then
+                       str = str .. ","
+               end
+               table.insert(property_formspec_data[playername], k)
+       end
+       return str
+end
+
+local editor_formspec_selindex = {}
+
+local editor_formspec = function(playername, obj, value, sel)
+       if not value then
+               value = ""
+       end
+       if not sel then
+               sel = ""
+       end
+       local list = get_object_properties_form(obj, playername)
+       local title
+       if obj:is_player() then
+               title = S("Object properties of player “@1”", obj:get_player_name())
+       else
+               local ent = obj:get_luaentity()
+               title = S("Object properties of @1", ent.name)
+       end
+       minetest.show_formspec(playername, "testtools:object_editor",
+               "size[9,9]"..
+               "label[0,0;"..F(title).."]"..
+               "textlist[0,0.5;9,7.5;object_props;"..list..";"..sel..";false]"..
+               "field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
+               "button[8,8.5;1,1;submit;"..F(S("Submit")).."]"
+       )
+end
+
+minetest.register_tool("testtools:object_editor", {
+       description = S("Object Property Editor"),
+       inventory_image = "testtools_object_editor.png",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_use = function(itemstack, user, pointed_thing)
+               if user and user:is_player() then
+                       local name = user:get_player_name()
+
+                       if pointed_thing.type == "object" then
+                               selected_objects[name] = pointed_thing.ref
+                       elseif pointed_thing.type == "nothing" then
+                               -- Use on yourself if pointing nothing
+                               selected_objects[name] = user
+                       else
+                               -- Unsupported pointed thing
+                               return
+                       end
+
+                       local sel = editor_formspec_selindex[name]
+                       local val
+                       if selected_objects[name] and selected_objects[name]:get_properties() then
+                               local props = selected_objects[name]:get_properties()
+                               local keys = property_formspec_data[name]
+                               if property_formspec_index[name] and props then
+                                       local key = keys[property_formspec_index[name]]
+                                       val = prop_to_string(props[key])
+                               end
+                       end
+
+                       editor_formspec(name, selected_objects[name], val, sel)
+               end
+       end,
+})
+
+local ent_parent = {}
+local ent_child = {}
+local DEFAULT_ATTACH_OFFSET_Y = 11
+
+local attacher_config = function(itemstack, user, pointed_thing)
+       if not (user and user:is_player()) then
+               return
+       end
+       if pointed_thing.type == "object" then
+               return
+       end
+       local name = user:get_player_name()
+       local ctrl = user:get_player_control()
+       local meta = itemstack:get_meta()
+       if ctrl.aux1 then
+               local rot_x = meta:get_float("rot_x")
+               if ctrl.sneak then
+                       rot_x = rot_x - math.pi/8
+               else
+                       rot_x = rot_x + math.pi/8
+               end
+               if rot_x > 6.2 then
+                       rot_x = 0
+               elseif rot_x < 0 then
+                       rot_x = math.pi * (15/8)
+               end
+               minetest.chat_send_player(name, S("rotation=@1", minetest.pos_to_string({x=rot_x,y=0,z=0})))
+               meta:set_float("rot_x", rot_x)
+       else
+               local pos_y
+               if meta:contains("pos_y") then
+                       pos_y = meta:get_int("pos_y")
+               else
+                       pos_y = DEFAULT_ATTACH_OFFSET_Y
+               end
+               if ctrl.sneak then
+                       pos_y = pos_y - 1
+               else
+                       pos_y = pos_y + 1
+               end
+               minetest.chat_send_player(name, S("position=@1", minetest.pos_to_string({x=0,y=pos_y,z=0})))
+               meta:set_int("pos_y", pos_y)
+       end
+       return itemstack
+end
+
+minetest.register_tool("testtools:object_attacher", {
+       description = S("Object Attacher"),
+       inventory_image = "testtools_object_attacher.png",
+       groups = { testtool = 1, disable_repair = 1 },
+       on_place = attacher_config,
+       on_secondary_use = attacher_config,
+       on_use = function(itemstack, user, pointed_thing)
+               if user and user:is_player() then
+                       local name = user:get_player_name()
+                       local selected_object
+                       if pointed_thing.type == "object" then
+                               selected_object = pointed_thing.ref
+                       elseif pointed_thing.type == "nothing" then
+                               selected_object = user
+                       else
+                               return
+                       end
+                       local ctrl = user:get_player_control()
+                       if ctrl.sneak then
+                               if selected_object:get_attach() then
+                                       selected_object:set_detach()
+                                       minetest.chat_send_player(name, S("Object detached!"))
+                               else
+                                       minetest.chat_send_player(name, S("Object is not attached!"))
+                               end
+                               return
+                       end
+                       local parent = ent_parent[name]
+                       local child = ent_child[name]
+                       local ename = S("<unknown>")
+                       if not parent then
+                               parent = selected_object
+                               ent_parent[name] = parent
+                       elseif not child then
+                               child = selected_object
+                               ent_child[name] = child
+                       end
+                       local entity = selected_object:get_luaentity()
+                       if entity then
+                               ename = entity.name
+                       elseif selected_object:is_player() then
+                               ename = selected_object:get_player_name()
+                       end
+                       if selected_object == parent then
+                               minetest.chat_send_player(name, S("Parent object selected: @1", ename))
+                       elseif selected_object == child then
+                               minetest.chat_send_player(name, S("Child object selected: @1", ename))
+                       end
+                       if parent and child then
+                               if parent == child then
+                                       minetest.chat_send_player(name, S("Can't attach an object to itself!"))
+                                       ent_parent[name] = nil
+                                       ent_child[name] = nil
+                                       return
+                               end
+                               local meta = itemstack:get_meta()
+                               local y
+                               if meta:contains("pos_y") then
+                                       y = meta:get_int("pos_y")
+                               else
+                                       y = DEFAULT_ATTACH_OFFSET_Y
+                               end
+                               local rx = meta:get_float("rot_x") or 0
+                               local offset = {x=0,y=y,z=0}
+                               local angle = {x=rx,y=0,z=0}
+                               child:set_attach(parent, "", offset, angle)
+                               local check_parent = child:get_attach()
+                               if check_parent then
+                                       minetest.chat_send_player(name, S("Object attached! position=@1, rotation=@2",
+                                               minetest.pos_to_string(offset), minetest.pos_to_string(angle)))
+                               else
+                                       minetest.chat_send_player(name, S("Attachment failed!"))
+                               end
+                               ent_parent[name] = nil
+                               ent_child[name] = nil
+                       end
+               end
+       end,
+})
+
+-- Use loadstring to parse param as a Lua value
+local function use_loadstring(param, player)
+       -- For security reasons, require 'server' priv, just in case
+       -- someone is actually crazy enough to run this on a public server.
+       local privs = minetest.get_player_privs(player:get_player_name())
+       if not privs.server then
+               return false, "You need 'server' privilege to change object properties!"
+       end
+       if not param then
+               return false, "Failed: parameter is nil"
+       end
+       --[[ DANGER ZONE ]]
+       -- Interpret string as Lua value
+       local func, errormsg = loadstring("return (" .. param .. ")")
+       if not func then
+               return false, "Failed: " .. errormsg
+       end
+
+       -- Apply sandbox here using setfenv
+       setfenv(func, {})
+
+       -- Run it
+       local good, errOrResult = pcall(func)
+       if not good then
+               -- A Lua error was thrown
+               return false, "Failed: " .. errOrResult
+       end
+
+       -- errOrResult will be the value
+       return true, errOrResult
+end
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+       if not (player and player:is_player()) then
+               return
+       end
+       if formname == "testtools:entity_list" then
+               local name = player:get_player_name()
+               if fields.entity_list then
+                       local expl = minetest.explode_textlist_event(fields.entity_list)
+                       if expl.type == "DCL" then
+                               local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
+                               selections[name] = expl.index
+                               minetest.add_entity(pos, get_entity_list()[expl.index])
+                               return
+                       elseif expl.type == "CHG" then
+                               selections[name] = expl.index
+                               return
+                       end
+               elseif fields.spawn and selections[name] then
+                       local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
+                       minetest.add_entity(pos, get_entity_list()[selections[name]])
+                       return
+               end
+       elseif formname == "testtools:object_editor" then
+               local name = player:get_player_name()
+               if fields.object_props then
+                       local expl = minetest.explode_textlist_event(fields.object_props)
+                       if expl.type == "DCL" or expl.type == "CHG" then
+                               property_formspec_index[name] = expl.index
+
+                               local props = selected_objects[name]:get_properties()
+                               local keys = property_formspec_data[name]
+                               if (not property_formspec_index[name]) or (not props) then
+                                       return
+                               end
+                               local key = keys[property_formspec_index[name]]
+                               editor_formspec_selindex[name] = expl.index
+                               editor_formspec(name, selected_objects[name], prop_to_string(props[key]), expl.index)
+                               return
+                       end
+               end
+               if fields.submit then
+                       local props = selected_objects[name]:get_properties()
+                       local keys = property_formspec_data[name]
+                       if (not property_formspec_index[name]) or (not props) then
+                               return
+                       end
+                       local key = keys[property_formspec_index[name]]
+                       if not key then
+                               return
+                       end
+                       local success, str = use_loadstring(fields.value, player)
+                       if success then
+                               props[key] = str
+                       else
+                               minetest.chat_send_player(name, str)
+                               return
+                       end
+                       selected_objects[name]:set_properties(props)
+                       local sel = editor_formspec_selindex[name]
+                       editor_formspec(name, selected_objects[name], prop_to_string(props[key]), sel)
+                       return
+               end
+       end
+end)
diff --git a/games/devtest/mods/testtools/mod.conf b/games/devtest/mods/testtools/mod.conf
new file mode 100644 (file)
index 0000000..cde1b26
--- /dev/null
@@ -0,0 +1,2 @@
+name = testtools
+description = Some tools to directly manipulate nodes and entities. Great for development and testing
diff --git a/games/devtest/mods/testtools/textures/testtools_entity_rotator.png b/games/devtest/mods/testtools/textures/testtools_entity_rotator.png
new file mode 100644 (file)
index 0000000..17ebb2d
Binary files /dev/null and b/games/devtest/mods/testtools/textures/testtools_entity_rotator.png differ
diff --git a/games/devtest/mods/testtools/textures/testtools_entity_scaler.png b/games/devtest/mods/testtools/textures/testtools_entity_scaler.png
new file mode 100644 (file)
index 0000000..4909c25
Binary files /dev/null and b/games/devtest/mods/testtools/textures/testtools_entity_scaler.png differ
diff --git a/games/devtest/mods/testtools/textures/testtools_entity_spawner.png b/games/devtest/mods/testtools/textures/testtools_entity_spawner.png
new file mode 100644 (file)
index 0000000..6199e01
Binary files /dev/null and b/games/devtest/mods/testtools/textures/testtools_entity_spawner.png differ
diff --git a/games/devtest/mods/testtools/textures/testtools_falling_node_tool.png b/games/devtest/mods/testtools/textures/testtools_falling_node_tool.png
new file mode 100644 (file)
index 0000000..30099a7
Binary files /dev/null and b/games/devtest/mods/testtools/textures/testtools_falling_node_tool.png differ
diff --git a/games/devtest/mods/testtools/textures/testtools_node_setter.png b/games/devtest/mods/testtools/textures/testtools_node_setter.png
new file mode 100644 (file)
index 0000000..8599438
Binary files /dev/null and b/games/devtest/mods/testtools/textures/testtools_node_setter.png differ
diff --git a/games/devtest/mods/testtools/textures/testtools_object_attacher.png b/games/devtest/mods/testtools/textures/testtools_object_attacher.png
new file mode 100644 (file)
index 0000000..4d9bf6f
Binary files /dev/null and b/games/devtest/mods/testtools/textures/testtools_object_attacher.png differ
diff --git a/games/devtest/mods/testtools/textures/testtools_object_editor.png b/games/devtest/mods/testtools/textures/testtools_object_editor.png
new file mode 100644 (file)
index 0000000..d1ce9ce
Binary files /dev/null and b/games/devtest/mods/testtools/textures/testtools_object_editor.png differ
diff --git a/games/devtest/mods/testtools/textures/testtools_object_mover.png b/games/devtest/mods/testtools/textures/testtools_object_mover.png
new file mode 100644 (file)
index 0000000..8b14e9f
Binary files /dev/null and b/games/devtest/mods/testtools/textures/testtools_object_mover.png differ
diff --git a/games/devtest/mods/testtools/textures/testtools_param2tool.png b/games/devtest/mods/testtools/textures/testtools_param2tool.png
new file mode 100644 (file)
index 0000000..dbc6635
Binary files /dev/null and b/games/devtest/mods/testtools/textures/testtools_param2tool.png differ
diff --git a/games/devtest/mods/testtools/textures/testtools_remover.png b/games/devtest/mods/testtools/textures/testtools_remover.png
new file mode 100644 (file)
index 0000000..73f14cd
Binary files /dev/null and b/games/devtest/mods/testtools/textures/testtools_remover.png differ
diff --git a/games/devtest/mods/tiled/init.lua b/games/devtest/mods/tiled/init.lua
new file mode 100644 (file)
index 0000000..68ead8e
--- /dev/null
@@ -0,0 +1,33 @@
+minetest.register_node("tiled:tiled", {
+        description = "Tiled Node (world-aligned)",
+        tiles = {{
+                name = "tiled_tiled.png",
+                align_style = "world",
+                scale = 8,
+        }},
+        groups = {cracky=3},
+})
+
+minetest.register_node("tiled:tiled_n", {
+        description = "Tiled Node (node-aligned)",
+        tiles = {{
+                name = "tiled_tiled.png",
+                align_style = "node",
+                scale = 8,
+        }},
+        groups = {cracky=3},
+})
+
+stairs.register_stair_and_slab("tiled_n", "tiled:tiled",
+               {cracky=3},
+               {{name="tiled_tiled.png", align_style="node", scale=8}},
+               "Tiled Stair (node-aligned)",
+               "Tiled Slab (node-aligned)")
+
+stairs.register_stair_and_slab("tiled", "tiled:tiled",
+               {cracky=3},
+               {{name="tiled_tiled.png", align_style="world", scale=8}},
+               "Tiled Stair (world-aligned)",
+               "Tiled Slab (world-aligned)")
+
+
diff --git a/games/devtest/mods/tiled/mod.conf b/games/devtest/mods/tiled/mod.conf
new file mode 100644 (file)
index 0000000..78b19f9
--- /dev/null
@@ -0,0 +1,3 @@
+name = tiled
+description = Add nodes with a special texture that spans multiple nodes (aka "world-aligned")
+depends = stairs
diff --git a/games/devtest/mods/tiled/textures/tiled_tiled.png b/games/devtest/mods/tiled/textures/tiled_tiled.png
new file mode 100644 (file)
index 0000000..363a264
Binary files /dev/null and b/games/devtest/mods/tiled/textures/tiled_tiled.png differ
diff --git a/games/devtest/mods/unittests/crafting.lua b/games/devtest/mods/unittests/crafting.lua
new file mode 100644 (file)
index 0000000..eff13ce
--- /dev/null
@@ -0,0 +1,120 @@
+-- Test minetest.clear_craft function
+local function test_clear_craft()
+       minetest.log("info", "[unittests] Testing minetest.clear_craft")
+       -- Clearing by output
+       minetest.register_craft({
+               output = "foo",
+               recipe = {{"bar"}}
+       })
+       minetest.register_craft({
+               output = "foo 4",
+               recipe = {{"foo", "bar"}}
+       })
+       assert(#minetest.get_all_craft_recipes("foo") == 2)
+       minetest.clear_craft({output="foo"})
+       assert(minetest.get_all_craft_recipes("foo") == nil)
+       -- Clearing by input
+       minetest.register_craft({
+               output = "foo 4",
+               recipe = {{"foo", "bar"}}
+       })
+       assert(#minetest.get_all_craft_recipes("foo") == 1)
+       minetest.clear_craft({recipe={{"foo", "bar"}}})
+       assert(minetest.get_all_craft_recipes("foo") == nil)
+end
+
+-- Test minetest.get_craft_result function
+local function test_get_craft_result()
+       minetest.log("info", "[unittests] Testing minetest.get_craft_result")
+
+       -- normal
+       local input = {
+               method = "normal",
+               width = 2,
+               items = {"", "unittests:coal_lump", "", "unittests:stick"}
+       }
+       minetest.log("info", "[unittests] torch crafting input: "..dump(input))
+       local output, decremented_input = minetest.get_craft_result(input)
+       minetest.log("info", "[unittests] torch crafting output: "..dump(output))
+       minetest.log("info", "[unittests] torch crafting decremented input: "..dump(decremented_input))
+       assert(output.item)
+       minetest.log("info", "[unittests] torch crafting output.item:to_table(): "..dump(output.item:to_table()))
+       assert(output.item:get_name() == "unittests:torch")
+       assert(output.item:get_count() == 4)
+
+       -- fuel
+       input = {
+               method = "fuel",
+               width = 1,
+               items = {"unittests:coal_lump"}
+       }
+       minetest.log("info", "[unittests] coal fuel input: "..dump(input))
+       output, decremented_input = minetest.get_craft_result(input)
+       minetest.log("info", "[unittests] coal fuel output: "..dump(output))
+       minetest.log("info", "[unittests] coal fuel decremented input: "..dump(decremented_input))
+       assert(output.time)
+       assert(output.time > 0)
+
+       -- cooking
+       input = {
+               method = "cooking",
+               width = 1,
+               items = {"unittests:iron_lump"}
+       }
+       minetest.log("info", "[unittests] iron lump cooking input: "..dump(output))
+       output, decremented_input = minetest.get_craft_result(input)
+       minetest.log("info", "[unittests] iron lump cooking output: "..dump(output))
+       minetest.log("info", "[unittests] iron lump cooking decremented input: "..dump(decremented_input))
+       assert(output.time)
+       assert(output.time > 0)
+       assert(output.item)
+       minetest.log("info", "[unittests] iron lump cooking output.item:to_table(): "..dump(output.item:to_table()))
+       assert(output.item:get_name() == "unittests:steel_ingot")
+       assert(output.item:get_count() == 1)
+
+       -- tool repair (repairable)
+       input = {
+               method = "normal",
+               width = 2,
+               -- Using a wear of 60000
+               items = {"unittests:repairable_tool 1 60000", "unittests:repairable_tool 1 60000"}
+       }
+       minetest.log("info", "[unittests] repairable tool crafting input: "..dump(input))
+       output, decremented_input = minetest.get_craft_result(input)
+       minetest.log("info", "[unittests] repairable tool crafting output: "..dump(output))
+       minetest.log("info", "[unittests] repairable tool crafting decremented input: "..dump(decremented_input))
+       assert(output.item)
+       minetest.log("info", "[unittests] repairable tool crafting output.item:to_table(): "..dump(output.item:to_table()))
+       assert(output.item:get_name() == "unittests:repairable_tool")
+       -- Test the wear value.
+       -- See src/craftdef.cpp in Minetest source code for the formula. The formula to calculate
+       -- the value 51187 is:
+       --    65536 - ((65536-60000)+(65536-60000)) + floor(additonal_wear * 65536 + 0.5) = 51187
+       -- where additional_wear = 0.05
+       assert(output.item:get_wear() == 51187)
+       assert(output.item:get_count() == 1)
+
+       -- failing tool repair (unrepairable)
+       input = {
+               method = "normal",
+               width = 2,
+               items = {"unittests:unrepairable_tool 1 60000", "unittests:unrepairable_tool 1 60000"}
+       }
+       minetest.log("info", "[unittests] unrepairable tool crafting input: "..dump(input))
+       output, decremented_input = minetest.get_craft_result(input)
+       minetest.log("info", "[unittests] unrepairable tool crafting output: "..dump(output))
+       minetest.log("info", "[unittests] unrepairable tool crafting decremented input: "..dump(decremented_input))
+       assert(output.item)
+       minetest.log("info", "[unittests] unrepairable tool crafting output.item:to_table(): "..dump(output.item:to_table()))
+       -- unrepairable tool must not yield any output
+       assert(output.item:get_name() == "")
+
+end
+
+function unittests.test_crafting()
+       test_clear_craft()
+       test_get_craft_result()
+       minetest.log("action", "[unittests] Crafting tests passed!")
+       return true
+end
+
diff --git a/games/devtest/mods/unittests/crafting_prepare.lua b/games/devtest/mods/unittests/crafting_prepare.lua
new file mode 100644 (file)
index 0000000..a097348
--- /dev/null
@@ -0,0 +1,88 @@
+-- Registering some dummy items and recipes for the crafting tests
+
+minetest.register_craftitem("unittests:torch", {
+       description = "Crafting Test Item: Torch",
+       inventory_image = "unittests_torch.png",
+
+       groups = { dummy = 1 },
+})
+minetest.register_craftitem("unittests:coal_lump", {
+       description = "Crafting Test Item: Coal Lump",
+       inventory_image = "unittests_coal_lump.png",
+
+       groups = { dummy = 1 },
+})
+minetest.register_craftitem("unittests:stick", {
+       description = "Crafting Test Item: Stick",
+       inventory_image = "unittests_stick.png",
+
+       groups = { dummy = 1 },
+})
+minetest.register_craftitem("unittests:iron_lump", {
+       description = "Crafting Test Item: Iron Lump",
+       inventory_image = "unittests_iron_lump.png",
+
+       groups = { dummy = 1 },
+})
+minetest.register_craftitem("unittests:steel_ingot", {
+       description = "Crafting Test Item: Steel Ingot",
+       inventory_image = "unittests_steel_ingot.png",
+
+       groups = { dummy = 1 },
+})
+
+-- Recipes for tests: Normal crafting, cooking and fuel
+
+minetest.register_craft({
+       output = 'unittests:torch 4',
+       recipe = {
+               {'unittests:coal_lump'},
+               {'unittests:stick'},
+       }
+})
+
+minetest.register_craft({
+       type = "cooking",
+       output = "unittests:steel_ingot",
+       recipe = "unittests:iron_lump",
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "unittests:coal_lump",
+       burntime = 40,
+})
+
+-- Test tool repair
+minetest.register_craft({
+       type = "toolrepair",
+       additional_wear = -0.05,
+})
+
+-- Test the disable_repair=1 group
+minetest.register_tool("unittests:unrepairable_tool", {
+       description = "Crafting Test Item: Unrepairable Tool",
+       inventory_image = "unittests_unrepairable_tool.png",
+       tool_capabilities = {
+               groupcaps = {
+                       cracky = {
+                               times = {3, 2, 1},
+                       }
+               }
+       },
+       groups = { disable_repair = 1, dummy = 1 }
+})
+
+minetest.register_tool("unittests:repairable_tool", {
+       description = "Crafting Test Item: Repairable Tool",
+       inventory_image = "unittests_repairable_tool.png",
+       tool_capabilities = {
+               groupcaps = {
+                       cracky = {
+                               times = {3, 2, 1},
+                       }
+               }
+       },
+
+       groups = { dummy = 1 },
+})
diff --git a/games/devtest/mods/unittests/init.lua b/games/devtest/mods/unittests/init.lua
new file mode 100644 (file)
index 0000000..6c17284
--- /dev/null
@@ -0,0 +1,16 @@
+unittests = {}
+
+local modpath = minetest.get_modpath("unittests")
+dofile(modpath .. "/random.lua")
+dofile(modpath .. "/player.lua")
+dofile(modpath .. "/crafting_prepare.lua")
+dofile(modpath .. "/crafting.lua")
+
+if minetest.settings:get_bool("devtest_unittests_autostart", false) then
+       unittests.test_random()
+       unittests.test_crafting()
+       minetest.register_on_joinplayer(function(player)
+               unittests.test_player(player)
+       end)
+end
+
diff --git a/games/devtest/mods/unittests/mod.conf b/games/devtest/mods/unittests/mod.conf
new file mode 100644 (file)
index 0000000..0d5e3c9
--- /dev/null
@@ -0,0 +1,2 @@
+name = unittests
+description = Adds automated unit tests for the engine
diff --git a/games/devtest/mods/unittests/player.lua b/games/devtest/mods/unittests/player.lua
new file mode 100644 (file)
index 0000000..10781a9
--- /dev/null
@@ -0,0 +1,73 @@
+--
+-- HP Change Reasons
+--
+local expect = nil
+local function run_hpchangereason_tests(player)
+       expect = { type = "set_hp", from = "mod" }
+       player:set_hp(3)
+       assert(expect == nil)
+
+       expect = { a = 234, type = "set_hp", from = "mod" }
+       player:set_hp(7, { a= 234 })
+       assert(expect == nil)
+
+       expect = { df = 3458973454, type = "fall", from = "mod" }
+       player:set_hp(10, { type = "fall", df = 3458973454 })
+       assert(expect == nil)
+
+       player:set_hp(20)
+end
+
+local function run_player_meta_tests(player)
+       local meta = player:get_meta()
+       meta:set_string("foo", "bar")
+       assert(meta:contains("foo"))
+       assert(meta:get_string("foo") == "bar")
+       assert(meta:get("foo") == "bar")
+
+       local meta2 = player:get_meta()
+       assert(meta2:get_string("foo") == "bar")
+       assert(meta2:get("foo") == "bar")
+       assert(meta:equals(meta2))
+
+       meta:set_string("bob", "dillan")
+       assert(meta:get_string("foo") == "bar")
+       assert(meta:get_string("bob") == "dillan")
+       assert(meta:get("bob") == "dillan")
+       assert(meta2:get_string("foo") == "bar")
+       assert(meta2:get_string("bob") == "dillan")
+       assert(meta2:get("bob") == "dillan")
+       assert(meta:equals(meta2))
+
+       meta:set_string("foo", "")
+       assert(not meta:contains("foo"))
+       assert(meta:get("foo") == nil)
+       assert(meta:get_string("foo") == "")
+       assert(meta:equals(meta2))
+end
+
+function unittests.test_player(player)
+       minetest.register_on_player_hpchange(function(player, hp, reason)
+               if not expect then
+                       return
+               end
+
+               for key, value in pairs(reason) do
+                       assert(expect[key] == value)
+               end
+
+               for key, value in pairs(expect) do
+                       assert(reason[key] == value)
+               end
+
+               expect = nil
+       end)
+
+       run_hpchangereason_tests(player)
+       run_player_meta_tests(player)
+       local msg = "Player tests passed for player '"..player:get_player_name().."'!"
+       minetest.chat_send_all(msg)
+       minetest.log("action", "[unittests] "..msg)
+       return true
+end
+
diff --git a/games/devtest/mods/unittests/random.lua b/games/devtest/mods/unittests/random.lua
new file mode 100644 (file)
index 0000000..f94f0a8
--- /dev/null
@@ -0,0 +1,10 @@
+function unittests.test_random()
+       -- Try out PseudoRandom
+       minetest.log("action", "[unittests] Testing PseudoRandom ...")
+       local pseudo = PseudoRandom(13)
+       assert(pseudo:next() == 22290)
+       assert(pseudo:next() == 13854)
+       minetest.log("action", "[unittests] PseudoRandom test passed!")
+       return true
+end
+
diff --git a/games/devtest/mods/unittests/textures/unittests_coal_lump.png b/games/devtest/mods/unittests/textures/unittests_coal_lump.png
new file mode 100644 (file)
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diff --git a/games/devtest/mods/unittests/textures/unittests_iron_lump.png b/games/devtest/mods/unittests/textures/unittests_iron_lump.png
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diff --git a/games/devtest/mods/unittests/textures/unittests_repairable_tool.png b/games/devtest/mods/unittests/textures/unittests_repairable_tool.png
new file mode 100644 (file)
index 0000000..46fbbaa
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diff --git a/games/devtest/mods/unittests/textures/unittests_steel_ingot.png b/games/devtest/mods/unittests/textures/unittests_steel_ingot.png
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diff --git a/games/devtest/mods/unittests/textures/unittests_stick.png b/games/devtest/mods/unittests/textures/unittests_stick.png
new file mode 100644 (file)
index 0000000..ffdce70
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diff --git a/games/devtest/mods/unittests/textures/unittests_torch.png b/games/devtest/mods/unittests/textures/unittests_torch.png
new file mode 100644 (file)
index 0000000..ba5eebe
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diff --git a/games/devtest/mods/unittests/textures/unittests_unrepairable_tool.png b/games/devtest/mods/unittests/textures/unittests_unrepairable_tool.png
new file mode 100644 (file)
index 0000000..c676213
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diff --git a/games/devtest/mods/util_commands/init.lua b/games/devtest/mods/util_commands/init.lua
new file mode 100644 (file)
index 0000000..ad8d3f9
--- /dev/null
@@ -0,0 +1,137 @@
+minetest.register_chatcommand("hotbar", {
+       params = "<size>",
+       description = "Set hotbar size",
+       func = function(name, param)
+               local player = minetest.get_player_by_name(name)
+               if not player then
+                       return false, "No player."
+               end
+               local size = tonumber(param)
+               if not size then
+                       return false, "Missing or incorrect size parameter!"
+               end
+               local ok = player:hud_set_hotbar_itemcount(size)
+               if ok then
+                       return true
+               else
+                       return false, "Invalid item count!"
+               end
+       end,
+})
+
+minetest.register_chatcommand("hp", {
+       params = "<hp>",
+       description = "Set your health",
+       func = function(name, param)
+               local player = minetest.get_player_by_name(name)
+               if not player then
+                       return false, "No player."
+               end
+               local hp = tonumber(param)
+               if not hp then
+                       return false, "Missing or incorrect hp parameter!"
+               end
+               player:set_hp(hp)
+               return true
+       end,
+})
+
+minetest.register_chatcommand("zoom", {
+       params = "[<zoom_fov>]",
+       description = "Set or display your zoom_fov",
+       func = function(name, param)
+               local player = minetest.get_player_by_name(name)
+               if not player then
+                       return false, "No player."
+               end
+               if param == "" then
+                       local fov = player:get_properties().zoom_fov
+                       return true, "zoom_fov = "..tostring(fov)
+               end
+               local fov = tonumber(param)
+               if not fov then
+                       return false, "Missing or incorrect zoom_fov parameter!"
+               end
+               player:set_properties({zoom_fov = fov})
+               fov = player:get_properties().zoom_fov
+               return true, "zoom_fov = "..tostring(fov)
+       end,
+})
+
+
+
+local s_infplace = minetest.settings:get("devtest_infplace")
+if s_infplace == "true" then
+       infplace = true
+elseif s_infplace == "false" then
+       infplace = false
+else
+       infplace = minetest.settings:get_bool("creative_mode", false)
+end
+
+minetest.register_chatcommand("infplace", {
+       params = "",
+       description = "Toggle infinite node placement",
+       func = function(name, param)
+               infplace = not infplace
+               if infplace then
+                       minetest.chat_send_all("Infinite node placement enabled!")
+                       minetest.log("action", "Infinite node placement enabled")
+               else
+                       minetest.chat_send_all("Infinite node placement disabled!")
+                       minetest.log("action", "Infinite node placement disabled")
+               end
+               return true
+       end,
+})
+
+minetest.register_chatcommand("detach", {
+       params = "[<radius>]",
+       description = "Detach all objects nearby",
+       func = function(name, param)
+               local radius = tonumber(param)
+               if type(radius) ~= "number" then
+                       radius = 8
+               end
+               if radius < 1 then
+                       radius = 1
+               end
+               local player = minetest.get_player_by_name(name)
+               if not player then
+                       return false, "No player."
+               end
+               local objs = minetest.get_objects_inside_radius(player:get_pos(), radius)
+               local num = 0
+               for o=1, #objs do
+                       if objs[o]:get_attach() then
+                               objs[o]:set_detach()
+                               num = num + 1
+                       end
+               end
+               return true, string.format("%d object(s) detached.", num)
+       end,
+})
+
+
+-- Unlimited node placement
+minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
+       if placer and placer:is_player() then
+               return infplace
+       end
+end)
+
+-- Don't pick up if the item is already in the inventory
+local old_handle_node_drops = minetest.handle_node_drops
+function minetest.handle_node_drops(pos, drops, digger)
+       if not digger or not digger:is_player() or not infplace then
+               return old_handle_node_drops(pos, drops, digger)
+       end
+       local inv = digger:get_inventory()
+       if inv then
+               for _, item in ipairs(drops) do
+                       if not inv:contains_item("main", item, true) then
+                               inv:add_item("main", item)
+                       end
+               end
+       end
+end
diff --git a/games/devtest/mods/util_commands/mod.conf b/games/devtest/mods/util_commands/mod.conf
new file mode 100644 (file)
index 0000000..fea6dd3
--- /dev/null
@@ -0,0 +1,2 @@
+name = util_commands
+description = Random server commands to make testing easier and more convenient
diff --git a/games/devtest/screenshot.png b/games/devtest/screenshot.png
new file mode 100644 (file)
index 0000000..7324883
Binary files /dev/null and b/games/devtest/screenshot.png differ
diff --git a/games/devtest/settingtypes.txt b/games/devtest/settingtypes.txt
new file mode 100644 (file)
index 0000000..40ee584
--- /dev/null
@@ -0,0 +1,37 @@
+# If enabled, nodes won't be used up when placed.
+# Note: This behavior can also be toggled in-game with the /infplace command.
+#
+# - true: enabled
+# - false: disabled
+# - auto: only enabled when Creative Mode is enabled (default)
+devtest_infplace (Infinite node placement) enum auto true,false,auto
+
+# If enabled, new players receive some initial items when joining for the first time.
+give_initial_stuff (Give initial stuff) bool true
+
+# If enabled, automated tests of the Lua API such as player health, crafting and PseudoRandom will be performed on startup.
+devtest_unittests_autostart (Perform unit tests) bool false
+
+# If enabled, the game will use all mapgen aliases for the v6 mapgen.
+# If disabled, it will only use a minimal set of mapgen aliases.
+# If enabled, there should be biome-specific tree, leaves and ground nodes. If disabled, stuff should use fallback nodes (like stone instead of desert stone).
+#
+# Many mapgen aliases have fallback values when no value is provided. Having this setting disabled can be useful to test whether those fallback values are functional.
+devtest_v6_mapgen_aliases (Use all v6 mapgen aliases) bool false
+
+# If enabled, the game will use dungeon stairs by enabling the corresponding mapgen aliases.
+#
+# Disabling this setting can be useful to test whether dungeons still work when stairs are not defined.
+devtest_dungeon_stairs (Generate dungeon stairs) bool false
+
+# If enabled, the mapgen alias 'mapgen_mossycobble' will be used. This should enable random mossy cobblestone in dungeons.
+# If disabled, it won't be used. The engine should fall back to cobble instead.
+devtest_dungeon_mossycobble (Generate mossy cobblestone) bool false
+
+# If enabled, some very basic biomes will be registered.
+devtest_register_biomes (Register biomes) bool true
+
+# If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0.
+# This is due to <https://github.com/minetest/minetest/issues/9209>.
+# This is only added to make the items more visible to avoid confusion, but you will no longer see the default inventory images for these items. When you want to test the default inventory image of drawtypes, this should be turned off.
+testnodes_show_fallback_image (Use fallback inventory images) bool false
diff --git a/games/minimal/LICENSE.txt b/games/minimal/LICENSE.txt
deleted file mode 100644 (file)
index 108c66a..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-License information for Developer Test
---------------------------------------
-
-The same license as for Minetest applies.
diff --git a/games/minimal/README.md b/games/minimal/README.md
deleted file mode 100644 (file)
index a945304..0000000
+++ /dev/null
@@ -1,52 +0,0 @@
-# Minimal development test
-
-This is a basic testing environment that contains a bunch of things to test the engine, but it could also be used as a minimal testbed for testing out mods.
-
-## Features
-
-* Basic nodes for mapgen
-* Basic, minimal map generator
-* Lots of example nodes for testing drawtypes, param2, light level, and many other node properties
-* Example entities
-* Other example items
-* Formspec test (via `/test_formspec` command)
-* Automated unit tests (disabled by default)
-* Tools for manipulating nodes and entities, like the "Param2 Tool"
-
-## Getting started
-
-Basically, just create a world and start. A few important things to note:
-
-* Items are gotten from the “Chest of Everything” (`chest_of_everything:chest`)
-* When you lost your initial items, type in `/stuff` command to get them back
-* By default, Creative Mode activates infinite node placement. This behavior can be changed with the `devtest_infplace` setting
-* Use the `/infplace` command to toggle infinite node placement in-game
-* Use the Param2 Tool to change the param2 of nodes; it's useful to experiment with the various drawtype test nodes
-* Check out the game settings and server commands for additional tests and features
-* Creative Mode does nothing (apart from default engine behavior)
-
-Confused by a certain node or item? Check out for inline code comments.
-
-### Example tests
-
-* You can use this to test what happens if a player is simultaneously in 2 nodes with `damage_per_second` but with a different value.
-* Or use the Falling Node Tool on various test nodes to see how they behave when falling.
-* You could also use this as a testbed for dependency-free mods, e.g. to test out how your formspecs behave without theming.
-
-## Random notes
-
-* Experimental/strange/unstructured tests can be found in the `experimental` mod
-* Textures of drawtype test nodes have a red dot at the top left corner. This is to see whether the textures are oriented properly
-
-## Design philosophy
-
-This should loosely follow the following principles:
-
-* Engine testing: The main focus of this is to aid testing of *engine* features, such as mapgen or node drawtypes
-* Mod testing: The secondary focus is to help modders as well, either as a minimal testbed for mods or even as a code example
-* Minimal interference: Under default settings, it shall not interfere with APIs except on explicit user wish. Non-trivial tests and features need to be enabled by a setting first
-* Convenience: Have various tools to make usage easier and more convenient
-* Reproducing engine bugs: When an engine bug was found, consider creating a test case
-* Clarity: Textures and names need to be designed to keep different things clearly visually apart at a glance
-* Low loading time: It must load blazing-fast so stuff can be tested quickly
-
diff --git a/games/minimal/game.conf b/games/minimal/game.conf
deleted file mode 100644 (file)
index ae76cf7..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = Minimal development test
-description = Testing environment to help with testing the engine features of Minetest. It can also be helpful in mod development.
diff --git a/games/minimal/menu/background.png b/games/minimal/menu/background.png
deleted file mode 100644 (file)
index 415bb3d..0000000
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diff --git a/games/minimal/menu/header.png b/games/minimal/menu/header.png
deleted file mode 100644 (file)
index db864d6..0000000
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diff --git a/games/minimal/menu/icon.png b/games/minimal/menu/icon.png
deleted file mode 100644 (file)
index f854b9c..0000000
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diff --git a/games/minimal/mods/basenodes/init.lua b/games/minimal/mods/basenodes/init.lua
deleted file mode 100644 (file)
index 8156c4b..0000000
+++ /dev/null
@@ -1,334 +0,0 @@
-local WATER_ALPHA = 160
-local WATER_VISC = 1
-local LAVA_VISC = 7
-
---
--- Node definitions
---
-
--- Register nodes
-
-minetest.register_node("basenodes:stone", {
-       description = "Stone",
-       tiles = {"default_stone.png"},
-       groups = {cracky=3},
-})
-
-minetest.register_node("basenodes:desert_stone", {
-       description = "Desert Stone",
-       tiles = {"default_desert_stone.png"},
-       groups = {cracky=3},
-})
-
-minetest.register_node("basenodes:dirt_with_grass", {
-       description = "Dirt with Grass",
-       tiles ={"default_grass.png",
-               -- a little dot on the bottom to distinguish it from dirt
-               "default_dirt.png^basenodes_dirt_with_grass_bottom.png",
-               {name = "default_dirt.png^default_grass_side.png",
-               tileable_vertical = false}},
-       groups = {crumbly=3, soil=1},
-})
-
-minetest.register_node("basenodes:dirt_with_snow", {
-       description = "Dirt with Snow",
-       tiles ={"basenodes_dirt_with_snow.png",
-               -- a little dot on the bottom to distinguish it from dirt
-               "default_dirt.png^basenodes_dirt_with_snow_bottom.png",
-               {name = "default_dirt.png^default_snow_side.png",
-               tileable_vertical = false}},
-       groups = {crumbly=3, soil=1},
-})
-
-minetest.register_node("basenodes:dirt", {
-       description = "Dirt",
-       tiles ={"default_dirt.png"},
-       groups = {crumbly=3, soil=1},
-})
-
-minetest.register_node("basenodes:sand", {
-       description = "Sand",
-       tiles ={"default_sand.png"},
-       groups = {crumbly=3},
-})
-
-minetest.register_node("basenodes:desert_sand", {
-       description = "Desert Sand",
-       tiles ={"default_desert_sand.png"},
-       groups = {crumbly=3},
-})
-
-minetest.register_node("basenodes:gravel", {
-       description = "Gravel",
-       tiles ={"default_gravel.png"},
-       groups = {crumbly=2},
-})
-
-minetest.register_node("basenodes:junglegrass", {
-       description = "Jungle Grass",
-       drawtype = "plantlike",
-       tiles ={"default_junglegrass.png"},
-       inventory_image = "default_junglegrass.png",
-       wield_image = "default_junglegrass.png",
-       paramtype = "light",
-       walkable = false,
-       groups = {snappy=3},
-})
-
-minetest.register_node("basenodes:tree", {
-       description = "Normal Tree Trunk",
-       tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
-       is_ground_content = false,
-       groups = {choppy=2,oddly_breakable_by_hand=1},
-})
-
-minetest.register_node("basenodes:leaves", {
-       description = "Normal Leaves",
-       drawtype = "allfaces_optional",
-       tiles = {"default_leaves.png"},
-       paramtype = "light",
-       is_ground_content = false,
-       groups = {snappy=3},
-})
-
-minetest.register_node("basenodes:jungletree", {
-       description = "Jungle Tree Trunk",
-       tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
-       is_ground_content = false,
-       groups = {choppy=2,oddly_breakable_by_hand=1},
-})
-
-minetest.register_node("basenodes:jungleleaves", {
-       description = "Jungle Leaves",
-       drawtype = "allfaces_optional",
-       tiles = {"default_jungleleaves.png"},
-       paramtype = "light",
-       is_ground_content = false,
-       groups = {snappy=3},
-})
-
-minetest.register_node("basenodes:pine_tree", {
-       description = "Pine Tree Trunk",
-       tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"},
-       is_ground_content = false,
-       groups = {choppy=2,oddly_breakable_by_hand=1},
-})
-
-minetest.register_node("basenodes:pine_needles", {
-       description = "Pine Needles",
-       drawtype = "allfaces_optional",
-       tiles = {"default_pine_needles.png"},
-       paramtype = "light",
-       is_ground_content = false,
-       groups = {snappy=3},
-})
-
-minetest.register_node("basenodes:water_source", {
-       description = "Water Source",
-       drawtype = "liquid",
-       tiles = {"default_water.png"},
-       special_tiles = {
-               {name = "default_water.png", backface_culling = false},
-               {name = "default_water.png", backface_culling = true},
-       },
-       alpha = WATER_ALPHA,
-       paramtype = "light",
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true,
-       is_ground_content = false,
-       drowning = 1,
-       liquidtype = "source",
-       liquid_alternative_flowing = "basenodes:water_flowing",
-       liquid_alternative_source = "basenodes:water_source",
-       liquid_viscosity = WATER_VISC,
-       post_effect_color = {a = 64, r = 100, g = 100, b = 200},
-       groups = {water = 3, liquid = 3},
-})
-
-minetest.register_node("basenodes:water_flowing", {
-       description = "Flowing Water",
-       drawtype = "flowingliquid",
-       tiles = {"default_water_flowing.png"},
-       special_tiles = {
-               {name = "default_water_flowing.png", backface_culling = false},
-               {name = "default_water_flowing.png", backface_culling = false},
-       },
-       alpha = WATER_ALPHA,
-       paramtype = "light",
-       paramtype2 = "flowingliquid",
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true,
-       is_ground_content = false,
-       drowning = 1,
-       liquidtype = "flowing",
-       liquid_alternative_flowing = "basenodes:water_flowing",
-       liquid_alternative_source = "basenodes:water_source",
-       liquid_viscosity = WATER_VISC,
-       post_effect_color = {a = 64, r = 100, g = 100, b = 200},
-       groups = {water = 3, liquid = 3},
-})
-
-minetest.register_node("basenodes:river_water_source", {
-       description = "River Water Source",
-       drawtype = "liquid",
-       tiles = { "default_river_water.png" },
-       special_tiles = {
-               {name = "default_river_water.png", backface_culling = false},
-               {name = "default_river_water.png", backface_culling = true},
-       },
-       alpha = WATER_ALPHA,
-       paramtype = "light",
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true,
-       is_ground_content = false,
-       drowning = 1,
-       liquidtype = "source",
-       liquid_alternative_flowing = "basenodes:river_water_flowing",
-       liquid_alternative_source = "basenodes:river_water_source",
-       liquid_viscosity = 1,
-       liquid_renewable = false,
-       liquid_range = 2,
-       post_effect_color = {a = 103, r = 30, g = 76, b = 90},
-       groups = {water = 3, liquid = 3, },
-})
-
-minetest.register_node("basenodes:river_water_flowing", {
-       description = "Flowing River Water",
-       drawtype = "flowingliquid",
-       tiles = {"default_river_water_flowing.png"},
-       special_tiles = {
-               {name = "default_river_water_flowing.png", backface_culling = false},
-               {name = "default_river_water_flowing.png", backface_culling = false},
-       },
-       alpha = WATER_ALPHA,
-       paramtype = "light",
-       paramtype2 = "flowingliquid",
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true,
-       is_ground_content = false,
-       drowning = 1,
-       liquidtype = "flowing",
-       liquid_alternative_flowing = "basenodes:river_water_flowing",
-       liquid_alternative_source = "basenodes:river_water_source",
-       liquid_viscosity = 1,
-       liquid_renewable = false,
-       liquid_range = 2,
-       post_effect_color = {a = 103, r = 30, g = 76, b = 90},
-       groups = {water = 3, liquid = 3, },
-})
-
-minetest.register_node("basenodes:lava_flowing", {
-       description = "Flowing Lava",
-       drawtype = "flowingliquid",
-       tiles = {"default_lava_flowing.png"},
-       special_tiles = {
-               {name="default_lava_flowing.png", backface_culling = false},
-               {name="default_lava_flowing.png", backface_culling = false},
-       },
-       paramtype = "light",
-       light_source = minetest.LIGHT_MAX,
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true,
-       is_ground_content = false,
-       drowning = 1,
-       damage_per_second = 4,
-       liquidtype = "flowing",
-       liquid_alternative_flowing = "basenodes:lava_flowing",
-       liquid_alternative_source = "basenodes:lava_source",
-       liquid_viscosity = LAVA_VISC,
-       post_effect_color = {a=192, r=255, g=64, b=0},
-       groups = {lava=3, liquid=1},
-})
-
-minetest.register_node("basenodes:lava_source", {
-       description = "Lava Source",
-       drawtype = "liquid",
-       tiles = { "default_lava.png" },
-       special_tiles = {
-               {name = "default_lava.png", backface_culling = false},
-               {name = "default_lava.png", backface_culling = true},
-       },
-       paramtype = "light",
-       light_source = minetest.LIGHT_MAX,
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true,
-       is_ground_content = false,
-       drowning = 1,
-       damage_per_second = 4,
-       liquidtype = "source",
-       liquid_alternative_flowing = "basenodes:lava_flowing",
-       liquid_alternative_source = "basenodes:lava_source",
-       liquid_viscosity = LAVA_VISC,
-       post_effect_color = {a=192, r=255, g=64, b=0},
-       groups = {lava=3, liquid=1},
-})
-
-minetest.register_node("basenodes:cobble", {
-       description = "Cobblestone",
-       tiles ={"default_cobble.png"},
-       is_ground_content = false,
-       groups = {cracky=3},
-})
-
-minetest.register_node("basenodes:mossycobble", {
-       description = "Mossy Cobblestone",
-       tiles ={"default_mossycobble.png"},
-       is_ground_content = false,
-       groups = {cracky=3},
-})
-
-minetest.register_node("basenodes:apple", {
-       description = "Apple",
-       drawtype = "plantlike",
-       tiles ={"default_apple.png"},
-       inventory_image = "default_apple.png",
-       paramtype = "light",
-       is_ground_content = false,
-       sunlight_propagates = true,
-       walkable = false,
-       groups = {dig_immediate=3},
-
-       -- Make eatable because why not?
-       on_use = minetest.item_eat(2),
-})
-
-minetest.register_node("basenodes:ice", {
-       description = "Ice",
-       tiles ={"default_ice.png"},
-       groups = {cracky=3},
-})
-
--- The snow nodes intentionally have different tints to make them more
--- distinguishable
-minetest.register_node("basenodes:snow", {
-       description = "Snow Sheet",
-       tiles = {"basenodes_snow_sheet.png"},
-       groups = {crumbly=3},
-       walkable = false,
-       paramtype = "light",
-       drawtype = "nodebox",
-       node_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
-       },
-})
-
-minetest.register_node("basenodes:snowblock", {
-       description = "Snow Block",
-       tiles ={"default_snow.png"},
-       groups = {crumbly=3},
-})
-
-
diff --git a/games/minimal/mods/basenodes/mod.conf b/games/minimal/mods/basenodes/mod.conf
deleted file mode 100644 (file)
index 25024dc..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = basenodes
-description = Contains basic nodes for mapgen
diff --git a/games/minimal/mods/basenodes/textures/basenodes_dirt_with_grass_bottom.png b/games/minimal/mods/basenodes/textures/basenodes_dirt_with_grass_bottom.png
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diff --git a/games/minimal/mods/basenodes/textures/basenodes_dirt_with_snow.png b/games/minimal/mods/basenodes/textures/basenodes_dirt_with_snow.png
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diff --git a/games/minimal/mods/basenodes/textures/basenodes_dirt_with_snow_bottom.png b/games/minimal/mods/basenodes/textures/basenodes_dirt_with_snow_bottom.png
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diff --git a/games/minimal/mods/basenodes/textures/basenodes_snow_sheet.png b/games/minimal/mods/basenodes/textures/basenodes_snow_sheet.png
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diff --git a/games/minimal/mods/basenodes/textures/default_apple.png b/games/minimal/mods/basenodes/textures/default_apple.png
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diff --git a/games/minimal/mods/basenodes/textures/default_cobble.png b/games/minimal/mods/basenodes/textures/default_cobble.png
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diff --git a/games/minimal/mods/basenodes/textures/default_desert_sand.png b/games/minimal/mods/basenodes/textures/default_desert_sand.png
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diff --git a/games/minimal/mods/basenodes/textures/default_desert_stone.png b/games/minimal/mods/basenodes/textures/default_desert_stone.png
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diff --git a/games/minimal/mods/basenodes/textures/default_dirt.png b/games/minimal/mods/basenodes/textures/default_dirt.png
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diff --git a/games/minimal/mods/basenodes/textures/default_grass.png b/games/minimal/mods/basenodes/textures/default_grass.png
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diff --git a/games/minimal/mods/basenodes/textures/default_grass_side.png b/games/minimal/mods/basenodes/textures/default_grass_side.png
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diff --git a/games/minimal/mods/basenodes/textures/default_gravel.png b/games/minimal/mods/basenodes/textures/default_gravel.png
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diff --git a/games/minimal/mods/basenodes/textures/default_ice.png b/games/minimal/mods/basenodes/textures/default_ice.png
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diff --git a/games/minimal/mods/basenodes/textures/default_junglegrass.png b/games/minimal/mods/basenodes/textures/default_junglegrass.png
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diff --git a/games/minimal/mods/basenodes/textures/default_jungleleaves.png b/games/minimal/mods/basenodes/textures/default_jungleleaves.png
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diff --git a/games/minimal/mods/basenodes/textures/default_jungletree.png b/games/minimal/mods/basenodes/textures/default_jungletree.png
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diff --git a/games/minimal/mods/basenodes/textures/default_jungletree_top.png b/games/minimal/mods/basenodes/textures/default_jungletree_top.png
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diff --git a/games/minimal/mods/basenodes/textures/default_lava_flowing.png b/games/minimal/mods/basenodes/textures/default_lava_flowing.png
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diff --git a/games/minimal/mods/basenodes/textures/default_leaves.png b/games/minimal/mods/basenodes/textures/default_leaves.png
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diff --git a/games/minimal/mods/basenodes/textures/default_mossycobble.png b/games/minimal/mods/basenodes/textures/default_mossycobble.png
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diff --git a/games/minimal/mods/basenodes/textures/default_stone.png b/games/minimal/mods/basenodes/textures/default_stone.png
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deleted file mode 100644 (file)
index 7cdafd5..0000000
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diff --git a/games/minimal/mods/basetools/init.lua b/games/minimal/mods/basetools/init.lua
deleted file mode 100644 (file)
index d9d9afb..0000000
+++ /dev/null
@@ -1,295 +0,0 @@
---
--- Tool definitions
---
-
---[[ TOOLS SUMMARY:
-
-Tool types:
-
-* Hand: basic tool/weapon (just for convenience, not optimized for testing)
-* Pickaxe: dig cracky
-* Axe: dig choppy
-* Shovel: dig crumbly
-* Shears: dig snappy
-* Sword: deal damage
-* Dagger: deal damage, but faster
-
-Tool materials:
-
-* Dirt: dig nodes of rating 3, one use only
-* Wood: dig nodes of rating 3
-* Stone: dig nodes of rating 3 or 2
-* Steel: dig nodes of rating 3, 2 or 1
-* Mese: dig "everything" instantly
-]]
-
--- The hand
-minetest.register_item(":", {
-       type = "none",
-       wield_image = "wieldhand.png",
-       wield_scale = {x=1,y=1,z=2.5},
-       tool_capabilities = {
-               full_punch_interval = 1.0,
-               max_drop_level = 0,
-               groupcaps = {
-                       crumbly = {times={[3]=1.50}, uses=0, maxlevel=0},
-                       snappy = {times={[3]=1.50}, uses=0, maxlevel=0},
-                       oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=2.00}, uses=0, maxlevel=0},
-               },
-               damage_groups = {fleshy=1},
-       }
-})
-
--- Mese Pickaxe: special tool that digs "everything" instantly
-minetest.register_tool("basetools:pick_mese", {
-       description = "Mese Pickaxe",
-       inventory_image = "basetools_mesepick.png",
-       tool_capabilities = {
-               full_punch_interval = 1.0,
-               max_drop_level=3,
-               groupcaps={
-                       cracky={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
-                       crumbly={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
-                       snappy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
-                       choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
-                       dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
-               },
-       },
-})
-
-
---
--- Pickaxes: Dig cracky
---
-
--- This should break after only 1 use
-minetest.register_tool("basetools:pick_dirt", {
-       description = "Dirt Pickaxe",
-       inventory_image = "basetools_dirtpick.png",
-       tool_capabilities = {
-               max_drop_level=0,
-               groupcaps={
-                       cracky={times={[3]=2.00}, uses=1, maxlevel=0}
-               },
-       },
-})
-
-minetest.register_tool("basetools:pick_wood", {
-       description = "Wooden Pickaxe",
-       inventory_image = "basetools_woodpick.png",
-       tool_capabilities = {
-               max_drop_level=0,
-               groupcaps={
-                       cracky={times={[3]=2.00}, uses=30, maxlevel=0}
-               },
-       },
-})
-minetest.register_tool("basetools:pick_stone", {
-       description = "Stone Pickaxe",
-       inventory_image = "basetools_stonepick.png",
-       tool_capabilities = {
-               max_drop_level=0,
-               groupcaps={
-                       cracky={times={[2]=1.20, [3]=0.80}, uses=60, maxlevel=0}
-               },
-       },
-})
-minetest.register_tool("basetools:pick_steel", {
-       description = "Steel Pickaxe",
-       inventory_image = "basetools_steelpick.png",
-       tool_capabilities = {
-               max_drop_level=1,
-               groupcaps={
-                       cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=0}
-               },
-       },
-})
-minetest.register_tool("basetools:pick_steel_l1", {
-       description = "Steel Pickaxe Level 1",
-       inventory_image = "basetools_steelpick_l1.png",
-       tool_capabilities = {
-               max_drop_level=1,
-               groupcaps={
-                       cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=1}
-               },
-       },
-})
-minetest.register_tool("basetools:pick_steel_l2", {
-       description = "Steel Pickaxe Level 2",
-       inventory_image = "basetools_steelpick_l2.png",
-       tool_capabilities = {
-               max_drop_level=1,
-               groupcaps={
-                       cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=2}
-               },
-       },
-})
-
---
--- Shovels (dig crumbly)
---
-
-minetest.register_tool("basetools:shovel_wood", {
-       description = "Wooden Shovel",
-       inventory_image = "basetools_woodshovel.png",
-       tool_capabilities = {
-               max_drop_level=0,
-               groupcaps={
-                       crumbly={times={[3]=0.50}, uses=30, maxlevel=0}
-               },
-       },
-})
-minetest.register_tool("basetools:shovel_stone", {
-       description = "Stone Shovel",
-       inventory_image = "basetools_stoneshovel.png",
-       tool_capabilities = {
-               max_drop_level=0,
-               groupcaps={
-                       crumbly={times={[2]=0.50, [3]=0.30}, uses=60, maxlevel=0}
-               },
-       },
-})
-minetest.register_tool("basetools:shovel_steel", {
-       description = "Steel Shovel",
-       inventory_image = "basetools_steelshovel.png",
-       tool_capabilities = {
-               max_drop_level=1,
-               groupcaps={
-                       crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=90, maxlevel=0}
-               },
-       },
-})
-
---
--- Axes (dig choppy)
---
-
-minetest.register_tool("basetools:axe_wood", {
-       description = "Wooden Axe",
-       inventory_image = "basetools_woodaxe.png",
-       tool_capabilities = {
-               max_drop_level=0,
-               groupcaps={
-                       choppy={times={[3]=0.80}, uses=30, maxlevel=0},
-               },
-       },
-})
-minetest.register_tool("basetools:axe_stone", {
-       description = "Stone Axe",
-       inventory_image = "basetools_stoneaxe.png",
-       tool_capabilities = {
-               max_drop_level=0,
-               groupcaps={
-                       choppy={times={[2]=1.00, [3]=0.60}, uses=60, maxlevel=0},
-               },
-       },
-})
-minetest.register_tool("basetools:axe_steel", {
-       description = "Steel Axe",
-       inventory_image = "basetools_steelaxe.png",
-       tool_capabilities = {
-               max_drop_level=1,
-               groupcaps={
-                       choppy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=90, maxlevel=0},
-               },
-       },
-})
-
---
--- Shears (dig snappy)
---
-
-minetest.register_tool("basetools:shears_wood", {
-       description = "Wooden Shears",
-       inventory_image = "basetools_woodshears.png",
-       tool_capabilities = {
-               max_drop_level=0,
-               groupcaps={
-                       snappy={times={[3]=1.00}, uses=30, maxlevel=0},
-               },
-       },
-})
-minetest.register_tool("basetools:shears_stone", {
-       description = "Stone Shears",
-       inventory_image = "basetools_stoneshears.png",
-       tool_capabilities = {
-               max_drop_level=0,
-               groupcaps={
-                       snappy={times={[2]=1.00, [3]=0.50}, uses=60, maxlevel=0},
-               },
-       },
-})
-minetest.register_tool("basetools:shears_steel", {
-       description = "Steel Shears",
-       inventory_image = "basetools_steelshears.png",
-       tool_capabilities = {
-               max_drop_level=1,
-               groupcaps={
-                       snappy={times={[1]=1.00, [2]=0.50, [3]=0.25}, uses=90, maxlevel=0},
-               },
-       },
-})
-
---
--- Swords (deal damage)
---
-
-minetest.register_tool("basetools:sword_wood", {
-       description = "Wooden Sword",
-       inventory_image = "basetools_woodsword.png",
-       tool_capabilities = {
-               full_punch_interval = 1.0,
-               damage_groups = {fleshy=2},
-       }
-})
-minetest.register_tool("basetools:sword_stone", {
-       description = "Stone Sword",
-       inventory_image = "basetools_stonesword.png",
-       tool_capabilities = {
-               full_punch_interval = 1.0,
-               max_drop_level=0,
-               damage_groups = {fleshy=4},
-       }
-})
-minetest.register_tool("basetools:sword_steel", {
-       description = "Steel Sword",
-       inventory_image = "basetools_steelsword.png",
-       tool_capabilities = {
-               full_punch_interval = 1.0,
-               max_drop_level=1,
-               damage_groups = {fleshy=6},
-       }
-})
-
--- Fire/Ice sword: Deal damage to non-fleshy damage groups
-minetest.register_tool("basetools:sword_fire", {
-       description = "Fire Sword",
-       inventory_image = "basetools_firesword.png",
-       tool_capabilities = {
-               full_punch_interval = 1.0,
-               max_drop_level=0,
-               damage_groups = {icy=6},
-       }
-})
-minetest.register_tool("basetools:sword_ice", {
-       description = "Ice Sword",
-       inventory_image = "basetools_icesword.png",
-       tool_capabilities = {
-               full_punch_interval = 1.0,
-               max_drop_level=0,
-               damage_groups = {firy=6},
-       }
-})
-
---
--- Dagger: Low damage, fast punch interval
---
-minetest.register_tool("basetools:dagger_steel", {
-       description = "Steel Dagger",
-       inventory_image = "basetools_steeldagger.png",
-       tool_capabilities = {
-               full_punch_interval = 0.5,
-               max_drop_level=0,
-               damage_groups = {fleshy=2},
-       }
-})
diff --git a/games/minimal/mods/basetools/mod.conf b/games/minimal/mods/basetools/mod.conf
deleted file mode 100644 (file)
index f0d9f65..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = basetools
-description = Contains basic digging tools
diff --git a/games/minimal/mods/basetools/textures/basetools_dirtpick.png b/games/minimal/mods/basetools/textures/basetools_dirtpick.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_firesword.png b/games/minimal/mods/basetools/textures/basetools_firesword.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_icesword.png b/games/minimal/mods/basetools/textures/basetools_icesword.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_mesepick.png b/games/minimal/mods/basetools/textures/basetools_mesepick.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_steelaxe.png b/games/minimal/mods/basetools/textures/basetools_steelaxe.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_steeldagger.png b/games/minimal/mods/basetools/textures/basetools_steeldagger.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_steelpick.png b/games/minimal/mods/basetools/textures/basetools_steelpick.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_steelpick_l1.png b/games/minimal/mods/basetools/textures/basetools_steelpick_l1.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_steelpick_l2.png b/games/minimal/mods/basetools/textures/basetools_steelpick_l2.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_steelshears.png b/games/minimal/mods/basetools/textures/basetools_steelshears.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_steelshovel.png b/games/minimal/mods/basetools/textures/basetools_steelshovel.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_steelsword.png b/games/minimal/mods/basetools/textures/basetools_steelsword.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_stoneaxe.png b/games/minimal/mods/basetools/textures/basetools_stoneaxe.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_stoneshovel.png b/games/minimal/mods/basetools/textures/basetools_stoneshovel.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_stonesword.png b/games/minimal/mods/basetools/textures/basetools_stonesword.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_woodaxe.png b/games/minimal/mods/basetools/textures/basetools_woodaxe.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_woodpick.png b/games/minimal/mods/basetools/textures/basetools_woodpick.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_woodshears.png b/games/minimal/mods/basetools/textures/basetools_woodshears.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_woodshovel.png b/games/minimal/mods/basetools/textures/basetools_woodshovel.png
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diff --git a/games/minimal/mods/basetools/textures/basetools_woodsword.png b/games/minimal/mods/basetools/textures/basetools_woodsword.png
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diff --git a/games/minimal/mods/bucket/init.lua b/games/minimal/mods/bucket/init.lua
deleted file mode 100644 (file)
index 3189d4a..0000000
+++ /dev/null
@@ -1,26 +0,0 @@
--- Bucket: Punch liquid source or flowing liquid to collect it
-
-minetest.register_tool("bucket:bucket", {
-       description = "Bucket",
-       inventory_image = "bucket.png",
-       stack_max = 1,
-       liquids_pointable = true,
-       groups = { disable_repair = 1 },
-       on_use = function(itemstack, user, pointed_thing)
-               -- Must be pointing to node
-               if pointed_thing.type ~= "node" then
-                       return
-               end
-               -- Check if pointing to a liquid
-               local n = minetest.get_node(pointed_thing.under)
-               local def = minetest.registered_nodes[n.name]
-               if def ~= nil and (def.liquidtype == "source" or def.liquidtype == "flowing") then
-                       minetest.add_node(pointed_thing.under, {name="air"})
-                       local inv = user:get_inventory()
-                       if inv then
-                               inv:add_item("main", ItemStack(n.name))
-                       end
-               end
-       end,
-})
-
diff --git a/games/minimal/mods/bucket/mod.conf b/games/minimal/mods/bucket/mod.conf
deleted file mode 100644 (file)
index d14deb4..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = bucket
-description = Minimal bucket to pick up liquids
diff --git a/games/minimal/mods/bucket/textures/bucket.png b/games/minimal/mods/bucket/textures/bucket.png
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diff --git a/games/minimal/mods/bucket/textures/bucket_lava.png b/games/minimal/mods/bucket/textures/bucket_lava.png
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diff --git a/games/minimal/mods/bucket/textures/bucket_water.png b/games/minimal/mods/bucket/textures/bucket_water.png
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diff --git a/games/minimal/mods/chest/init.lua b/games/minimal/mods/chest/init.lua
deleted file mode 100644 (file)
index c44522c..0000000
+++ /dev/null
@@ -1,27 +0,0 @@
-minetest.register_node("chest:chest", {
-       description = "Chest",
-       tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
-               "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
-               "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
-       paramtype2 = "facedir",
-       groups = {dig_immediate=2,choppy=3},
-       is_ground_content = false,
-       on_construct = function(pos)
-               local meta = minetest.get_meta(pos)
-               meta:set_string("formspec",
-                               "size[8,9]"..
-                               "list[current_name;main;0,0;8,4;]"..
-                               "list[current_player;main;0,5;8,4;]" ..
-                               "listring[]")
-               meta:set_string("infotext", "Chest")
-               local inv = meta:get_inventory()
-               inv:set_size("main", 8*4)
-       end,
-       can_dig = function(pos,player)
-               local meta = minetest.get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
-       end,
-})
-
-
diff --git a/games/minimal/mods/chest/mod.conf b/games/minimal/mods/chest/mod.conf
deleted file mode 100644 (file)
index 0d75001..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = chest
-description = A simple chest to store items
diff --git a/games/minimal/mods/chest/textures/chest_chest.png b/games/minimal/mods/chest/textures/chest_chest.png
deleted file mode 100644 (file)
index 824b4d5..0000000
Binary files a/games/minimal/mods/chest/textures/chest_chest.png and /dev/null differ
diff --git a/games/minimal/mods/chest_of_everything/init.lua b/games/minimal/mods/chest_of_everything/init.lua
deleted file mode 100644 (file)
index 7d61abe..0000000
+++ /dev/null
@@ -1,135 +0,0 @@
-local F = minetest.formspec_escape
-
--- Create a detached inventory
-local inv_everything = minetest.create_detached_inventory("everything", {
-       allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
-               return 0
-       end,
-       allow_put = function(inv, listname, index, stack, player)
-               return 0
-       end,
-       allow_take = function(inv, listname, index, stack, player)
-               return -1
-       end,
-})
-local inv_trash = minetest.create_detached_inventory("trash", {
-       allow_take = function(inv, listname, index, stack, player)
-               return 0
-       end,
-       allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
-               return 0
-       end,
-       on_put = function(inv, listname, index, stack, player)
-               inv:set_list("main", {})
-       end,
-})
-inv_trash:set_size("main", 1)
-
-local max_page = 1
-
-local function get_chest_formspec(page)
-       local start = 0 + (page-1)*32
-       return "size[8,9]"..
-       "list[detached:everything;main;0,0;8,4;"..start.."]"..
-       "list[current_player;main;0,5;8,4;]" ..
-       "label[6,4;Trash:]" ..
-       "list[detached:trash;main;7,4;1,1]" ..
-       "button[0,4;1,1;chest_of_everything_prev;"..F("<").."]"..
-       "button[1,4;1,1;chest_of_everything_next;"..F(">").."]"..
-       "label[2,4;"..F("Page: "..page).."]"..
-       "listring[detached:everything;main]"..
-       "listring[current_player;main]"..
-       "listring[detached:trash;main]"
-end
-
-minetest.register_node("chest_of_everything:chest", {
-       description = "Chest of Everything",
-       tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0",
-               "chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0",
-               "chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"},
-       paramtype2 = "facedir",
-       groups = {dig_immediate=2,choppy=3},
-       is_ground_content = false,
-       on_construct = function(pos)
-               local meta = minetest.get_meta(pos)
-               meta:set_string("infotext", "Chest of Everything")
-               meta:set_int("page", 1)
-               meta:set_string("formspec", get_chest_formspec(1))
-       end,
-       on_receive_fields = function(pos, formname, fields, sender)
-               if formname == "" then
-                       local meta = minetest.get_meta(pos)
-                       local page = meta:get_int("page")
-                       if fields.chest_of_everything_prev then
-                               page = page - 1
-                       elseif fields.chest_of_everything_next then
-                               page = page + 1
-                       end
-                       if page < 1 then
-                               page = 1
-                       end
-                       if page > max_page then
-                               page = max_page
-                       end
-                       meta:set_int("page", page)
-                       meta:set_string("formspec", get_chest_formspec(page))
-               end
-       end,
-})
-
-minetest.register_on_mods_loaded(function()
-       local items = {}
-       for itemstring,_ in pairs(minetest.registered_items) do
-               if itemstring ~= "" and itemstring ~= "unknown" and itemstring ~= "ignore" then
-                       table.insert(items, itemstring)
-               end
-       end
-       --[[ Sort items in this order:
-       * Chest of Everything
-       * Test tools
-       * Other tools
-       * Craftitems
-       * Other items
-       * Dummy items ]]
-       local function compare(item1, item2)
-               local def1 = minetest.registered_items[item1]
-               local def2 = minetest.registered_items[item2]
-               local tool1 = def1.type == "tool"
-               local tool2 = def2.type == "tool"
-               local testtool1 = minetest.get_item_group(item1, "testtool") == 1
-               local testtool2 = minetest.get_item_group(item2, "testtool") == 1
-               local dummy1 = minetest.get_item_group(item1, "dummy") == 1
-               local dummy2 = minetest.get_item_group(item2, "dummy") == 1
-               local craftitem1 = def1.type == "craft"
-               local craftitem2 = def2.type == "craft"
-               if item1 == "chest_of_everything:chest" then
-                       return true
-               elseif item2 == "chest_of_everything:chest" then
-                       return false
-               elseif dummy1 and not dummy2 then
-                       return false
-               elseif not dummy1 and dummy2 then
-                       return true
-               elseif testtool1 and not testtool2 then
-                       return true
-               elseif not testtool1 and testtool2 then
-                       return false
-               elseif tool1 and not tool2 then
-                       return true
-               elseif not tool1 and tool2 then
-                       return false
-               elseif craftitem1 and not craftitem2 then
-                       return true
-               elseif not craftitem1 and craftitem2 then
-                       return false
-               else
-                       return item1 < item2
-               end
-       end
-       table.sort(items, compare)
-       inv_everything:set_size("main", #items)
-       max_page = math.ceil(#items / 32)
-       for i=1, #items do
-               inv_everything:add_item("main", items[i])
-       end
-end)
diff --git a/games/minimal/mods/chest_of_everything/mod.conf b/games/minimal/mods/chest_of_everything/mod.conf
deleted file mode 100644 (file)
index 4a4425e..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = chest_of_everything
-description = Adds the chest of everything from which you can take all items
diff --git a/games/minimal/mods/chest_of_everything/textures/chest_of_everything_chest.png b/games/minimal/mods/chest_of_everything/textures/chest_of_everything_chest.png
deleted file mode 100644 (file)
index 6b2fd58..0000000
Binary files a/games/minimal/mods/chest_of_everything/textures/chest_of_everything_chest.png and /dev/null differ
diff --git a/games/minimal/mods/dignodes/init.lua b/games/minimal/mods/dignodes/init.lua
deleted file mode 100644 (file)
index 8331508..0000000
+++ /dev/null
@@ -1,37 +0,0 @@
-local groups = {
-       "cracky", "dig_immediate"
-}
-
--- Register dig nodes with 1 digging group, a rating between 1-3 and a level between 0-2
-for g=1, #groups do
-       local gr = groups[g]
-       for r=1, 3 do
-               for l=0, 2 do
-                       if not (gr=="dig_immediate" and (l>0 or r==1)) then
-                               local d
-                               if l > 0 then
-                                       d = string.format("Dig Test Node: %s=%d, level=%d", gr, r, l)
-                               else
-                                       d = string.format("Dig Test Node: %s=%d", gr, r)
-                               end
-                               local tile = "dignodes_"..gr..".png^dignodes_rating"..r..".png"
-                               if l==1 then
-                                       tile = tile .. "^[colorize:#FFFF00:127"
-                               elseif l==2 then
-                                       tile = tile .. "^[colorize:#FF0000:127"
-                               end
-                               minetest.register_node("dignodes:"..gr.."_"..r.."_"..l, {
-                                       description = d,
-                                       tiles = { tile },
-                                       groups = { [gr] = r, level = l },
-                               })
-                       end
-               end
-       end
-end
-
--- Node without any digging groups
-minetest.register_node("dignodes:none", {
-       description = "Dig Test Node: groupless",
-       tiles = {"dignodes_none.png"},
-})
diff --git a/games/minimal/mods/dignodes/mod.conf b/games/minimal/mods/dignodes/mod.conf
deleted file mode 100644 (file)
index 52a80d6..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = dignodes
-description = Nodes with different digging groups
diff --git a/games/minimal/mods/dignodes/textures/dignodes_choppy.png b/games/minimal/mods/dignodes/textures/dignodes_choppy.png
deleted file mode 100644 (file)
index a73fc24..0000000
Binary files a/games/minimal/mods/dignodes/textures/dignodes_choppy.png and /dev/null differ
diff --git a/games/minimal/mods/dignodes/textures/dignodes_cracky.png b/games/minimal/mods/dignodes/textures/dignodes_cracky.png
deleted file mode 100644 (file)
index eb84e30..0000000
Binary files a/games/minimal/mods/dignodes/textures/dignodes_cracky.png and /dev/null differ
diff --git a/games/minimal/mods/dignodes/textures/dignodes_crumbly.png b/games/minimal/mods/dignodes/textures/dignodes_crumbly.png
deleted file mode 100644 (file)
index 23f2f7c..0000000
Binary files a/games/minimal/mods/dignodes/textures/dignodes_crumbly.png and /dev/null differ
diff --git a/games/minimal/mods/dignodes/textures/dignodes_dig_immediate.png b/games/minimal/mods/dignodes/textures/dignodes_dig_immediate.png
deleted file mode 100644 (file)
index a532ad9..0000000
Binary files a/games/minimal/mods/dignodes/textures/dignodes_dig_immediate.png and /dev/null differ
diff --git a/games/minimal/mods/dignodes/textures/dignodes_none.png b/games/minimal/mods/dignodes/textures/dignodes_none.png
deleted file mode 100644 (file)
index 60f1365..0000000
Binary files a/games/minimal/mods/dignodes/textures/dignodes_none.png and /dev/null differ
diff --git a/games/minimal/mods/dignodes/textures/dignodes_rating1.png b/games/minimal/mods/dignodes/textures/dignodes_rating1.png
deleted file mode 100644 (file)
index d2fee3a..0000000
Binary files a/games/minimal/mods/dignodes/textures/dignodes_rating1.png and /dev/null differ
diff --git a/games/minimal/mods/dignodes/textures/dignodes_rating2.png b/games/minimal/mods/dignodes/textures/dignodes_rating2.png
deleted file mode 100644 (file)
index 15329b9..0000000
Binary files a/games/minimal/mods/dignodes/textures/dignodes_rating2.png and /dev/null differ
diff --git a/games/minimal/mods/dignodes/textures/dignodes_rating3.png b/games/minimal/mods/dignodes/textures/dignodes_rating3.png
deleted file mode 100644 (file)
index 37216bf..0000000
Binary files a/games/minimal/mods/dignodes/textures/dignodes_rating3.png and /dev/null differ
diff --git a/games/minimal/mods/experimental/commands.lua b/games/minimal/mods/experimental/commands.lua
deleted file mode 100644 (file)
index 96f8cbe..0000000
+++ /dev/null
@@ -1,215 +0,0 @@
-minetest.register_chatcommand("test_inv", {
-       params = "",
-       description = "Test: Modify player's inventory formspec",
-       func = function(name, param)
-               local player = minetest.get_player_by_name(name)
-               if not player then
-                       return false, "No player."
-               end
-               player:set_inventory_formspec(
-                       "size[13,7.5]"..
-                       "image[6,0.6;1,2;player.png]"..
-                       "list[current_player;main;5,3.5;8,4;]"..
-                       "list[current_player;craft;8,0;3,3;]"..
-                       "list[current_player;craftpreview;12,1;1,1;]"..
-                       "list[detached:test_inventory;main;0,0;4,6;0]"..
-                       "button[0.5,7;2,1;button1;Button 1]"..
-                       "button_exit[2.5,7;2,1;button2;Exit Button]")
-               return true, "Done."
-       end,
-})
-
-minetest.register_chatcommand("test_bulk_set_node", {
-       params = "",
-       description = "Test: Bulk-set 9×9×9 stone nodes",
-       func = function(name, param)
-               local player = minetest.get_player_by_name(name)
-               if not player then
-                       return false, "No player."
-               end
-               local pos_list = {}
-               local ppos = player:get_pos()
-               local i = 1
-               for x=2,10 do
-                       for y=2,10 do
-                               for z=2,10 do
-                                       pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
-                                       i = i + 1
-                               end
-                       end
-               end
-               minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
-               return true, "Done."
-       end,
-})
-
-minetest.register_chatcommand("bench_bulk_set_node", {
-       params = "",
-       description = "Benchmark: Bulk-set 99×99×99 stone nodes",
-       func = function(name, param)
-               local player = minetest.get_player_by_name(name)
-               if not player then
-                       return false, "No player."
-               end
-               local pos_list = {}
-               local ppos = player:get_pos()
-               local i = 1
-               for x=2,100 do
-                       for y=2,100 do
-                               for z=2,100 do
-                                       pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
-                                       i = i + 1
-                               end
-                       end
-               end
-
-               minetest.chat_send_player(name, "Benchmarking minetest.bulk_set_node. Warming up ...");
-
-               -- warm up with stone to prevent having different callbacks
-               -- due to different node topology
-               minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
-
-               minetest.chat_send_player(name, "Warming up finished, now benchmarking ...");
-
-               local start_time = minetest.get_us_time()
-               for i=1,#pos_list do
-                       minetest.set_node(pos_list[i], {name = "mapgen_stone"})
-               end
-               local middle_time = minetest.get_us_time()
-               minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
-               local end_time = minetest.get_us_time()
-               local msg = string.format("Benchmark results: minetest.set_node loop: %.2f ms; minetest.bulk_set_node: %.2f ms",
-                       ((middle_time - start_time)) / 1000,
-                       ((end_time - middle_time)) / 1000
-               )
-               return true, msg
-       end,
-})
-
-local function advance_pos(pos, start_pos, advance_z)
-       if advance_z then
-               pos.z = pos.z + 2
-               pos.x = start_pos.x
-       else
-               pos.x = pos.x + 2
-       end
-       if pos.x > 30900 or pos.x - start_pos.x > 46 then
-               pos.x = start_pos.x
-               pos.z = pos.z + 2
-       end
-       if pos.z > 30900 then
-               -- We ran out of space! Aborting
-               aborted = true
-               return false
-       end
-       return pos
-end
-
-local function place_nodes(param)
-       local nodes = param.nodes
-       local name = param.name
-       local pos = param.pos
-       local start_pos = param.start_pos
-       table.sort(nodes)
-       minetest.chat_send_player(name, "Placing nodes …")
-       local nodes_placed = 0
-       for n=1, #nodes do
-               local itemstring = nodes[n]
-               local def = minetest.registered_nodes[itemstring]
-               local p2_max = 0
-               if param.param ~= "no_param2" then
-                       -- Also test the param2 values of the nodes
-                       -- ... but we only use permissible param2 values
-                       if def.paramtype2 == "wallmounted" then
-                               p2_max = 5
-                       elseif def.paramtype2 == "facedir" then
-                               p2_max = 23
-                       elseif def.paramtype2 == "glasslikeliquidlevel" then
-                               p2_max = 63
-                       elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then
-                               p2_max = 63
-                       elseif def.paramtype2 == "leveled" then
-                               p2_max = 127
-                       elseif def.paramtype2 == "degrotate" and def.drawtype == "plantlike" then
-                               p2_max = 179
-                       elseif def.paramtype2 == "colorfacedir" or
-                               def.paramtype2 == "colorwallmounted" or
-                               def.paramtype2 == "color" then
-                               p2_max = 255
-                       end
-               end
-               for p2 = 0, p2_max do
-                       -- Skip undefined param2 values
-                       if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
-                                       (def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
-                                       (def.paramtype2 == "colorfacedir" and p2 % 32 > 23)) then
-
-                               minetest.set_node(pos, { name = itemstring, param2 = p2 })
-                               nodes_placed = nodes_placed + 1
-                               pos = advance_pos(pos, start_pos)
-                               if not pos then
-                                       aborted = true
-                                       break
-                               end
-                       end
-               end
-               if aborted then
-                       break
-               end
-       end
-       if aborted then
-               minetest.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed)
-       end
-       minetest.chat_send_player(name, "Nodes placed: "..nodes_placed..".")
-end
-
-local function after_emerge(blockpos, action, calls_remaining, param)
-       if calls_remaining == 0 then
-               place_nodes(param)
-       end
-end
-
-minetest.register_chatcommand("test_place_nodes", {
-       params = "[ no_param2 ]",
-       description = "Test: Place all non-experimental nodes and optionally their permissible param2 variants",
-       func = function(name, param)
-               local player = minetest.get_player_by_name(name)
-               if not player then
-                       return false, "No player."
-               end
-               local pos = vector.floor(player:get_pos())
-               pos.x = math.ceil(pos.x + 3)
-               pos.z = math.ceil(pos.z + 3)
-               pos.y = math.ceil(pos.y + 1)
-               local start_pos = table.copy(pos)
-               if pos.x > 30800 then
-                       return false, "Too close to world boundary (+X). Please move to X < 30800."
-               end
-               if pos.z > 30800 then
-                       return false, "Too close to world boundary (+Z). Please move to Z < 30800."
-               end
-
-               local aborted = false
-               local nodes = {}
-               local emerge_estimate = 0
-               for itemstring, def in pairs(minetest.registered_nodes) do
-                       if itemstring ~= "ignore" and string.sub(itemstring, 1, 13) ~= "experimental:" then
-                               table.insert(nodes, itemstring)
-                               if def.paramtype2 == 0 then
-                                       emerge_estimate = emerge_estimate + 1
-                               else
-                                       emerge_estimate = emerge_estimate + 255
-                               end
-                       end
-               end
-               -- Emerge area to make sure that all nodes are being placed.
-               -- Note we will emerge much more than we need to (overestimation),
-               -- the estimation code could be improved performance-wise …
-               local length = 16 + math.ceil(emerge_estimate / 24) * 2
-               minetest.emerge_area(start_pos,
-                       { x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length },
-                       after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param })
-               return true, "Emerging area …"
-       end,
-})
-
diff --git a/games/minimal/mods/experimental/detached.lua b/games/minimal/mods/experimental/detached.lua
deleted file mode 100644 (file)
index 673adfd..0000000
+++ /dev/null
@@ -1,29 +0,0 @@
--- Create a detached inventory
-local inv = minetest.create_detached_inventory("test_inventory", {
-       allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
-               experimental.print_to_everything("allow move asked")
-               return count -- Allow all
-       end,
-       allow_put = function(inv, listname, index, stack, player)
-               experimental.print_to_everything("allow put asked")
-               return 1 -- Allow only 1
-       end,
-       allow_take = function(inv, listname, index, stack, player)
-               experimental.print_to_everything("allow take asked")
-               return 4 -- Allow 4 at max
-       end,
-       on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
-               experimental.print_to_everything(player:get_player_name().." moved items")
-       end,
-       on_put = function(inv, listname, index, stack, player)
-               experimental.print_to_everything(player:get_player_name().." put items")
-       end,
-       on_take = function(inv, listname, index, stack, player)
-               experimental.print_to_everything(player:get_player_name().." took items")
-       end,
-})
-inv:set_size("main", 4*6)
-inv:add_item("main", "experimental:callback_node")
-inv:add_item("main", "experimental:particle_spawner")
-
-
diff --git a/games/minimal/mods/experimental/init.lua b/games/minimal/mods/experimental/init.lua
deleted file mode 100644 (file)
index b292f79..0000000
+++ /dev/null
@@ -1,23 +0,0 @@
---
--- Experimental things
---
-
-experimental = {}
-
-dofile(minetest.get_modpath("experimental").."/detached.lua")
-dofile(minetest.get_modpath("experimental").."/items.lua")
-dofile(minetest.get_modpath("experimental").."/commands.lua")
-
-function experimental.print_to_everything(msg)
-       minetest.log("action", msg)
-       minetest.chat_send_all(msg)
-end
-
-minetest.log("info", "[experimental] modname="..dump(minetest.get_current_modname()))
-minetest.log("info", "[experimental] modpath="..dump(minetest.get_modpath("experimental")))
-minetest.log("info", "[experimental] worldpath="..dump(minetest.get_worldpath()))
-
-
-minetest.register_on_mods_loaded(function()
-       minetest.log("action", "[experimental] on_mods_loaded()")
-end)
diff --git a/games/minimal/mods/experimental/items.lua b/games/minimal/mods/experimental/items.lua
deleted file mode 100644 (file)
index 51b063b..0000000
+++ /dev/null
@@ -1,103 +0,0 @@
-minetest.register_node("experimental:callback_node", {
-       description = "Callback Test Node (construct/destruct/timer)",
-       tiles = {"experimental_callback_node.png"},
-       groups = {dig_immediate=3},
-       -- This was known to cause a bug in minetest.item_place_node() when used
-       -- via minetest.place_node(), causing a placer with no position
-       paramtype2 = "facedir",
-       drop = "",
-
-       on_construct = function(pos)
-               experimental.print_to_everything("experimental:callback_node:on_construct("..minetest.pos_to_string(pos)..")")
-               local meta = minetest.get_meta(pos)
-               meta:set_string("mine", "test")
-               local timer = minetest.get_node_timer(pos)
-               timer:start(4, 3)
-       end,
-
-       after_place_node = function(pos, placer)
-               experimental.print_to_everything("experimental:callback_node:after_place_node("..minetest.pos_to_string(pos)..")")
-               local meta = minetest.get_meta(pos)
-               if meta:get_string("mine") == "test" then
-                       experimental.print_to_everything("correct metadata found")
-               else
-                       experimental.print_to_everything("incorrect metadata found")
-               end
-       end,
-
-       on_destruct = function(pos)
-               experimental.print_to_everything("experimental:callback_node:on_destruct("..minetest.pos_to_string(pos)..")")
-       end,
-
-       after_destruct = function(pos)
-               experimental.print_to_everything("experimental:callback_node:after_destruct("..minetest.pos_to_string(pos)..")")
-       end,
-
-       after_dig_node = function(pos, oldnode, oldmetadata, digger)
-               experimental.print_to_everything("experimental:callback_node:after_dig_node("..minetest.pos_to_string(pos)..")")
-       end,
-
-       on_timer = function(pos, elapsed)
-               experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
-               return true
-       end,
-})
-
-minetest.register_tool("experimental:privatizer", {
-       description = "Node Meta Privatizer",
-       inventory_image = "experimental_tester_tool_1.png",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_use = function(itemstack, user, pointed_thing)
-               if pointed_thing.type == "node" then
-                       local node = minetest.get_node(pointed_thing.under)
-                       if node.name == "chest:chest" then
-                               local p = pointed_thing.under
-                               minetest.log("action", "Privatizer used at "..minetest.pos_to_string(p))
-                               minetest.get_meta(p):mark_as_private({"infotext", "formspec"})
-                               if user and user:is_player() then
-                                       minetest.chat_send_player(user:get_player_name(), "Chest metadata (infotext, formspec) set private!")
-                               end
-                               return
-                       end
-               end
-               if user and user:is_player() then
-                       minetest.chat_send_player(user:get_player_name(), "Privatizer can only be used on chest!")
-               end
-       end,
-})
-
-minetest.register_tool("experimental:particle_spawner", {
-       description = "Particle Spawner",
-       inventory_image = "experimental_tester_tool_1.png^[invert:g",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_use = function(itemstack, user, pointed_thing)
-               local pos = minetest.get_pointed_thing_position(pointed_thing, true)
-               if pos == nil then
-                       if user then
-                               pos = user:get_pos()
-                       end
-               end
-               pos = vector.add(pos, {x=0, y=0.5, z=0})
-               local tex, anim
-               if math.random(0, 1) == 0 then
-                       tex = "experimental_particle_sheet.png"
-                       anim = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5}
-               else
-                       tex = "experimental_particle_vertical.png"
-                       anim = {type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
-               end
-
-               minetest.add_particle({
-                       pos = pos,
-                       velocity = {x=0, y=0, z=0},
-                       acceleration = {x=0, y=0.04, z=0},
-                       expirationtime = 6,
-                       collisiondetection = true,
-                       texture = tex,
-                       animation = anim,
-                       size = 4,
-                       glow = math.random(0, 5),
-               })
-       end,
-})
-
diff --git a/games/minimal/mods/experimental/mod.conf b/games/minimal/mods/experimental/mod.conf
deleted file mode 100644 (file)
index cf0f9cb..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = experimental
-description = Chaotic mod containing unstructured tests for testing out engine features. The features in this mod should be moved to other mods.
diff --git a/games/minimal/mods/experimental/textures/experimental_callback_node.png b/games/minimal/mods/experimental/textures/experimental_callback_node.png
deleted file mode 100644 (file)
index e9d8743..0000000
Binary files a/games/minimal/mods/experimental/textures/experimental_callback_node.png and /dev/null differ
diff --git a/games/minimal/mods/experimental/textures/experimental_particle_sheet.png b/games/minimal/mods/experimental/textures/experimental_particle_sheet.png
deleted file mode 100644 (file)
index 6d70394..0000000
Binary files a/games/minimal/mods/experimental/textures/experimental_particle_sheet.png and /dev/null differ
diff --git a/games/minimal/mods/experimental/textures/experimental_particle_vertical.png b/games/minimal/mods/experimental/textures/experimental_particle_vertical.png
deleted file mode 100644 (file)
index 0320b75..0000000
Binary files a/games/minimal/mods/experimental/textures/experimental_particle_vertical.png and /dev/null differ
diff --git a/games/minimal/mods/experimental/textures/experimental_tester_tool_1.png b/games/minimal/mods/experimental/textures/experimental_tester_tool_1.png
deleted file mode 100644 (file)
index 5df416a..0000000
Binary files a/games/minimal/mods/experimental/textures/experimental_tester_tool_1.png and /dev/null differ
diff --git a/games/minimal/mods/give_initial_stuff/init.lua b/games/minimal/mods/give_initial_stuff/init.lua
deleted file mode 100644 (file)
index 491a531..0000000
+++ /dev/null
@@ -1,37 +0,0 @@
-local give_if_not_gotten_already = function(inv, list, item)
-       if not inv:contains_item(list, item) then
-               inv:add_item(list, item)
-       end
-end
-
-local give_initial_stuff = function(player)
-       local inv = player:get_inventory()
-       give_if_not_gotten_already(inv, "main", "basetools:pick_mese")
-       give_if_not_gotten_already(inv, "main", "basetools:axe_steel")
-       give_if_not_gotten_already(inv, "main", "basetools:shovel_steel")
-       give_if_not_gotten_already(inv, "main", "bucket:bucket")
-       give_if_not_gotten_already(inv, "main", "testnodes:light14")
-       give_if_not_gotten_already(inv, "main", "chest_of_everything:chest")
-       minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name())
-end
-
-minetest.register_on_newplayer(function(player)
-       if minetest.settings:get_bool("give_initial_stuff", true) then
-               give_initial_stuff(player)
-       end
-end)
-
-minetest.register_chatcommand("stuff", {
-       params = "",
-       privs = { give = true },
-       description = "Give yourself initial items",
-       func = function(name, param)
-               local player = minetest.get_player_by_name(name)
-               if not player or not player:is_player() then
-                       return false, "No player."
-               end
-               give_initial_stuff(player)
-               return true
-       end,
-})
-
diff --git a/games/minimal/mods/give_initial_stuff/mod.conf b/games/minimal/mods/give_initial_stuff/mod.conf
deleted file mode 100644 (file)
index 1ba49f5..0000000
+++ /dev/null
@@ -1,3 +0,0 @@
-name = give_initial_stuff
-description = Gives items to players on join
-depends = basetools, bucket, chest_of_everything, testnodes
diff --git a/games/minimal/mods/initial_message/init.lua b/games/minimal/mods/initial_message/init.lua
deleted file mode 100644 (file)
index f92f4d3..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-minetest.register_on_joinplayer(function(player)
-       local cb = function(player)
-               if not player or not player:is_player() then
-                       return
-               end
-               minetest.chat_send_player(player:get_player_name(), "This is the \"Minimal development Test\" [minimal], meant only for testing and development. Use Minetest Game for the real thing.")
-       end
-       minetest.after(2.0, cb, player)
-end)
diff --git a/games/minimal/mods/initial_message/mod.conf b/games/minimal/mods/initial_message/mod.conf
deleted file mode 100644 (file)
index 32aa2ac..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = initial_message
-description = Show message to joining players explaining what this testing game is about
diff --git a/games/minimal/mods/mapgen/init.lua b/games/minimal/mods/mapgen/init.lua
deleted file mode 100644 (file)
index 13a186a..0000000
+++ /dev/null
@@ -1,81 +0,0 @@
---
--- Aliases for map generator outputs
---
-
--- ESSENTIAL node aliases
--- Basic nodes
-minetest.register_alias("mapgen_stone", "basenodes:stone")
-minetest.register_alias("mapgen_water_source", "basenodes:water_source")
-minetest.register_alias("mapgen_river_water_source", "basenodes:river_water_source")
-
--- Additional essential aliases for v6
-minetest.register_alias("mapgen_lava_source", "basenodes:lava_source")
-minetest.register_alias("mapgen_dirt", "basenodes:dirt")
-minetest.register_alias("mapgen_dirt_with_grass", "basenodes:dirt_with_grass")
-minetest.register_alias("mapgen_sand", "basenodes:sand")
-minetest.register_alias("mapgen_tree", "basenodes:tree")
-minetest.register_alias("mapgen_leaves", "basenodes:leaves")
-minetest.register_alias("mapgen_apple", "basenodes:apple")
-
--- Essential alias for dungeons
-minetest.register_alias("mapgen_cobble", "basenodes:cobble")
-
--- Optional aliases for v6 (they all have fallback values in the engine)
-if minetest.settings:get_bool("devtest_v6_mapgen_aliases", false) then
-       minetest.register_alias("mapgen_gravel", "basenodes:gravel")
-       minetest.register_alias("mapgen_desert_stone", "basenodes:desert_stone")
-       minetest.register_alias("mapgen_desert_sand", "basenodes:desert_sand")
-       minetest.register_alias("mapgen_dirt_with_snow", "basenodes:dirt_with_snow")
-       minetest.register_alias("mapgen_snowblock", "basenodes:snowblock")
-       minetest.register_alias("mapgen_snow", "basenodes:snow")
-       minetest.register_alias("mapgen_ice", "basenodes:ice")
-       minetest.register_alias("mapgen_junglegrass", "basenodes:junglegrass")
-       minetest.register_alias("mapgen_jungletree", "basenodes:jungletree")
-       minetest.register_alias("mapgen_jungleleaves", "basenodes:jungleleaves")
-       minetest.register_alias("mapgen_pine_tree", "basenodes:pine_tree")
-       minetest.register_alias("mapgen_pine_needles", "basenodes:pine_needles")
-end
--- Optional alias for mossycobble (should fall back to cobble)
-if minetest.settings:get_bool("devtest_dungeon_mossycobble", false) then
-       minetest.register_alias("mapgen_mossycobble", "basenodes:mossycobble")
-end
--- Optional aliases for dungeon stairs (should fall back to full nodes)
-if minetest.settings:get_bool("devtest_dungeon_stairs", false) then
-       minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
-       if minetest.settings:get_bool("devtest_v6_mapgen_aliases", false) then
-               minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
-       end
-end
-
---
--- Register biomes for biome API
---
-
-minetest.clear_registered_biomes()
-minetest.clear_registered_decorations()
-
-if minetest.settings:get_bool("devtest_register_biomes", true) then
-       minetest.register_biome({
-               name = "mapgen:grassland",
-               node_top = "basenodes:dirt_with_grass",
-               depth_top = 1,
-               node_filler = "basenodes:dirt",
-               depth_filler = 1,
-               y_min = 5,
-               y_max = 31000,
-               heat_point = 50,
-               humidity_point = 50,
-       })
-
-       minetest.register_biome({
-               name = "mapgen:grassland_ocean",
-               node_top = "basenodes:sand",
-               depth_top = 1,
-               node_filler = "basenodes:sand",
-               depth_filler = 2,
-               y_min = -31000,
-               y_max = 4,
-               heat_point = 50,
-               humidity_point = 50,
-       })
-end
diff --git a/games/minimal/mods/mapgen/mod.conf b/games/minimal/mods/mapgen/mod.conf
deleted file mode 100644 (file)
index 15750cc..0000000
+++ /dev/null
@@ -1,3 +0,0 @@
-name = mapgen
-description = Minimal map generator
-depends = basenodes
diff --git a/games/minimal/mods/modchannels/init.lua b/games/minimal/mods/modchannels/init.lua
deleted file mode 100644 (file)
index ee925f0..0000000
+++ /dev/null
@@ -1,14 +0,0 @@
---
--- Mod channels experimental handlers
---
-local mod_channel = minetest.mod_channel_join("experimental_preview")
-
-minetest.register_on_modchannel_message(function(channel, sender, message)
-       minetest.log("action", "[modchannels] Server received message `" .. message
-                       .. "` on channel `" .. channel .. "` from sender `" .. sender .. "`")
-
-       if mod_channel:is_writeable() then
-               mod_channel:send_all("experimental answers to preview")
-               mod_channel:leave()
-       end
-end)
diff --git a/games/minimal/mods/modchannels/mod.conf b/games/minimal/mods/modchannels/mod.conf
deleted file mode 100644 (file)
index 7c13aad..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = modchannels
-description = Add experimental mod channel handlers
diff --git a/games/minimal/mods/soundstuff/init.lua b/games/minimal/mods/soundstuff/init.lua
deleted file mode 100644 (file)
index 22012ba..0000000
+++ /dev/null
@@ -1,170 +0,0 @@
-local simple_nodes = {
-       footstep = { "Footstep Sound Node", "soundstuff_node_footstep.png" },
-       dig = { "Dig Sound Node", "soundstuff_node_dig.png" },
-       dug = { "Dug Sound Node", "soundstuff_node_dug.png" },
-       place = { "Place Sound Node", "soundstuff_node_place.png" },
-       place_failed = { "Place Failed Sound Node", "soundstuff_node_place_failed.png" },
-}
-
-for k,v in pairs(simple_nodes) do
-       minetest.register_node("soundstuff:"..k, {
-               description = v[1],
-               tiles = {"soundstuff_node_sound.png","soundstuff_node_sound.png",v[2]},
-               groups = {dig_immediate=2},
-               sounds = {
-                       [k] = { name = "soundstuff_mono", gain = 1.0 },
-               }
-       })
-end
-
-minetest.register_node("soundstuff:place_failed_attached", {
-       description = "Attached Place Failed Sound Node",
-       tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_place_failed.png"},
-       groups = {dig_immediate=2, attached_node=1},
-       drawtype = "nodebox",
-       paramtype = "light",
-       node_box = { type = "fixed", fixed = {
-               { -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 },
-               { -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 },
-       }},
-       sounds = {
-               place_failed = { name = "soundstuff_mono", gain = 1.0 },
-       },
-})
-
-minetest.register_node("soundstuff:fall", {
-       description = "Fall Sound Node",
-       tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
-       groups = {dig_immediate=2, falling_node=1},
-       sounds = {
-               fall = { name = "soundstuff_mono", gain = 1.0 },
-       }
-})
-
-minetest.register_node("soundstuff:fall_attached", {
-       description = "Attached Fall Sound Node",
-       tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
-       groups = {dig_immediate=2, attached_node=1},
-       drawtype = "nodebox",
-       paramtype = "light",
-       node_box = { type = "fixed", fixed = {
-               { -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 },
-               { -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 },
-       }},
-       sounds = {
-               fall = { name = "soundstuff_mono", gain = 1.0 },
-       }
-})
-
-minetest.register_node("soundstuff:footstep_liquid", {
-       description = "Liquid Footstep Sound Node",
-       drawtype = "liquid",
-       tiles = {
-               "soundstuff_node_sound.png^[colorize:#0000FF:127",
-       },
-       special_tiles = {
-               {name = "soundstuff_node_sound.png^[colorize:#0000FF:127", backface_culling = false},
-               {name = "soundstuff_node_sound.png^[colorize:#0000FF:127", backface_culling = true},
-       },
-       liquids_pointable = true,
-       liquidtype = "source",
-       liquid_alternative_flowing = "soundstuff:footstep_liquid",
-       liquid_alternative_source = "soundstuff:footstep_liquid",
-       liquid_renewable = false,
-       liquid_range = 0,
-       liquid_viscosity = 0,
-       alpha = 190,
-       paramtype = "light",
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true,
-       is_ground_content = false,
-       post_effect_color = {a = 64, r = 0, g = 0, b = 200},
-       sounds = {
-               footstep = { name = "soundstuff_mono", gain = 1.0 },
-       }
-})
-
-minetest.register_node("soundstuff:footstep_climbable", {
-       description = "Climbable Footstep Sound Node",
-       drawtype = "allfaces",
-       tiles = {
-               "soundstuff_node_climbable.png",
-       },
-       alpha = 120,
-       paramtype = "light",
-       sunlight_propagates = true,
-       walkable = false,
-       climbable = true,
-       is_ground_content = false,
-       groups = { dig_immediate = 2 },
-       sounds = {
-               footstep = { name = "soundstuff_mono", gain = 1.0 },
-       }
-})
-
-
-
-minetest.register_craftitem("soundstuff:eat", {
-       description = "Eat Sound Item",
-       inventory_image = "soundstuff_eat.png",
-       on_use = minetest.item_eat(0),
-       sound = {
-               eat = { name = "soundstuff_mono", gain = 1.0 },
-       }
-})
-
-minetest.register_tool("soundstuff:breaks", {
-       description = "Break Sound Tool",
-       inventory_image = "soundstuff_node_dug.png",
-       sound = {
-               breaks = { name = "soundstuff_mono", gain = 1.0 },
-       },
-       tool_capabilities = {
-               max_drop_level=0,
-               groupcaps={
-                       cracky={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
-                       choppy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
-                       snappy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
-                       crumbly={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
-               },
-       },
-})
-
--- Plays sound repeatedly
-minetest.register_node("soundstuff:positional", {
-       description = "Positional Sound Node",
-       on_construct = function(pos)
-               local timer = minetest.get_node_timer(pos)
-               timer:start(0)
-       end,
-       on_timer = function(pos, elapsed)
-               local node = minetest.get_node(pos)
-               local dist = node.param2
-               if dist == 0 then
-                       dist = nil
-               end
-               minetest.sound_play("soundstuff_mono", { pos = pos, max_hear_distance = dist })
-               local timer = minetest.get_node_timer(pos)
-               timer:start(0.7)
-       end,
-       on_rightclick = function(pos, node, clicker)
-               node.param2 = (node.param2 + 1) % 64
-               minetest.set_node(pos, node)
-               if clicker and clicker:is_player() then
-                       local dist = node.param2
-                       local diststr
-                       if dist == 0 then
-                               diststr = "<default>"
-                       else
-                               diststr = tostring(dist)
-                       end
-                       minetest.chat_send_player(clicker:get_player_name(), "max_hear_distance = " .. diststr)
-               end
-       end,
-
-       groups = { dig_immediate = 2 },
-       tiles = { "soundstuff_node_sound.png" },
-})
-
diff --git a/games/minimal/mods/soundstuff/mod.conf b/games/minimal/mods/soundstuff/mod.conf
deleted file mode 100644 (file)
index 2c631e2..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = soundstuff
-description = Example items and nodes for testing sound effects
diff --git a/games/minimal/mods/soundstuff/sounds/soundstuff_mono.ogg b/games/minimal/mods/soundstuff/sounds/soundstuff_mono.ogg
deleted file mode 100644 (file)
index 43428d5..0000000
Binary files a/games/minimal/mods/soundstuff/sounds/soundstuff_mono.ogg and /dev/null differ
diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_eat.png b/games/minimal/mods/soundstuff/textures/soundstuff_eat.png
deleted file mode 100644 (file)
index aed2054..0000000
Binary files a/games/minimal/mods/soundstuff/textures/soundstuff_eat.png and /dev/null differ
diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_blank.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_blank.png
deleted file mode 100644 (file)
index 4dffacc..0000000
Binary files a/games/minimal/mods/soundstuff/textures/soundstuff_node_blank.png and /dev/null differ
diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_climbable.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_climbable.png
deleted file mode 100644 (file)
index 3888f79..0000000
Binary files a/games/minimal/mods/soundstuff/textures/soundstuff_node_climbable.png and /dev/null differ
diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_dig.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_dig.png
deleted file mode 100644 (file)
index 67ba111..0000000
Binary files a/games/minimal/mods/soundstuff/textures/soundstuff_node_dig.png and /dev/null differ
diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_dug.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_dug.png
deleted file mode 100644 (file)
index bab5fbe..0000000
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diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_fall.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_fall.png
deleted file mode 100644 (file)
index 17b14f1..0000000
Binary files a/games/minimal/mods/soundstuff/textures/soundstuff_node_fall.png and /dev/null differ
diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_footstep.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_footstep.png
deleted file mode 100644 (file)
index 6367ae9..0000000
Binary files a/games/minimal/mods/soundstuff/textures/soundstuff_node_footstep.png and /dev/null differ
diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_place.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_place.png
deleted file mode 100644 (file)
index d159ad5..0000000
Binary files a/games/minimal/mods/soundstuff/textures/soundstuff_node_place.png and /dev/null differ
diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_place_failed.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_place_failed.png
deleted file mode 100644 (file)
index 780ba94..0000000
Binary files a/games/minimal/mods/soundstuff/textures/soundstuff_node_place_failed.png and /dev/null differ
diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_sound.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_sound.png
deleted file mode 100644 (file)
index 0592a02..0000000
Binary files a/games/minimal/mods/soundstuff/textures/soundstuff_node_sound.png and /dev/null differ
diff --git a/games/minimal/mods/stairs/init.lua b/games/minimal/mods/stairs/init.lua
deleted file mode 100644 (file)
index 2701cab..0000000
+++ /dev/null
@@ -1,65 +0,0 @@
-stairs = {}
-
--- Node will be called stairs:stair_<subname>
-function stairs.register_stair(subname, recipeitem, groups, images, description)
-       minetest.register_node(":stairs:stair_" .. subname, {
-               description = description,
-               drawtype = "nodebox",
-               tiles = images,
-               paramtype = "light",
-               paramtype2 = "facedir",
-               is_ground_content = true,
-               groups = groups,
-               node_box = {
-                       type = "fixed",
-                       fixed = {
-                               {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
-                               {-0.5, 0, 0, 0.5, 0.5, 0.5},
-                       },
-               },
-       })
-end
-
--- Node will be called stairs:slab_<subname>
-function stairs.register_slab(subname, recipeitem, groups, images, description)
-       minetest.register_node(":stairs:slab_" .. subname, {
-               description = description,
-               drawtype = "nodebox",
-               tiles = images,
-               paramtype = "light",
-               is_ground_content = true,
-               groups = groups,
-               node_box = {
-                       type = "fixed",
-                       fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
-               },
-       })
-end
-
--- Nodes will be called stairs:{stair,slab}_<subname>
-function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
-       stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
-       stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
-end
-
-stairs.register_stair_and_slab("stone", "basenodes:stone",
-               {cracky=3},
-               {"default_stone.png"},
-               "Stone Stair",
-               "Stone Slab")
-
-stairs.register_stair_and_slab("desert_stone", "basenodes:desert_stone",
-               {cracky=3},
-               {"default_desert_stone.png"},
-               "Desert Stone Stair",
-               "Desert Stone Slab")
-
-stairs.register_stair_and_slab("cobble", "basenodes:cobble",
-               {cracky=3},
-               {"default_cobble.png"},
-               "Cobblestone Stair",
-               "Cobblestone Slab")
diff --git a/games/minimal/mods/stairs/mod.conf b/games/minimal/mods/stairs/mod.conf
deleted file mode 100644 (file)
index 724bff8..0000000
+++ /dev/null
@@ -1,3 +0,0 @@
-name = stairs
-description = Adds stairs and slabs
-depends = basenodes
diff --git a/games/minimal/mods/testentities/armor.lua b/games/minimal/mods/testentities/armor.lua
deleted file mode 100644 (file)
index 4c30cec..0000000
+++ /dev/null
@@ -1,41 +0,0 @@
--- Armorball: Test entity for testing armor groups
--- Rightclick to change armor group
-
-local phasearmor = {
-       [0]={icy=100},
-       [1]={firy=100},
-       [2]={fleshy=100},
-       [3]={immortal=1},
-       [4]={punch_operable=1},
-}
-
-minetest.register_entity("testentities:armorball", {
-       initial_properties = {
-               hp_max = 20,
-               physical = false,
-               collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
-               visual = "sprite",
-               visual_size = {x=1, y=1},
-               textures = {"testentities_armorball.png"},
-               spritediv = {x=1, y=5},
-               initial_sprite_basepos = {x=0, y=0},
-       },
-
-       _phase = 2,
-
-       on_activate = function(self, staticdata)
-               minetest.log("action", "[testentities] armorball.on_activate")
-               self.object:set_armor_groups(phasearmor[self._phase])
-               self.object:set_sprite({x=0, y=self._phase})
-       end,
-
-       on_rightclick = function(self, clicker)
-               -- Change armor group and sprite
-               self._phase = self._phase + 1
-               if self._phase >= 5 then
-                       self._phase = 0
-               end
-               self.object:set_sprite({x=0, y=self._phase})
-               self.object:set_armor_groups(phasearmor[self._phase])
-       end,
-})
diff --git a/games/minimal/mods/testentities/callbacks.lua b/games/minimal/mods/testentities/callbacks.lua
deleted file mode 100644 (file)
index 711079f..0000000
+++ /dev/null
@@ -1,75 +0,0 @@
--- Entities that test their callbacks
-
-local message = function(msg)
-       minetest.log("action", msg)
-       minetest.chat_send_all(msg)
-end
-
-local get_object_name = function(obj)
-       local name = "<nil>"
-       if obj then
-               if obj:is_player() then
-                       name = obj:get_player_name()
-               else
-                       name = "<entity>"
-               end
-       end
-       return name
-end
-
-local spos = function(self)
-       return minetest.pos_to_string(vector.round(self.object:get_pos()))
-end
-
--- Callback test entity (all callbacks except on_step)
-minetest.register_entity("testentities:callback", {
-       initial_properties = {
-               visual = "upright_sprite",
-               textures = { "testentities_callback.png" },
-       },
-
-       on_activate = function(self, staticdata, dtime_s)
-               message("Callback entity: on_activate! pos="..spos(self).."; dtime_s="..dtime_s)
-       end,
-       on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
-               local name = get_object_name(puncher)
-               message(
-                       "Callback entity: on_punch! "..
-                       "pos="..spos(self).."; puncher="..name.."; "..
-                       "time_from_last_punch="..time_from_last_punch.."; "..
-                       "tool_capabilities="..tostring(dump(tool_capabilities)).."; "..
-                       "dir="..tostring(dump(dir)).."; damage="..damage)
-       end,
-       on_rightclick = function(self, clicker)
-               local name = get_object_name(clicker)
-               message("Callback entity: on_rightclick! pos="..spos(self).."; clicker="..name)
-       end,
-       on_death = function(self, killer)
-               local name = get_object_name(killer)
-               message("Callback entity: on_death! pos="..spos(self).."; killer="..name)
-       end,
-       on_attach_child = function(self, child)
-               local name = get_object_name(child)
-               message("Callback entity: on_attach_child! pos="..spos(self).."; child="..name)
-       end,
-       on_detach_child = function(self, child)
-               local name = get_object_name(child)
-               message("Callback entity: on_detach_child! pos="..spos(self).."; child="..name)
-       end,
-       on_detach = function(self, parent)
-               local name = get_object_name(parent)
-               message("Callback entity: on_detach! pos="..spos(self).."; parent="..name)
-       end,
-       get_staticdata = function(self)
-               message("Callback entity: get_staticdata! pos="..spos(self))
-       end,
-})
-
--- Only test on_step callback
-minetest.register_entity("testentities:callback_step", {
-       visual = "upright_sprite",
-       textures = { "testentities_callback_step.png" },
-       on_step = function(self, dtime)
-               message("on_step callback entity: on_step! pos="..spos(self).."; dtime="..dtime)
-       end,
-})
diff --git a/games/minimal/mods/testentities/init.lua b/games/minimal/mods/testentities/init.lua
deleted file mode 100644 (file)
index df8c72e..0000000
+++ /dev/null
@@ -1,3 +0,0 @@
-dofile(minetest.get_modpath("testentities").."/visuals.lua")
-dofile(minetest.get_modpath("testentities").."/armor.lua")
-dofile(minetest.get_modpath("testentities").."/callbacks.lua")
diff --git a/games/minimal/mods/testentities/mod.conf b/games/minimal/mods/testentities/mod.conf
deleted file mode 100644 (file)
index 7a8cb5a..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = testentities
-description = Example entities for testing
diff --git a/games/minimal/mods/testentities/textures/testentities_armorball.png b/games/minimal/mods/testentities/textures/testentities_armorball.png
deleted file mode 100644 (file)
index 88147bd..0000000
Binary files a/games/minimal/mods/testentities/textures/testentities_armorball.png and /dev/null differ
diff --git a/games/minimal/mods/testentities/textures/testentities_callback.png b/games/minimal/mods/testentities/textures/testentities_callback.png
deleted file mode 100644 (file)
index c4c9066..0000000
Binary files a/games/minimal/mods/testentities/textures/testentities_callback.png and /dev/null differ
diff --git a/games/minimal/mods/testentities/textures/testentities_callback_step.png b/games/minimal/mods/testentities/textures/testentities_callback_step.png
deleted file mode 100644 (file)
index b67506a..0000000
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diff --git a/games/minimal/mods/testentities/textures/testentities_cube1.png b/games/minimal/mods/testentities/textures/testentities_cube1.png
deleted file mode 100644 (file)
index c667e42..0000000
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diff --git a/games/minimal/mods/testentities/textures/testentities_cube2.png b/games/minimal/mods/testentities/textures/testentities_cube2.png
deleted file mode 100644 (file)
index 4818234..0000000
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diff --git a/games/minimal/mods/testentities/textures/testentities_cube3.png b/games/minimal/mods/testentities/textures/testentities_cube3.png
deleted file mode 100644 (file)
index 03b5daa..0000000
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diff --git a/games/minimal/mods/testentities/textures/testentities_cube4.png b/games/minimal/mods/testentities/textures/testentities_cube4.png
deleted file mode 100644 (file)
index 6392048..0000000
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diff --git a/games/minimal/mods/testentities/textures/testentities_cube5.png b/games/minimal/mods/testentities/textures/testentities_cube5.png
deleted file mode 100644 (file)
index d8acdf0..0000000
Binary files a/games/minimal/mods/testentities/textures/testentities_cube5.png and /dev/null differ
diff --git a/games/minimal/mods/testentities/textures/testentities_cube6.png b/games/minimal/mods/testentities/textures/testentities_cube6.png
deleted file mode 100644 (file)
index 5f81a64..0000000
Binary files a/games/minimal/mods/testentities/textures/testentities_cube6.png and /dev/null differ
diff --git a/games/minimal/mods/testentities/textures/testentities_dungeon_master.png b/games/minimal/mods/testentities/textures/testentities_dungeon_master.png
deleted file mode 100644 (file)
index 1e31077..0000000
Binary files a/games/minimal/mods/testentities/textures/testentities_dungeon_master.png and /dev/null differ
diff --git a/games/minimal/mods/testentities/textures/testentities_sprite.png b/games/minimal/mods/testentities/textures/testentities_sprite.png
deleted file mode 100644 (file)
index a4b0196..0000000
Binary files a/games/minimal/mods/testentities/textures/testentities_sprite.png and /dev/null differ
diff --git a/games/minimal/mods/testentities/textures/testentities_upright_sprite1.png b/games/minimal/mods/testentities/textures/testentities_upright_sprite1.png
deleted file mode 100644 (file)
index 6242511..0000000
Binary files a/games/minimal/mods/testentities/textures/testentities_upright_sprite1.png and /dev/null differ
diff --git a/games/minimal/mods/testentities/textures/testentities_upright_sprite2.png b/games/minimal/mods/testentities/textures/testentities_upright_sprite2.png
deleted file mode 100644 (file)
index a79a760..0000000
Binary files a/games/minimal/mods/testentities/textures/testentities_upright_sprite2.png and /dev/null differ
diff --git a/games/minimal/mods/testentities/visuals.lua b/games/minimal/mods/testentities/visuals.lua
deleted file mode 100644 (file)
index de346fd..0000000
+++ /dev/null
@@ -1,74 +0,0 @@
--- Minimal test entities to test visuals
-
-minetest.register_entity("testentities:sprite", {
-       initial_properties = {
-               visual = "sprite",
-               textures = { "testentities_sprite.png" },
-       },
-})
-
-minetest.register_entity("testentities:upright_sprite", {
-       initial_properties = {
-               visual = "upright_sprite",
-               textures = {
-                       "testentities_upright_sprite1.png",
-                       "testentities_upright_sprite2.png",
-               },
-       },
-})
-
-minetest.register_entity("testentities:cube", {
-       initial_properties = {
-               visual = "cube",
-               textures = {
-                       "testentities_cube1.png",
-                       "testentities_cube2.png",
-                       "testentities_cube3.png",
-                       "testentities_cube4.png",
-                       "testentities_cube5.png",
-                       "testentities_cube6.png",
-               },
-       },
-})
-
-minetest.register_entity("testentities:item", {
-       initial_properties = {
-               visual = "item",
-               wield_item = "testnodes:normal",
-       },
-})
-
-minetest.register_entity("testentities:wielditem", {
-       initial_properties = {
-               visual = "wielditem",
-               wield_item = "testnodes:normal",
-       },
-})
-
-minetest.register_entity("testentities:mesh", {
-       initial_properties = {
-               visual = "mesh",
-               mesh = "testnodes_pyramid.obj",
-               textures = {
-                       "testnodes_mesh_stripes2.png"
-               },
-       },
-})
-
--- Advanced visual tests
-
--- A test entity for testing animated and yaw-modulated sprites
-minetest.register_entity("testentities:yawsprite", {
-       initial_properties = {
-               selectionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3},
-               visual = "sprite",
-               visual_size = {x=0.6666, y=1},
-               textures = {"testentities_dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
-               spritediv = {x=6, y=5},
-               initial_sprite_basepos = {x=0, y=0},
-               on_activate = function(self, staticdata)
-                       self.object:set_sprite({x=0, y=0}, 1, 0, true)
-               end,
-       },
-})
-
diff --git a/games/minimal/mods/testfood/init.lua b/games/minimal/mods/testfood/init.lua
deleted file mode 100644 (file)
index a6236ff..0000000
+++ /dev/null
@@ -1,24 +0,0 @@
-local S = minetest.get_translator("testfood")
-
-minetest.register_craftitem("testfood:good1", {
-       description = S("Good Food (+1)"),
-       inventory_image = "testfood_good.png",
-       on_use = minetest.item_eat(1),
-})
-minetest.register_craftitem("testfood:good5", {
-       description = S("Good Food (+5)"),
-       inventory_image = "testfood_good2.png",
-       on_use = minetest.item_eat(5),
-})
-
-minetest.register_craftitem("testfood:bad1", {
-       description = S("Bad Food (-1)"),
-       inventory_image = "testfood_bad.png",
-       on_use = minetest.item_eat(-1),
-})
-minetest.register_craftitem("testfood:bad5", {
-       description = S("Bad Food (-5)"),
-       inventory_image = "testfood_bad2.png",
-       on_use = minetest.item_eat(-5),
-})
-
diff --git a/games/minimal/mods/testfood/mod.conf b/games/minimal/mods/testfood/mod.conf
deleted file mode 100644 (file)
index 7bff21b..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = testfood
-description = For testing food items
diff --git a/games/minimal/mods/testfood/textures/testfood_bad.png b/games/minimal/mods/testfood/textures/testfood_bad.png
deleted file mode 100644 (file)
index 6e92514..0000000
Binary files a/games/minimal/mods/testfood/textures/testfood_bad.png and /dev/null differ
diff --git a/games/minimal/mods/testfood/textures/testfood_bad2.png b/games/minimal/mods/testfood/textures/testfood_bad2.png
deleted file mode 100644 (file)
index 22b5678..0000000
Binary files a/games/minimal/mods/testfood/textures/testfood_bad2.png and /dev/null differ
diff --git a/games/minimal/mods/testfood/textures/testfood_good.png b/games/minimal/mods/testfood/textures/testfood_good.png
deleted file mode 100644 (file)
index 31df7f5..0000000
Binary files a/games/minimal/mods/testfood/textures/testfood_good.png and /dev/null differ
diff --git a/games/minimal/mods/testfood/textures/testfood_good2.png b/games/minimal/mods/testfood/textures/testfood_good2.png
deleted file mode 100644 (file)
index e43dda2..0000000
Binary files a/games/minimal/mods/testfood/textures/testfood_good2.png and /dev/null differ
diff --git a/games/minimal/mods/testformspec/callbacks.lua b/games/minimal/mods/testformspec/callbacks.lua
deleted file mode 100644 (file)
index 5593805..0000000
+++ /dev/null
@@ -1,51 +0,0 @@
-local callback_test = 0
-
-local out = function(player, formname, fields, number)
-       local snum = ""
-       if number then
-               snum = " "..number
-       end
-       local msg = "Formspec callback"..snum..": player="..player:get_player_name()..", formname=\""..tostring(formname).."\", fields="..dump(fields)
-       minetest.chat_send_player(player:get_player_name(), msg)
-       minetest.log("action", msg)
-end
-
-minetest.register_on_player_receive_fields(function(player, formname, fields)
-       if callback_test == 1 then
-               out(player, formname, fields)
-       elseif callback_test == 2 then
-               out(player, formname, fields, 1)
-       end
-end)
-minetest.register_on_player_receive_fields(function(player, formname, fields)
-       if callback_test == 2 then
-               out(player, formname, fields, 2)
-               return true -- Disable the first callback
-       end
-end)
-minetest.register_on_player_receive_fields(function(player, formname, fields)
-       if callback_test == 2 then
-               out(player, formname, fields, 3)
-       end
-end)
-
-minetest.register_chatcommand("test_formspec_callbacks", {
-       params = "[ 0 | 1 | 2 ]",
-       description = "Test: Change formspec callbacks testing mode",
-       func = function(name, param)
-               local mode = tonumber(param)
-               if not mode then
-                       callback_test = (callback_test + 1 % 3)
-               else
-                       callback_test = mode
-               end
-               if callback_test == 1 then
-                       minetest.chat_send_player(name, "Formspec callback test mode 1 enabled: Logging only")
-               elseif callback_test == 2 then
-                       minetest.chat_send_player(name, "Formspec callback test mode 2 enabled: Three callbacks, disable pre-registered callbacks")
-               else
-                       callback_test = 0
-                       minetest.chat_send_player(name, "Formspec callback test disabled!")
-               end
-       end
-})
diff --git a/games/minimal/mods/testformspec/dummy_items.lua b/games/minimal/mods/testformspec/dummy_items.lua
deleted file mode 100644 (file)
index 2037ae9..0000000
+++ /dev/null
@@ -1,14 +0,0 @@
--- This code adds dummy items that are supposed to be used in formspecs
--- for testing item_image formspec elements.
-
-minetest.register_node("testformspec:node", {
-       description = "Formspec Test Node",
-       tiles = { "testformspec_node.png" },
-       groups = { dig_immediate = 3, dummy = 1 },
-})
-
-minetest.register_craftitem("testformspec:item", {
-       description = "Formspec Test Item",
-       inventory_image = "testformspec_item.png",
-       groups = { dummy = 1 },
-})
diff --git a/games/minimal/mods/testformspec/formspec.lua b/games/minimal/mods/testformspec/formspec.lua
deleted file mode 100644 (file)
index 08c1b6d..0000000
+++ /dev/null
@@ -1,381 +0,0 @@
-local color = minetest.colorize
-
-local clip_fs = [[
-       style_type[label,button,image_button,item_image_button,
-                       tabheader,scrollbar,table,animated_image
-                       ,field,textarea,checkbox,dropdown;noclip=%c]
-
-       label[0,0;A clipping test]
-       button[0,1;3,0.8;clip_button;A clipping test]
-       image_button[0,2;3,0.8;testformspec_button_image.png;clip_image_button;A clipping test]
-       item_image_button[0,3;3,0.8;testformspec:item;clip_item_image_button;A clipping test]
-       tabheader[0,4.7;3,0.63;clip_tabheader;Clip,Test,Text,Tabs;1;false;false]
-       field[0,5;3,0.8;clip_field;Title;]
-       textarea[0,6;3,1;clip_textarea;Title;]
-       checkbox[0,7.5;clip_checkbox;This is a test;true]
-       dropdown[0,8;3,0.8;clip_dropdown;Select An Item,One,Two,Three,Four,Five;1]
-       scrollbar[0,9;3,0.8;horizontal;clip_scrollbar;3]
-       tablecolumns[text;text]
-       table[0,10;3,1;clip_table;one,two,three,four;1]
-       animated_image[-0.5,11;4.5,1;clip_animated_image;testformspec_animation.png;4;100]
-]]
-
-local tabheaders_fs = [[
-       tabheader[0,0;10,0.63;tabs_opaque;Opaque,Without,Border;1;false;false]
-       tabheader[0,1;10,0.63;tabs_opaque_border;Opaque,With,Border;1;false;true]
-       tabheader[0,2;10,0.63;tabs_transparent;Transparent,Without,Border;1;true;false]
-       tabheader[0,3;10,0.63;tabs_transparent_border;Transparent,With,Border;1;true;true]
-       tabheader[0,4;tabs_default;Default,Tabs;1]
-       tabheader[0,6;10,0.5;tabs_size1;Height=0.5;1;false;false]
-       tabheader[2,6;10,0.75;tabs_size1;Height=0.75;1;false;false]
-       tabheader[4,6;10,1;tabs_size2;Height=1;1;false;false]
-       tabheader[6,6;10,1.25;tabs_size2;Height=1.25;1;false;false]
-       tabheader[8,6;10,1.5;tabs_size2;Height=1.5;1;false;false]
-]]
-
-local hypertext_basic = [[
-<bigger>Normal test</bigger>
-This is a normal text.
-
-<bigger><mono>style</mono> test</bigger>
-<style color=#FFFF00>Yellow text.</style> <style color=#FF0000>Red text.</style>
-<style size=24>Size 24.</style> <style size=16>Size 16</style>. <style size=12>Size 12.</style>
-<style font=normal>Normal font.</style> <style font=mono>Mono font.</style>
-
-<bigger>Tag test</bigger>
-<normal>normal</normal>
-<mono>mono</mono>
-<b>bold</b>
-<i>italic</i>
-<u>underlined</u>
-<big>big</big>
-<bigger>bigger</bigger>
-<left>left</left>
-<center>center</center>
-<right>right</right>
-<justify>justify. Here comes a blind text: Lorem testum dolor sit amet consecutor celeron fiftifahivus e shadoninia e smalus jokus anrus relsocutoti rubenwardus. Erasputinus hara holisti dominus wusi. Grumarinsti erltusmuate ol fortitusti fla flo, blani burki e sfani fahif. Ultae ratii, e megus gigae don anonimus. Grinus dimondus krockus e nore. Endus finalus nowus comus endus o blindus tekstus.</justify>
-
-<bigger>Custom tag test</bigger>
-<tag name=t_green color=green>
-<tag name=t_hover hovercolor=yellow>
-<tag name=t_size size=24>
-<tag name=t_mono font=mono>
-<tag name=t_multi color=green font=mono size=24>
-<t_green>color=green</t_green>
-Action: <action name=color><t_green>color=green</t_green></action>
-Action: <action name=hovercolor><t_hover>hovercolor=yellow</t_hover></action>
-<t_size>size=24</t_size>
-<t_mono>font=mono</t_mono>
-<t_multi>color=green font=mono size=24</t_multi>
-
-<bigger><mono>action</mono> test</bigger>
-<action name=action_test>action</action>
-
-<bigger><mono>img</mono> test</bigger>
-Normal:
-<img name=testformspec_item.png>
-<mono>width=48 height=48</mono>:
-<img name=testformspec_item.png width=48 height=48>
-<mono>float=left</mono>:
-<img name=testformspec_item.png float=left>
-<mono>float=right</mono>:
-<img name=testformspec_item.png float=right>
-
-<bigger><mono>item</mono> test</bigger>
-Normal:
-<item name=testformspec:node>
-<mono>width=48 height=48</mono>
-<item name=testformspec:node width=48 height=48>
-<mono>angle=30,0,0</mono>:
-<item name=testformspec:node angle=30,0,0>
-<mono>angle=0,30,0</mono>:
-<item name=testformspec:node angle=0,30,0>
-<mono>angle=0,0,30</mono>:
-<item name=testformspec:node angle=0,0,30>
-<mono>rotate=yes</mono>:
-<item name=testformspec:node rotate=yes>
-<mono>rotate=100,0,0</mono>:
-<item name=testformspec:node rotate=100,0,0>
-<mono>rotate=0,100,0</mono>:
-<item name=testformspec:node rotate=0,100,0>
-<mono>rotate=0,0,100</mono>:
-<item name=testformspec:node rotate=0,0,100>
-<mono>rotate=50,75,100</mono>:
-<item name=testformspec:node rotate=50,75,100>
-<mono>angle=-30,-45,90 rotate=100,150,-50</mono>:
-<item name=testformspec:node angle=-30,-45,90 rotate=100,150,-50>]]
-
-local hypertext_global = [[
-<global background=gray margin=20 valign=bottom halign=right color=pink hovercolor=purple size=12 font=mono>
-This is a test of the global tag. The parameters are:
-background=gray margin=20 valign=bottom halign=right color=pink hovercolor=purple size=12 font=mono
-<action name=global>action</action>]]
-
-local hypertext_fs = "hypertext[0,0;11,9;hypertext;"..minetest.formspec_escape(hypertext_basic).."]"..
-       "hypertext[0,9.5;11,2.5;hypertext;"..minetest.formspec_escape(hypertext_global).."]"
-
-local style_fs = [[
-       style[one_btn1;bgcolor=red;textcolor=yellow;bgcolor_hovered=orange;
-               bgcolor_pressed=purple]
-       button[0,0;2.5,0.8;one_btn1;Button]
-
-       style[one_btn2;border=false;textcolor=cyan] ]]..
-       "button[0,1.05;2.5,0.8;one_btn2;Text " .. color("#FF0", "Yellow") .. [[]
-
-       style[one_btn3;bgimg=testformspec_button_image.png;bgimg_hovered=testformspec_hovered.png;
-               bgimg_pressed=testformspec_pressed.png]
-       button[0,2.1;1,1;one_btn3;Border]
-
-       style[one_btn4;bgimg=testformspec_button_image.png;bgimg_hovered=testformspec_hovered.png;
-               bgimg_pressed=testformspec_pressed.png;border=false]
-       button[1.25,2.1;1,1;one_btn4;NoBor]
-
-       style[one_btn5;bgimg=testformspec_button_image.png;bgimg_hovered=testformspec_hovered.png;
-               bgimg_pressed=testformspec_pressed.png;border=false;alpha=false]
-       button[0,3.35;1,1;one_btn5;Alph]
-
-       style[one_btn6;border=true]
-       image_button[0,4.6;1,1;testformspec_button_image.png;one_btn6;Border]
-
-       style[one_btn7;border=false]
-       image_button[1.25,4.6;1,1;testformspec_button_image.png;one_btn7;NoBor]
-
-       style[one_btn8;border=false]
-       image_button[0,5.85;1,1;testformspec_button_image.png;one_btn8;Border;false;true;testformspec_pressed.png]
-
-       style[one_btn9;border=true]
-       image_button[1.25,5.85;1,1;testformspec_button_image.png;one_btn9;NoBor;false;false;testformspec_pressed.png]
-
-       style[one_btn10;alpha=false]
-       image_button[0,7.1;1,1;testformspec_button_image.png;one_btn10;NoAlpha]
-
-       style[one_btn11;alpha=true]
-       image_button[1.25,7.1;1,1;testformspec_button_image.png;one_btn11;Alpha]
-
-       style[one_btn12;border=true]
-       item_image_button[0,8.35;1,1;testformspec:item;one_btn12;Border]
-
-       style[one_btn13;border=false]
-       item_image_button[1.25,8.35;1,1;testformspec:item;one_btn13;NoBor]
-
-       style[one_btn14;border=false;bgimg=testformspec_bg.png;fgimg=testformspec_button_image.png]
-       style[one_btn14:hovered;bgimg=testformspec_bg_hovered.png;fgimg=testformspec_hovered.png;textcolor=yellow]
-       style[one_btn14:pressed;bgimg=testformspec_bg_pressed.png;fgimg=testformspec_pressed.png;textcolor=blue]
-       style[one_btn14:hovered+pressed;textcolor=purple]
-       image_button[0,9.6;1,1;testformspec_button_image.png;one_btn14;Bg]
-
-       style[one_btn15;border=false;bgimg=testformspec_bg.png;bgimg_hovered=testformspec_bg_hovered.png;bgimg_pressed=testformspec_bg_pressed.png]
-       item_image_button[1.25,9.6;1,1;testformspec:item;one_btn15;Bg]
-
-       style[one_btn16;border=false;bgimg=testformspec_bg_9slice.png;bgimg_hovered=testformspec_bg_9slice_hovered.png;bgimg_pressed=testformspec_bg_9slice_pressed.png;bgimg_middle=4,6]
-       button[2.5,9.6;2,1;one_btn16;9-Slice Bg]
-
-
-
-       container[2.75,0]
-
-       style[one_tb1;textcolor=Yellow]
-       tabheader[0,3;2.5,0.63;one_tb1;Yellow,Text,Tabs;1;false;false]
-
-       style[one_f1;textcolor=yellow]
-       field[0,4.25;2.5,0.8;one_f1;Field One;Yellow Text]
-
-       style[one_f2;border=false;textcolor=cyan]
-       field[0,5.75;2.5,0.8;one_f2;Field Two;Borderless Cyan Text]
-
-       style[one_f3;textcolor=yellow]
-       textarea[0,7.025;2.5,0.8;one_f3;Label;]] ..
-               minetest.formspec_escape("Yellow Text\nLine two") .. [[ ]
-
-       style[one_f4;border=false;textcolor=cyan]
-       textarea[0,8.324999999999999;2.5,0.8;one_f4;Label;]] ..
-               minetest.formspec_escape("Borderless Cyan Text\nLine two") .. [[ ]
-
-       container_end[]
-]]
-
-local scroll_fs =
-       "button[8.5,1;4,1;outside;Outside of container]"..
-       "box[1,1;8,6;#00aa]"..
-       "scroll_container[1,1;8,6;scrbar;vertical]"..
-               "button[0,1;1,1;lorem;Lorem]"..
-               "button[0,10;1,1;ipsum;Ipsum]"..
-               "pwdfield[2,2;1,1;lorem2;Lorem]"..
-               "list[current_player;main;4,4;1,5;]"..
-               "box[2,5;3,2;#ffff00]"..
-               "image[1,10;3,2;testformspec_item.png]"..
-               "image[3,1;testformspec_item.png]"..
-               "item_image[2,6;3,2;testformspec:node]"..
-               "label[2,15;bla Bli\nfoo bar]"..
-               "item_image_button[2,3;1,1;testformspec:node;itemimagebutton;ItemImageButton]"..
-               "tooltip[0,11;3,2;Buz;#f00;#000]"..
-               "box[0,11;3,2;#00ff00]"..
-               "hypertext[3,13;3,3;;" .. hypertext_basic .. "]" ..
-               "container[0,18]"..
-                       "box[1,2;3,2;#0a0a]"..
-                       "scroll_container[1,2;3,2;scrbar2;horizontal;0.06]"..
-                               "button[0,0;6,1;butnest;Nest]"..
-                               "label[10,0.5;nest]"..
-                       "scroll_container_end[]"..
-                       "scrollbar[1,0;3.5,0.3;horizontal;scrbar2;0]"..
-               "container_end[]"..
-               "dropdown[0,6;2;hmdrpdwn;apple,bulb;1]"..
-               "image_button[0,4;2,2;testformspec_button_image.png;imagebutton;bbbbtt;false;true;testformspec_pressed.png]"..
-               "box[1,22.5;4,1;#a00a]"..
-       "scroll_container_end[]"..
-       "scrollbaroptions[max=170]".. -- lowest seen pos is: 0.1*170+6=23 (factor*max+height)
-       "scrollbar[7.5,0;0.3,4;vertical;scrbar;0]"..
-       "scrollbar[8,0;0.3,4;vertical;scrbarhmmm;0]"..
-       "dropdown[0,6;2;hmdrpdwnnn;Outside,of,container;1]"
-
---style_type[label;textcolor=green]
---label[0,0;Green]
---style_type[label;textcolor=blue]
---label[0,1;Blue]
---style_type[label;textcolor=;border=true]
---label[1.2,0;Border]
---style_type[label;border=true;bgcolor=red]
---label[1.2,1;Background]
---style_type[label;border=;bgcolor=]
---label[0.75,2;Reset]
-
-
-local pages = {
-       -- Real Coordinates
-       [[
-               formspec_version[3]
-               size[12,13]
-               image_button[0,0;1,1;logo.png;rc_image_button_1x1;1x1]
-               image_button[1,0;2,2;logo.png;rc_image_button_2x2;2x2]
-               button[0,2;1,1;rc_button_1x1;1x1]
-               button[1,2;2,2;rc_button_2x2;2x2]
-               item_image[0,4;1,1;air]
-               item_image[1,4;2,2;air]
-               item_image_button[0,6;1,1;testformspec:node;rc_item_image_button_1x1;1x1]
-               item_image_button[1,6;2,2;testformspec:node;rc_item_image_button_2x2;2x2]
-               field[3,.5;3,.5;rc_field;Field;text]
-               pwdfield[6,.5;3,1;rc_pwdfield;Password Field]
-               field[3,1;3,1;;Read-Only Field;text]
-               textarea[3,2;3,.5;rc_textarea_small;Textarea;text]
-               textarea[6,2;3,2;rc_textarea_big;Textarea;text\nmore text]
-               textarea[3,3;3,1;;Read-Only Textarea;text\nmore text]
-               textlist[3,4;3,2;rc_textlist;Textlist,Perfect Coordinates;1;false]
-               tableoptions[highlight=#ABCDEF75;background=#00000055;border=false]
-               table[6,4;3,2;rc_table;Table,Cool Stuff,Foo,Bar;2]
-               dropdown[3,6;3,1;rc_dropdown_small;This,is,a,dropdown;1]
-               dropdown[6,6;3,2;rc_dropdown_big;I,am,a,bigger,dropdown;5]
-               image[0,8;3,2;ignore.png]
-               box[3,7;3,1;#00A3FF]
-               checkbox[3,8;rc_checkbox_1;Check me!;false]
-               checkbox[3,9;rc_checkbox_2;Uncheck me now!;true]
-               scrollbar[0,11.5;11.5,.5;horizontal;rc_scrollbar_horizontal;500]
-               scrollbar[11.5,0;.5,11.5;vertical;rc_scrollbar_vertical;0]
-               list[current_player;main;6,8;3,2;1]
-               button[9,0;2.5,1;rc_empty_button_1;]
-               button[9,1;2.5,1;rc_empty_button_2;]
-               button[9,2;2.5,1;rc_empty_button_3;] ]]..
-               "label[9,0.5;This is a label.\nLine\nLine\nLine\nEnd]"..
-               [[button[9,3;1,1;rc_empty_button_4;]
-               vertlabel[9,4;VERT]
-               label[10,3;HORIZ]
-               tabheader[8,0;6,0.65;rc_tabheader;Tab 1,Tab 2,Tab 3,Secrets;1;false;false]
-       ]],
-       -- Style
-
-               "formspec_version[3]size[12,13]" ..
-               ("label[0.375,0.375;Styled - %s %s]"):format(
-                       color("#F00", "red text"),
-                       color("#77FF00CC", "green text")) ..
-               "label[6.375,0.375;Unstyled]" ..
-               "box[0,0.75;12,0.1;#999]" ..
-               "box[6,0.85;0.1,11.15;#999]" ..
-               "container[0.375,1.225]" ..
-               style_fs ..
-               "container_end[]container[6.375,1.225]" ..
-               style_fs:gsub("one_", "two_"):gsub("style%[[^%]]+%]", ""):gsub("style_type%[[^%]]+%]", "") ..
-               "container_end[]",
-
-       -- Noclip
-               "formspec_version[3]size[12,13]" ..
-               "label[0.1,0.5;Clip]" ..
-               "container[-2.5,1]" .. clip_fs:gsub("%%c", "false") .. "container_end[]" ..
-               "label[11,0.5;Noclip]" ..
-               "container[11.5,1]" .. clip_fs:gsub("%%c", "true") .. "container_end[]",
-
-       -- Hypertext
-               "size[12,13]real_coordinates[true]" ..
-               "container[0.5,0.5]" .. hypertext_fs .. "container_end[]",
-
-       -- Tabheaders
-               "size[12,13]real_coordinates[true]" ..
-               "container[0.5,1.5]" .. tabheaders_fs .. "container_end[]",
-
-       -- Animation
-               [[
-                       formspec_version[3]
-                       size[12,13]
-                       animated_image[0.5,0.5;1,1;;testformspec_animation.png;4;100]
-                       animated_image[0.5,1.75;1,1;;testformspec_animation.jpg;4;100]
-                       animated_image[1.75,0.5;1,1;;testformspec_animation.png;100;100]
-                       animated_image[3,0.5;1,1;ani_img_1;testformspec_animation.png;4;1000]
-                       button[4.25,0.5;1,1;ani_btn_1;Current
-Number]
-                       animated_image[3,1.75;1,1;ani_img_2;testformspec_animation.png;4;1000;2]
-                       button[4.25,1.75;1,1;ani_btn_2;Current
-Number]
-                       animated_image[3,3;1,1;;testformspec_animation.png;4;0]
-                       animated_image[3,4.25;1,1;;testformspec_animation.png;4;0;3]
-                       animated_image[5.5,0.5;5,2;;testformspec_animation.png;4;100]
-                       animated_image[5.5,2.75;5,2;;testformspec_animation.jpg;4;100]
-               ]],
-
-       -- Scroll containers
-               "formspec_version[3]size[12,13]" ..
-               scroll_fs,
-}
-
-local function show_test_formspec(pname, page_id)
-       page_id = page_id or 2
-
-       local fs = pages[page_id] .. "tabheader[0,0;8,0.65;maintabs;Real Coord,Styles,Noclip,Hypertext,Tabs,Anim,ScrollC;" .. page_id .. ";false;false]"
-
-       minetest.show_formspec(pname, "testformspec:formspec", fs)
-end
-
-minetest.register_on_player_receive_fields(function(player, formname, fields)
-       if formname ~= "testformspec:formspec" then
-               return false
-       end
-
-
-       if fields.maintabs then
-               show_test_formspec(player:get_player_name(), tonumber(fields.maintabs))
-               return true
-       end
-
-       if fields.ani_img_1 and fields.ani_btn_1 then
-               minetest.chat_send_player(player:get_player_name(), "ani_img_1 = " .. tostring(fields.ani_img_1))
-               return true
-       elseif fields.ani_img_2 and fields.ani_btn_2 then
-               minetest.chat_send_player(player:get_player_name(), "ani_img_2 = " .. tostring(fields.ani_img_2))
-               return true
-       end
-
-       if fields.hypertext then
-               minetest.chat_send_player(player:get_player_name(), "Hypertext action received: " .. tostring(fields.hypertext))
-               return true
-       end
-end)
-
-minetest.register_chatcommand("test_formspec", {
-       params = "",
-       description = "Open the test formspec",
-       func = function(name)
-               if not minetest.get_player_by_name(name) then
-                       return false, "You need to be online!"
-               end
-
-               show_test_formspec(name)
-               return true
-       end,
-})
diff --git a/games/minimal/mods/testformspec/init.lua b/games/minimal/mods/testformspec/init.lua
deleted file mode 100644 (file)
index 23b565f..0000000
+++ /dev/null
@@ -1,3 +0,0 @@
-dofile(minetest.get_modpath("testformspec").."/dummy_items.lua")
-dofile(minetest.get_modpath("testformspec").."/formspec.lua")
-dofile(minetest.get_modpath("testformspec").."/callbacks.lua")
diff --git a/games/minimal/mods/testformspec/mod.conf b/games/minimal/mods/testformspec/mod.conf
deleted file mode 100644 (file)
index 00eac30..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = testformspec
-description = Contains an example formspec to test all the features of formspecs
diff --git a/games/minimal/mods/testformspec/textures/testformspec_animation.jpg b/games/minimal/mods/testformspec/textures/testformspec_animation.jpg
deleted file mode 100644 (file)
index b98ca26..0000000
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diff --git a/games/minimal/mods/testformspec/textures/testformspec_animation.png b/games/minimal/mods/testformspec/textures/testformspec_animation.png
deleted file mode 100644 (file)
index b972e5d..0000000
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diff --git a/games/minimal/mods/testformspec/textures/testformspec_bg.png b/games/minimal/mods/testformspec/textures/testformspec_bg.png
deleted file mode 100644 (file)
index cd1e509..0000000
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diff --git a/games/minimal/mods/testformspec/textures/testformspec_bg_9slice.png b/games/minimal/mods/testformspec/textures/testformspec_bg_9slice.png
deleted file mode 100644 (file)
index 34433ac..0000000
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diff --git a/games/minimal/mods/testformspec/textures/testformspec_bg_9slice_hovered.png b/games/minimal/mods/testformspec/textures/testformspec_bg_9slice_hovered.png
deleted file mode 100644 (file)
index 01c2dc7..0000000
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diff --git a/games/minimal/mods/testformspec/textures/testformspec_bg_9slice_pressed.png b/games/minimal/mods/testformspec/textures/testformspec_bg_9slice_pressed.png
deleted file mode 100644 (file)
index 0cbac75..0000000
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diff --git a/games/minimal/mods/testformspec/textures/testformspec_bg_hovered.png b/games/minimal/mods/testformspec/textures/testformspec_bg_hovered.png
deleted file mode 100644 (file)
index 3ebbb98..0000000
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diff --git a/games/minimal/mods/testformspec/textures/testformspec_bg_pressed.png b/games/minimal/mods/testformspec/textures/testformspec_bg_pressed.png
deleted file mode 100644 (file)
index 2fb5fc2..0000000
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diff --git a/games/minimal/mods/testformspec/textures/testformspec_button_image.png b/games/minimal/mods/testformspec/textures/testformspec_button_image.png
deleted file mode 100644 (file)
index 75c438a..0000000
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diff --git a/games/minimal/mods/testformspec/textures/testformspec_hovered.png b/games/minimal/mods/testformspec/textures/testformspec_hovered.png
deleted file mode 100644 (file)
index 3ccad30..0000000
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diff --git a/games/minimal/mods/testformspec/textures/testformspec_item.png b/games/minimal/mods/testformspec/textures/testformspec_item.png
deleted file mode 100644 (file)
index 4fd823b..0000000
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diff --git a/games/minimal/mods/testformspec/textures/testformspec_node.png b/games/minimal/mods/testformspec/textures/testformspec_node.png
deleted file mode 100644 (file)
index c107f28..0000000
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diff --git a/games/minimal/mods/testformspec/textures/testformspec_pressed.png b/games/minimal/mods/testformspec/textures/testformspec_pressed.png
deleted file mode 100644 (file)
index 45c504f..0000000
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diff --git a/games/minimal/mods/testnodes/README.md b/games/minimal/mods/testnodes/README.md
deleted file mode 100644 (file)
index 13ed972..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-# Test Nodes
-
-This mod contains a bunch of basic nodes to test development stuff.
-Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.
-
-This mod includes tests for:
-
-* drawtypes
-* paramtype2's
-* node properties such as damage, drowning, falling, etc.
-* other random stuff
diff --git a/games/minimal/mods/testnodes/drawtypes.lua b/games/minimal/mods/testnodes/drawtypes.lua
deleted file mode 100644 (file)
index 35fda96..0000000
+++ /dev/null
@@ -1,517 +0,0 @@
---[[ Drawtype Test: This file tests out and provides examples for
-all drawtypes in Minetest. It is attempted to keep the node
-definitions as simple and minimal as possible to keep
-side-effects to a minimum.
-
-How to read the node definitions:
-There are two parts which are separated by 2 newlines:
-The first part contains the things that are more or less essential
-for defining the drawtype (except description, which is
-at the top for readability).
-The second part (after the 2 newlines) contains stuff that are
-unrelated to the drawtype, stuff that is mostly there to make
-testing this node easier and more convenient.
-]]
-
-local S = minetest.get_translator("testnodes")
-
--- If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0.
--- This is due to <https://github.com/minetest/minetest/issues/9209>.
--- This is only added to make the items more visible to avoid confusion, but you will no longer see
--- the default inventory images for these items. When you want to test the default inventory image of drawtypes,
--- this should be turned off.
--- TODO: Remove support for fallback inventory image as soon #9209 is fixed.
-local SHOW_FALLBACK_IMAGE = minetest.settings:get_bool("testnodes_show_fallback_image", false)
-
-local fallback_image = function(img)
-       if SHOW_FALLBACK_IMAGE then
-               return img
-       else
-               return nil
-       end
-end
-
--- A regular cube
-minetest.register_node("testnodes:normal", {
-       description = S("Normal Drawtype Test Node"),
-       drawtype = "normal",
-       tiles = { "testnodes_normal.png" },
-
-       groups = { dig_immediate = 3 },
-})
-
--- Standard glasslike node
-minetest.register_node("testnodes:glasslike", {
-       description = S("Glasslike Drawtype Test Node"),
-       drawtype = "glasslike",
-       paramtype = "light",
-       tiles = { "testnodes_glasslike.png" },
-
-       groups = { dig_immediate = 3 },
-})
-
--- Glasslike framed with the two textures (normal and "detail")
-minetest.register_node("testnodes:glasslike_framed", {
-       description = S("Glasslike Framed Drawtype Test Node"),
-       drawtype = "glasslike_framed",
-       paramtype = "light",
-       tiles = {
-               "testnodes_glasslike_framed.png",
-               "testnodes_glasslike_detail.png",
-       },
-
-
-       sunlight_propagates = true,
-       groups = { dig_immediate = 3 },
-})
-
--- Like the one above, but without the "detail" texture (texture 2).
--- This node was added to see how the engine behaves when the "detail" texture
--- is missing.
-minetest.register_node("testnodes:glasslike_framed_no_detail", {
-       description = S("Glasslike Framed without Detail Drawtype Test Node"),
-       drawtype = "glasslike_framed",
-       paramtype = "light",
-       tiles = { "testnodes_glasslike_framed2.png" },
-
-
-       sunlight_propagates = true,
-       groups = { dig_immediate = 3 },
-})
-
-
-minetest.register_node("testnodes:glasslike_framed_optional", {
-       description = S("Glasslike Framed Optional Drawtype Test Node"),
-       drawtype = "glasslike_framed_optional",
-       paramtype = "light",
-       tiles = {
-               "testnodes_glasslike_framed_optional.png",
-               "testnodes_glasslike_detail.png",
-       },
-
-
-       sunlight_propagates = true,
-       groups = { dig_immediate = 3 },
-})
-
-
-
-minetest.register_node("testnodes:allfaces", {
-       description = S("Allfaces Drawtype Test Node"),
-       drawtype = "allfaces",
-       paramtype = "light",
-       tiles = { "testnodes_allfaces.png" },
-
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:allfaces_optional", {
-       description = S("Allfaces Optional Drawtype Test Node"),
-       drawtype = "allfaces_optional",
-       paramtype = "light",
-       tiles = { "testnodes_allfaces_optional.png" },
-
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:allfaces_optional_waving", {
-       description = S("Waving Allfaces Optional Drawtype Test Node"),
-       drawtype = "allfaces_optional",
-       paramtype = "light",
-       tiles = { "testnodes_allfaces_optional.png^[brighten" },
-       waving = 2,
-
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:firelike", {
-       description = S("Firelike Drawtype Test Node"),
-       drawtype = "firelike",
-       paramtype = "light",
-       tiles = { "testnodes_firelike.png" },
-
-
-       walkable = false,
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:fencelike", {
-       description = S("Fencelike Drawtype Test Node"),
-       drawtype = "fencelike",
-       paramtype = "light",
-       tiles = { "testnodes_fencelike.png" },
-
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:torchlike", {
-       description = S("Wallmounted Torchlike Drawtype Test Node"),
-       drawtype = "torchlike",
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       tiles = {
-               "testnodes_torchlike_floor.png",
-               "testnodes_torchlike_ceiling.png",
-               "testnodes_torchlike_wall.png",
-       },
-
-
-       walkable = false,
-       sunlight_propagates = true,
-       groups = { dig_immediate = 3 },
-       inventory_image = fallback_image("testnodes_torchlike_floor.png"),
-})
-
-minetest.register_node("testnodes:signlike", {
-       description = S("Wallmounted Signlike Drawtype Test Node"),
-       drawtype = "signlike",
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       tiles = { "testnodes_signlike.png" },
-
-
-       walkable = false,
-       groups = { dig_immediate = 3 },
-       sunlight_propagates = true,
-       inventory_image = fallback_image("testnodes_signlike.png"),
-})
-
-minetest.register_node("testnodes:plantlike", {
-       description = S("Plantlike Drawtype Test Node"),
-       drawtype = "plantlike",
-       paramtype = "light",
-       tiles = { "testnodes_plantlike.png" },
-
-
-       walkable = false,
-       sunlight_propagates = true,
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:plantlike_waving", {
-       description = S("Waving Plantlike Drawtype Test Node"),
-       drawtype = "plantlike",
-       paramtype = "light",
-       tiles = { "testnodes_plantlike_waving.png" },
-       waving = 1,
-
-
-       walkable = false,
-       sunlight_propagates = true,
-       groups = { dig_immediate = 3 },
-})
-
-
-
--- param2 will rotate
-minetest.register_node("testnodes:plantlike_degrotate", {
-       description = S("Degrotate Plantlike Drawtype Test Node"),
-       drawtype = "plantlike",
-       paramtype = "light",
-       paramtype2 = "degrotate",
-       tiles = { "testnodes_plantlike_degrotate.png" },
-
-
-       walkable = false,
-       sunlight_propagates = true,
-       groups = { dig_immediate = 3 },
-})
-
--- param2 will change height
-minetest.register_node("testnodes:plantlike_leveled", {
-       description = S("Leveled Plantlike Drawtype Test Node"),
-       drawtype = "plantlike",
-       paramtype = "light",
-       paramtype2 = "leveled",
-       tiles = {
-               { name = "testnodes_plantlike_leveled.png", tileable_vertical = true },
-       },
-
-
-       -- We set a default param2 here only for convenience, to make the "plant" visible after placement
-       place_param2 = 8,
-       walkable = false,
-       sunlight_propagates = true,
-       groups = { dig_immediate = 3 },
-})
-
--- param2 changes shape
-minetest.register_node("testnodes:plantlike_meshoptions", {
-       description = S("Meshoptions Plantlike Drawtype Test Node"),
-       drawtype = "plantlike",
-       paramtype = "light",
-       paramtype2 = "meshoptions",
-       tiles = { "testnodes_plantlike_meshoptions.png" },
-
-
-       walkable = false,
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:plantlike_rooted", {
-       description = S("Rooted Plantlike Drawtype Test Node"),
-       drawtype = "plantlike_rooted",
-       paramtype = "light",
-       tiles = { "testnodes_plantlike_rooted_base.png" },
-       special_tiles = { "testnodes_plantlike_rooted.png" },
-
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:plantlike_rooted_waving", {
-       description = S("Waving Rooted Plantlike Drawtype Test Node"),
-       drawtype = "plantlike_rooted",
-       paramtype = "light",
-       tiles = {
-               "testnodes_plantlike_rooted_base.png",
-               "testnodes_plantlike_rooted_base.png",
-               "testnodes_plantlike_rooted_base_side_waving.png",
-       },
-       special_tiles = { "testnodes_plantlike_rooted_waving.png" },
-       waving = 1,
-
-       groups = { dig_immediate = 3 },
-})
-
--- param2 changes height
-minetest.register_node("testnodes:plantlike_rooted_leveled", {
-       description = S("Leveled Rooted Plantlike Drawtype Test Node"),
-       drawtype = "plantlike_rooted",
-       paramtype = "light",
-       paramtype2 = "leveled",
-       tiles = {
-               "testnodes_plantlike_rooted_base.png",
-               "testnodes_plantlike_rooted_base.png",
-               "testnodes_plantlike_rooted_base_side_leveled.png",
-       },
-       special_tiles = {
-               { name = "testnodes_plantlike_rooted_leveled.png", tileable_vertical = true },
-       },
-
-
-       -- We set a default param2 here only for convenience, to make the "plant" visible after placement
-       place_param2 = 8,
-       groups = { dig_immediate = 3 },
-})
-
--- param2 changes shape
-minetest.register_node("testnodes:plantlike_rooted_meshoptions", {
-       description = S("Meshoptions Rooted Plantlike Drawtype Test Node"),
-       drawtype = "plantlike_rooted",
-       paramtype = "light",
-       paramtype2 = "meshoptions",
-       tiles = {
-               "testnodes_plantlike_rooted_base.png",
-               "testnodes_plantlike_rooted_base.png",
-               "testnodes_plantlike_rooted_base_side_meshoptions.png",
-       },
-       special_tiles = {
-               "testnodes_plantlike_rooted_meshoptions.png",
-       },
-
-       groups = { dig_immediate = 3 },
-})
-
--- param2 changes rotation
-minetest.register_node("testnodes:plantlike_rooted_degrotate", {
-       description = S("Degrotate Rooted Plantlike Drawtype Test Node"),
-       drawtype = "plantlike_rooted",
-       paramtype = "light",
-       paramtype2 = "degrotate",
-       tiles = {
-               "testnodes_plantlike_rooted_base.png",
-               "testnodes_plantlike_rooted_base.png",
-               "testnodes_plantlike_rooted_base_side_degrotate.png",
-       },
-       special_tiles = {
-               "testnodes_plantlike_rooted_degrotate.png",
-       },
-
-       groups = { dig_immediate = 3 },
-})
-
--- Demonstrative liquid nodes, source and flowing form. This is only the
--- drawtype, no physical liquid properties are used
-minetest.register_node("testnodes:liquid", {
-       description = S("Source Liquid Drawtype Test Node"),
-       drawtype = "liquid",
-       paramtype = "light",
-       tiles = {
-               "testnodes_liquidsource.png",
-       },
-       special_tiles = {
-               {name="testnodes_liquidsource.png", backface_culling=false},
-               {name="testnodes_liquidsource.png", backface_culling=true},
-       },
-       use_texture_alpha = true,
-
-
-       walkable = false,
-       liquid_alternative_flowing = "testnodes:liquid_flowing",
-       liquid_alternative_source = "testnodes:liquid",
-       groups = { dig_immediate = 3 },
-})
-minetest.register_node("testnodes:liquid_flowing", {
-       description = S("Flowing Liquid Drawtype Test Node"),
-       drawtype = "flowingliquid",
-       paramtype = "light",
-       paramtype2 = "flowingliquid",
-       tiles = {
-               "testnodes_liquidflowing.png",
-       },
-       special_tiles = {
-               {name="testnodes_liquidflowing.png", backface_culling=false},
-               {name="testnodes_liquidflowing.png", backface_culling=false},
-       },
-       use_texture_alpha = true,
-
-
-       walkable = false,
-       liquid_alternative_flowing = "testnodes:liquid_flowing",
-       liquid_alternative_source = "testnodes:liquid",
-       groups = { dig_immediate = 3 },
-})
-minetest.register_node("testnodes:liquid_waving", {
-       description = S("Waving Source Liquid Drawtype Test Node"),
-       drawtype = "liquid",
-       paramtype = "light",
-       tiles = {
-               "testnodes_liquidsource.png^[brighten",
-       },
-       special_tiles = {
-               {name="testnodes_liquidsource.png^[brighten", backface_culling=false},
-               {name="testnodes_liquidsource.png^[brighten", backface_culling=true},
-       },
-       use_texture_alpha = true,
-       waving = 3,
-
-
-       walkable = false,
-       liquid_alternative_flowing = "testnodes:liquid_flowing",
-       liquid_alternative_source = "testnodes:liquid",
-       groups = { dig_immediate = 3 },
-})
-minetest.register_node("testnodes:liquid_flowing_waving", {
-       description = S("Waving Flowing Liquid Drawtype Test Node"),
-       drawtype = "flowingliquid",
-       paramtype = "light",
-       paramtype2 = "flowingliquid",
-       tiles = {
-               "testnodes_liquidflowing.png^[brighten",
-       },
-       special_tiles = {
-               {name="testnodes_liquidflowing.png^[brighten", backface_culling=false},
-               {name="testnodes_liquidflowing.png^[brighten", backface_culling=false},
-       },
-       use_texture_alpha = true,
-       waving = 3,
-
-
-       walkable = false,
-       liquid_alternative_flowing = "testnodes:liquid_flowing",
-       liquid_alternative_source = "testnodes:liquid",
-       groups = { dig_immediate = 3 },
-})
-
-
-
--- Invisible node
-minetest.register_node("testnodes:airlike", {
-       description = S("Airlike Drawtype Test Node"),
-       drawtype = "airlike",
-       paramtype = "light",
-
-
-       walkable = false,
-       groups = { dig_immediate = 3 },
-       sunlight_propagates = true,
-       inventory_image = fallback_image("testnodes_airlike.png"),
-})
-
--- param2 changes liquid height
-minetest.register_node("testnodes:glassliquid", {
-       description = S("Glasslike Liquid Level Drawtype Test Node"),
-       drawtype = "glasslike_framed",
-       paramtype = "light",
-       paramtype2 = "glasslikeliquidlevel",
-       tiles = {
-               "testnodes_glasslikeliquid.png",
-       },
-       special_tiles = {
-               "testnodes_liquid.png",
-       },
-
-       groups = { dig_immediate = 3 },
-})
-
--- Adding many raillike examples, primarily to demonstrate the behavior of
--- "raillike groups". Nodes of the same type (rail, groupless, line, street)
--- should connect to nodes of the same "rail type" (=same shape, different
--- color) only.
-local rails = {
-       { "rail", {"testnodes_rail_straight.png", "testnodes_rail_curved.png", "testnodes_rail_t_junction.png", "testnodes_rail_crossing.png"} },
-       { "line", {"testnodes_line_straight.png", "testnodes_line_curved.png", "testnodes_line_t_junction.png", "testnodes_line_crossing.png"}, },
-       { "street", {"testnodes_street_straight.png", "testnodes_street_curved.png", "testnodes_street_t_junction.png", "testnodes_street_crossing.png"}, },
-       -- the "groupless" nodes are nodes in which the "connect_to_raillike" group is not set
-       { "groupless", {"testnodes_rail2_straight.png", "testnodes_rail2_curved.png", "testnodes_rail2_t_junction.png", "testnodes_rail2_crossing.png"} },
-}
-local colors = { "", "cyan", "red" }
-
-for r=1, #rails do
-       local id = rails[r][1]
-       local tiles = rails[r][2]
-       local raillike_group
-       if id ~= "groupless" then
-               raillike_group = minetest.raillike_group(id)
-       end
-       for c=1, #colors do
-               local color
-               if colors[c] ~= "" then
-                       color = colors[c]
-               end
-               minetest.register_node("testnodes:raillike_"..id..c, {
-                       description = S("Raillike Drawtype Test Node: @1 @2", id, c),
-                       drawtype = "raillike",
-                       paramtype = "light",
-                       tiles = tiles,
-                       groups = { connect_to_raillike = raillike_group, dig_immediate = 3 },
-
-
-                       color = color,
-                       selection_box = {
-                               type = "fixed",
-                               fixed = {{-0.5,  -0.5,  -0.5, 0.5, -0.4, 0.5}},
-                       },
-                       sunlight_propagates = true,
-                       walkable = false,
-               })
-       end
-end
-
-
-
--- Add visual_scale variants of previous nodes for half and double size
-local scale = function(subname, desc_double, desc_half)
-       local original = "testnodes:"..subname
-       local def = table.copy(minetest.registered_items[original])
-       def.visual_scale = 2.0
-       def.description = desc_double
-       minetest.register_node("testnodes:"..subname.."_double", def)
-       def = table.copy(minetest.registered_items[original])
-       def.visual_scale = 0.5
-       def.description = desc_half
-       minetest.register_node("testnodes:"..subname.."_half", def)
-end
-
-scale("plantlike",
-       S("Double-sized Plantlike Drawtype Test Node"),
-       S("Half-sized Plantlike Drawtype Test Node"))
-scale("torchlike",
-       S("Double-sized Wallmounted Torchlike Drawtype Test Node"),
-       S("Half-sized Wallmounted Torchlike Drawtype Test Node"))
-scale("signlike",
-       S("Double-sized Wallmounted Signlike Drawtype Test Node"),
-       S("Half-sized Wallmounted Signlike Drawtype Test Node"))
-scale("firelike",
-       S("Double-sized Firelike Drawtype Test Node"),
-       S("Half-sized Firelike Drawtype Test Node"))
diff --git a/games/minimal/mods/testnodes/init.lua b/games/minimal/mods/testnodes/init.lua
deleted file mode 100644 (file)
index 92e2c56..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-local path = minetest.get_modpath(minetest.get_current_modname())
-
-dofile(path.."/drawtypes.lua")
-dofile(path.."/meshes.lua")
-dofile(path.."/nodeboxes.lua")
-dofile(path.."/param2.lua")
-dofile(path.."/properties.lua")
-dofile(path.."/liquids.lua")
-dofile(path.."/light.lua")
-dofile(path.."/textures.lua")
diff --git a/games/minimal/mods/testnodes/light.lua b/games/minimal/mods/testnodes/light.lua
deleted file mode 100644 (file)
index 94409e8..0000000
+++ /dev/null
@@ -1,48 +0,0 @@
--- Test Nodes: Light test
-
-local S = minetest.get_translator("testnodes")
-
--- All possible light levels
-for i=1, minetest.LIGHT_MAX do
-       minetest.register_node("testnodes:light"..i, {
-               description = S("Light Source (@1)", i),
-               paramtype = "light",
-               light_source = i,
-
-
-               tiles ={"testnodes_light_"..i..".png"},
-               drawtype = "glasslike",
-               walkable = false,
-               sunlight_propagates = true,
-               is_ground_content = false,
-               groups = {dig_immediate=3},
-       })
-end
-
--- Lets light through, but not sunlight, leading to a
--- reduction in light level when light passes through
-minetest.register_node("testnodes:sunlight_filter", {
-       description = S("Sunlight Filter"),
-       paramtype = "light",
-
-
-       drawtype = "glasslike",
-       tiles = {
-               "testnodes_sunlight_filter.png",
-       },
-       groups = { dig_immediate = 3 },
-})
-
--- Lets light and sunlight through without obstruction
-minetest.register_node("testnodes:sunlight_propagator", {
-       description = S("Sunlight Propagator"),
-       paramtype = "light",
-       sunlight_propagates = true,
-
-
-       drawtype = "glasslike",
-       tiles = {
-               "testnodes_sunlight_filter.png^[brighten",
-       },
-       groups = { dig_immediate = 3 },
-})
diff --git a/games/minimal/mods/testnodes/liquids.lua b/games/minimal/mods/testnodes/liquids.lua
deleted file mode 100644 (file)
index e316782..0000000
+++ /dev/null
@@ -1,91 +0,0 @@
--- Add liquids for ranges and viscosity levels 0-8
-
-for d=0, 8 do
-       minetest.register_node("testnodes:rliquid_"..d, {
-               description = "Test Liquid Source, Range "..d,
-               drawtype = "liquid",
-               tiles = {"testnodes_liquidsource_r"..d..".png"},
-               special_tiles = {
-                       {name = "testnodes_liquidsource_r"..d..".png", backface_culling = false},
-                       {name = "testnodes_liquidsource_r"..d..".png", backface_culling = true},
-               },
-               alpha = 192,
-               paramtype = "light",
-               walkable = false,
-               pointable = false,
-               diggable = false,
-               buildable_to = true,
-               is_ground_content = false,
-               liquidtype = "source",
-               liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d,
-               liquid_alternative_source = "testnodes:rliquid_"..d,
-               liquid_range = d,
-       })
-
-       minetest.register_node("testnodes:rliquid_flowing_"..d, {
-               description = "Flowing Test Liquid, Range "..d,
-               drawtype = "flowingliquid",
-               tiles = {"testnodes_liquidflowing_r"..d..".png"},
-               special_tiles = {
-                       {name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false},
-                       {name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false},
-               },
-               alpha = 192,
-               paramtype = "light",
-               paramtype2 = "flowingliquid",
-               walkable = false,
-               pointable = false,
-               diggable = false,
-               buildable_to = true,
-               is_ground_content = false,
-               liquidtype = "flowing",
-               liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d,
-               liquid_alternative_source = "testnodes:rliquid_"..d,
-               liquid_range = d,
-       })
-
-       local mod = "^[colorize:#000000:127"
-       minetest.register_node("testnodes:vliquid_"..d, {
-               description = "Test Liquid Source, Viscosity "..d,
-               drawtype = "liquid",
-               tiles = {"testnodes_liquidsource_r"..d..".png"..mod},
-               special_tiles = {
-                       {name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = false},
-                       {name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = true},
-               },
-               alpha = 192,
-               paramtype = "light",
-               walkable = false,
-               pointable = false,
-               diggable = false,
-               buildable_to = true,
-               is_ground_content = false,
-               liquidtype = "source",
-               liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d,
-               liquid_alternative_source = "testnodes:vliquid_"..d,
-               liquid_viscosity = d,
-       })
-
-       minetest.register_node("testnodes:vliquid_flowing_"..d, {
-               description = "Flowing Test Liquid, Viscosity "..d,
-               drawtype = "flowingliquid",
-               tiles = {"testnodes_liquidflowing_r"..d..".png"..mod},
-               special_tiles = {
-                       {name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
-                       {name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
-               },
-               alpha = 192,
-               paramtype = "light",
-               paramtype2 = "flowingliquid",
-               walkable = false,
-               pointable = false,
-               diggable = false,
-               buildable_to = true,
-               is_ground_content = false,
-               liquidtype = "flowing",
-               liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d,
-               liquid_alternative_source = "testnodes:vliquid_"..d,
-               liquid_viscosity = d,
-       })
-
-end
diff --git a/games/minimal/mods/testnodes/meshes.lua b/games/minimal/mods/testnodes/meshes.lua
deleted file mode 100644 (file)
index 900abc1..0000000
+++ /dev/null
@@ -1,145 +0,0 @@
--- Meshes
-
-local S = minetest.get_translator("testnodes")
-
-local ocorner_cbox = {
-       type = "fixed",
-       fixed = {
-               {-0.5,  -0.5,  -0.5,   0.5, -0.25, 0.5},
-               {-0.5, -0.25, -0.25,  0.25,     0, 0.5},
-               {-0.5,     0,     0,     0,  0.25, 0.5},
-               {-0.5,  0.25,  0.25, -0.25,   0.5, 0.5}
-       }
-}
-
-local tall_pyr_cbox = {
-       type = "fixed",
-       fixed = {
-               { -0.5,   -0.5,  -0.5,   0.5,  -0.25, 0.5 },
-               { -0.375, -0.25, -0.375, 0.375, 0,    0.375},
-               { -0.25,   0,    -0.25,  0.25,  0.25, 0.25},
-               { -0.125,  0.25, -0.125, 0.125, 0.5,  0.125}
-       }
-}
-
--- Normal mesh
-minetest.register_node("testnodes:mesh", {
-       description = S("Mesh Test Node"),
-       drawtype = "mesh",
-       mesh = "testnodes_pyramid.obj",
-       tiles = {"testnodes_mesh_stripes2.png"},
-       paramtype = "light",
-       collision_box = tall_pyr_cbox,
-
-       groups = {dig_immediate=3},
-})
-
--- Facedir mesh: outer corner slope
-minetest.register_node("testnodes:mesh_facedir", {
-       description = S("Facedir Mesh Test Node"),
-       drawtype = "mesh",
-       mesh = "testnodes_ocorner.obj",
-       tiles = {"testnodes_mesh_stripes.png"},
-       paramtype = "light",
-       paramtype2 = "facedir",
-       collision_box = ocorner_cbox,
-
-       groups = {dig_immediate=3},
-})
-
-minetest.register_node("testnodes:mesh_colorfacedir", {
-       description = S("Color Facedir Mesh Test Node"),
-       drawtype = "mesh",
-       mesh = "testnodes_ocorner.obj",
-       tiles = {"testnodes_mesh_stripes3.png"},
-       paramtype = "light",
-       paramtype2 = "colorfacedir",
-       palette = "testnodes_palette_facedir.png",
-       collision_box = ocorner_cbox,
-
-       groups = {dig_immediate=3},
-})
-
--- Wallmounted mesh: pyramid
-minetest.register_node("testnodes:mesh_wallmounted", {
-       description = S("Wallmounted Mesh Test Node"),
-       drawtype = "mesh",
-       mesh = "testnodes_pyramid.obj",
-       tiles = {"testnodes_mesh_stripes2.png"},
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       collision_box = tall_pyr_cbox,
-
-       groups = {dig_immediate=3},
-})
-
-minetest.register_node("testnodes:mesh_colorwallmounted", {
-       description = S("Color Wallmounted Mesh Test Node"),
-       drawtype = "mesh",
-       mesh = "testnodes_pyramid.obj",
-       tiles = {"testnodes_mesh_stripes3.png"},
-       paramtype = "light",
-       paramtype2 = "colorwallmounted",
-       palette = "testnodes_palette_wallmounted.png",
-       collision_box = tall_pyr_cbox,
-
-       groups = {dig_immediate=3},
-})
-
-
-minetest.register_node("testnodes:mesh_double", {
-       description = S("Double-sized Mesh Test Node"),
-       drawtype = "mesh",
-       mesh = "testnodes_pyramid.obj",
-       tiles = {"testnodes_mesh_stripes2.png"},
-       paramtype = "light",
-       collision_box = tall_pyr_cbox,
-       visual_scale = 2,
-
-       groups = {dig_immediate=3},
-})
-minetest.register_node("testnodes:mesh_half", {
-       description = S("Half-sized Mesh Test Node"),
-       drawtype = "mesh",
-       mesh = "testnodes_pyramid.obj",
-       tiles = {"testnodes_mesh_stripes2.png"},
-       paramtype = "light",
-       collision_box = tall_pyr_cbox,
-       visual_scale = 0.5,
-
-       groups = {dig_immediate=3},
-})
-
-minetest.register_node("testnodes:mesh_waving1", {
-       description = S("Plantlike-waving Mesh Test Node"),
-       drawtype = "mesh",
-       mesh = "testnodes_pyramid.obj",
-       tiles = {"testnodes_mesh_stripes4.png^[multiply:#B0FFB0"},
-       paramtype = "light",
-       collision_box = tall_pyr_cbox,
-       waving = 1,
-
-       groups = {dig_immediate=3},
-})
-minetest.register_node("testnodes:mesh_waving2", {
-       description = S("Leaflike-waving Mesh Test Node"),
-       drawtype = "mesh",
-       mesh = "testnodes_pyramid.obj",
-       tiles = {"testnodes_mesh_stripes4.png^[multiply:#FFFFB0"},
-       paramtype = "light",
-       collision_box = tall_pyr_cbox,
-       waving = 2,
-
-       groups = {dig_immediate=3},
-})
-minetest.register_node("testnodes:mesh_waving3", {
-       description = S("Liquidlike-waving Mesh Test Node"),
-       drawtype = "mesh",
-       mesh = "testnodes_pyramid.obj",
-       tiles = {"testnodes_mesh_stripes4.png^[multiply:#B0B0FF"},
-       paramtype = "light",
-       collision_box = tall_pyr_cbox,
-       waving = 3,
-
-       groups = {dig_immediate=3},
-})
diff --git a/games/minimal/mods/testnodes/mod.conf b/games/minimal/mods/testnodes/mod.conf
deleted file mode 100644 (file)
index 4824c6e..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = testnodes
-description = Contains a bunch of basic example nodes for demonstrative purposes, development and testing
diff --git a/games/minimal/mods/testnodes/models/testnodes_ocorner.obj b/games/minimal/mods/testnodes/models/testnodes_ocorner.obj
deleted file mode 100644 (file)
index 231d705..0000000
+++ /dev/null
@@ -1,23 +0,0 @@
-# Blender v2.73 (sub 0) OBJ File: 'slope_test_ocorner_onetexture.blend'
-# www.blender.org
-o Cube_Cube.002
-v 0.500000 0.500000 0.500000
-v -0.500000 -0.500000 0.500000
-v 0.500000 -0.500000 0.500000
-v -0.500000 -0.500000 -0.500000
-v 0.500000 -0.500000 -0.500000
-vt 1.000000 1.000000
-vt 0.000000 1.000000
-vt 0.000000 0.000000
-vt 1.000000 0.000000
-vn 0.000000 -1.000000 -0.000000
-vn 1.000000 0.000000 0.000000
-vn 0.000000 -0.000000 1.000000
-vn -0.707100 0.707100 0.000000
-vn 0.000000 0.707100 -0.707100
-s off
-f 3/1/1 2/2/1 4/3/1 5/4/1
-f 1/2/2 3/3/2 5/4/2
-f 1/1/3 2/3/3 3/4/3
-f 1/1/4 4/3/4 2/4/4
-f 1/2/5 5/3/5 4/4/5
diff --git a/games/minimal/mods/testnodes/models/testnodes_pyramid.obj b/games/minimal/mods/testnodes/models/testnodes_pyramid.obj
deleted file mode 100644 (file)
index b305af2..0000000
+++ /dev/null
@@ -1,24 +0,0 @@
-# Blender v2.73 (sub 0) OBJ File: 'slope_test_pyramid_onetexture.blend'
-# www.blender.org
-o Cube
-v 0.500000 -0.500000 -0.500000
-v 0.500000 -0.500000 0.500000
-v -0.500000 -0.500000 0.500000
-v -0.500000 -0.500000 -0.500000
-v -0.000000 0.500000 -0.000000
-vt 1.000000 1.000000
-vt 0.000000 1.000000
-vt 0.000000 0.000000
-vt 1.000000 0.000000
-vt 0.500000 1.000000
-vn 0.000000 -1.000000 0.000000
-vn -0.894400 0.447200 -0.000000
-vn 0.000000 0.447200 -0.894400
-vn 0.894400 0.447200 0.000000
-vn -0.000000 0.447200 0.894400
-s off
-f 1/1/1 2/2/1 3/3/1 4/4/1
-f 3/4/2 5/5/2 4/3/2
-f 5/5/3 1/3/3 4/4/3
-f 1/4/4 5/5/4 2/3/4
-f 2/4/5 5/5/5 3/3/5
diff --git a/games/minimal/mods/testnodes/nodeboxes.lua b/games/minimal/mods/testnodes/nodeboxes.lua
deleted file mode 100644 (file)
index ebd8583..0000000
+++ /dev/null
@@ -1,80 +0,0 @@
-local S = minetest.get_translator("testnodes")
-
--- Nodebox examples and tests.
-
--- An simple example nodebox with one centered box
-minetest.register_node("testnodes:nodebox_fixed", {
-       description = S("Fixed Nodebox Test Node"),
-       tiles = {"testnodes_nodebox.png"},
-       drawtype = "nodebox",
-       paramtype = "light",
-       node_box = {
-               type = "fixed",
-               fixed = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
-       },
-
-       groups = {dig_immediate=3},
-})
-
--- 50% higher than a regular node
-minetest.register_node("testnodes:nodebox_overhigh", {
-       description = S("Overhigh Nodebox Test Node"),
-       tiles = {"testnodes_nodebox.png"},
-       drawtype = "nodebox",
-       paramtype = "light",
-       node_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, 1, 0.5},
-       },
-
-       groups = {dig_immediate=3},
-})
-
--- 100% higher than a regular node
-minetest.register_node("testnodes:nodebox_overhigh2", {
-       description = S("Double-height Nodebox Test Node"),
-       tiles = {"testnodes_nodebox.png"},
-       drawtype = "nodebox",
-       paramtype = "light",
-       node_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
-       },
-
-       groups = {dig_immediate=3},
-})
-
--- Height of nodebox changes with its param2 value
-minetest.register_node("testnodes:nodebox_leveled", {
-       description = S("Leveled Nodebox Test Node"),
-       tiles = {"testnodes_nodebox.png"},
-       drawtype = "nodebox",
-       paramtype = "light",
-       paramtype2 = "leveled",
-       node_box = {
-               type = "leveled",
-               fixed = {-0.5, 0.0, -0.5, 0.5, -0.499, 0.5},
-       },
-
-       groups = {dig_immediate=3},
-})
-
--- Wall-like nodebox that connects to neighbors
-minetest.register_node("testnodes:nodebox_connected", {
-       description = S("Connected Nodebox Test Node"),
-       tiles = {"testnodes_nodebox.png"},
-       groups = {connected_nodebox=1, dig_immediate=3},
-       drawtype = "nodebox",
-       paramtype = "light",
-       connects_to = {"group:connected_nodebox"},
-       connect_sides = {"front", "back", "left", "right"},
-       node_box = {
-               type = "connected",
-               fixed = {-0.125, -0.500, -0.125, 0.125, 0.500, 0.125},
-               connect_front = {-0.125, -0.500, -0.500, 0.125, 0.400, -0.125},
-               connect_back = {-0.125, -0.500, 0.125, 0.125, 0.400, 0.500},
-               connect_left = {-0.500, -0.500, -0.125, -0.125, 0.400, 0.125},
-               connect_right = {0.125, -0.500, -0.125, 0.500, 0.400, 0.125},
-       },
-})
-
diff --git a/games/minimal/mods/testnodes/param2.lua b/games/minimal/mods/testnodes/param2.lua
deleted file mode 100644 (file)
index 5d64376..0000000
+++ /dev/null
@@ -1,168 +0,0 @@
--- This file is for misc. param2 tests that aren't covered in drawtypes.lua already.
-
-local S = minetest.get_translator("testnodes")
-
-minetest.register_node("testnodes:facedir", {
-       description = S("Facedir Test Node"),
-       paramtype2 = "facedir",
-       tiles = {
-               "testnodes_1.png",
-               "testnodes_2.png",
-               "testnodes_3.png",
-               "testnodes_4.png",
-               "testnodes_5.png",
-               "testnodes_6.png",
-       },
-
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:facedir_nodebox", {
-       description = S("Facedir Nodebox Test Node"),
-       tiles = {
-               "testnodes_1.png",
-               "testnodes_2.png",
-               "testnodes_3.png",
-               "testnodes_4.png",
-               "testnodes_5.png",
-               "testnodes_6.png",
-       },
-       drawtype = "nodebox",
-       paramtype = "light",
-       paramtype2 = "facedir",
-       node_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.2, 0.2, 0.2},
-       },
-
-       groups = {dig_immediate=3},
-})
-
-minetest.register_node("testnodes:wallmounted", {
-       description = S("Wallmounted Test Node"),
-       paramtype2 = "wallmounted",
-       tiles = {
-               "testnodes_1w.png",
-               "testnodes_2w.png",
-               "testnodes_3w.png",
-               "testnodes_4w.png",
-               "testnodes_5w.png",
-               "testnodes_6w.png",
-       },
-
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:wallmounted_nodebox", {
-       description = S("Wallmounted Nodebox Test Node"),
-       paramtype2 = "wallmounted",
-       paramtype = "light",
-       tiles = {
-               "testnodes_1w.png",
-               "testnodes_2w.png",
-               "testnodes_3w.png",
-               "testnodes_4w.png",
-               "testnodes_5w.png",
-               "testnodes_6w.png",
-       },
-       drawtype = "nodebox",
-       node_box = {
-               type = "wallmounted",
-               wall_top = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 },
-               wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 },
-               wall_side = { -0.5, -0.5, -0.5, 0, 0.5, 0.5 },
-       },
-
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:color", {
-       description = S("Color Test Node"),
-       paramtype2 = "color",
-       palette = "testnodes_palette_full.png",
-       tiles = {
-               "testnodes_node.png",
-       },
-
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:colorfacedir", {
-       description = S("Color Facedir Test Node"),
-       paramtype2 = "colorfacedir",
-       palette = "testnodes_palette_facedir.png",
-       tiles = {
-               "testnodes_1g.png",
-               "testnodes_2g.png",
-               "testnodes_3g.png",
-               "testnodes_4g.png",
-               "testnodes_5g.png",
-               "testnodes_6g.png",
-       },
-
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:colorfacedir_nodebox", {
-       description = S("Color Facedir Nodebox Test Node"),
-       tiles = {
-               "testnodes_1g.png",
-               "testnodes_2g.png",
-               "testnodes_3g.png",
-               "testnodes_4g.png",
-               "testnodes_5g.png",
-               "testnodes_6g.png",
-       },
-       drawtype = "nodebox",
-       paramtype = "light",
-       paramtype2 = "colorfacedir",
-       palette = "testnodes_palette_facedir.png",
-       node_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.2, 0.2, 0.2},
-       },
-
-       groups = {dig_immediate=3},
-})
-
-minetest.register_node("testnodes:colorwallmounted", {
-       description = S("Color Wallmounted Test Node"),
-       paramtype2 = "colorwallmounted",
-       paramtype = "light",
-       palette = "testnodes_palette_wallmounted.png",
-       tiles = {
-               "testnodes_1wg.png",
-               "testnodes_2wg.png",
-               "testnodes_3wg.png",
-               "testnodes_4wg.png",
-               "testnodes_5wg.png",
-               "testnodes_6wg.png",
-       },
-
-       groups = { dig_immediate = 3 },
-})
-
-minetest.register_node("testnodes:colorwallmounted_nodebox", {
-       description = S("Color Wallmounted Nodebox Test Node"),
-       paramtype2 = "colorwallmounted",
-       paramtype = "light",
-       palette = "testnodes_palette_wallmounted.png",
-       tiles = {
-               "testnodes_1wg.png",
-               "testnodes_2wg.png",
-               "testnodes_3wg.png",
-               "testnodes_4wg.png",
-               "testnodes_5wg.png",
-               "testnodes_6wg.png",
-       },
-       drawtype = "nodebox",
-       node_box = {
-               type = "wallmounted",
-               wall_top = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 },
-               wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 },
-               wall_side = { -0.5, -0.5, -0.5, 0, 0.5, 0.5 },
-       },
-
-       groups = { dig_immediate = 3 },
-})
-
diff --git a/games/minimal/mods/testnodes/properties.lua b/games/minimal/mods/testnodes/properties.lua
deleted file mode 100644 (file)
index e169d4b..0000000
+++ /dev/null
@@ -1,270 +0,0 @@
--- Test Nodes: Node property tests
-
-local S = minetest.get_translator("testnodes")
-
--- Is supposed to fall when it doesn't rest on solid ground
-minetest.register_node("testnodes:falling", {
-       description = S("Falling Node"),
-       tiles = {
-               "testnodes_node.png",
-               "testnodes_node.png",
-               "testnodes_node_falling.png",
-       },
-       groups = { falling_node = 1, dig_immediate = 3 },
-})
-
--- Same as falling node, but will stop falling on top of liquids
-minetest.register_node("testnodes:falling_float", {
-       description = S("Falling+Floating Node"),
-       groups = { falling_node = 1, float = 1, dig_immediate = 3 },
-
-
-       tiles = {
-               "testnodes_node.png",
-               "testnodes_node.png",
-               "testnodes_node_falling.png",
-       },
-       color = "cyan",
-})
-
--- This node attaches to the floor and drops as item
--- when the floor is gone.
-minetest.register_node("testnodes:attached", {
-       description = S("Floor-Attached Node"),
-       tiles = {
-               "testnodes_attached_top.png",
-               "testnodes_attached_bottom.png",
-               "testnodes_attached_side.png",
-       },
-       groups = { attached_node = 1, dig_immediate = 3 },
-})
-
--- This node attaches to the side of a node and drops as item
--- when the node it attaches to is gone.
-minetest.register_node("testnodes:attached_wallmounted", {
-       description = S("Wallmounted Attached Node"),
-       paramtype2 = "wallmounted",
-       tiles = {
-               "testnodes_attachedw_top.png",
-               "testnodes_attachedw_bottom.png",
-               "testnodes_attachedw_side.png",
-       },
-       groups = { attached_node = 1, dig_immediate = 3 },
-})
-
--- Jump disabled
-minetest.register_node("testnodes:nojump", {
-       description = S("Non-jumping Node"),
-       groups = {disable_jump=1, dig_immediate=3},
-
-
-       tiles = {"testnodes_nojump_top.png", "testnodes_nojump_side.png"},
-})
-
--- Climbable up and down with jump and sneak keys
-minetest.register_node("testnodes:climbable", {
-       description = S("Climbable Node"),
-       climbable = true,
-       walkable = false,
-
-
-       paramtype = "light",
-       sunlight_propagates = true,
-       is_ground_content = false,
-       tiles ={"testnodes_climbable_side.png"},
-       drawtype = "glasslike",
-       groups = {dig_immediate=3},
-})
-
--- Climbable only downwards with sneak key
-minetest.register_node("testnodes:climbable_nojump", {
-       description = S("Downwards-climbable Node"),
-       climbable = true,
-       walkable = false,
-
-       groups = {disable_jump=1, dig_immediate=3},
-       drawtype = "glasslike",
-       tiles ={"testnodes_climbable_nojump_side.png"},
-       paramtype = "light",
-       sunlight_propagates = true,
-})
-
--- A liquid in which you can't rise
-minetest.register_node("testnodes:liquid_nojump", {
-       description = S("Non-jumping Liquid Source Node"),
-       liquidtype = "source",
-       liquid_range = 1,
-       liquid_viscosity = 0,
-       liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
-       liquid_alternative_source = "testnodes:liquid_nojump",
-       liquid_renewable = false,
-       groups = {disable_jump=1, dig_immediate=3},
-       walkable = false,
-
-       drawtype = "liquid",
-       tiles = {"testnodes_liquidsource.png^[colorize:#FF0000:127"},
-       special_tiles = {
-               {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = false},
-               {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = true},
-       },
-       use_texture_alpha = true,
-       paramtype = "light",
-       pointable = false,
-       liquids_pointable = true,
-       diggable = false,
-       buildable_to = true,
-       is_ground_content = false,
-       post_effect_color = {a = 70, r = 255, g = 0, b = 200},
-})
-
--- A liquid in which you can't rise (flowing variant)
-minetest.register_node("testnodes:liquidflowing_nojump", {
-       description = S("Non-jumping Flowing Liquid Node"),
-       liquidtype = "flowing",
-       liquid_range = 1,
-       liquid_viscosity = 0,
-       liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
-       liquid_alternative_source = "testnodes:liquid_nojump",
-       liquid_renewable = false,
-       groups = {disable_jump=1, dig_immediate=3},
-       walkable = false,
-
-
-       drawtype = "flowingliquid",
-       tiles = {"testnodes_liquidflowing.png^[colorize:#FF0000:127"},
-       special_tiles = {
-               {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
-               {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
-       },
-       use_texture_alpha = true,
-       paramtype = "light",
-       paramtype2 = "flowingliquid",
-       pointable = false,
-       liquids_pointable = true,
-       diggable = false,
-       buildable_to = true,
-       is_ground_content = false,
-       post_effect_color = {a = 70, r = 255, g = 0, b = 200},
-})
-
--- Nodes that modify fall damage (various damage modifiers)
-for i=-100, 100, 25 do
-       if i ~= 0 then
-               local subname, descnum
-               if i < 0 then
-                       subname = "m"..math.abs(i)
-                       descnum = tostring(i)
-               else
-                       subname = tostring(i)
-                       descnum = S("+@1", i)
-               end
-               local tex, color, desc
-               if i > 0 then
-                       local val = math.floor((i/100)*255)
-                       tex = "testnodes_fall_damage_plus.png"
-                       color = { b=0, g=255-val, r=255, a=255 }
-                       desc = S("Fall Damage Node (+@1%)", i)
-               else
-                       tex = "testnodes_fall_damage_minus.png"
-                       if i == -100 then
-                               color = { r=0, b=0, g=255, a=255 }
-                       else
-                               local val = math.floor((math.abs(i)/100)*255)
-                               color = { r=0, b=255, g=255-val, a=255 }
-                       end
-                       desc = S("Fall Damage Node (-@1%)", math.abs(i))
-               end
-               minetest.register_node("testnodes:damage"..subname, {
-                       description = desc,
-                       groups = {fall_damage_add_percent=i, dig_immediate=3},
-
-
-                       tiles = { tex },
-                       is_ground_content = false,
-                       color = color,
-               })
-       end
-end
-
--- Bouncy nodes (various bounce levels)
-for i=20, 180, 20 do
-       local val = math.floor(((i-20)/200)*255)
-       minetest.register_node("testnodes:bouncy"..i, {
-               description = S("Bouncy Node (@1%)", i),
-               groups = {bouncy=i, dig_immediate=3},
-
-
-               tiles ={"testnodes_bouncy.png"},
-               is_ground_content = false,
-               color = { r=255, g=255-val, b=val, a=255 },
-       })
-end
-
--- Slippery nodes (various slippery levels)
-for i=1, 5 do
-       minetest.register_node("testnodes:slippery"..i, {
-               description = S("Slippery Node (@1)", i),
-               tiles ={"testnodes_slippery.png"},
-               is_ground_content = false,
-               groups = {slippery=i, dig_immediate=3},
-               color = { r=0, g=255, b=math.floor((i/5)*255), a=255 },
-       })
-end
-
--- By placing something on the node, the node itself will be replaced
-minetest.register_node("testnodes:buildable_to", {
-       description = S("Replacable Node"),
-       buildable_to = true,
-       tiles = {"testnodes_buildable_to.png"},
-       is_ground_content = false,
-       groups = {dig_immediate=3},
-})
-
--- Nodes that deal damage to players that are inside them.
--- Negative damage nodes should heal.
-for d=-3,3 do
-       if d ~= 0 then
-               local sub, tile
-               if d > 0 then
-                       sub = tostring(d)
-                       tile = "testnodes_damage.png"
-               else
-                       sub = "m" .. tostring(math.abs(d))
-                       tile = "testnodes_damage_neg.png"
-               end
-               if math.abs(d) == 2 then
-                       tile = tile .. "^[colorize:#000000:70"
-               elseif math.abs(d) == 3 then
-                       tile = tile .. "^[colorize:#000000:140"
-               end
-               minetest.register_node("testnodes:damage_"..sub, {
-                       description = S("Damage Node (@1 damage per second)", d),
-                       damage_per_second = d,
-
-
-                       walkable = false,
-                       is_ground_content = false,
-                       drawtype = "allfaces",
-                       paramtype = "light",
-                       sunlight_propagates = true,
-                       tiles = { tile },
-                       groups = {dig_immediate=3},
-               })
-       end
-end
-
--- Causes drowning damage
-minetest.register_node("testnodes:drowning_1", {
-       description = S("Drowning Node (@1 damage)", 1),
-       drowning = 1,
-
-
-       walkable = false,
-       is_ground_content = false,
-       drawtype = "allfaces",
-       paramtype = "light",
-       sunlight_propagates = true,
-       tiles = { "testnodes_drowning.png" },
-       groups = {dig_immediate=3},
-})
-
diff --git a/games/minimal/mods/testnodes/settingtypes.txt b/games/minimal/mods/testnodes/settingtypes.txt
deleted file mode 100644 (file)
index 7f753bf..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-# If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0.
-# This is due to <https://github.com/minetest/minetest/issues/9209>.
-# This is only added to make the items more visible to avoid confusion, but you will no longer see the default inventory images for these items. When you want to test the default inventory image of drawtypes, this should be turned off.
-testnodes_show_fallback_image (Use fallback inventory images) bool false
diff --git a/games/minimal/mods/testnodes/textures.lua b/games/minimal/mods/testnodes/textures.lua
deleted file mode 100644 (file)
index f5db9cc..0000000
+++ /dev/null
@@ -1,67 +0,0 @@
--- Node texture tests
-
-local S = minetest.get_translator("testnodes")
-
-minetest.register_node("testnodes:6sides", {
-       description = S("Six Textures Test Node"),
-       tiles = {
-               "testnodes_normal1.png",
-               "testnodes_normal2.png",
-               "testnodes_normal3.png",
-               "testnodes_normal4.png",
-               "testnodes_normal5.png",
-               "testnodes_normal6.png",
-       },
-
-       groups = { dig_immediate = 2 },
-})
-
-minetest.register_node("testnodes:anim", {
-       description = S("Animated Test Node"),
-       tiles = {
-               { name = "testnodes_anim.png",
-               animation = {
-                       type = "vertical_frames",
-                       aspect_w = 16,
-                       aspect_h = 16,
-                       length = 4.0,
-               }, },
-       },
-
-       groups = { dig_immediate = 2 },
-})
-
--- Node texture transparency test
-
-local alphas = { 64, 128, 191 }
-
-for a=1,#alphas do
-       local alpha = alphas[a]
-
-       -- Transparency taken from texture
-       minetest.register_node("testnodes:alpha_texture_"..alpha, {
-               description = S("Texture Alpha Test Node (@1)", alpha),
-               drawtype = "glasslike",
-               paramtype = "light",
-               tiles = {
-                       "testnodes_alpha"..alpha..".png",
-               },
-               use_texture_alpha = true,
-
-               groups = { dig_immediate = 3 },
-       })
-
-       -- Transparency set via "alpha" parameter
-       minetest.register_node("testnodes:alpha_"..alpha, {
-               description = S("Alpha Test Node (@1)", alpha),
-               -- It seems that only the liquid drawtype supports the alpha parameter
-               drawtype = "liquid",
-               paramtype = "light",
-               tiles = {
-                       "testnodes_alpha.png",
-               },
-               alpha = alpha,
-
-               groups = { dig_immediate = 3 },
-       })
-end
diff --git a/games/minimal/mods/testnodes/textures/testnodes_1.png b/games/minimal/mods/testnodes/textures/testnodes_1.png
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diff --git a/games/minimal/mods/testpathfinder/README.md b/games/minimal/mods/testpathfinder/README.md
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-# Pathfinder Tester
-
-Usage:
-
-Use the Pathfinder Tester tool (`testpathfinder:testpathfinder`).
-Here's how it works:
-
-* Place on node: Set destination position
-* Punch: Find path
-* Sneak+punch: Select pathfinding algorithm
-
-Information will be shown in chat. If a path was found, all waypoints
-will be shown for a few seconds.
-
-See `init.lua` for config variables.
diff --git a/games/minimal/mods/testpathfinder/init.lua b/games/minimal/mods/testpathfinder/init.lua
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index f948482..0000000
+++ /dev/null
@@ -1,132 +0,0 @@
-local S = minetest.get_translator("testpathfinder")
-
--- Config parameters
-
--- Maximum direct distance between start and end
-local MAX_DIRECT_DISTANCE = 64
--- Maximum search distance
-local MAX_SEARCH_DISTANCE = 32
--- Maximum permitted jump height
-local MAX_JUMP = 1
--- Maximum permitted drop height
-local MAX_DROP = 5
--- If true, mod won't refuse to run pathfinder even at long distances
-local IGNORE_MAX_DISTANCE_SAFEGUARD = false
-
--- End of config parameters
-
-local timer = 0
-local algorithms = {
-       "A*_noprefetch",
-       "A*",
-       "Dijkstra",
-}
-
-local function find_path_for_player(player, itemstack)
-       local meta = itemstack:get_meta()
-       if not meta then
-               return
-       end
-       local x = meta:get_int("pos_x")
-       local y = meta:get_int("pos_y")
-       local z = meta:get_int("pos_z")
-       local algo = meta:get_int("algorithm")
-       if x and y and z then
-               local pos2 = {x=x, y=y, z=z}
-               algo = algorithms[algo+1]
-               local pos1 = vector.round(player:get_pos())
-               -- Don't bother calling pathfinder for high distance to avoid freezing
-               if (not IGNORE_MAX_DISTANCE_SAFEGUARD) and (vector.distance(pos1, pos2) > MAX_DIRECT_DISTANCE) then
-                       minetest.chat_send_player(player:get_player_name(), S("Destination too far away! Set a destination (via placing) within a distance of @1 and try again!", MAX_DIRECT_DISTANCE))
-                       return
-               end
-               local str = S("Path from @1 to @2:",
-                       minetest.pos_to_string(pos1),
-                       minetest.pos_to_string(pos2))
-
-               minetest.chat_send_player(player:get_player_name(), str)
-               local time_start = minetest.get_us_time()
-               local path = minetest.find_path(pos1, pos2, MAX_SEARCH_DISTANCE, MAX_JUMP, MAX_DROP, algo)
-               local time_end = minetest.get_us_time()
-               local time_diff = time_end - time_start
-               str = ""
-               if not path then
-                       minetest.chat_send_player(player:get_player_name(), S("No path!"))
-                       minetest.chat_send_player(player:get_player_name(), S("Time: @1 ms", time_diff/1000))
-                       return
-               end
-               for s=1, #path do
-                       str = str .. minetest.pos_to_string(path[s]) .. "\n"
-                       local t
-                       if s == #path then
-                               t = "testpathfinder_waypoint_end.png"
-                       elseif s == 1 then
-                               t = "testpathfinder_waypoint_start.png"
-                       else
-                               local c = math.floor(((#path-s)/#path)*255)
-                               t = string.format("testpathfinder_waypoint.png^[multiply:#%02x%02x00", 0xFF-c, c)
-                       end
-                       minetest.add_particle({
-                               pos = path[s],
-                               expirationtime = 5 + 0.2 * s,
-                               playername = player:get_player_name(),
-                               glow = minetest.LIGHT_MAX,
-                               texture = t,
-                               size = 3,
-                       })
-               end
-               minetest.chat_send_player(player:get_player_name(), str)
-               minetest.chat_send_player(player:get_player_name(), S("Path length: @1", #path))
-               minetest.chat_send_player(player:get_player_name(), S("Time: @1 ms", time_diff/1000))
-       end
-end
-
-local function set_destination(itemstack, user, pointed_thing)
-       if not (user and user:is_player()) then
-               return
-       end
-       local name = user:get_player_name()
-       local obj
-       local meta = itemstack:get_meta()
-       if pointed_thing.type == "node" then
-               local pos = pointed_thing.above
-               meta:set_int("pos_x", pos.x)
-               meta:set_int("pos_y", pos.y)
-               meta:set_int("pos_z", pos.z)
-               minetest.chat_send_player(user:get_player_name(), S("Destination set to @1", minetest.pos_to_string(pos)))
-               return itemstack
-       end
-end
-
-local function find_path_or_set_algorithm(itemstack, user, pointed_thing)
-       if not (user and user:is_player()) then
-               return
-       end
-       local ctrl = user:get_player_control()
-       -- No sneak: Find path
-       if not ctrl.sneak then
-               find_path_for_player(user, itemstack)
-       else
-       -- Sneak: Set algorithm
-               local meta = itemstack:get_meta()
-               local algo = meta:get_int("algorithm")
-               algo = (algo + 1) % #algorithms
-               meta:set_int("algorithm", algo)
-               minetest.chat_send_player(user:get_player_name(), S("Algorithm: @1", algorithms[algo+1]))
-               return itemstack
-       end
-end
-
--- Punch: Find path
--- Sneak+punch: Select pathfinding algorithm
--- Place: Select destination node
-minetest.register_tool("testpathfinder:testpathfinder", {
-       description = S("Pathfinder Tester"),
-       inventory_image = "testpathfinder_testpathfinder.png",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_use = find_path_or_set_algorithm,
-       on_secondary_use = set_destination,
-       on_place = set_destination,
-})
-
-
diff --git a/games/minimal/mods/testpathfinder/mod.conf b/games/minimal/mods/testpathfinder/mod.conf
deleted file mode 100644 (file)
index e6034ae..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = testpathfinder
-description = Tool to test Minetest's pathfinder function
diff --git a/games/minimal/mods/testpathfinder/textures/testpathfinder_testpathfinder.png b/games/minimal/mods/testpathfinder/textures/testpathfinder_testpathfinder.png
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diff --git a/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint.png b/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint.png
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diff --git a/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_end.png b/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_end.png
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diff --git a/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_start.png b/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_start.png
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diff --git a/games/minimal/mods/testtools/README.md b/games/minimal/mods/testtools/README.md
deleted file mode 100644 (file)
index 9cfe29e..0000000
+++ /dev/null
@@ -1,99 +0,0 @@
-# Test Tools readme
-
-Test Tools is a mod for developers that adds a bunch of tools to directly manipulate nodes and entities. This is great for quickly testing out stuff.
-
-Here's the list of tools:
-
-## Remover
-Removes nodes and non-player entities that you punch.
-
-## Node Setter
-Replace a node with another one.
-
-First, punch a node you want to remember.
-Then rightclick any other node to replace it with the node you remembered.
-
-If you rightclick while pointing nothing, you can manually enter the node and param2.
-
-## Param2 Tool
-Change the value param2 of nodes.
-
-* Punch: Add 1 to param2
-* Sneak+Punch: Add 8 to param2
-* Place: Subtract 1 from param2
-* Sneak+Place: Subtract 8 from param2
-
-Note: Use the debug screen (F5) to see the param2 of the pointed node.
-
-## Falling Node Tool
-Turns nodes into falling nodes.
-
-Usage:
-
-* Punch node: Make it fall
-* Place: Try to teleport up to 2 units upwards, then make it fall
-
-## Entity Rotator
-Changes the entity rotation (with `set_rotation`).
-
-Usage:
-
-* Punch entity: Rotate yaw
-* Punch entity while holding down “Sneak” key: Rotate pitch
-* Punch entity while holding down “Special” key (aka “Aux”): Rotate roll
-
-Each usage rotates the entity by 22.5°.
-
-## Entity Spawner
-Spawns entities.
-
-Usage:
-
-* Punch to select entity or spawn one directly
-* Place to place selected entity
-
-## Object Property Editor
-Edits properties of objects.
-
-Usage:
-
-* Punch object to open a formspec that allows you to view and edit properties
-* Punch air to edit properties of your own player object
-
-To edit a property, select it in the list, enter a new value (in Lua syntax)
-and hit “Submit”.
-
-## Object Attacher
-Allows you to attach an object to another one.
-
-Basic usage:
-* First select the parent object, then the child object that should be attached
-* Selecting an object is done by punching it
-* Sneak+punch to detach selected object
-* If you punch air, you select yourself
-
-Configuration:
-* Place: Increase attachment Y position
-* Sneak+place: decrease attachment Y position
-* Aux+place: Increase attachment X rotation
-* Aux+Sneak+Rightclick: Decrease attachment X rotation
-
-Hint: To detach all objects nearby you (including on yourself), use the
-`/detach` server command.
-
-## Object Mover
-Move an object by a given distance.
-
-Usage:
-* Punch object into the direction you want to move it
-* Sneak+punch: Move object towards you
-* Place: Increase move distance
-* Sneak+place: Decrease move distance
-
-## Entity Visual Scaler
-Change visual size of entities
-
-Usage:
-
-* Punch entity to increase visual size
-* Sneak+punch entity to decrease visual size
diff --git a/games/minimal/mods/testtools/init.lua b/games/minimal/mods/testtools/init.lua
deleted file mode 100644 (file)
index a63c983..0000000
+++ /dev/null
@@ -1,691 +0,0 @@
-local S = minetest.get_translator("testtools")
-local F = minetest.formspec_escape
-
--- TODO: Add a Node Metadata tool
-
--- Param 2 Tool: Set param2 value of tools
--- Punch: +1
--- Punch+Shift:        +8
--- Place: -1
--- Place+Shift:        -8
-minetest.register_tool("testtools:param2tool", {
-       description = S("Param2 Tool"),
-       inventory_image = "testtools_param2tool.png",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_use = function(itemstack, user, pointed_thing)
-               local pos = minetest.get_pointed_thing_position(pointed_thing)
-               if pointed_thing.type ~= "node" or (not pos) then
-                       return
-               end
-               local add = 1
-               if user then
-                       local ctrl = user:get_player_control()
-                       if ctrl.sneak then
-                               add = 8
-                       end
-               end
-               local node = minetest.get_node(pos)
-               node.param2 = node.param2 + add
-               minetest.swap_node(pos, node)
-       end,
-       on_place = function(itemstack, user, pointed_thing)
-               local pos = minetest.get_pointed_thing_position(pointed_thing)
-               if pointed_thing.type ~= "node" or (not pos) then
-                       return
-               end
-               local add = -1
-               if user then
-                       local ctrl = user:get_player_control()
-                       if ctrl.sneak then
-                               add = -8
-                       end
-               end
-               local node = minetest.get_node(pos)
-               node.param2 = node.param2 + add
-               minetest.swap_node(pos, node)
-       end,
-})
-
-minetest.register_tool("testtools:node_setter", {
-       description = S("Node Setter"),
-       inventory_image = "testtools_node_setter.png",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_use = function(itemstack, user, pointed_thing)
-               local pos = minetest.get_pointed_thing_position(pointed_thing)
-               if pointed_thing.type == "nothing" then
-                       local meta = itemstack:get_meta()
-                       meta:set_string("node", "air")
-                       meta:set_int("node_param2", 0)
-                       if user and user:is_player() then
-                               minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", "air", 0))
-                       end
-                       return itemstack
-               elseif pointed_thing.type ~= "node" or (not pos) then
-                       return
-               end
-               local node = minetest.get_node(pos)
-               local meta = itemstack:get_meta()
-               meta:set_string("node", node.name)
-               meta:set_int("node_param2", node.param2)
-               if user and user:is_player() then
-                       minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", node.name, node.param2))
-               end
-               return itemstack
-       end,
-       on_secondary_use = function(itemstack, user, pointed_thing)
-               local meta = itemstack:get_meta()
-               local nodename = meta:get_string("node") or ""
-               local param2 = meta:get_int("node_param2") or 0
-
-               minetest.show_formspec(user:get_player_name(), "testtools:node_setter",
-                       "size[4,4]"..
-                       "field[0.5,1;3,1;nodename;"..F(S("Node name (itemstring):"))..";"..F(nodename).."]"..
-                       "field[0.5,2;3,1;param2;"..F(S("param2:"))..";"..F(tostring(param2)).."]"..
-                       "button_exit[0.5,3;3,1;submit;"..F(S("Submit")).."]"
-               )
-       end,
-       on_place = function(itemstack, user, pointed_thing)
-               local pos = minetest.get_pointed_thing_position(pointed_thing)
-               local meta = itemstack:get_meta()
-               local nodename = meta:get_string("node")
-               if nodename == "" and user and user:is_player() then
-                       minetest.chat_send_player(user:get_player_name(), S("Punch a node first!"))
-                       return
-               end
-               local param2 = meta:get_int("node_param2")
-               if not param2 then
-                       param2 = 0
-               end
-               local node = { name = nodename, param2 = param2 }
-               if not minetest.registered_nodes[nodename] then
-                       minetest.chat_send_player(user:get_player_name(), S("Cannot set unknown node: @1", nodename))
-                       return
-               end
-               minetest.set_node(pos, node)
-       end,
-})
-
-minetest.register_on_player_receive_fields(function(player, formname, fields)
-       if formname == "testtools:node_setter" then
-               local playername = player:get_player_name()
-               local witem = player:get_wielded_item()
-               if witem:get_name() == "testtools:node_setter" then
-                       if fields.nodename and fields.param2 then
-                               local param2 = tonumber(fields.param2)
-                               if not param2 then
-                                       return
-                               end
-                               local meta = witem:get_meta()
-                               meta:set_string("node", fields.nodename)
-                               meta:set_int("node_param2", param2)
-                               player:set_wielded_item(witem)
-                       end
-               end
-       end
-end)
-
-minetest.register_tool("testtools:remover", {
-       description = S("Remover"),
-       inventory_image = "testtools_remover.png",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_use = function(itemstack, user, pointed_thing)
-               local pos = minetest.get_pointed_thing_position(pointed_thing)
-               if pointed_thing.type == "node" and pos ~= nil then
-                       minetest.remove_node(pos)
-               elseif pointed_thing.type == "object" then
-                       local obj = pointed_thing.ref
-                       if not obj:is_player() then
-                               obj:remove()
-                       end
-               end
-       end,
-})
-
-minetest.register_tool("testtools:falling_node_tool", {
-       description = S("Falling Node Tool"),
-       inventory_image = "testtools_falling_node_tool.png",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_place = function(itemstack, user, pointed_thing)
-               -- Teleport node 1-2 units upwards (if possible) and make it fall
-               local pos = minetest.get_pointed_thing_position(pointed_thing)
-               if pointed_thing.type ~= "node" or (not pos) then
-                       return
-               end
-               local ok = false
-               local highest
-               for i=1,2 do
-                       local above = {x=pos.x,y=pos.y+i,z=pos.z}
-                       local n2 = minetest.get_node(above)
-                       local def2 = minetest.registered_nodes[n2.name]
-                       if def2 and (not def2.walkable) then
-                               highest = above
-                       else
-                               break
-                       end
-               end
-               if highest then
-                       local node = minetest.get_node(pos)
-                       local metatable = minetest.get_meta(pos):to_table()
-                       minetest.remove_node(pos)
-                       minetest.set_node(highest, node)
-                       local meta_highest = minetest.get_meta(highest)
-                       meta_highest:from_table(metatable)
-                       ok = minetest.spawn_falling_node(highest)
-               else
-                       ok = minetest.spawn_falling_node(pos)
-               end
-               if not ok and user and user:is_player() then
-                       minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
-               end
-       end,
-       on_use = function(itemstack, user, pointed_thing)
-               local pos = minetest.get_pointed_thing_position(pointed_thing)
-               if pointed_thing.type ~= "node" or (not pos) then
-                       return
-               end
-               local ok = minetest.spawn_falling_node(pos)
-               if not ok and user and user:is_player() then
-                       minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
-               end
-       end,
-})
-
-minetest.register_tool("testtools:rotator", {
-       description = S("Entity Rotator"),
-       inventory_image = "testtools_entity_rotator.png",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_use = function(itemstack, user, pointed_thing)
-               if pointed_thing.type ~= "object" then
-                       return
-               end
-               local obj = pointed_thing.ref
-               if obj:is_player() then
-                       -- No player rotation
-                       return
-               else
-                       local axis = "y"
-                       if user and user:is_player() then
-                               local ctrl = user:get_player_control()
-                               if ctrl.sneak then
-                                       axis = "x"
-                               elseif ctrl.aux1 then
-                                       axis = "z"
-                               end
-                       end
-                       local rot = obj:get_rotation()
-                       rot[axis] = rot[axis] + math.pi/8
-                       if rot[axis] > math.pi*2 then
-                               rot[axis] = rot[axis] - math.pi*2
-                       end
-                       obj:set_rotation(rot)
-               end
-       end,
-})
-
-local mover_config = function(itemstack, user, pointed_thing)
-       if not (user and user:is_player()) then
-               return
-       end
-       local name = user:get_player_name()
-       local ctrl = user:get_player_control()
-       local meta = itemstack:get_meta()
-       local dist = 1.0
-       if meta:contains("distance") then
-               dist = meta:get_int("distance")
-       end
-       if ctrl.sneak then
-               dist = dist - 1
-       else
-               dist = dist + 1
-       end
-       meta:set_int("distance", dist)
-       minetest.chat_send_player(user:get_player_name(), S("distance=@1/10", dist*2))
-       return itemstack
-end
-
-minetest.register_tool("testtools:object_mover", {
-       description = S("Object Mover"),
-       inventory_image = "testtools_object_mover.png",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_place = mover_config,
-       on_secondary_use = mover_config,
-       on_use = function(itemstack, user, pointed_thing)
-               if pointed_thing.type ~= "object" then
-                       return
-               end
-               local obj = pointed_thing.ref
-               if not (user and user:is_player()) then
-                       return
-               end
-               local yaw = user:get_look_horizontal()
-               local dir = minetest.yaw_to_dir(yaw)
-               local pos = obj:get_pos()
-               local pitch = user:get_look_vertical()
-               if pitch > 0.25 * math.pi then
-                       dir.y = -1
-                       dir.x = 0
-                       dir.z = 0
-               elseif pitch < -0.25 * math.pi then
-                       dir.y = 1
-                       dir.x = 0
-                       dir.z = 0
-               end
-               local ctrl = user:get_player_control()
-               if ctrl.sneak then
-                       dir = vector.multiply(dir, -1)
-               end
-               local meta = itemstack:get_meta()
-               if meta:contains("distance") then
-                       local dist = meta:get_int("distance")
-                       dir = vector.multiply(dir, dist*0.2)
-               end
-               pos = vector.add(pos, dir)
-               obj:set_pos(pos)
-       end,
-})
-
-
-
-minetest.register_tool("testtools:entity_scaler", {
-       description = S("Entity Visual Scaler"),
-       inventory_image = "testtools_entity_scaler.png",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_use = function(itemstack, user, pointed_thing)
-               if pointed_thing.type ~= "object" then
-                       return
-               end
-               local obj = pointed_thing.ref
-               if obj:is_player() then
-                       -- No player scaling
-                       return
-               else
-                       local diff = 0.1
-                       if user and user:is_player() then
-                               local ctrl = user:get_player_control()
-                               if ctrl.sneak then
-                                       diff = -0.1
-                               end
-                       end
-                       local prop = obj:get_properties()
-                       if not prop.visual_size then
-                               prop.visual_size = { x=1, y=1, z=1 }
-                       else
-                               prop.visual_size = { x=prop.visual_size.x+diff, y=prop.visual_size.y+diff, z=prop.visual_size.z+diff }
-                               if prop.visual_size.x <= 0.1 then
-                                       prop.visual_size.x = 0.1
-                               end
-                               if prop.visual_size.y <= 0.1 then
-                                       prop.visual_size.y = 0.1
-                               end
-                               if prop.visual_size.z <= 0.1 then
-                                       prop.visual_size.z = 0.1
-                               end
-                       end
-                       obj:set_properties(prop)
-               end
-       end,
-})
-
-local selections = {}
-local entity_list
-local function get_entity_list()
-       if entity_list then
-               return entity_list
-       end
-       local ents = minetest.registered_entities
-       local list = {}
-       for k,_ in pairs(ents) do
-               table.insert(list, k)
-       end
-       table.sort(list)
-       entity_list = list
-       return entity_list
-end
-minetest.register_tool("testtools:entity_spawner", {
-       description = S("Entity Spawner"),
-       inventory_image = "testtools_entity_spawner.png",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_place = function(itemstack, user, pointed_thing)
-               local name = user:get_player_name()
-               if selections[name] and pointed_thing.type == "node" then
-                       local pos = pointed_thing.above
-                       minetest.add_entity(pos, get_entity_list()[selections[name]])
-               end
-       end,
-       on_use = function(itemstack, user, pointed_thing)
-               if pointed_thing.type == "object" then
-                       return
-               end
-               if user and user:is_player() then
-                       local list = table.concat(get_entity_list(), ",")
-                       local name = user:get_player_name()
-                       local sel = selections[name] or ""
-                       minetest.show_formspec(name, "testtools:entity_list",
-                               "size[9,9]"..
-                               "textlist[0,0;9,8;entity_list;"..list..";"..sel..";false]"..
-                               "button[0,8;4,1;spawn;Spawn entity]"
-                       )
-               end
-       end,
-})
-
-local function prop_to_string(property)
-       if type(property) == "string" then
-               return "\"" .. property .. "\""
-       elseif type(property) == "table" then
-               return tostring(dump(property)):gsub("\n", "")
-       else
-               return tostring(property)
-       end
-end
-
-local property_formspec_data = {}
-local property_formspec_index = {}
-local selected_objects = {}
-local function get_object_properties_form(obj, playername)
-       if not playername then return "" end
-       local props = obj:get_properties()
-       local str = ""
-       property_formspec_data[playername] = {}
-       local proplist = {}
-       for k,_ in pairs(props) do
-               table.insert(proplist, k)
-       end
-       table.sort(proplist)
-       for p=1, #proplist do
-               local k = proplist[p]
-               local v = props[k]
-               local newline = ""
-               newline = k .. " = "
-               newline = newline .. prop_to_string(v)
-               str = str .. F(newline)
-               if p < #proplist then
-                       str = str .. ","
-               end
-               table.insert(property_formspec_data[playername], k)
-       end
-       return str
-end
-
-local editor_formspec_selindex = {}
-
-local editor_formspec = function(playername, obj, value, sel)
-       if not value then
-               value = ""
-       end
-       if not sel then
-               sel = ""
-       end
-       local list = get_object_properties_form(obj, playername)
-       local title
-       if obj:is_player() then
-               title = S("Object properties of player “@1”", obj:get_player_name())
-       else
-               local ent = obj:get_luaentity()
-               title = S("Object properties of @1", ent.name)
-       end
-       minetest.show_formspec(playername, "testtools:object_editor",
-               "size[9,9]"..
-               "label[0,0;"..F(title).."]"..
-               "textlist[0,0.5;9,7.5;object_props;"..list..";"..sel..";false]"..
-               "field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
-               "button[8,8.5;1,1;submit;"..F(S("Submit")).."]"
-       )
-end
-
-minetest.register_tool("testtools:object_editor", {
-       description = S("Object Property Editor"),
-       inventory_image = "testtools_object_editor.png",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_use = function(itemstack, user, pointed_thing)
-               if user and user:is_player() then
-                       local name = user:get_player_name()
-
-                       if pointed_thing.type == "object" then
-                               selected_objects[name] = pointed_thing.ref
-                       elseif pointed_thing.type == "nothing" then
-                               -- Use on yourself if pointing nothing
-                               selected_objects[name] = user
-                       else
-                               -- Unsupported pointed thing
-                               return
-                       end
-
-                       local sel = editor_formspec_selindex[name]
-                       local val
-                       if selected_objects[name] and selected_objects[name]:get_properties() then
-                               local props = selected_objects[name]:get_properties()
-                               local keys = property_formspec_data[name]
-                               if property_formspec_index[name] and props then
-                                       local key = keys[property_formspec_index[name]]
-                                       val = prop_to_string(props[key])
-                               end
-                       end
-
-                       editor_formspec(name, selected_objects[name], val, sel)
-               end
-       end,
-})
-
-local ent_parent = {}
-local ent_child = {}
-local DEFAULT_ATTACH_OFFSET_Y = 11
-
-local attacher_config = function(itemstack, user, pointed_thing)
-       if not (user and user:is_player()) then
-               return
-       end
-       if pointed_thing.type == "object" then
-               return
-       end
-       local name = user:get_player_name()
-       local ctrl = user:get_player_control()
-       local meta = itemstack:get_meta()
-       if ctrl.aux1 then
-               local rot_x = meta:get_float("rot_x")
-               if ctrl.sneak then
-                       rot_x = rot_x - math.pi/8
-               else
-                       rot_x = rot_x + math.pi/8
-               end
-               if rot_x > 6.2 then
-                       rot_x = 0
-               elseif rot_x < 0 then
-                       rot_x = math.pi * (15/8)
-               end
-               minetest.chat_send_player(name, S("rotation=@1", minetest.pos_to_string({x=rot_x,y=0,z=0})))
-               meta:set_float("rot_x", rot_x)
-       else
-               local pos_y
-               if meta:contains("pos_y") then
-                       pos_y = meta:get_int("pos_y")
-               else
-                       pos_y = DEFAULT_ATTACH_OFFSET_Y
-               end
-               if ctrl.sneak then
-                       pos_y = pos_y - 1
-               else
-                       pos_y = pos_y + 1
-               end
-               minetest.chat_send_player(name, S("position=@1", minetest.pos_to_string({x=0,y=pos_y,z=0})))
-               meta:set_int("pos_y", pos_y)
-       end
-       return itemstack
-end
-
-minetest.register_tool("testtools:object_attacher", {
-       description = S("Object Attacher"),
-       inventory_image = "testtools_object_attacher.png",
-       groups = { testtool = 1, disable_repair = 1 },
-       on_place = attacher_config,
-       on_secondary_use = attacher_config,
-       on_use = function(itemstack, user, pointed_thing)
-               if user and user:is_player() then
-                       local name = user:get_player_name()
-                       local selected_object
-                       if pointed_thing.type == "object" then
-                               selected_object = pointed_thing.ref
-                       elseif pointed_thing.type == "nothing" then
-                               selected_object = user
-                       else
-                               return
-                       end
-                       local ctrl = user:get_player_control()
-                       if ctrl.sneak then
-                               if selected_object:get_attach() then
-                                       selected_object:set_detach()
-                                       minetest.chat_send_player(name, S("Object detached!"))
-                               else
-                                       minetest.chat_send_player(name, S("Object is not attached!"))
-                               end
-                               return
-                       end
-                       local parent = ent_parent[name]
-                       local child = ent_child[name]
-                       local ename = S("<unknown>")
-                       if not parent then
-                               parent = selected_object
-                               ent_parent[name] = parent
-                       elseif not child then
-                               child = selected_object
-                               ent_child[name] = child
-                       end
-                       local entity = selected_object:get_luaentity()
-                       if entity then
-                               ename = entity.name
-                       elseif selected_object:is_player() then
-                               ename = selected_object:get_player_name()
-                       end
-                       if selected_object == parent then
-                               minetest.chat_send_player(name, S("Parent object selected: @1", ename))
-                       elseif selected_object == child then
-                               minetest.chat_send_player(name, S("Child object selected: @1", ename))
-                       end
-                       if parent and child then
-                               if parent == child then
-                                       minetest.chat_send_player(name, S("Can't attach an object to itself!"))
-                                       ent_parent[name] = nil
-                                       ent_child[name] = nil
-                                       return
-                               end
-                               local meta = itemstack:get_meta()
-                               local y
-                               if meta:contains("pos_y") then
-                                       y = meta:get_int("pos_y")
-                               else
-                                       y = DEFAULT_ATTACH_OFFSET_Y
-                               end
-                               local rx = meta:get_float("rot_x") or 0
-                               local offset = {x=0,y=y,z=0}
-                               local angle = {x=rx,y=0,z=0}
-                               child:set_attach(parent, "", offset, angle)
-                               local check_parent = child:get_attach()
-                               if check_parent then
-                                       minetest.chat_send_player(name, S("Object attached! position=@1, rotation=@2",
-                                               minetest.pos_to_string(offset), minetest.pos_to_string(angle)))
-                               else
-                                       minetest.chat_send_player(name, S("Attachment failed!"))
-                               end
-                               ent_parent[name] = nil
-                               ent_child[name] = nil
-                       end
-               end
-       end,
-})
-
--- Use loadstring to parse param as a Lua value
-local function use_loadstring(param, player)
-       -- For security reasons, require 'server' priv, just in case
-       -- someone is actually crazy enough to run this on a public server.
-       local privs = minetest.get_player_privs(player:get_player_name())
-       if not privs.server then
-               return false, "You need 'server' privilege to change object properties!"
-       end
-       if not param then
-               return false, "Failed: parameter is nil"
-       end
-       --[[ DANGER ZONE ]]
-       -- Interpret string as Lua value
-       local func, errormsg = loadstring("return (" .. param .. ")")
-       if not func then
-               return false, "Failed: " .. errormsg
-       end
-
-       -- Apply sandbox here using setfenv
-       setfenv(func, {})
-
-       -- Run it
-       local good, errOrResult = pcall(func)
-       if not good then
-               -- A Lua error was thrown
-               return false, "Failed: " .. errOrResult
-       end
-
-       -- errOrResult will be the value
-       return true, errOrResult
-end
-
-minetest.register_on_player_receive_fields(function(player, formname, fields)
-       if not (player and player:is_player()) then
-               return
-       end
-       if formname == "testtools:entity_list" then
-               local name = player:get_player_name()
-               if fields.entity_list then
-                       local expl = minetest.explode_textlist_event(fields.entity_list)
-                       if expl.type == "DCL" then
-                               local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
-                               selections[name] = expl.index
-                               minetest.add_entity(pos, get_entity_list()[expl.index])
-                               return
-                       elseif expl.type == "CHG" then
-                               selections[name] = expl.index
-                               return
-                       end
-               elseif fields.spawn and selections[name] then
-                       local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
-                       minetest.add_entity(pos, get_entity_list()[selections[name]])
-                       return
-               end
-       elseif formname == "testtools:object_editor" then
-               local name = player:get_player_name()
-               if fields.object_props then
-                       local expl = minetest.explode_textlist_event(fields.object_props)
-                       if expl.type == "DCL" or expl.type == "CHG" then
-                               property_formspec_index[name] = expl.index
-
-                               local props = selected_objects[name]:get_properties()
-                               local keys = property_formspec_data[name]
-                               if (not property_formspec_index[name]) or (not props) then
-                                       return
-                               end
-                               local key = keys[property_formspec_index[name]]
-                               editor_formspec_selindex[name] = expl.index
-                               editor_formspec(name, selected_objects[name], prop_to_string(props[key]), expl.index)
-                               return
-                       end
-               end
-               if fields.submit then
-                       local props = selected_objects[name]:get_properties()
-                       local keys = property_formspec_data[name]
-                       if (not property_formspec_index[name]) or (not props) then
-                               return
-                       end
-                       local key = keys[property_formspec_index[name]]
-                       if not key then
-                               return
-                       end
-                       local success, str = use_loadstring(fields.value, player)
-                       if success then
-                               props[key] = str
-                       else
-                               minetest.chat_send_player(name, str)
-                               return
-                       end
-                       selected_objects[name]:set_properties(props)
-                       local sel = editor_formspec_selindex[name]
-                       editor_formspec(name, selected_objects[name], prop_to_string(props[key]), sel)
-                       return
-               end
-       end
-end)
diff --git a/games/minimal/mods/testtools/mod.conf b/games/minimal/mods/testtools/mod.conf
deleted file mode 100644 (file)
index cde1b26..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = testtools
-description = Some tools to directly manipulate nodes and entities. Great for development and testing
diff --git a/games/minimal/mods/testtools/textures/testtools_entity_rotator.png b/games/minimal/mods/testtools/textures/testtools_entity_rotator.png
deleted file mode 100644 (file)
index 17ebb2d..0000000
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diff --git a/games/minimal/mods/testtools/textures/testtools_entity_scaler.png b/games/minimal/mods/testtools/textures/testtools_entity_scaler.png
deleted file mode 100644 (file)
index 4909c25..0000000
Binary files a/games/minimal/mods/testtools/textures/testtools_entity_scaler.png and /dev/null differ
diff --git a/games/minimal/mods/testtools/textures/testtools_entity_spawner.png b/games/minimal/mods/testtools/textures/testtools_entity_spawner.png
deleted file mode 100644 (file)
index 6199e01..0000000
Binary files a/games/minimal/mods/testtools/textures/testtools_entity_spawner.png and /dev/null differ
diff --git a/games/minimal/mods/testtools/textures/testtools_falling_node_tool.png b/games/minimal/mods/testtools/textures/testtools_falling_node_tool.png
deleted file mode 100644 (file)
index 30099a7..0000000
Binary files a/games/minimal/mods/testtools/textures/testtools_falling_node_tool.png and /dev/null differ
diff --git a/games/minimal/mods/testtools/textures/testtools_node_setter.png b/games/minimal/mods/testtools/textures/testtools_node_setter.png
deleted file mode 100644 (file)
index 8599438..0000000
Binary files a/games/minimal/mods/testtools/textures/testtools_node_setter.png and /dev/null differ
diff --git a/games/minimal/mods/testtools/textures/testtools_object_attacher.png b/games/minimal/mods/testtools/textures/testtools_object_attacher.png
deleted file mode 100644 (file)
index 4d9bf6f..0000000
Binary files a/games/minimal/mods/testtools/textures/testtools_object_attacher.png and /dev/null differ
diff --git a/games/minimal/mods/testtools/textures/testtools_object_editor.png b/games/minimal/mods/testtools/textures/testtools_object_editor.png
deleted file mode 100644 (file)
index d1ce9ce..0000000
Binary files a/games/minimal/mods/testtools/textures/testtools_object_editor.png and /dev/null differ
diff --git a/games/minimal/mods/testtools/textures/testtools_object_mover.png b/games/minimal/mods/testtools/textures/testtools_object_mover.png
deleted file mode 100644 (file)
index 8b14e9f..0000000
Binary files a/games/minimal/mods/testtools/textures/testtools_object_mover.png and /dev/null differ
diff --git a/games/minimal/mods/testtools/textures/testtools_param2tool.png b/games/minimal/mods/testtools/textures/testtools_param2tool.png
deleted file mode 100644 (file)
index dbc6635..0000000
Binary files a/games/minimal/mods/testtools/textures/testtools_param2tool.png and /dev/null differ
diff --git a/games/minimal/mods/testtools/textures/testtools_remover.png b/games/minimal/mods/testtools/textures/testtools_remover.png
deleted file mode 100644 (file)
index 73f14cd..0000000
Binary files a/games/minimal/mods/testtools/textures/testtools_remover.png and /dev/null differ
diff --git a/games/minimal/mods/tiled/init.lua b/games/minimal/mods/tiled/init.lua
deleted file mode 100644 (file)
index 68ead8e..0000000
+++ /dev/null
@@ -1,33 +0,0 @@
-minetest.register_node("tiled:tiled", {
-        description = "Tiled Node (world-aligned)",
-        tiles = {{
-                name = "tiled_tiled.png",
-                align_style = "world",
-                scale = 8,
-        }},
-        groups = {cracky=3},
-})
-
-minetest.register_node("tiled:tiled_n", {
-        description = "Tiled Node (node-aligned)",
-        tiles = {{
-                name = "tiled_tiled.png",
-                align_style = "node",
-                scale = 8,
-        }},
-        groups = {cracky=3},
-})
-
-stairs.register_stair_and_slab("tiled_n", "tiled:tiled",
-               {cracky=3},
-               {{name="tiled_tiled.png", align_style="node", scale=8}},
-               "Tiled Stair (node-aligned)",
-               "Tiled Slab (node-aligned)")
-
-stairs.register_stair_and_slab("tiled", "tiled:tiled",
-               {cracky=3},
-               {{name="tiled_tiled.png", align_style="world", scale=8}},
-               "Tiled Stair (world-aligned)",
-               "Tiled Slab (world-aligned)")
-
-
diff --git a/games/minimal/mods/tiled/mod.conf b/games/minimal/mods/tiled/mod.conf
deleted file mode 100644 (file)
index 78b19f9..0000000
+++ /dev/null
@@ -1,3 +0,0 @@
-name = tiled
-description = Add nodes with a special texture that spans multiple nodes (aka "world-aligned")
-depends = stairs
diff --git a/games/minimal/mods/tiled/textures/tiled_tiled.png b/games/minimal/mods/tiled/textures/tiled_tiled.png
deleted file mode 100644 (file)
index 363a264..0000000
Binary files a/games/minimal/mods/tiled/textures/tiled_tiled.png and /dev/null differ
diff --git a/games/minimal/mods/unittests/crafting.lua b/games/minimal/mods/unittests/crafting.lua
deleted file mode 100644 (file)
index eff13ce..0000000
+++ /dev/null
@@ -1,120 +0,0 @@
--- Test minetest.clear_craft function
-local function test_clear_craft()
-       minetest.log("info", "[unittests] Testing minetest.clear_craft")
-       -- Clearing by output
-       minetest.register_craft({
-               output = "foo",
-               recipe = {{"bar"}}
-       })
-       minetest.register_craft({
-               output = "foo 4",
-               recipe = {{"foo", "bar"}}
-       })
-       assert(#minetest.get_all_craft_recipes("foo") == 2)
-       minetest.clear_craft({output="foo"})
-       assert(minetest.get_all_craft_recipes("foo") == nil)
-       -- Clearing by input
-       minetest.register_craft({
-               output = "foo 4",
-               recipe = {{"foo", "bar"}}
-       })
-       assert(#minetest.get_all_craft_recipes("foo") == 1)
-       minetest.clear_craft({recipe={{"foo", "bar"}}})
-       assert(minetest.get_all_craft_recipes("foo") == nil)
-end
-
--- Test minetest.get_craft_result function
-local function test_get_craft_result()
-       minetest.log("info", "[unittests] Testing minetest.get_craft_result")
-
-       -- normal
-       local input = {
-               method = "normal",
-               width = 2,
-               items = {"", "unittests:coal_lump", "", "unittests:stick"}
-       }
-       minetest.log("info", "[unittests] torch crafting input: "..dump(input))
-       local output, decremented_input = minetest.get_craft_result(input)
-       minetest.log("info", "[unittests] torch crafting output: "..dump(output))
-       minetest.log("info", "[unittests] torch crafting decremented input: "..dump(decremented_input))
-       assert(output.item)
-       minetest.log("info", "[unittests] torch crafting output.item:to_table(): "..dump(output.item:to_table()))
-       assert(output.item:get_name() == "unittests:torch")
-       assert(output.item:get_count() == 4)
-
-       -- fuel
-       input = {
-               method = "fuel",
-               width = 1,
-               items = {"unittests:coal_lump"}
-       }
-       minetest.log("info", "[unittests] coal fuel input: "..dump(input))
-       output, decremented_input = minetest.get_craft_result(input)
-       minetest.log("info", "[unittests] coal fuel output: "..dump(output))
-       minetest.log("info", "[unittests] coal fuel decremented input: "..dump(decremented_input))
-       assert(output.time)
-       assert(output.time > 0)
-
-       -- cooking
-       input = {
-               method = "cooking",
-               width = 1,
-               items = {"unittests:iron_lump"}
-       }
-       minetest.log("info", "[unittests] iron lump cooking input: "..dump(output))
-       output, decremented_input = minetest.get_craft_result(input)
-       minetest.log("info", "[unittests] iron lump cooking output: "..dump(output))
-       minetest.log("info", "[unittests] iron lump cooking decremented input: "..dump(decremented_input))
-       assert(output.time)
-       assert(output.time > 0)
-       assert(output.item)
-       minetest.log("info", "[unittests] iron lump cooking output.item:to_table(): "..dump(output.item:to_table()))
-       assert(output.item:get_name() == "unittests:steel_ingot")
-       assert(output.item:get_count() == 1)
-
-       -- tool repair (repairable)
-       input = {
-               method = "normal",
-               width = 2,
-               -- Using a wear of 60000
-               items = {"unittests:repairable_tool 1 60000", "unittests:repairable_tool 1 60000"}
-       }
-       minetest.log("info", "[unittests] repairable tool crafting input: "..dump(input))
-       output, decremented_input = minetest.get_craft_result(input)
-       minetest.log("info", "[unittests] repairable tool crafting output: "..dump(output))
-       minetest.log("info", "[unittests] repairable tool crafting decremented input: "..dump(decremented_input))
-       assert(output.item)
-       minetest.log("info", "[unittests] repairable tool crafting output.item:to_table(): "..dump(output.item:to_table()))
-       assert(output.item:get_name() == "unittests:repairable_tool")
-       -- Test the wear value.
-       -- See src/craftdef.cpp in Minetest source code for the formula. The formula to calculate
-       -- the value 51187 is:
-       --    65536 - ((65536-60000)+(65536-60000)) + floor(additonal_wear * 65536 + 0.5) = 51187
-       -- where additional_wear = 0.05
-       assert(output.item:get_wear() == 51187)
-       assert(output.item:get_count() == 1)
-
-       -- failing tool repair (unrepairable)
-       input = {
-               method = "normal",
-               width = 2,
-               items = {"unittests:unrepairable_tool 1 60000", "unittests:unrepairable_tool 1 60000"}
-       }
-       minetest.log("info", "[unittests] unrepairable tool crafting input: "..dump(input))
-       output, decremented_input = minetest.get_craft_result(input)
-       minetest.log("info", "[unittests] unrepairable tool crafting output: "..dump(output))
-       minetest.log("info", "[unittests] unrepairable tool crafting decremented input: "..dump(decremented_input))
-       assert(output.item)
-       minetest.log("info", "[unittests] unrepairable tool crafting output.item:to_table(): "..dump(output.item:to_table()))
-       -- unrepairable tool must not yield any output
-       assert(output.item:get_name() == "")
-
-end
-
-function unittests.test_crafting()
-       test_clear_craft()
-       test_get_craft_result()
-       minetest.log("action", "[unittests] Crafting tests passed!")
-       return true
-end
-
diff --git a/games/minimal/mods/unittests/crafting_prepare.lua b/games/minimal/mods/unittests/crafting_prepare.lua
deleted file mode 100644 (file)
index a097348..0000000
+++ /dev/null
@@ -1,88 +0,0 @@
--- Registering some dummy items and recipes for the crafting tests
-
-minetest.register_craftitem("unittests:torch", {
-       description = "Crafting Test Item: Torch",
-       inventory_image = "unittests_torch.png",
-
-       groups = { dummy = 1 },
-})
-minetest.register_craftitem("unittests:coal_lump", {
-       description = "Crafting Test Item: Coal Lump",
-       inventory_image = "unittests_coal_lump.png",
-
-       groups = { dummy = 1 },
-})
-minetest.register_craftitem("unittests:stick", {
-       description = "Crafting Test Item: Stick",
-       inventory_image = "unittests_stick.png",
-
-       groups = { dummy = 1 },
-})
-minetest.register_craftitem("unittests:iron_lump", {
-       description = "Crafting Test Item: Iron Lump",
-       inventory_image = "unittests_iron_lump.png",
-
-       groups = { dummy = 1 },
-})
-minetest.register_craftitem("unittests:steel_ingot", {
-       description = "Crafting Test Item: Steel Ingot",
-       inventory_image = "unittests_steel_ingot.png",
-
-       groups = { dummy = 1 },
-})
-
--- Recipes for tests: Normal crafting, cooking and fuel
-
-minetest.register_craft({
-       output = 'unittests:torch 4',
-       recipe = {
-               {'unittests:coal_lump'},
-               {'unittests:stick'},
-       }
-})
-
-minetest.register_craft({
-       type = "cooking",
-       output = "unittests:steel_ingot",
-       recipe = "unittests:iron_lump",
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "unittests:coal_lump",
-       burntime = 40,
-})
-
--- Test tool repair
-minetest.register_craft({
-       type = "toolrepair",
-       additional_wear = -0.05,
-})
-
--- Test the disable_repair=1 group
-minetest.register_tool("unittests:unrepairable_tool", {
-       description = "Crafting Test Item: Unrepairable Tool",
-       inventory_image = "unittests_unrepairable_tool.png",
-       tool_capabilities = {
-               groupcaps = {
-                       cracky = {
-                               times = {3, 2, 1},
-                       }
-               }
-       },
-       groups = { disable_repair = 1, dummy = 1 }
-})
-
-minetest.register_tool("unittests:repairable_tool", {
-       description = "Crafting Test Item: Repairable Tool",
-       inventory_image = "unittests_repairable_tool.png",
-       tool_capabilities = {
-               groupcaps = {
-                       cracky = {
-                               times = {3, 2, 1},
-                       }
-               }
-       },
-
-       groups = { dummy = 1 },
-})
diff --git a/games/minimal/mods/unittests/init.lua b/games/minimal/mods/unittests/init.lua
deleted file mode 100644 (file)
index 6c17284..0000000
+++ /dev/null
@@ -1,16 +0,0 @@
-unittests = {}
-
-local modpath = minetest.get_modpath("unittests")
-dofile(modpath .. "/random.lua")
-dofile(modpath .. "/player.lua")
-dofile(modpath .. "/crafting_prepare.lua")
-dofile(modpath .. "/crafting.lua")
-
-if minetest.settings:get_bool("devtest_unittests_autostart", false) then
-       unittests.test_random()
-       unittests.test_crafting()
-       minetest.register_on_joinplayer(function(player)
-               unittests.test_player(player)
-       end)
-end
-
diff --git a/games/minimal/mods/unittests/mod.conf b/games/minimal/mods/unittests/mod.conf
deleted file mode 100644 (file)
index 0d5e3c9..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = unittests
-description = Adds automated unit tests for the engine
diff --git a/games/minimal/mods/unittests/player.lua b/games/minimal/mods/unittests/player.lua
deleted file mode 100644 (file)
index 10781a9..0000000
+++ /dev/null
@@ -1,73 +0,0 @@
---
--- HP Change Reasons
---
-local expect = nil
-local function run_hpchangereason_tests(player)
-       expect = { type = "set_hp", from = "mod" }
-       player:set_hp(3)
-       assert(expect == nil)
-
-       expect = { a = 234, type = "set_hp", from = "mod" }
-       player:set_hp(7, { a= 234 })
-       assert(expect == nil)
-
-       expect = { df = 3458973454, type = "fall", from = "mod" }
-       player:set_hp(10, { type = "fall", df = 3458973454 })
-       assert(expect == nil)
-
-       player:set_hp(20)
-end
-
-local function run_player_meta_tests(player)
-       local meta = player:get_meta()
-       meta:set_string("foo", "bar")
-       assert(meta:contains("foo"))
-       assert(meta:get_string("foo") == "bar")
-       assert(meta:get("foo") == "bar")
-
-       local meta2 = player:get_meta()
-       assert(meta2:get_string("foo") == "bar")
-       assert(meta2:get("foo") == "bar")
-       assert(meta:equals(meta2))
-
-       meta:set_string("bob", "dillan")
-       assert(meta:get_string("foo") == "bar")
-       assert(meta:get_string("bob") == "dillan")
-       assert(meta:get("bob") == "dillan")
-       assert(meta2:get_string("foo") == "bar")
-       assert(meta2:get_string("bob") == "dillan")
-       assert(meta2:get("bob") == "dillan")
-       assert(meta:equals(meta2))
-
-       meta:set_string("foo", "")
-       assert(not meta:contains("foo"))
-       assert(meta:get("foo") == nil)
-       assert(meta:get_string("foo") == "")
-       assert(meta:equals(meta2))
-end
-
-function unittests.test_player(player)
-       minetest.register_on_player_hpchange(function(player, hp, reason)
-               if not expect then
-                       return
-               end
-
-               for key, value in pairs(reason) do
-                       assert(expect[key] == value)
-               end
-
-               for key, value in pairs(expect) do
-                       assert(reason[key] == value)
-               end
-
-               expect = nil
-       end)
-
-       run_hpchangereason_tests(player)
-       run_player_meta_tests(player)
-       local msg = "Player tests passed for player '"..player:get_player_name().."'!"
-       minetest.chat_send_all(msg)
-       minetest.log("action", "[unittests] "..msg)
-       return true
-end
-
diff --git a/games/minimal/mods/unittests/random.lua b/games/minimal/mods/unittests/random.lua
deleted file mode 100644 (file)
index f94f0a8..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-function unittests.test_random()
-       -- Try out PseudoRandom
-       minetest.log("action", "[unittests] Testing PseudoRandom ...")
-       local pseudo = PseudoRandom(13)
-       assert(pseudo:next() == 22290)
-       assert(pseudo:next() == 13854)
-       minetest.log("action", "[unittests] PseudoRandom test passed!")
-       return true
-end
-
diff --git a/games/minimal/mods/unittests/textures/unittests_coal_lump.png b/games/minimal/mods/unittests/textures/unittests_coal_lump.png
deleted file mode 100644 (file)
index f460d90..0000000
Binary files a/games/minimal/mods/unittests/textures/unittests_coal_lump.png and /dev/null differ
diff --git a/games/minimal/mods/unittests/textures/unittests_iron_lump.png b/games/minimal/mods/unittests/textures/unittests_iron_lump.png
deleted file mode 100644 (file)
index 22f43e9..0000000
Binary files a/games/minimal/mods/unittests/textures/unittests_iron_lump.png and /dev/null differ
diff --git a/games/minimal/mods/unittests/textures/unittests_repairable_tool.png b/games/minimal/mods/unittests/textures/unittests_repairable_tool.png
deleted file mode 100644 (file)
index 46fbbaa..0000000
Binary files a/games/minimal/mods/unittests/textures/unittests_repairable_tool.png and /dev/null differ
diff --git a/games/minimal/mods/unittests/textures/unittests_steel_ingot.png b/games/minimal/mods/unittests/textures/unittests_steel_ingot.png
deleted file mode 100644 (file)
index 6977696..0000000
Binary files a/games/minimal/mods/unittests/textures/unittests_steel_ingot.png and /dev/null differ
diff --git a/games/minimal/mods/unittests/textures/unittests_stick.png b/games/minimal/mods/unittests/textures/unittests_stick.png
deleted file mode 100644 (file)
index ffdce70..0000000
Binary files a/games/minimal/mods/unittests/textures/unittests_stick.png and /dev/null differ
diff --git a/games/minimal/mods/unittests/textures/unittests_torch.png b/games/minimal/mods/unittests/textures/unittests_torch.png
deleted file mode 100644 (file)
index ba5eebe..0000000
Binary files a/games/minimal/mods/unittests/textures/unittests_torch.png and /dev/null differ
diff --git a/games/minimal/mods/unittests/textures/unittests_unrepairable_tool.png b/games/minimal/mods/unittests/textures/unittests_unrepairable_tool.png
deleted file mode 100644 (file)
index c676213..0000000
Binary files a/games/minimal/mods/unittests/textures/unittests_unrepairable_tool.png and /dev/null differ
diff --git a/games/minimal/mods/util_commands/init.lua b/games/minimal/mods/util_commands/init.lua
deleted file mode 100644 (file)
index ad8d3f9..0000000
+++ /dev/null
@@ -1,137 +0,0 @@
-minetest.register_chatcommand("hotbar", {
-       params = "<size>",
-       description = "Set hotbar size",
-       func = function(name, param)
-               local player = minetest.get_player_by_name(name)
-               if not player then
-                       return false, "No player."
-               end
-               local size = tonumber(param)
-               if not size then
-                       return false, "Missing or incorrect size parameter!"
-               end
-               local ok = player:hud_set_hotbar_itemcount(size)
-               if ok then
-                       return true
-               else
-                       return false, "Invalid item count!"
-               end
-       end,
-})
-
-minetest.register_chatcommand("hp", {
-       params = "<hp>",
-       description = "Set your health",
-       func = function(name, param)
-               local player = minetest.get_player_by_name(name)
-               if not player then
-                       return false, "No player."
-               end
-               local hp = tonumber(param)
-               if not hp then
-                       return false, "Missing or incorrect hp parameter!"
-               end
-               player:set_hp(hp)
-               return true
-       end,
-})
-
-minetest.register_chatcommand("zoom", {
-       params = "[<zoom_fov>]",
-       description = "Set or display your zoom_fov",
-       func = function(name, param)
-               local player = minetest.get_player_by_name(name)
-               if not player then
-                       return false, "No player."
-               end
-               if param == "" then
-                       local fov = player:get_properties().zoom_fov
-                       return true, "zoom_fov = "..tostring(fov)
-               end
-               local fov = tonumber(param)
-               if not fov then
-                       return false, "Missing or incorrect zoom_fov parameter!"
-               end
-               player:set_properties({zoom_fov = fov})
-               fov = player:get_properties().zoom_fov
-               return true, "zoom_fov = "..tostring(fov)
-       end,
-})
-
-
-
-local s_infplace = minetest.settings:get("devtest_infplace")
-if s_infplace == "true" then
-       infplace = true
-elseif s_infplace == "false" then
-       infplace = false
-else
-       infplace = minetest.settings:get_bool("creative_mode", false)
-end
-
-minetest.register_chatcommand("infplace", {
-       params = "",
-       description = "Toggle infinite node placement",
-       func = function(name, param)
-               infplace = not infplace
-               if infplace then
-                       minetest.chat_send_all("Infinite node placement enabled!")
-                       minetest.log("action", "Infinite node placement enabled")
-               else
-                       minetest.chat_send_all("Infinite node placement disabled!")
-                       minetest.log("action", "Infinite node placement disabled")
-               end
-               return true
-       end,
-})
-
-minetest.register_chatcommand("detach", {
-       params = "[<radius>]",
-       description = "Detach all objects nearby",
-       func = function(name, param)
-               local radius = tonumber(param)
-               if type(radius) ~= "number" then
-                       radius = 8
-               end
-               if radius < 1 then
-                       radius = 1
-               end
-               local player = minetest.get_player_by_name(name)
-               if not player then
-                       return false, "No player."
-               end
-               local objs = minetest.get_objects_inside_radius(player:get_pos(), radius)
-               local num = 0
-               for o=1, #objs do
-                       if objs[o]:get_attach() then
-                               objs[o]:set_detach()
-                               num = num + 1
-                       end
-               end
-               return true, string.format("%d object(s) detached.", num)
-       end,
-})
-
-
--- Unlimited node placement
-minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
-       if placer and placer:is_player() then
-               return infplace
-       end
-end)
-
--- Don't pick up if the item is already in the inventory
-local old_handle_node_drops = minetest.handle_node_drops
-function minetest.handle_node_drops(pos, drops, digger)
-       if not digger or not digger:is_player() or not infplace then
-               return old_handle_node_drops(pos, drops, digger)
-       end
-       local inv = digger:get_inventory()
-       if inv then
-               for _, item in ipairs(drops) do
-                       if not inv:contains_item("main", item, true) then
-                               inv:add_item("main", item)
-                       end
-               end
-       end
-end
diff --git a/games/minimal/mods/util_commands/mod.conf b/games/minimal/mods/util_commands/mod.conf
deleted file mode 100644 (file)
index fea6dd3..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-name = util_commands
-description = Random server commands to make testing easier and more convenient
diff --git a/games/minimal/screenshot.png b/games/minimal/screenshot.png
deleted file mode 100644 (file)
index 7324883..0000000
Binary files a/games/minimal/screenshot.png and /dev/null differ
diff --git a/games/minimal/settingtypes.txt b/games/minimal/settingtypes.txt
deleted file mode 100644 (file)
index 40ee584..0000000
+++ /dev/null
@@ -1,37 +0,0 @@
-# If enabled, nodes won't be used up when placed.
-# Note: This behavior can also be toggled in-game with the /infplace command.
-#
-# - true: enabled
-# - false: disabled
-# - auto: only enabled when Creative Mode is enabled (default)
-devtest_infplace (Infinite node placement) enum auto true,false,auto
-
-# If enabled, new players receive some initial items when joining for the first time.
-give_initial_stuff (Give initial stuff) bool true
-
-# If enabled, automated tests of the Lua API such as player health, crafting and PseudoRandom will be performed on startup.
-devtest_unittests_autostart (Perform unit tests) bool false
-
-# If enabled, the game will use all mapgen aliases for the v6 mapgen.
-# If disabled, it will only use a minimal set of mapgen aliases.
-# If enabled, there should be biome-specific tree, leaves and ground nodes. If disabled, stuff should use fallback nodes (like stone instead of desert stone).
-#
-# Many mapgen aliases have fallback values when no value is provided. Having this setting disabled can be useful to test whether those fallback values are functional.
-devtest_v6_mapgen_aliases (Use all v6 mapgen aliases) bool false
-
-# If enabled, the game will use dungeon stairs by enabling the corresponding mapgen aliases.
-#
-# Disabling this setting can be useful to test whether dungeons still work when stairs are not defined.
-devtest_dungeon_stairs (Generate dungeon stairs) bool false
-
-# If enabled, the mapgen alias 'mapgen_mossycobble' will be used. This should enable random mossy cobblestone in dungeons.
-# If disabled, it won't be used. The engine should fall back to cobble instead.
-devtest_dungeon_mossycobble (Generate mossy cobblestone) bool false
-
-# If enabled, some very basic biomes will be registered.
-devtest_register_biomes (Register biomes) bool true
-
-# If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0.
-# This is due to <https://github.com/minetest/minetest/issues/9209>.
-# This is only added to make the items more visible to avoid confusion, but you will no longer see the default inventory images for these items. When you want to test the default inventory image of drawtypes, this should be turned off.
-testnodes_show_fallback_image (Use fallback inventory images) bool false
index 82f9a4a139b10f156a24124a62321c6cae10d702..5703b890629684a40856d361911ab54858ee006a 100644 (file)
@@ -43,7 +43,7 @@ set (UNITTEST_CLIENT_SRCS
        PARENT_SCOPE)
 
 set (TEST_WORLDDIR ${CMAKE_CURRENT_SOURCE_DIR}/test_world)
-set (TEST_SUBGAME_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../games/minimal)
+set (TEST_SUBGAME_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../games/devtest)
 
 configure_file(
        "${CMAKE_CURRENT_SOURCE_DIR}/test_config.h.in"
index 0757323f4ea74b7e0a5c4e2e8884783fc931881e..79993675780e808aebfdcf683bbf36906785e240 100644 (file)
@@ -88,7 +88,7 @@ void TestServerModManager::testCreation()
 {
        std::string path = std::string(TEST_WORLDDIR) + DIR_DELIM + "world.mt";
        Settings world_config;
-       world_config.set("gameid", "minimal");
+       world_config.set("gameid", "devtest");
        UASSERTEQ(bool, world_config.updateConfigFile(path.c_str()), true);
        ServerModManager sm(TEST_WORLDDIR);
 }
@@ -118,10 +118,10 @@ void TestServerModManager::testGetMods()
        const auto &mods = sm.getMods();
        UASSERTEQ(bool, mods.empty(), false);
 
-       // Ensure we found default mod inside the test folder
+       // Ensure we found basenodes mod (part of devtest)
        bool default_found = false;
        for (const auto &m : mods) {
-               if (m.name == "default")
+               if (m.name == "basenodes")
                        default_found = true;
 
                // Verify if paths are not empty
@@ -135,7 +135,7 @@ void TestServerModManager::testGetModspec()
 {
        ServerModManager sm(std::string(TEST_WORLDDIR));
        UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL);
-       UASSERT(sm.getModSpec("default") != NULL);
+       UASSERT(sm.getModSpec("basenodes") != NULL);
 }
 
 void TestServerModManager::testGetModNamesWrongDir()
@@ -152,7 +152,7 @@ void TestServerModManager::testGetModNames()
        std::vector<std::string> result;
        sm.getModNames(result);
        UASSERTEQ(bool, result.empty(), false);
-       UASSERT(std::find(result.begin(), result.end(), "default") != result.end());
+       UASSERT(std::find(result.begin(), result.end(), "basenodes") != result.end());
 }
 
 void TestServerModManager::testGetModMediaPathsWrongDir()
index 9ebfe73be488f3a25398b1cda3c44c039941e048..176cf11d9dfa0099048f6eca60472ff4d90a4352 100755 (executable)
@@ -1,6 +1,6 @@
 #!/bin/bash
 dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
-gameid=minimal
+gameid=devtest
 minetest=$dir/../bin/minetest
 testspath=$dir/../tests
 worldpath=$testspath/testworld_$gameid