--- /dev/null
+engine.log("info","Initializing Asynchronous environment")
+
+dofile(SCRIPTDIR .. DIR_DELIM .. "misc_helpers.lua")
+
+function engine.job_processor(serialized_function, serialized_data)
+
+ local fct = marshal.decode(serialized_function)
+ local params = marshal.decode(serialized_data)
+ local retval = marshal.encode(nil)
+
+ if fct ~= nil and type(fct) == "function" then
+ local result = fct(params)
+ retval = marshal.encode(result)
+ else
+ engine.log("error","ASYNC WORKER: unable to deserialize function")
+ end
+
+ return retval,retval:len()
+end
--- /dev/null
+local tbl = engine or minetest
+
+tbl.async_jobs = {}
+
+if engine ~= nil then
+ function tbl.async_event_handler(jobid, serialized_retval)
+ local retval = nil
+ if serialized_retval ~= "ERROR" then
+ retval= marshal.decode(serialized_retval)
+ else
+ tbl.log("error","Error fetching async result")
+ end
+
+ assert(type(tbl.async_jobs[jobid]) == "function")
+ tbl.async_jobs[jobid](retval)
+ tbl.async_jobs[jobid] = nil
+ end
+else
+
+ minetest.register_globalstep(
+ function(dtime)
+ local list = tbl.get_finished_jobs()
+
+ for i=1,#list,1 do
+ local retval = marshal.decode(list[i].retval)
+
+ assert(type(tbl.async_jobs[jobid]) == "function")
+ tbl.async_jobs[list[i].jobid](retval)
+ tbl.async_jobs[list[i].jobid] = nil
+ end
+ end)
+end
+
+function tbl.handle_async(fct, parameters, callback)
+
+ --serialize fct
+ local serialized_fct = marshal.encode(fct)
+
+ assert(marshal.decode(serialized_fct) ~= nil)
+
+ --serialize parameters
+ local serialized_params = marshal.encode(parameters)
+
+ if serialized_fct == nil or
+ serialized_params == nil or
+ serialized_fct:len() == 0 or
+ serialized_params:len() == 0 then
+ return false
+ end
+
+ local jobid = tbl.do_async_callback( serialized_fct,
+ serialized_fct:len(),
+ serialized_params,
+ serialized_params:len())
+
+ tbl.async_jobs[jobid] = callback
+
+ return true
+end
dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
+dofile(scriptpath .. DIR_DELIM .. "async_event.lua")
menu = {}
local tabbuilder = {}
--------------------------------------------------------------------------------
function menu.render_favorite(spec,render_details)
local text = ""
-
+
if spec.name ~= nil then
text = text .. engine.formspec_escape(spec.name:trim())
-
+
-- if spec.description ~= nil and
-- engine.formspec_escape(spec.description):trim() ~= "" then
-- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
else
if spec.address ~= nil then
text = text .. spec.address:trim()
-
+
if spec.port ~= nil then
text = text .. ":" .. spec.port
end
end
end
-
+
if not render_details then
return text
end
-
+
local details = ""
if spec.password == true then
details = details .. "*"
else
details = details .. "_"
end
-
+
if spec.creative then
details = details .. "C"
else
details = details .. "_"
end
-
+
if spec.damage then
details = details .. "D"
else
details = details .. "_"
end
-
+
if spec.pvp then
details = details .. "P"
else
details = details .. "_"
end
details = details .. " "
-
+
local playercount = ""
-
+
if spec.clients ~= nil and
spec.clients_max ~= nil then
playercount = string.format("%03d",spec.clients) .. "/" ..
string.format("%03d",spec.clients_max) .. " "
end
-
+
return playercount .. engine.formspec_escape(details) .. text
end
os.tempfolder = function()
local filetocheck = os.tmpname()
os.remove(filetocheck)
-
+
local randname = "MTTempModFolder_" .. math.random(0,10000)
if DIR_DELIM == "\\" then
local tempfolder = os.getenv("TEMP")
function init_globals()
--init gamedata
gamedata.worldindex = 0
-
+
worldlist = filterlist.create(
engine.get_worlds,
compare_worlds,
return false
end --filter fct
)
-
+
filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
filterlist.set_sortmode(worldlist,"alphabetic")
end
function update_menu()
local formspec
-
+
-- handle errors
if gamedata.errormessage ~= nil then
formspec = "size[12,5.2]" ..
"field[1,2;10,2;;ERROR: " ..
- gamedata.errormessage ..
+ gamedata.errormessage ..
";]"..
"button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
else
--------------------------------------------------------------------------------
function menu.render_world_list()
local retval = ""
-
+
local current_worldlist = filterlist.get_list(worldlist)
-
+
for i,v in ipairs(current_worldlist) do
if retval ~= "" then
retval = retval ..","
end
-
+
retval = retval .. engine.formspec_escape(v.name) ..
" \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
end
return retval
end
+--------------------------------------------------------------------------------
+function menu.asyncOnlineFavourites()
+ menu.favorites = {}
+ engine.handle_async(
+ function(param)
+ return engine.get_favorites("online")
+ end,
+ nil,
+ function(result)
+ menu.favorites = result
+ engine.event_handler("Refresh")
+ end
+ )
+end
+
--------------------------------------------------------------------------------
function menu.init()
--init menu data
gamemgr.update_gamelist()
-
+
menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
-
+
if type(menu.last_game) ~= "number" then
menu.last_game = 1
end
if engine.setting_getbool("public_serverlist") then
- menu.favorites = engine.get_favorites("online")
+ menu.asyncOnlineFavourites()
else
menu.favorites = engine.get_favorites("local")
end
-
- menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
+
+ menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
end
if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
return gamemgr.games[menu.last_game]
end
-
+
if #gamemgr.games >= 1 then
menu.last_game = 1
return gamemgr.games[menu.last_game]
end
-
+
--error case!!
return nil
end
local current_world = filterlist.get_raw_element(worldlist,
engine.setting_get("mainmenu_last_selected_world")
)
-
+
if current_world == nil then
return
end
-
+
local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
if i ~= nil then
menu.last_game = i
if fields["key_up"] then
local oldidx = engine.get_textlist_index(textlist)
-
+
if oldidx > 1 then
local newidx = oldidx -1
engine.setting_set(settingname,
filterlist.get_raw_index(worldlist,newidx))
end
end
-
+
if fields["key_down"] then
local oldidx = engine.get_textlist_index(textlist)
-
+
if oldidx < filterlist.size(worldlist) then
local newidx = oldidx + 1
engine.setting_set(settingname,
end
mglist = mglist:sub(1, -2)
- local retval =
+ local retval =
"label[2,0;" .. fgettext("World name") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
if buildfunc ~= nil then
retval = retval .. buildfunc()
end
-
+
retval = retval .. modmgr.gettab(tabbuilder.current_tab)
retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
retval = retval .. modstore.gettab(tabbuilder.current_tab)
--------------------------------------------------------------------------------
function tabbuilder.handle_create_world_buttons(fields)
-
+
if fields["world_create_confirm"] or
fields["key_enter"] then
-
+
local worldname = fields["te_world_name"]
local gameindex = engine.get_textlist_index("games")
-
+
if gameindex > 0 and
worldname ~= "" then
-
+
local message = nil
-
+
if not filterlist.uid_exists_raw(worldlist,worldname) then
engine.setting_set("mg_name",fields["dd_mapgen"])
message = engine.create_world(worldname,gameindex)
end
engine.setting_set("fixed_map_seed", fields["te_seed"])
-
+
if message ~= nil then
gamedata.errormessage = message
else
menu.last_game = gameindex
engine.setting_set("main_menu_last_game_idx",gameindex)
-
+
filterlist.refresh(worldlist)
engine.setting_set("mainmenu_last_selected_world",
filterlist.raw_index_by_uid(worldlist,worldname))
end
else
- gamedata.errormessage =
+ gamedata.errormessage =
fgettext("No worldname given or no game selected")
end
end
-
+
if fields["games"] then
tabbuilder.skipformupdate = true
return
end
-
+
--close dialog
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
--------------------------------------------------------------------------------
function tabbuilder.handle_delete_world_buttons(fields)
-
+
if fields["world_delete_confirm"] then
- if menu.world_to_del > 0 and
+ if menu.world_to_del > 0 and
menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
engine.delete_world(menu.world_to_del)
menu.world_to_del = 0
filterlist.refresh(worldlist)
end
end
-
+
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
--------------------------------------------------------------------------------
function tabbuilder.handle_multiplayer_buttons(fields)
-
+
if fields["te_name"] ~= nil then
gamedata.playername = fields["te_name"]
engine.setting_set("name", fields["te_name"])
end
-
+
if fields["favourites"] ~= nil then
local event = explode_textlist_event(fields["favourites"])
if event.typ == "DCL" then
gamedata.password = fields["te_pwd"]
end
gamedata.selected_world = 0
-
+
if menu.favorites ~= nil then
gamedata.servername = menu.favorites[event.index].name
gamedata.serverdescription = menu.favorites[event.index].description
end
-
+
if gamedata.address ~= nil and
gamedata.port ~= nil then
engine.setting_set("address",gamedata.address)
end
end
end
-
+
if event.typ == "CHG" then
if event.index <= #menu.favorites then
local address = menu.favorites[event.index].address
local port = menu.favorites[event.index].port
-
+
if address ~= nil and
port ~= nil then
engine.setting_set("address",address)
engine.setting_set("remote_port",port)
end
-
+
menu.fav_selected = event.index
end
end
return
end
-
+
if fields["key_up"] ~= nil or
fields["key_down"] ~= nil then
-
+
local fav_idx = engine.get_textlist_index("favourites")
-
+
if fields["key_up"] ~= nil and fav_idx > 1 then
fav_idx = fav_idx -1
else if fields["key_down"] and fav_idx < #menu.favorites then
fav_idx = fav_idx +1
end end
-
+
local address = menu.favorites[fav_idx].address
local port = menu.favorites[fav_idx].port
-
+
if address ~= nil and
port ~= nil then
engine.setting_set("address",address)
engine.setting_set("remote_port",port)
end
-
+
menu.fav_selected = fav_idx
return
end
-
+
if fields["cb_public_serverlist"] ~= nil then
engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
-
+
if engine.setting_getbool("public_serverlist") then
- menu.favorites = engine.get_favorites("online")
+ menu.asyncOnlineFavourites()
else
menu.favorites = engine.get_favorites("local")
end
engine.delete_favorite(current_favourite)
menu.favorites = engine.get_favorites()
menu.fav_selected = nil
-
+
engine.setting_set("address","")
engine.setting_set("remote_port","30000")
-
+
return
end
if fields["btn_mp_connect"] ~= nil or
fields["key_enter"] ~= nil then
-
+
gamedata.playername = fields["te_name"]
gamedata.password = fields["te_pwd"]
gamedata.address = fields["te_address"]
gamedata.port = fields["te_port"]
-
+
local fav_idx = engine.get_textlist_index("favourites")
-
+
if fav_idx > 0 and fav_idx <= #menu.favorites and
menu.favorites[fav_idx].address == fields["te_address"] and
menu.favorites[fav_idx].port == fields["te_port"] then
-
+
gamedata.servername = menu.favorites[fav_idx].name
gamedata.serverdescription = menu.favorites[fav_idx].description
else
end
gamedata.selected_world = 0
-
+
engine.setting_set("address",fields["te_address"])
engine.setting_set("remote_port",fields["te_port"])
-
+
engine.start()
return
end
if fields["srv_worlds"] ~= nil then
local event = explode_textlist_event(fields["srv_worlds"])
-
+
if event.typ == "DCL" then
world_doubleclick = true
end
filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
end
end
-
+
menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
-
+
if fields["cb_creative_mode"] then
engine.setting_set("creative_mode", fields["cb_creative_mode"])
end
-
+
if fields["cb_enable_damage"] then
engine.setting_set("enable_damage", fields["cb_enable_damage"])
end
if fields["cb_server_announce"] then
engine.setting_set("server_announce", fields["cb_server_announce"])
end
-
+
if fields["start_server"] ~= nil or
world_doubleclick or
fields["key_enter"] then
gamedata.port = fields["te_serverport"]
gamedata.address = ""
gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
-
+
engine.setting_set("port",gamedata.port)
+
menu.update_last_game(gamedata.selected_world)
engine.start()
end
end
-
+
if fields["world_create"] ~= nil then
tabbuilder.current_tab = "dialog_create_world"
tabbuilder.is_dialog = true
tabbuilder.show_buttons = false
end
-
+
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("srv_worlds")
if selected > 0 and
end
end
end
-
+
if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("srv_worlds")
if selected > 0 then
if fields["cb_opaque_water"] then
engine.setting_set("opaque_water", fields["cb_opaque_water"])
end
-
+
if fields["cb_mipmapping"] then
engine.setting_set("mip_map", fields["cb_mipmapping"])
end
if fields["cb_trilinear"] then
engine.setting_set("trilinear_filter", fields["cb_trilinear"])
end
-
+
if fields["cb_shaders"] then
if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
engine.setting_set("enable_shaders", "false")
if fields["sp_worlds"] ~= nil then
local event = explode_textlist_event(fields["sp_worlds"])
-
+
if event.typ == "DCL" then
world_doubleclick = true
end
-
+
if event.typ == "CHG" then
engine.setting_set("mainmenu_last_selected_world",
filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
end
end
-
+
menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
-
+
if fields["cb_creative_mode"] then
engine.setting_set("creative_mode", fields["cb_creative_mode"])
end
-
+
if fields["cb_enable_damage"] then
engine.setting_set("enable_damage", fields["cb_enable_damage"])
end
if selected > 0 then
gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
gamedata.singleplayer = true
-
+
menu.update_last_game(gamedata.selected_world)
-
+
engine.start()
end
end
-
+
if fields["world_create"] ~= nil then
tabbuilder.current_tab = "dialog_create_world"
tabbuilder.is_dialog = true
tabbuilder.show_buttons = false
end
-
+
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("sp_worlds")
if selected > 0 and
end
end
end
-
+
if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("sp_worlds")
if selected > 0 then
if #list >= current_index then
local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
if list[current_index] == "None" then new_path = "" end
-
+
engine.setting_set("texture_path", new_path)
end
end
if tabbuilder.last_tab_index == nil then
tabbuilder.last_tab_index = 1
end
-
+
local toadd = ""
-
+
for i=1,#tabbuilder.current_buttons,1 do
-
+
if toadd ~= "" then
toadd = toadd .. ","
end
-
+
toadd = toadd .. tabbuilder.current_buttons[i].caption
end
return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
local index = tonumber(fields["main_tab"])
tabbuilder.last_tab_index = index
tabbuilder.current_tab = tabbuilder.current_buttons[index].name
-
+
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
end
-
+
--handle tab changes
if tabbuilder.current_tab ~= tabbuilder.old_tab then
if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
menu.update_gametype(true)
end
end
-
+
if tabbuilder.current_tab == "singleplayer" then
menu.update_gametype()
end
-
+
tabbuilder.old_tab = tabbuilder.current_tab
end
"field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
"checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
dump(engine.setting_getbool("public_serverlist")) .. "]"
-
+
if not engine.setting_getbool("public_serverlist") then
- retval = retval ..
+ retval = retval ..
"button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
end
-
+
retval = retval ..
"button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
"field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
"pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
"textarea[9.3,0.25;2.5,2.75;;"
- if menu.fav_selected ~= nil and
+ if menu.fav_selected ~= nil and
menu.favorites[menu.fav_selected].description ~= nil then
- retval = retval ..
+ retval = retval ..
engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
end
-
- retval = retval ..
+
+ retval = retval ..
";]" ..
"textlist[1,0.35;7.5,3.35;favourites;"
if #menu.favorites > 0 then
retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
-
+
for i=2,#menu.favorites,1 do
retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
end
local index = filterlist.get_current_index(worldlist,
tonumber(engine.setting_get("mainmenu_last_selected_world"))
)
-
- local retval =
+
+ local retval =
"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
"field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
engine.setting_get("name") .. "]" ..
"pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
- "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
+ "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
engine.setting_get("port") .."]" ..
"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
menu.render_world_list() ..
";" .. index .. "]"
-
+
return retval
end
--------------------------------------------------------------------------------
function tabbuilder.tab_settings()
return "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
- "checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";"
+ "checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";"
.. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
- "checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting")
+ "checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting")
.. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
"checkbox[1,1.75;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
.. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
"checkbox[1,2.25;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
.. dump(engine.setting_getbool("opaque_water")) .. "]"..
-
+
"checkbox[4,0.75;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
.. dump(engine.setting_getbool("mip_map")) .. "]"..
"checkbox[4,1.25;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
.. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
"checkbox[4,2.25;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
.. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
-
+
"checkbox[7.5,0.75;cb_shaders;".. fgettext("Shaders") .. ";"
.. dump(engine.setting_getbool("enable_shaders")) .. "]"..
"checkbox[7.5,1.25;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
.. dump(engine.setting_getbool("enable_particles")) .. "]"..
"checkbox[7.5,2.25;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
.. dump(engine.setting_getbool("liquid_finite")) .. "]"..
-
+
"button[1,4.25;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
end
--------------------------------------------------------------------------------
function tabbuilder.tab_singleplayer()
-
+
local index = filterlist.get_current_index(worldlist,
tonumber(engine.setting_get("mainmenu_last_selected_world"))
)
"vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
"textlist[4,0.25;7.5,5.0;TPs;"
- local current_texture_path = engine.setting_get("texture_path")
- local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
+ local current_texture_path = engine.setting_get("texture_path")
+ local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
-
+
if index == nil then index = 1 end
-
+
if current_texture_path == "" then
retval = retval ..
menu.render_texture_pack_list(list) ..
";" .. index .. "]"
return retval
end
-
+
local infofile = current_texture_path ..DIR_DELIM.."info.txt"
local infotext = ""
local f = io.open(infofile, "r")
infotext = f:read("*all")
f:close()
end
-
+
local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
local no_screenshot = nil
if not file_exists(screenfile) then
local logofile = menu.defaulttexturedir .. "logo.png"
return "vertlabel[0,-0.5;CREDITS]" ..
"label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
- "label[0.5,3.3;http://minetest.net]" ..
+ "label[0.5,3.3;http://minetest.net]" ..
"image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
"textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
"#FFFF00" .. fgettext("Core Developers") .."," ..
}
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
-
+
if tabbuilder.current_tab == nil or
tabbuilder.current_tab == "" then
tabbuilder.current_tab = "singleplayer"
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
end
-
+
--initialize tab buttons
tabbuilder.last_tab = nil
tabbuilder.show_buttons = true
-
+
tabbuilder.current_buttons = {}
table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
-
+
if engine.setting_getbool("main_menu_game_mgr") then
table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
end
-
+
if engine.setting_getbool("main_menu_mod_mgr") then
table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
end
table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
-
-
+
+
for i=1,#tabbuilder.current_buttons,1 do
if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
tabbuilder.last_tab_index = i
end
end
-
+
if tabbuilder.current_tab ~= "singleplayer" then
menu.update_gametype(true)
else
if retval.current_tab ~= nil then
tabbuilder.current_tab = retval.current_tab
end
-
+
if retval.is_dialog ~= nil then
tabbuilder.is_dialog = retval.is_dialog
end
-
+
if retval.show_buttons ~= nil then
tabbuilder.show_buttons = retval.show_buttons
end
-
+
if retval.skipformupdate ~= nil then
tabbuilder.skipformupdate = retval.skipformupdate
end
+
+ if retval.ignore_menu_quit == true then
+ tabbuilder.ignore_menu_quit = true
+ else
+ tabbuilder.ignore_menu_quit = false
+ end
end
end
--------------------------------------------------------------------------------
engine.button_handler = function(fields)
--print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
-
+
if fields["btn_error_confirm"] then
gamedata.errormessage = nil
end
-
+
local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
tabbuilder.checkretval(retval)
-
+
retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
tabbuilder.checkretval(retval)
-
+
retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
tabbuilder.checkretval(retval)
-
+
if tabbuilder.current_tab == "dialog_create_world" then
tabbuilder.handle_create_world_buttons(fields)
end
-
+
if tabbuilder.current_tab == "dialog_delete_world" then
tabbuilder.handle_delete_world_buttons(fields)
end
-
+
if tabbuilder.current_tab == "singleplayer" then
tabbuilder.handle_singleplayer_buttons(fields)
end
-
+
if tabbuilder.current_tab == "texture_packs" then
tabbuilder.handle_texture_pack_buttons(fields)
end
-
+
if tabbuilder.current_tab == "multiplayer" then
tabbuilder.handle_multiplayer_buttons(fields)
end
-
+
if tabbuilder.current_tab == "settings" then
tabbuilder.handle_settings_buttons(fields)
end
-
+
if tabbuilder.current_tab == "server" then
tabbuilder.handle_server_buttons(fields)
end
-
+
--tab buttons
tabbuilder.handle_tab_buttons(fields)
-
+
--menubar buttons
menubar.handle_buttons(fields)
-
+
if not tabbuilder.skipformupdate then
--update menu
update_menu()
engine.event_handler = function(event)
if event == "MenuQuit" then
if tabbuilder.is_dialog then
+ if tabbuilder.ignore_menu_quit then
+ return
+ end
+
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
engine.close()
end
end
+
+ if event == "Refresh" then
+ update_menu()
+ end
end
--------------------------------------------------------------------------------
for i=1,#mods,1 do
local toadd = {}
local modpackfile = nil
-
+
toadd.name = mods[i]
toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
if modpack ~= nil and
local error = nil
modpackfile,error = io.open(filename,"r")
end
-
+
if modpackfile ~= nil then
modpackfile:close()
toadd.is_modpack = true
function modmgr.extract(modfile)
if modfile.type == "zip" then
local tempfolder = os.tempfolder()
-
+
if tempfolder ~= nil and
- tempfodler ~= "" then
+ tempfolder ~= "" then
engine.create_dir(tempfolder)
engine.extract_zip(modfile.name,tempfolder)
return tempfolder
path=temppath
}
end
-
+
testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
if testfile ~= nil then
testfile:close()
path=temppath
}
end
-
+
local subdirs = engine.get_dirlist(temppath,true)
-
+
--only single mod or modpack allowed
if #subdirs ~= 1 then
return {
}
end
- testfile =
+ testfile =
io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
if testfile ~= nil then
testfile:close()
path= temppath .. DIR_DELIM .. subdirs[1]
}
end
-
- testfile =
+
+ testfile =
io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
if testfile ~= nil then
testfile:close()
if modpath:find("-") ~= nil then
return false
end
-
+
return true
end
if pos1 ~= nil then
pos2 = line:find("\"",pos1+1)
end
-
+
if pos1 ~= nil and pos2 ~= nil then
local item = line:sub(pos1+1,pos2-1)
-
+
if item ~= nil and
item ~= "" then
local pos3 = item:find(":")
-
+
if pos3 ~= nil then
local retval = item:sub(1,pos3-1)
if retval ~= nil and
retval ~= "" then
return retval
- end
+ end
end
end
end
if pos1 ~= nil then
pos2 = line:find("\"",pos1+1)
end
-
+
if pos1 ~= nil and pos2 ~= nil then
local filename = line:sub(pos1+1,pos2-1)
-
+
if filename ~= nil and
filename ~= "" and
filename:find(".lua") then
local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
if testfile ~= nil then
local line = testfile:read()
-
+
while line~= nil do
local modname = nil
-
+
if line:find("minetest.register_tool") then
modname = modmgr.parse_register_line(line)
end
-
+
if line:find("minetest.register_craftitem") then
modname = modmgr.parse_register_line(line)
end
-
-
+
+
if line:find("minetest.register_node") then
modname = modmgr.parse_register_line(line)
end
-
+
if line:find("dofile") then
modname = modmgr.parse_dofile_line(modpath,line)
end
-
+
if modname ~= nil then
testfile:close()
return modname
end
-
+
line = testfile:read()
end
testfile:close()
end
-
+
return nil
end
if modmgr.selected_mod == nil then
modmgr.selected_mod = 1
end
-
- local retval =
+
+ local retval =
"vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
"label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
"textlist[0.75,0.25;4.5,4;modlist;" ..
- modmgr.render_modlist(modmgr.global_mods) ..
+ modmgr.render_modlist(modmgr.global_mods) ..
";" .. modmgr.selected_mod .. "]"
retval = retval ..
- "label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
+ "label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
-- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
-- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" ..
"button[2.45,4.85;3.05,0.5;btn_mod_mgr_download;".. fgettext("Online mod repository") .. "]"
-
+
local selected_mod = nil
-
+
if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
end
-
+
if selected_mod ~= nil then
local modscreenshot = nil
-
+
--check for screenshot beeing available
local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
local error = nil
screenshotfile:close()
modscreenshot = screenshotfilename
end
-
+
if modscreenshot == nil then
modscreenshot = modstore.basetexturedir .. "no_screenshot.png"
end
-
- retval = retval
+
+ retval = retval
.. "image[5.5,0;3,2;" .. engine.formspec_escape(modscreenshot) .. "]"
.. "label[8.25,0.6;" .. selected_mod.name .. "]"
-
+
local descriptionlines = nil
error = nil
local descriptionfilename = selected_mod.path .. "description.txt"
descriptionfile,error = io.open(descriptionfilename,"r")
if error == nil then
descriptiontext = descriptionfile:read("*all")
-
+
descriptionlines = engine.splittext(descriptiontext,42)
descriptionfile:close()
else
descriptionlines = {}
table.insert(descriptionlines,fgettext("No mod description available"))
end
-
- retval = retval ..
+
+ retval = retval ..
"label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
"textlist[5.5,2.2;6.2,2.4;description;"
-
+
for i=1,#descriptionlines,1 do
retval = retval .. engine.formspec_escape(descriptionlines[i]) .. ","
end
-
-
+
+
if selected_mod.is_modpack then
- retval = retval .. ";0]" ..
+ retval = retval .. ";0]" ..
"button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
fgettext("Rename") .. "]"
retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
--show dependencies
retval = retval .. ",Depends:,"
-
+
toadd = modmgr.get_dependencies(selected_mod.path)
-
+
retval = retval .. toadd .. ";0]"
-
+
retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
.. fgettext("Uninstall selected mod") .. "]"
end
function modmgr.dialog_rename_modpack()
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
- local retval =
+
+ local retval =
"label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
"field[4.5,1.4;6,0.5;te_modpack_name;;" ..
mod.name ..
"]" ..
- "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
+ "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
fgettext("Accept") .. "]" ..
- "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
+ "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
fgettext("Cancel") .. "]"
return retval
if modmgr.world_config_selected_world == nil then
modmgr.world_config_selected_world = 1
end
-
+
if modmgr.world_config_selected_mod == nil then
modmgr.world_config_selected_mod = 1
end
-
+
if modmgr.hide_gamemods == nil then
modmgr.hide_gamemods = true
end
-
+
if modmgr.hide_modpackcontents == nil then
modmgr.hide_modpackcontents = true
end
--------------------------------------------------------------------------------
function modmgr.render_modlist(render_list)
local retval = ""
-
+
if render_list == nil then
if modmgr.global_mods == nil then
modmgr.refresh_globals()
end
render_list = modmgr.global_mods
end
-
+
local list = filterlist.get_list(render_list)
local last_modpack = nil
-
+
for i,v in ipairs(list) do
if retval ~= "" then
retval = retval ..","
end
local color = ""
-
+
if v.is_modpack then
local rawlist = filterlist.get_raw_list(render_list)
-
+
local all_enabled = true
for j=1,#rawlist,1 do
if rawlist[j].modpack == list[i].name and
break
end
end
-
+
if all_enabled == false then
color = mt_color_grey
else
color = mt_color_dark_green
end
end
-
+
if v.typ == "game_mod" then
color = mt_color_blue
else
end
retval = retval .. v.name
end
-
+
return retval
end
--------------------------------------------------------------------------------
function modmgr.dialog_configure_world()
modmgr.precheck()
-
+
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
-
+
local retval =
"size[11,6.5]" ..
"label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
"label[1.75,-0.25;" .. worldspec.name .. "]"
-
+
if modmgr.hide_gamemods then
retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
else
retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
end
-
+
if modmgr.hide_modpackcontents then
retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
else
retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
end
-
+
if mod == nil then
mod = {name=""}
end
modmgr.get_dependencies(mod.path) .. ";0]" ..
"button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
"button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
-
+
if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
if mod.is_modpack then
local rawlist = filterlist.get_raw_list(modmgr.modlist)
-
+
local all_enabled = true
for j=1,#rawlist,1 do
if rawlist[j].modpack == mod.name and
break
end
end
-
+
if all_enabled == false then
retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
else
end
end
end
-
+
retval = retval ..
"button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
"textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
-
+
retval = retval .. modmgr.render_modlist(modmgr.modlist)
-
+
retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
-
+
return retval
end
function modmgr.handle_buttons(tab,fields)
local retval = nil
-
+
if tab == "mod_mgr" then
retval = modmgr.handle_modmgr_buttons(fields)
end
-
+
if tab == "dialog_rename_modpack" then
retval = modmgr.handle_rename_modpack_buttons(fields)
end
-
+
if tab == "dialog_delete_mod" then
retval = modmgr.handle_delete_mod_buttons(fields)
end
-
+
if tab == "dialog_configure_world" then
retval = modmgr.handle_configure_world_buttons(fields)
end
-
+
return retval
end
if modfolder ~= nil then
local filename = modfolder ..
DIR_DELIM .. "depends.txt"
-
+
local dependencyfile = io.open(filename,"r")
-
+
if dependencyfile then
local dependency = dependencyfile:read("*l")
while dependency do
- if toadd ~= "" then
+ if toadd ~= "" then
toadd = toadd .. ","
end
toadd = toadd .. dependency
DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
-
+
local worldconfig = {}
worldconfig.global_mods = {}
worldconfig.game_mods = {}
-
+
for key,value in pairs(worldfile:to_table()) do
if key == "gameid" then
worldconfig.id = value
worldconfig.global_mods[key] = engine.is_yes(value)
end
end
-
+
--read gamemods
local gamespec = gamemgr.find_by_gameid(worldconfig.id)
gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
local event = explode_textlist_event(fields["modlist"])
modmgr.selected_mod = event.index
end
-
+
if fields["btn_mod_mgr_install_local"] ~= nil then
engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
end
-
+
if fields["btn_mod_mgr_download"] ~= nil then
modstore.update_modlist()
retval.current_tab = "dialog_modstore_unsorted"
retval.show_buttons = false
return retval
end
-
+
if fields["btn_mod_mgr_rename_modpack"] ~= nil then
retval.current_tab = "dialog_rename_modpack"
retval.is_dialog = true
retval.show_buttons = false
return retval
end
-
+
if fields["btn_mod_mgr_delete_mod"] ~= nil then
retval.current_tab = "dialog_delete_mod"
retval.is_dialog = true
retval.show_buttons = false
return retval
end
-
+
if fields["mod_mgt_open_dlg_accepted"] ~= nil and
fields["mod_mgt_open_dlg_accepted"] ~= "" then
modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
end
-
+
return nil;
end
function modmgr.installmod(modfilename,basename)
local modfile = modmgr.identify_filetype(modfilename)
local modpath = modmgr.extract(modfile)
-
+
if modpath == nil then
gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
fgettext("\nInstall Mod: unsupported filetype \"$1\"", modfile.type)
return
end
-
-
+
+
local basefolder = modmgr.getbasefolder(modpath)
-
+
if basefolder.type == "modpack" then
local clean_path = nil
-
+
if basename ~= nil then
clean_path = "mp_" .. basename
end
-
+
if clean_path == nil then
clean_path = get_last_folder(cleanup_path(basefolder.path))
end
-
+
if clean_path ~= nil then
local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
if not engine.copy_dir(basefolder.path,targetpath) then
gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
end
end
-
+
if basefolder.type == "mod" then
local targetfolder = basename
-
+
if targetfolder == nil then
targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
end
-
+
--if heuristic failed try to use current foldername
if targetfolder == nil then
targetfolder = get_last_folder(basefolder.path)
- end
-
+ end
+
if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
engine.copy_dir(basefolder.path,targetpath)
gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
end
end
-
+
engine.delete_dir(modpath)
modmgr.refresh_globals()
--------------------------------------------------------------------------------
function modmgr.handle_rename_modpack_buttons(fields)
-
+
if fields["dlg_rename_modpack_confirm"] ~= nil then
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
modmgr.selected_mod = filterlist.get_current_index(modmgr.global_mods,
filterlist.raw_index_by_uid(modmgr.global_mods, fields["te_modpack_name"]))
end
-
+
return {
is_dialog = false,
show_buttons = true,
modmgr.world_config_enable_mod(nil)
end
end
-
+
if fields["key_enter"] ~= nil then
modmgr.world_config_enable_mod(nil)
end
-
+
if fields["cb_mod_enable"] ~= nil then
local toset = engine.is_yes(fields["cb_mod_enable"])
modmgr.world_config_enable_mod(toset)
end
-
+
if fields["btn_mp_enable"] ~= nil or
fields["btn_mp_disable"] then
local toset = (fields["btn_mp_enable"] ~= nil)
modmgr.world_config_enable_mod(toset)
end
-
+
if fields["cb_hide_gamemods"] ~= nil then
local current = filterlist.get_filtercriteria(modmgr.modlist)
-
+
if current == nil then
current = {}
end
current.hide_game = false
modmgr.hide_gamemods = false
end
-
+
filterlist.set_filtercriteria(modmgr.modlist,current)
end
-
+
if fields["cb_hide_mpcontent"] ~= nil then
local current = filterlist.get_filtercriteria(modmgr.modlist)
-
+
if current == nil then
current = {}
end
current.hide_modpackcontents = false
modmgr.hide_modpackcontents = false
end
-
+
filterlist.set_filtercriteria(modmgr.modlist,current)
end
-
+
if fields["btn_config_world_save"] then
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
-
+
local filename = worldspec.path ..
DIR_DELIM .. "world.mt"
-
+
local worldfile = Settings(filename)
local mods = worldfile:to_table()
-
+
local rawlist = filterlist.get_raw_list(modmgr.modlist)
-
+
local i,mod
for i,mod in ipairs(rawlist) do
if not mod.is_modpack and
mods["load_mod_"..mod.name] = nil
end
end
-
+
-- Remove mods that are not present anymore
for key,value in pairs(mods) do
if key:sub(1,9) == "load_mod_" then
worldfile:remove(key)
end
end
-
+
if not worldfile:write() then
engine.log("error", "Failed to write world config file")
end
-
+
modmgr.modlist = nil
modmgr.worldconfig = nil
-
+
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
-
+
if fields["btn_config_world_cancel"] then
-
+
modmgr.worldconfig = nil
-
+
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
-
+
if fields["btn_all_mods"] then
local list = filterlist.get_raw_list(modmgr.modlist)
-
+
for i=1,#list,1 do
if list[i].typ ~= "game_mod" and
not list[i].is_modpack then
end
end
end
-
-
+
+
return nil
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function modmgr.handle_delete_mod_buttons(fields)
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
+
if fields["dlg_delete_mod_confirm"] ~= nil then
-
+
if mod.path ~= nil and
mod.path ~= "" and
mod.path ~= engine.get_modpath() then
gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
end
end
-
+
return {
is_dialog = false,
show_buttons = true,
function modmgr.dialog_delete_mod()
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
- local retval =
+
+ local retval =
"field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) .. ";]"..
"button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
"button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
--------------------------------------------------------------------------------
function modmgr.preparemodlist(data)
local retval = {}
-
+
local global_mods = {}
local game_mods = {}
-
+
--read global mods
local modpath = engine.get_modpath()
modpath ~= "" then
get_mods(modpath,global_mods)
end
-
+
for i=1,#global_mods,1 do
global_mods[i].typ = "global_mod"
table.insert(retval,global_mods[i])
end
-
+
--read game mods
local gamespec = gamemgr.find_by_gameid(data.gameid)
gamemgr.get_game_mods(gamespec, game_mods)
-
+
for i=1,#game_mods,1 do
game_mods[i].typ = "game_mod"
table.insert(retval,game_mods[i])
end
-
+
if data.worldpath == nil then
return retval
end
-
+
--read world mod configuration
local filename = data.worldpath ..
DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
-
+
for key,value in pairs(worldfile:to_table()) do
if key:sub(1, 9) == "load_mod_" then
key = key:sub(10)
function modmgr.init_worldconfig()
modmgr.precheck()
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
-
+
if worldspec ~= nil then
--read worldconfig
modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
-
+
if modmgr.worldconfig.id == nil or
modmgr.worldconfig.id == "" then
modmgr.worldconfig = nil
return false
end
-
+
modmgr.modlist = filterlist.create(
modmgr.preparemodlist, --refresh
modmgr.comparemod, --compare
if element.name == uid then
return true
end
- end,
+ end,
function(element,criteria)
if criteria.hide_game and
element.typ == "game_mod" then
return false
end
-
+
if criteria.hide_modpackcontents and
element.modpack ~= nil then
return false
{ worldpath= worldspec.path,
gameid = worldspec.gameid }
)
-
+
filterlist.set_filtercriteria(modmgr.modlist, {
hide_game=modmgr.hide_gamemods,
hide_modpackcontents= modmgr.hide_modpackcontents
})
filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
filterlist.set_sortmode(modmgr.modlist, "alphabetic")
-
- return true
+
+ return true
end
return false
if elem1.modpack ~= elem2.modpack then
return false
end
-
+
if elem1.path ~= elem2.path then
return false
end
-
+
return true
end
--------------------------------------------------------------------------------
function modmgr.gettab(name)
local retval = ""
-
+
if name == "mod_mgr" then
retval = retval .. modmgr.tab()
end
-
+
if name == "dialog_rename_modpack" then
retval = retval .. modmgr.dialog_rename_modpack()
end
-
+
if name == "dialog_delete_mod" then
retval = retval .. modmgr.dialog_delete_mod()
end
-
+
if name == "dialog_configure_world" then
retval = retval .. modmgr.dialog_configure_world()
end
-
+
return retval
end
if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then
return true
end
-
+
return false
end
if modmgr.global_mods == nil then
return nil
end
-
+
if idx < 1 or idx > filterlist.size(modmgr.global_mods) then
return nil
end
if element.name == uid then
return true
end
- end,
+ end,
nil, --filter
{}
)
type = "zip"
}
end
-
+
if name:sub(-6):lower() == "tar.gz" or
name:sub(-3):lower() == "tgz"then
return {
type = "tgz"
}
end
-
+
if name:sub(-6):lower() == "tar.bz2" then
return {
name = name,
type = "tbz"
}
end
-
+
if name:sub(-2):lower() == "7z" then
return {
name = name,
--------------------------------------------------------------------------------
function modstore.init()
modstore.tabnames = {}
-
+
table.insert(modstore.tabnames,"dialog_modstore_unsorted")
table.insert(modstore.tabnames,"dialog_modstore_search")
-
+
modstore.modsperpage = 5
-
- modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
+
+ modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
-
+
+ modstore.lastmodtitle = ""
+
modstore.current_list = nil
-
- modstore.details_cache = {}
end
+
--------------------------------------------------------------------------------
function modstore.nametoindex(name)
--------------------------------------------------------------------------------
function modstore.gettab(tabname)
local retval = ""
-
+
local is_modstore_tab = false
-
+
if tabname == "dialog_modstore_unsorted" then
retval = modstore.getmodlist(modstore.modlist_unsorted)
is_modstore_tab = true
end
-
+
if tabname == "dialog_modstore_search" then
-
-
+ retval = modstore.getsearchpage()
is_modstore_tab = true
end
-
+
if is_modstore_tab then
return modstore.tabheader(tabname) .. retval
end
-
+
if tabname == "modstore_mod_installed" then
- return "size[6,2]label[0.25,0.25;Mod: " .. modstore.lastmodtitle ..
+ return "size[6,2]label[0.25,0.25;Mod(s): " .. modstore.lastmodtitle ..
" installed successfully]" ..
"button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;ok]"
end
-
+
+ if tabname == "modstore_downloading" then
+ return "size[6,2]label[0.25,0.25;Dowloading " .. modstore.lastmodtitle ..
+ " please wait]"
+ end
+
return ""
end
retval = retval .. "tabheader[-0.3,-0.99;modstore_tab;" ..
"Unsorted,Search;" ..
modstore.nametoindex(tabname) .. ";true;false]"
-
+
return retval
end
--------------------------------------------------------------------------------
function modstore.handle_buttons(current_tab,fields)
- modstore.lastmodtitle = ""
-
if fields["modstore_tab"] then
local index = tonumber(fields["modstore_tab"])
-
+
if index > 0 and
index <= #modstore.tabnames then
return {
show_buttons = false
}
end
-
+
modstore.modlist_page = 0
end
-
+
if fields["btn_modstore_page_up"] then
if modstore.current_list ~= nil and modstore.current_list.page > 0 then
modstore.current_list.page = modstore.current_list.page - 1
end
end
-
+
if fields["btn_modstore_page_down"] then
- if modstore.current_list ~= nil and
+ if modstore.current_list ~= nil and
modstore.current_list.page <modstore.current_list.pagecount-1 then
modstore.current_list.page = modstore.current_list.page +1
end
end
-
+
+ if fields["btn_hidden_close_download"] then
+ return {
+ current_tab = "modstore_mod_installed",
+ is_dialog = true,
+ show_buttons = false
+ }
+ end
+
if fields["btn_confirm_mod_successfull"] then
+ modstore.lastmodtitle = ""
return {
current_tab = modstore.tabnames[1],
is_dialog = true,
show_buttons = false
}
end
-
+
for i=1, modstore.modsperpage, 1 do
local installbtn = "btn_install_mod_" .. i
-
+
if fields[installbtn] then
- local modlistentry =
+ local modlistentry =
modstore.current_list.page * modstore.modsperpage + i
-
- local moddetails = modstore.get_details(modstore.current_list.data[modlistentry].id)
-
- local fullurl = engine.setting_get("modstore_download_url") ..
- moddetails.download_url
- local modfilename = os.tempfolder() .. ".zip"
-
- if engine.download_file(fullurl,modfilename) then
-
- modmgr.installmod(modfilename,moddetails.basename)
-
- os.remove(modfilename)
- modstore.lastmodtitle = modstore.current_list.data[modlistentry].title
-
+
+ if modstore.modlist_unsorted.data[modlistentry] ~= nil and
+ modstore.modlist_unsorted.data[modlistentry].details ~= nil then
+
+ local moddetails = modstore.modlist_unsorted.data[modlistentry].details
+
+ if modstore.lastmodtitle ~= "" then
+ modstore.lastmodtitle = modstore.lastmodtitle .. ", "
+ end
+
+ modstore.lastmodtitle = modstore.lastmodtitle .. moddetails.title
+
+ engine.handle_async(
+ function(param)
+ local fullurl = engine.setting_get("modstore_download_url") ..
+ param.moddetails.download_url
+
+ if engine.download_file(fullurl,param.filename) then
+ return {
+ moddetails = param.moddetails,
+ filename = param.filename,
+ successfull = true
+ }
+ else
+ return {
+ modtitle = param.title,
+ successfull = false
+ }
+ end
+ end,
+ {
+ moddetails = moddetails,
+ filename = os.tempfolder() .. ".zip"
+ },
+ function(result)
+ if result.successfull then
+ modmgr.installmod(result.filename,result.moddetails.basename)
+ os.remove(result.filename)
+ else
+ gamedata.errormessage = "Failed to download " .. result.moddetails.title
+ end
+
+ engine.button_handler({btn_hidden_close_download=true})
+ end
+ )
+
return {
- current_tab = "modstore_mod_installed",
+ current_tab = "modstore_downloading",
is_dialog = true,
- show_buttons = false
+ show_buttons = false,
+ ignore_menu_quit = true
}
+
else
- gamedata.errormessage = "Unable to download " ..
- moddetails.download_url .. " (internet connection?)"
+ gamedata.errormessage =
+ "Internal modstore error please leave modstore and reopen! (Sorry)"
end
end
end
--------------------------------------------------------------------------------
function modstore.update_modlist()
modstore.modlist_unsorted = {}
- modstore.modlist_unsorted.data = engine.get_modstore_list()
-
- if modstore.modlist_unsorted.data ~= nil then
- modstore.modlist_unsorted.pagecount =
- math.ceil((#modstore.modlist_unsorted.data / modstore.modsperpage))
- else
- modstore.modlist_unsorted.data = {}
- modstore.modlist_unsorted.pagecount = 1
- end
+ modstore.modlist_unsorted.data = {}
+ modstore.modlist_unsorted.pagecount = 1
modstore.modlist_unsorted.page = 0
+
+ engine.handle_async(
+ function(param)
+ return engine.get_modstore_list()
+ end,
+ nil,
+ function(result)
+ if result ~= nil then
+ modstore.modlist_unsorted = {}
+ modstore.modlist_unsorted.data = result
+
+ if modstore.modlist_unsorted.data ~= nil then
+ modstore.modlist_unsorted.pagecount =
+ math.ceil((#modstore.modlist_unsorted.data / modstore.modsperpage))
+ else
+ modstore.modlist_unsorted.data = {}
+ modstore.modlist_unsorted.pagecount = 1
+ end
+ modstore.modlist_unsorted.page = 0
+ modstore.fetchdetails()
+ engine.event_handler("Refresh")
+ end
+ end
+ )
+end
+
+--------------------------------------------------------------------------------
+function modstore.fetchdetails()
+
+ for i=1,#modstore.modlist_unsorted.data,1 do
+ engine.handle_async(
+ function(param)
+ param.details = engine.get_modstore_details(tostring(param.modid))
+ return param
+ end,
+ {
+ modid=modstore.modlist_unsorted.data[i].id,
+ listindex=i
+ },
+ function(result)
+ if result ~= nil and
+ modstore.modlist_unsorted ~= nil
+ and modstore.modlist_unsorted.data ~= nil and
+ modstore.modlist_unsorted.data[result.listindex] ~= nil and
+ modstore.modlist_unsorted.data[result.listindex].id ~= nil then
+
+ modstore.modlist_unsorted.data[result.listindex].details = result.details
+ engine.event_handler("Refresh")
+ end
+ end
+ )
+ end
end
+--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function modstore.getmodlist(list)
local retval = ""
retval = retval .. "label[10,-0.4;" .. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]"
-
+
retval = retval .. "button[11.6,-0.1;0.5,0.5;btn_modstore_page_up;^]"
retval = retval .. "box[11.6,0.35;0.28,8.6;#000000]"
local scrollbarpos = 0.35 + (8.1/(list.pagecount-1)) * list.page
retval = retval .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;#32CD32]"
retval = retval .. "button[11.6,9.0;0.5,0.5;btn_modstore_page_down;v]"
-
-
+
+
if #list.data < (list.page * modstore.modsperpage) then
return retval
end
-
+
local endmod = (list.page * modstore.modsperpage) + modstore.modsperpage
-
+
if (endmod > #list.data) then
endmod = #list.data
end
for i=(list.page * modstore.modsperpage) +1, endmod, 1 do
--getmoddetails
- local details = modstore.get_details(list.data[i].id)
-
+ local details = list.data[i].details
+
+-- if details == nil then
+-- details = modstore.get_details(list.data[i].id)
+-- end
+
+ if details == nil then
+ details = {}
+ details.title = list.data[i].title
+ details.author = ""
+ details.rating = -1
+ details.description = ""
+ end
+
if details ~= nil then
local screenshot_ypos = (i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
-
+
retval = retval .. "box[0," .. screenshot_ypos .. ";11.4,1.75;#FFFFFF]"
-
- --screenshot
- if details.screenshot_url ~= nil and
- details.screenshot_url ~= "" then
- if list.data[i].texturename == nil then
- local fullurl = engine.setting_get("modstore_download_url") ..
- details.screenshot_url
- local filename = os.tempfolder()
-
- if engine.download_file(fullurl,filename) then
- list.data[i].texturename = filename
+
+ if details.basename then
+ --screenshot
+ if details.screenshot_url ~= nil and
+ details.screenshot_url ~= "" then
+ if list.data[i].texturename == nil then
+ local fullurl = engine.setting_get("modstore_download_url") ..
+ details.screenshot_url
+ local filename = os.tempfolder() .. "_MID_" .. list.data[i].id
+ list.data[i].texturename = "in progress"
+ engine.handle_async(
+ function(param)
+ param.successfull = engine.download_file(param.fullurl,param.filename)
+ return param
+ end,
+ {
+ fullurl = fullurl,
+ filename = filename,
+ listindex = i,
+ modid = list.data[i].id
+ },
+ function(result)
+ if modstore.modlist_unsorted and
+ modstore.modlist_unsorted.data and
+ #modstore.modlist_unsorted.data >= result.listindex and
+ modstore.modlist_unsorted.data[result.listindex].id == result.modid then
+ if result.successfull then
+ modstore.modlist_unsorted.data[result.listindex].texturename = result.filename
+ else
+ modstore.modlist_unsorted.data[result.listindex].texturename = modstore.basetexturedir .. "no_screenshot.png"
+ end
+ engine.event_handler("Refresh")
+ end
+ end
+ )
+ end
+ else
+ if list.data[i].texturename == nil then
+ list.data[i].texturename = modstore.basetexturedir .. "no_screenshot.png"
end
end
+
+ if list.data[i].texturename ~= nil and
+ list.data[i].texturename ~= "in progress" then
+ retval = retval .. "image[0,".. screenshot_ypos .. ";3,2;" ..
+ engine.formspec_escape(list.data[i].texturename) .. "]"
+ end
end
-
- if list.data[i].texturename == nil then
- list.data[i].texturename = modstore.basetexturedir .. "no_screenshot.png"
- end
-
- retval = retval .. "image[0,".. screenshot_ypos .. ";3,2;" ..
- engine.formspec_escape(list.data[i].texturename) .. "]"
-
+
--title + author
- retval = retval .."label[2.75," .. screenshot_ypos .. ";" ..
+ retval = retval .."label[2.75," .. screenshot_ypos .. ";" ..
engine.formspec_escape(details.title) .. " (" .. details.author .. ")]"
-
+
--description
local descriptiony = screenshot_ypos + 0.5
- retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
+ retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
engine.formspec_escape(details.description) .. ";]"
--rating
local ratingy = screenshot_ypos + 0.6
- retval = retval .."label[10.1," .. ratingy .. ";" ..
- fgettext("Rating") .. ": " .. details.rating .."]"
-
- --install button
- local buttony = screenshot_ypos + 1.2
- local buttonnumber = (i - (list.page * modstore.modsperpage))
- retval = retval .."button[9.6," .. buttony .. ";2,0.5;btn_install_mod_" .. buttonnumber .. ";"
-
- if modmgr.mod_exists(details.basename) then
- retval = retval .. fgettext("re-Install") .."]"
- else
- retval = retval .. fgettext("Install") .."]"
+ retval = retval .."label[9.1," .. ratingy .. ";" ..
+ fgettext("Rating") .. ":]"
+ retval = retval .. "label[11.1," .. ratingy .. ";" .. details.rating .."]"
+
+ if details.basename then
+ --install button
+ local buttony = screenshot_ypos + 1.2
+ local buttonnumber = (i - (list.page * modstore.modsperpage))
+ retval = retval .."button[9.1," .. buttony .. ";2.5,0.5;btn_install_mod_" .. buttonnumber .. ";"
+
+ if modmgr.mod_exists(details.basename) then
+ retval = retval .. fgettext("re-Install") .."]"
+ else
+ retval = retval .. fgettext("Install") .."]"
+ end
end
end
end
-
+
modstore.current_list = list
-
+
return retval
end
--------------------------------------------------------------------------------
-function modstore.get_details(modid)
+function modstore.getsearchpage()
+ local retval = ""
- if modstore.details_cache[modid] ~= nil then
- return modstore.details_cache[modid]
- end
-
- local retval = engine.get_modstore_details(tostring(modid))
- modstore.details_cache[modid] = retval
- return retval
+ --TODO implement search!
+
+ return retval;
end
Filesystem:
engine.get_scriptdir()
^ returns directory of script
-engine.get_modpath()
+engine.get_modpath() (possible in async calls)
^ returns path to global modpath
-engine.get_modstore_details(modid)
+engine.get_modstore_details(modid) (possible in async calls)
^ modid numeric id of mod in modstore
^ returns {
id = <numeric id of mod in modstore>,
license = <short description of license>,
rating = <float value of current rating>
}
-engine.get_modstore_list()
+engine.get_modstore_list() (possible in async calls)
^ returns {
[1] = {
id = <numeric id of mod in modstore>,
basename = <basename for mod>
}
}
-engine.get_gamepath()
+engine.get_gamepath() (possible in async calls)
^ returns path to global gamepath
-engine.get_dirlist(path,onlydirs)
+engine.get_texturepath() (possible in async calls)
+^ returns path to default textures
+engine.get_dirlist(path,onlydirs) (possible in async calls)
^ path to get subdirs from
^ onlydirs should result contain only dirs?
^ returns list of folders within path
-engine.create_dir(absolute_path)
+engine.create_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to create (needs to be absolute)
^ returns true/false
-engine.delete_dir(absolute_path)
+engine.delete_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to delete (needs to be absolute)
^ returns true/false
-engine.copy_dir(source,destination,keep_soure)
+engine.copy_dir(source,destination,keep_soure) (possible in async calls)
^ source folder
^ destination folder
^ keep_source DEFAULT true --> if set to false source is deleted after copying
^ zipfile to extract
^ destination folder to extract to
^ returns true/false
-engine.download_file(url,target)
+engine.download_file(url,target) (possible in async calls)
^ url to download
^ target to store to
^ returns true/false
-engine.get_version()
+engine.get_version() (possible in async calls)
^ returns current minetest version
engine.sound_play(spec, looped) -> handle
^ spec = SimpleSoundSpec (see lua-api.txt)
DEPRECATED:
addon_mods_paths = {[1] = <path>,},
}
-engine.get_games() -> table of all games in upper format
+engine.get_games() -> table of all games in upper format (possible in async calls)
Favorites:
-engine.get_favorites(location) -> list of favorites
+engine.get_favorites(location) -> list of favorites (possible in async calls)
^ location: "local" or "online"
^ returns {
[1] = {
engine.delete_favorite(id, location) -> success
Logging:
-engine.debug(line)
+engine.debug(line) (possible in async calls)
^ Always printed to stderr and logfile (print() is redirected here)
-engine.log(line)
-engine.log(loglevel, line)
+engine.log(line) (possible in async calls)
+engine.log(loglevel, line) (possible in async calls)
^ loglevel one of "error", "action", "info", "verbose"
Settings:
engine.setting_set(name, value)
-engine.setting_get(name) -> string or nil
+engine.setting_get(name) -> string or nil (possible in async calls)
engine.setting_setbool(name, value)
-engine.setting_getbool(name) -> bool or nil
+engine.setting_getbool(name) -> bool or nil (possible in async calls)
engine.setting_save() -> nil, save all settings to config file
Worlds:
-engine.get_worlds() -> list of worlds
+engine.get_worlds() -> list of worlds (possible in async calls)
^ returns {
[1] = {
path = <full path to world>,
fgettext(string, ...) -> string
^ call engine.gettext(string), replace "$1"..."$9" with the given
^ extra arguments, call engine.formspec_escape and return the result
-engine.parse_json(string[, nullvalue]) -> something
+engine.parse_json(string[, nullvalue]) -> something (possible in async calls)
^ see minetest.parse_json (lua_api.txt)
dump(obj, dumped={})
^ Return object serialized as a string
^ eg. string:split("a,b", ",") == {"a","b"}
string:trim()
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
-minetest.is_yes(arg)
+minetest.is_yes(arg) (possible in async calls)
^ returns whether arg can be interpreted as yes
+Async:
+engine.handle_async(async_job,parameters,finished)
+^ execute a function asynchronously
+^ async_job is a function receiving one parameter and returning one parameter
+^ parameters parameter table passed to async_job
+^ finished function to be called once async_job has finished
+^ the result of async_job is passed to this function
+
+Limitations of Async operations
+ -No access to global lua variables, don't even try
+ -Limited set of available functions
+ e.g. No access to functions modifying menu like engine.start,engine.close,
+ engine.file_open_dialog
+
+
Class reference
----------------
Settings: see lua_api.txt
cloudPostProcess();
else
sleep_ms(25);
+
+ m_script->Step();
}
}
{
m_sound_manager->stopSound(handle);
}
+
+/******************************************************************************/
+unsigned int GUIEngine::DoAsync(std::string serialized_fct,
+ std::string serialized_params) {
+ return m_script->DoAsync(serialized_fct,serialized_params);
+}
return m_scriptdir;
}
+ /** pass async callback to scriptengine **/
+ unsigned int DoAsync(std::string serialized_fct,std::string serialized_params);
+
private:
/** find and run the main menu script */
* @param url url to download
* @param target file to store to
*/
- bool downloadFile(std::string url,std::string target);
+ static bool downloadFile(std::string url,std::string target);
/** array containing pointers to current specified texture layers */
video::ITexture* m_textures[TEX_LAYER_MAX];
set(JTHREAD_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/pthread/jmutex.cpp
${CMAKE_CURRENT_SOURCE_DIR}/pthread/jthread.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/pthread/jsemaphore.cpp
PARENT_SCOPE)
else( UNIX )
set(JTHREAD_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/win32/jmutex.cpp
${CMAKE_CURRENT_SOURCE_DIR}/win32/jthread.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/win32/jsemaphore.cpp
PARENT_SCOPE)
endif( UNIX )
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 sapier, < sapier AT gmx DOT net >
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef JSEMAPHORE_H_
+#define JSEMAPHORE_H_
+
+#if defined(WIN32)
+#include <windows.h>
+#define MAX_SEMAPHORE_COUNT 1024
+#else
+#include <pthread.h>
+#include <semaphore.h>
+#endif
+
+class JSemaphore {
+public:
+ JSemaphore();
+ ~JSemaphore();
+ JSemaphore(int initval);
+
+ void Post();
+ void Wait();
+
+ int GetValue();
+
+private:
+#if defined(WIN32)
+ HANDLE m_hSemaphore;
+#else
+ sem_t m_semaphore;
+#endif
+};
+
+#endif /* JSEMAPHORE_H_ */
JThread();
virtual ~JThread();
int Start();
+ void Stop();
int Kill();
virtual void *Thread() = 0;
bool IsRunning();
HANDLE threadhandle;
#else // pthread type threads
static void *TheThread(void *param);
-
+
pthread_t threadid;
#endif // WIN32
void *retval;
bool running;
-
+
JMutex runningmutex;
JMutex continuemutex,continuemutex2;
bool mutexinit;
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 sapier, < sapier AT gmx DOT net >
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+#include "jthread/jsemaphore.h"
+
+JSemaphore::JSemaphore() {
+ sem_init(&m_semaphore,0,0);
+}
+
+JSemaphore::~JSemaphore() {
+ sem_destroy(&m_semaphore);
+}
+
+JSemaphore::JSemaphore(int initval) {
+ sem_init(&m_semaphore,0,initval);
+}
+
+void JSemaphore::Post() {
+ sem_post(&m_semaphore);
+}
+
+void JSemaphore::Wait() {
+ sem_wait(&m_semaphore);
+}
+
+int JSemaphore::GetValue() {
+
+ int retval = 0;
+ sem_getvalue(&m_semaphore,&retval);
+
+ return retval;
+}
+
Kill();
}
+void JThread::Stop() {
+ runningmutex.Lock();
+ running = false;
+ runningmutex.Unlock();
+}
+
int JThread::Start()
{
int status;
}
mutexinit = true;
}
-
+
runningmutex.Lock();
if (running)
{
return ERR_JTHREAD_ALREADYRUNNING;
}
runningmutex.Unlock();
-
+
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_DETACHED);
-
+
continuemutex.Lock();
- status = pthread_create(&threadid,&attr,TheThread,this);
+ status = pthread_create(&threadid,&attr,TheThread,this);
pthread_attr_destroy(&attr);
if (status != 0)
{
continuemutex.Unlock();
return ERR_JTHREAD_CANTSTARTTHREAD;
}
-
+
/* Wait until 'running' is set */
-
- runningmutex.Lock();
+
+ runningmutex.Lock();
while (!running)
{
runningmutex.Unlock();
-
+
struct timespec req,rem;
req.tv_sec = 0;
runningmutex.Lock();
}
runningmutex.Unlock();
-
+
continuemutex.Unlock();
-
+
continuemutex2.Lock();
continuemutex2.Unlock();
return 0;
int JThread::Kill()
{
- runningmutex.Lock();
+ runningmutex.Lock();
if (!running)
{
runningmutex.Unlock();
bool JThread::IsRunning()
{
bool r;
-
- runningmutex.Lock();
+
+ runningmutex.Lock();
r = running;
runningmutex.Unlock();
return r;
void *JThread::GetReturnValue()
{
void *val;
-
+
runningmutex.Lock();
if (running)
val = NULL;
{
JThread *jthread;
void *ret;
-
+
jthread = (JThread *)param;
-
+
jthread->continuemutex2.Lock();
jthread->runningmutex.Lock();
jthread->running = true;
jthread->runningmutex.Unlock();
-
+
jthread->continuemutex.Lock();
jthread->continuemutex.Unlock();
-
+
ret = jthread->Thread();
jthread->runningmutex.Lock();
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 sapier, < sapier AT gmx DOT net >
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+#include "jthread/jsemaphore.h"
+
+JSemaphore::JSemaphore() {
+ m_hSemaphore = CreateSemaphore(
+ 0,
+ 0,
+ MAX_SEMAPHORE_COUNT,
+ 0);
+}
+
+JSemaphore::~JSemaphore() {
+ CloseHandle(&m_hSemaphore);
+}
+
+JSemaphore::JSemaphore(int initval) {
+ m_hSemaphore = CreateSemaphore(
+ 0,
+ initval,
+ MAX_SEMAPHORE_COUNT,
+ 0);
+}
+
+void JSemaphore::Post() {
+ ReleaseSemaphore(
+ m_hSemaphore,
+ 1,
+ 0);
+}
+
+void JSemaphore::Wait() {
+ WaitForSingleObject(
+ m_hSemaphore,
+ INFINITE);
+}
+
+int JSemaphore::GetValue() {
+
+ long int retval = 0;
+ ReleaseSemaphore(
+ m_hSemaphore,
+ 0,
+ &retval);
+
+ return retval;
+}
+
Kill();
}
+void JThread::Stop() {
+ runningmutex.Lock();
+ running = false;
+ runningmutex.Unlock();
+}
+
int JThread::Start()
{
if (!mutexinit)
return ERR_JTHREAD_CANTINITMUTEX;
} mutexinit = true;
}
-
+
runningmutex.Lock();
if (running)
{
return ERR_JTHREAD_ALREADYRUNNING;
}
runningmutex.Unlock();
-
+
continuemutex.Lock();
#ifndef _WIN32_WCE
threadhandle = (HANDLE)_beginthreadex(NULL,0,TheThread,this,0,&threadid);
continuemutex.Unlock();
return ERR_JTHREAD_CANTSTARTTHREAD;
}
-
+
/* Wait until 'running' is set */
- runningmutex.Lock();
+ runningmutex.Lock();
while (!running)
{
runningmutex.Unlock();
runningmutex.Lock();
}
runningmutex.Unlock();
-
+
continuemutex.Unlock();
-
+
continuemutex2.Lock();
continuemutex2.Unlock();
-
+
return 0;
}
int JThread::Kill()
{
- runningmutex.Lock();
+ runningmutex.Lock();
if (!running)
{
runningmutex.Unlock();
bool JThread::IsRunning()
{
bool r;
-
- runningmutex.Lock();
+
+ runningmutex.Lock();
r = running;
runningmutex.Unlock();
return r;
void *JThread::GetReturnValue()
{
void *val;
-
+
runningmutex.Lock();
if (running)
val = NULL;
void *ret;
jthread = (JThread *)param;
-
+
jthread->continuemutex2.Lock();
jthread->runningmutex.Lock();
jthread->running = true;
jthread->runningmutex.Unlock();
-
+
jthread->continuemutex.Lock();
jthread->continuemutex.Unlock();
-
+
ret = jthread->Thread();
-
+
jthread->runningmutex.Lock();
jthread->running = false;
jthread->retval = ret;
CloseHandle(jthread->threadhandle);
jthread->runningmutex.Unlock();
- return 0;
+ return 0;
}
void JThread::ThreadStarted()
#include "database-leveldb.h"
#endif
+#if USE_CURL
+#include "curl.h"
+#endif
+
/*
Settings.
These are loaded from the config file.
{
return keyIsDown[keyCode];
}
-
+
// Checks whether a key was down and resets the state
bool WasKeyDown(const KeyPress &keyCode)
{
private:
IrrlichtDevice *m_device;
-
+
// The current state of keys
KeyList keyIsDown;
// Whether a key has been pressed or not
{
return m_receiver->right_active;
}
-
+
virtual bool getLeftClicked()
{
return m_receiver->leftclicked;
}
}
}
-
+
infostream<<"All of the following tests should take around 100ms each."
<<std::endl;
tempf += 0.001;
}
}
-
+
{
TimeTaker timer("Testing floating-point vector speed");
{
TimeTaker timer("Testing std::map speed");
-
+
std::map<v2s16, f32> map1;
tempf = -324;
const s16 ii=300;
{
infostream<<"Around 5000/ms should do well here."<<std::endl;
TimeTaker timer("Testing mutex speed");
-
+
JMutex m;
m.Init();
u32 n = 0;
/*
Parse command line
*/
-
+
// List all allowed options
std::map<std::string, ValueSpec> allowed_options;
allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
#endif
Settings cmd_args;
-
+
bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
dstream<<"Build info: "<<minetest_build_info<<std::endl;
return 0;
}
-
+
/*
Low-level initialization
*/
-
+
// If trace is enabled, enable logging of certain things
if(cmd_args.getFlag("trace")){
dstream<<_("Enabling trace level debug output")<<std::endl;
porting::signal_handler_init();
bool &kill = *porting::signal_handler_killstatus();
-
+
porting::initializePaths();
// Create user data directory
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
-
+
// List gameids if requested
if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
{
dstream<<(*i)<<std::endl;
return 0;
}
-
+
// List worlds if requested
if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
dstream<<_("Available worlds:")<<std::endl;
" "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
<<", "<<minetest_build_info
<<std::endl;
-
+
/*
Basic initialization
*/
// Initialize default settings
set_default_settings(g_settings);
-
+
// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
-
+
/*
Read config file
*/
-
+
// Path of configuration file in use
g_settings_path = "";
-
+
if(cmd_args.exists("config"))
{
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
break;
}
}
-
+
// If no path found, use the first one (menu creates the file)
if(g_settings_path == "")
g_settings_path = filenames[0];
}
-
+
// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
#endif
if(cmd_args.exists("logfile"))
logfile = cmd_args.get("logfile");
-
+
log_remove_output(&main_dstream_no_stderr_log_out);
int loglevel = g_settings->getS32("debug_log_level");
debugstreams_init(false, logfile.c_str());
else
debugstreams_init(false, NULL);
-
+
infostream<<"logfile = "<<logfile<<std::endl;
// Initialize random seed
srand(time(0));
mysrand(time(0));
+#if USE_CURL
+ CURLcode res = curl_global_init(CURL_GLOBAL_DEFAULT);
+ assert(res == CURLE_OK);
+#endif
+
/*
Run unit tests
*/
port = g_settings->getU16("port");
if(port == 0)
port = 30000;
-
+
// World directory
std::string commanded_world = "";
if(cmd_args.exists("world"))
commanded_world = cmd_args.get("nonopt0");
else if(g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
-
+
// World name
std::string commanded_worldname = "";
if(cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
-
+
// Strip world.mt from commanded_world
{
std::string worldmt = "world.mt";
0, commanded_world.size()-worldmt.size());
}
}
-
+
// If a world name was specified, convert it to a path
if(commanded_worldname != ""){
// Get information about available worlds
}
server.start(port);
-
+
// Run server
dedicated_server_loop(server, kill);
/*
More parameters
*/
-
+
std::string address = g_settings->get("address");
if(commanded_world != "")
address = "";
else if(cmd_args.exists("address"))
address = cmd_args.get("address");
-
+
std::string playername = g_settings->get("name");
if(cmd_args.exists("name"))
playername = cmd_args.get("name");
-
+
bool skip_main_menu = cmd_args.getFlag("go");
/*
*/
// Resolution selection
-
+
bool fullscreen = g_settings->getBool("fullscreen");
u16 screenW = g_settings->getU16("screenW");
u16 screenH = g_settings->getU16("screenH");
// Determine driver
video::E_DRIVER_TYPE driverType;
-
+
std::string driverstring = g_settings->get("video_driver");
if(driverstring == "null")
if (device == 0)
return 1; // could not create selected driver.
-
+
/*
Continue initialization
*/
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
-
+
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);
-
+
/*
Speed tests (done after irrlicht is loaded to get timer)
*/
device->drop();
return 0;
}
-
+
device->setResizable(true);
bool random_input = g_settings->getBool("random_input")
input = new RandomInputHandler();
else
input = new RealInputHandler(device, &receiver);
-
+
scene::ISceneManager* smgr = device->getSceneManager();
guienv = device->getGUIEnvironment();
// If font was not found, this will get us one
font = skin->getFont();
assert(font);
-
+
u32 text_height = font->getDimension(L"Hello, world!").Height;
infostream<<"text_height="<<text_height<<std::endl;
Clear everything from the GUIEnvironment
*/
guienv->clear();
-
+
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
*/
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
-
+
SubgameSpec gamespec;
WorldSpec worldspec;
bool simple_singleplayer_mode = false;
break;
}
first_loop = false;
-
+
// Cursor can be non-visible when coming from the game
device->getCursorControl()->setVisible(true);
// Some stuff are left to scene manager when coming from the game
// (map at least?)
smgr->clear();
-
+
// Initialize menu data
MainMenuData menudata;
menudata.address = address;
infostream<<"Waited for other menus"<<std::endl;
GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
-
+
delete temp;
//once finished you'll never end up here
smgr->clear();
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true)
break;
-
+
current_playername = playername;
current_password = password;
current_address = address;
server["description"] = menudata.serverdescription;
ServerList::insert(server);
}
-
+
// Set world path to selected one
if ((menudata.selected_world >= 0) &&
(menudata.selected_world < (int)worldspecs.size())) {
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
}
-
+
// If local game
if(current_address == "")
{
#endif
#endif // !SERVER
-
+
// Update configuration file
if(g_settings_path != "")
g_settings->updateConfigFile(g_settings_path.c_str());
-
+
// Print modified quicktune values
{
bool header_printed = false;
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
-
+
debugstreams_deinit();
-
+
return retval;
}
${CMAKE_CURRENT_SOURCE_DIR}/l_util.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_settings.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_async_events.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/marshall.c
PARENT_SCOPE)
# Used by client only
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+#include "lualib.h"
+int luaopen_marshal(lua_State *L);
+}
+#include <stdio.h>
+
+#include "l_async_events.h"
+#include "log.h"
+#include "filesys.h"
+#include "porting.h"
+
+//TODO replace by ShadowNinja version not yet merged to master
+static int script_error_handler(lua_State *L) {
+ lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+ if (!lua_istable(L, -1)) {
+ lua_pop(L, 1);
+ return 1;
+ }
+ lua_getfield(L, -1, "traceback");
+ if (!lua_isfunction(L, -1)) {
+ lua_pop(L, 2);
+ return 1;
+ }
+ lua_pushvalue(L, 1);
+ lua_pushinteger(L, 2);
+ lua_call(L, 2, 1);
+ return 1;
+}
+
+/******************************************************************************/
+static void scriptError(const char *fmt, ...)
+{
+ va_list argp;
+ va_start(argp, fmt);
+ char buf[10000];
+ vsnprintf(buf, 10000, fmt, argp);
+ va_end(argp);
+ errorstream<<"ERROR: "<<buf;
+ fprintf(stderr,"ERROR: %s\n",buf);
+}
+
+/******************************************************************************/
+AsyncEngine::AsyncEngine() :
+ m_initDone(false),
+ m_JobIdCounter(0)
+{
+ assert(m_JobQueueMutex.Init() == 0);
+ assert(m_ResultQueueMutex.Init() == 0);
+}
+
+/******************************************************************************/
+AsyncEngine::~AsyncEngine()
+{
+ /** request all threads to stop **/
+ for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
+ i != m_WorkerThreads.end();i++) {
+ (*i)->Stop();
+ }
+
+
+ /** wakeup all threads **/
+ for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
+ i != m_WorkerThreads.end();i++) {
+ m_JobQueueCounter.Post();
+ }
+
+ /** wait for threads to finish **/
+ for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
+ i != m_WorkerThreads.end();i++) {
+ (*i)->Wait();
+ }
+
+ /** force kill all threads **/
+ for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
+ i != m_WorkerThreads.end();i++) {
+ (*i)->Kill();
+ delete *i;
+ }
+
+ m_JobQueueMutex.Lock();
+ m_JobQueue.clear();
+ m_JobQueueMutex.Unlock();
+ m_WorkerThreads.clear();
+}
+
+/******************************************************************************/
+bool AsyncEngine::registerFunction(const char* name, lua_CFunction fct) {
+
+ if (m_initDone) return false;
+ m_FunctionList[name] = fct;
+ return true;
+}
+
+/******************************************************************************/
+void AsyncEngine::Initialize(unsigned int numengines) {
+ m_initDone = true;
+
+ for (unsigned int i=0; i < numengines; i ++) {
+
+ AsyncWorkerThread* toadd = new AsyncWorkerThread(this,i);
+ m_WorkerThreads.push_back(toadd);
+ toadd->Start();
+ }
+}
+
+/******************************************************************************/
+unsigned int AsyncEngine::doAsyncJob(std::string fct, std::string params) {
+
+ m_JobQueueMutex.Lock();
+ LuaJobInfo toadd;
+ toadd.JobId = m_JobIdCounter++;
+ toadd.serializedFunction = fct;
+ toadd.serializedParams = params;
+
+ m_JobQueue.push_back(toadd);
+
+ m_JobQueueCounter.Post();
+
+ m_JobQueueMutex.Unlock();
+
+ return toadd.JobId;
+}
+
+/******************************************************************************/
+LuaJobInfo AsyncEngine::getJob() {
+
+ m_JobQueueCounter.Wait();
+ m_JobQueueMutex.Lock();
+
+ LuaJobInfo retval;
+
+ if (m_JobQueue.size() != 0) {
+ retval = m_JobQueue.front();
+ m_JobQueue.erase((m_JobQueue.begin()));
+ }
+ m_JobQueueMutex.Unlock();
+
+ return retval;
+}
+
+/******************************************************************************/
+void AsyncEngine::putJobResult(LuaJobInfo result) {
+ m_ResultQueueMutex.Lock();
+ m_ResultQueue.push_back(result);
+ m_ResultQueueMutex.Unlock();
+}
+
+/******************************************************************************/
+void AsyncEngine::Step(lua_State *L) {
+ m_ResultQueueMutex.Lock();
+ while(!m_ResultQueue.empty()) {
+
+ LuaJobInfo jobdone = m_ResultQueue.front();
+ m_ResultQueue.erase(m_ResultQueue.begin());
+ lua_getglobal(L, "engine");
+
+ lua_getfield(L, -1, "async_event_handler");
+
+ if(lua_isnil(L, -1))
+ assert("Someone managed to destroy a async callback in engine!" == 0);
+
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+
+ lua_pushinteger(L, jobdone.JobId);
+ lua_pushlstring(L, jobdone.serializedResult.c_str(),
+ jobdone.serializedResult.length());
+
+ if(lua_pcall(L, 2, 0, 0)) {
+ scriptError("Async ENGINE step: %s", lua_tostring(L, -1));
+ }
+
+ lua_pop(L,1);
+ }
+ m_ResultQueueMutex.Unlock();
+}
+
+/******************************************************************************/
+void AsyncEngine::PushFinishedJobs(lua_State* L) {
+ //Result Table
+ m_ResultQueueMutex.Lock();
+
+ unsigned int index=1;
+ lua_newtable(L);
+ int top = lua_gettop(L);
+
+ while(!m_ResultQueue.empty()) {
+
+ LuaJobInfo jobdone = m_ResultQueue.front();
+ m_ResultQueue.erase(m_ResultQueue.begin());
+
+ lua_pushnumber(L,index);
+
+ lua_newtable(L);
+ int top_lvl2 = lua_gettop(L);
+
+ lua_pushstring(L,"jobid");
+ lua_pushnumber(L,jobdone.JobId);
+ lua_settable(L, top_lvl2);
+
+ lua_pushstring(L,"retval");
+ lua_pushstring(L, jobdone.serializedResult.c_str());
+ lua_settable(L, top_lvl2);
+
+ lua_settable(L, top);
+ index++;
+ }
+
+ m_ResultQueueMutex.Unlock();
+
+}
+/******************************************************************************/
+void AsyncEngine::PrepareEnvironment(lua_State* L, int top) {
+ for(std::map<std::string,lua_CFunction>::iterator i = m_FunctionList.begin();
+ i != m_FunctionList.end(); i++) {
+
+ lua_pushstring(L,i->first.c_str());
+ lua_pushcfunction(L,i->second);
+ lua_settable(L, top);
+
+ }
+}
+
+/******************************************************************************/
+int async_worker_ErrorHandler(lua_State *L) {
+ lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+ if (!lua_istable(L, -1)) {
+ lua_pop(L, 1);
+ return 1;
+ }
+ lua_getfield(L, -1, "traceback");
+ if (!lua_isfunction(L, -1)) {
+ lua_pop(L, 2);
+ return 1;
+ }
+ lua_pushvalue(L, 1);
+ lua_pushinteger(L, 2);
+ lua_call(L, 2, 1);
+ return 1;
+}
+
+/******************************************************************************/
+AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobdispatcher,
+ unsigned int numthreadnumber) :
+ m_JobDispatcher(jobdispatcher),
+ m_luaerrorhandler(-1),
+ m_threadnum(numthreadnumber)
+{
+ // create luastack
+ m_LuaStack = luaL_newstate();
+
+ // load basic lua modules
+ luaL_openlibs(m_LuaStack);
+
+ // load serialization functions
+ luaopen_marshal(m_LuaStack);
+}
+
+/******************************************************************************/
+AsyncWorkerThread::~AsyncWorkerThread() {
+
+ assert(IsRunning() == false);
+ lua_close(m_LuaStack);
+}
+
+/******************************************************************************/
+void* AsyncWorkerThread::worker_thread_main() {
+
+ //register thread for error logging
+ char number[21];
+ snprintf(number,sizeof(number),"%d",m_threadnum);
+ log_register_thread(std::string("AsyncWorkerThread_") + number);
+
+ /** prepare job lua environment **/
+ lua_newtable(m_LuaStack);
+ lua_setglobal(m_LuaStack, "engine");
+
+ lua_getglobal(m_LuaStack, "engine");
+ int top = lua_gettop(m_LuaStack);
+
+ lua_pushstring(m_LuaStack, DIR_DELIM);
+ lua_setglobal(m_LuaStack, "DIR_DELIM");
+
+ lua_pushstring(m_LuaStack,
+ std::string(porting::path_share + DIR_DELIM + "builtin").c_str());
+ lua_setglobal(m_LuaStack, "SCRIPTDIR");
+
+
+ m_JobDispatcher->PrepareEnvironment(m_LuaStack,top);
+
+ std::string asyncscript =
+ porting::path_share + DIR_DELIM + "builtin"
+ + DIR_DELIM + "async_env.lua";
+
+ lua_pushcfunction(m_LuaStack, async_worker_ErrorHandler);
+ m_luaerrorhandler = lua_gettop(m_LuaStack);
+
+ if(!runScript(asyncscript)) {
+ infostream
+ << "AsyncWorkderThread::worker_thread_main execution of async base environment failed!"
+ << std::endl;
+ assert("no future with broken builtin async environment scripts" == 0);
+ }
+ /** main loop **/
+ while(IsRunning()) {
+ //wait for job
+ LuaJobInfo toprocess = m_JobDispatcher->getJob();
+
+ if (!IsRunning()) { continue; }
+
+ //first push error handler
+ lua_pushcfunction(m_LuaStack, script_error_handler);
+ int errorhandler = lua_gettop(m_LuaStack);
+
+ lua_getglobal(m_LuaStack, "engine");
+ if(lua_isnil(m_LuaStack, -1))
+ assert("unable to find engine within async environment" == 0);
+
+ lua_getfield(m_LuaStack, -1, "job_processor");
+ if(lua_isnil(m_LuaStack, -1))
+ assert("Someone managed to destroy a async worker engine!" == 0);
+
+ luaL_checktype(m_LuaStack, -1, LUA_TFUNCTION);
+
+ //call it
+ lua_pushlstring(m_LuaStack,
+ toprocess.serializedFunction.c_str(),
+ toprocess.serializedFunction.length());
+ lua_pushlstring(m_LuaStack,
+ toprocess.serializedParams.c_str(),
+ toprocess.serializedParams.length());
+
+ if (!IsRunning()) { continue; }
+ if(lua_pcall(m_LuaStack, 2, 2, errorhandler)) {
+ scriptError("Async WORKER thread: %s\n", lua_tostring(m_LuaStack, -1));
+ toprocess.serializedResult="ERROR";
+ }
+ else {
+ //fetch result
+ const char *retval = lua_tostring(m_LuaStack, -2);
+ unsigned int lenght = lua_tointeger(m_LuaStack,-1);
+ toprocess.serializedResult = std::string(retval,lenght);
+ }
+
+ if (!IsRunning()) { continue; }
+ //put job result
+ m_JobDispatcher->putJobResult(toprocess);
+ }
+ log_deregister_thread();
+ return 0;
+}
+
+/******************************************************************************/
+bool AsyncWorkerThread::runScript(std::string script) {
+
+ int ret = luaL_loadfile(m_LuaStack, script.c_str()) ||
+ lua_pcall(m_LuaStack, 0, 0, m_luaerrorhandler);
+ if(ret){
+ errorstream<<"==== ERROR FROM LUA WHILE INITIALIZING ASYNC ENVIRONMENT ====="<<std::endl;
+ errorstream<<"Failed to load and run script from "<<std::endl;
+ errorstream<<script<<":"<<std::endl;
+ errorstream<<std::endl;
+ errorstream<<lua_tostring(m_LuaStack, -1)<<std::endl;
+ errorstream<<std::endl;
+ errorstream<<"=================== END OF ERROR FROM LUA ===================="<<std::endl;
+ lua_pop(m_LuaStack, 1); // Pop error message from stack
+ lua_pop(m_LuaStack, 1); // Pop the error handler from stack
+ return false;
+ }
+ return true;
+}
+
+/******************************************************************************/
+void* AsyncWorkerThread::worker_thread_wrapper(void* thread) {
+ return ((AsyncWorkerThread*) thread)->worker_thread_main();
+}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef C_ASYNC_EVENTS_H_
+#define C_ASYNC_EVENTS_H_
+
+#include <vector>
+#include <map>
+#include <unistd.h>
+
+/******************************************************************************/
+/* Includes */
+/******************************************************************************/
+#include "jthread/jthread.h"
+#include "jthread/jmutex.h"
+#include "jthread/jsemaphore.h"
+#include "debug.h"
+#include "lua.h"
+
+/******************************************************************************/
+/* Typedefs and macros */
+/******************************************************************************/
+#define MAINMENU_NUMBER_OF_ASYNC_THREADS 4
+
+/******************************************************************************/
+/* forward declarations */
+/******************************************************************************/
+class AsyncEngine;
+
+/******************************************************************************/
+/* declarations */
+/******************************************************************************/
+
+/** a struct to encapsulate data required to queue a job **/
+struct LuaJobInfo {
+ /** function to be called in async environment **/
+ std::string serializedFunction;
+ /** parameter table to be passed to function **/
+ std::string serializedParams;
+ /** result of function call **/
+ std::string serializedResult;
+ /** jobid used to identify a job and match it to callback **/
+ unsigned int JobId;
+};
+
+/** class encapsulating a asynchronous working environment **/
+class AsyncWorkerThread : public JThread {
+public:
+ /**
+ * default constructor
+ * @param pointer to job dispatcher
+ */
+ AsyncWorkerThread(AsyncEngine* jobdispatcher, unsigned int threadnumber);
+
+ /**
+ * default destructor
+ */
+ virtual ~AsyncWorkerThread();
+
+ /**
+ * thread function
+ */
+ void* Thread() {
+ ThreadStarted();
+ return worker_thread_wrapper(this);
+ }
+
+ /**
+ * wait for thread to stop
+ */
+ void Wait() {
+ while(IsRunning()) {
+ sleep(1);
+ }
+ }
+
+private:
+ /**
+ * helper function to run a lua script
+ * @param path of script
+ */
+ bool runScript(std::string script);
+
+ /**
+ * main function of thread
+ */
+ void* worker_thread_main();
+
+ /**
+ * static wrapper for thread creation
+ * @param this pointer to the thread to be created
+ */
+ static void* worker_thread_wrapper(void* thread);
+
+ /**
+ * pointer to job dispatcher
+ */
+ AsyncEngine* m_JobDispatcher;
+
+ /**
+ * the lua stack to run at
+ */
+ lua_State* m_LuaStack;
+
+ /**
+ * lua internal stack number of error handler
+ */
+ int m_luaerrorhandler;
+
+ /**
+ * thread number used for debug output
+ */
+ unsigned int m_threadnum;
+
+};
+
+/** asynchornous thread and job management **/
+class AsyncEngine {
+ friend AsyncWorkerThread;
+public:
+ /**
+ * default constructor
+ */
+ AsyncEngine();
+ /**
+ * default destructor
+ */
+ ~AsyncEngine();
+
+ /**
+ * register function to be used within engines
+ * @param name function name to be used within lua environment
+ * @param fct c-function to be called
+ */
+ bool registerFunction(const char* name, lua_CFunction fct);
+
+ /**
+ * create async engine tasks and lock function registration
+ * @param numengines number of async threads to be started
+ */
+ void Initialize(unsigned int numengines);
+
+ /**
+ * queue/run a async job
+ * @param fct serialized lua function
+ * @param params serialized parameters
+ * @return jobid the job is queued
+ */
+ unsigned int doAsyncJob(std::string fct, std::string params);
+
+ /**
+ * engine step to process finished jobs
+ * the engine step is one way to pass events back, PushFinishedJobs another
+ * @param L the lua environment to do the step in
+ */
+ void Step(lua_State *L);
+
+
+ void PushFinishedJobs(lua_State* L);
+
+protected:
+ /**
+ * Get a Job from queue to be processed
+ * this function blocks until a job is ready
+ * @return a job to be processed
+ */
+ LuaJobInfo getJob();
+
+ /**
+ * put a Job result back to result queue
+ * @param result result of completed job
+ */
+ void putJobResult(LuaJobInfo result);
+
+ /**
+ * initialize environment with current registred functions
+ * this function adds all functions registred by registerFunction to the
+ * passed lua stack
+ * @param L lua stack to initialize
+ * @param top stack position
+ */
+ void PrepareEnvironment(lua_State* L, int top);
+
+private:
+
+ /** variable locking the engine against further modification **/
+ bool m_initDone;
+
+ /** internal store for registred functions **/
+ std::map<std::string,lua_CFunction> m_FunctionList;
+
+ /** internal counter to create job id's **/
+ unsigned int m_JobIdCounter;
+
+ /** mutex to protect job queue **/
+ JMutex m_JobQueueMutex;
+ /** job queue **/
+ std::vector<LuaJobInfo> m_JobQueue;
+
+ /** mutext to protect result queue **/
+ JMutex m_ResultQueueMutex;
+ /** result queue **/
+ std::vector<LuaJobInfo> m_ResultQueue;
+
+ /** list of current worker threads **/
+ std::vector<AsyncWorkerThread*> m_WorkerThreads;
+
+ /** counter semaphore for job dispatching **/
+ JSemaphore m_JobQueueCounter;
+};
+
+#endif /* C_ASYNC_EVENTS_H_ */
#include "common/c_internal.h"
#define luamethod(class, name) {#name, class::l_##name}
-#define API_FCT(name) registerFunction(L,#name,l_##name,top)
+#define API_FCT(name) registerFunction(L, #name, l_##name,top)
+#define ASYNC_API_FCT(name) engine.registerFunction(#name, l_##name)
#if (defined(WIN32) || defined(_WIN32_WCE))
#define NO_MAP_LOCK_REQUIRED
#else
#include "main.h"
#include "profiler.h"
-#define NO_MAP_LOCK_REQUIRED ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
+#define NO_MAP_LOCK_REQUIRED \
+ ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
#endif
#endif /* L_INTERNAL_H_ */
#include "lua_api/l_mainmenu.h"
#include "lua_api/l_internal.h"
#include "common/c_content.h"
+#include "lua_api/l_async_events.h"
#include "guiEngine.h"
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
/******************************************************************************/
int ModApiMainMenu::l_get_worlds(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
std::vector<WorldSpec> worlds = getAvailableWorlds();
lua_newtable(L);
/******************************************************************************/
int ModApiMainMenu::l_get_games(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
std::vector<SubgameSpec> games = getAvailableGames();
lua_newtable(L);
/******************************************************************************/
int ModApiMainMenu::l_get_modstore_list(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
std::string listtype = "local";
if (!lua_isnone(L,1)) {
/******************************************************************************/
int ModApiMainMenu::l_get_favorites(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
std::string listtype = "local";
if (!lua_isnone(L,1)) {
/******************************************************************************/
int ModApiMainMenu::l_delete_favorite(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
std::vector<ServerListSpec> servers;
std::string listtype = "local";
/******************************************************************************/
int ModApiMainMenu::l_create_world(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
const char *name = luaL_checkstring(L, 1);
int gameidx = luaL_checkinteger(L,2) -1;
/******************************************************************************/
int ModApiMainMenu::l_delete_world(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
int worldidx = luaL_checkinteger(L,1) -1;
std::vector<WorldSpec> worlds = getAvailableWorlds();
/******************************************************************************/
int ModApiMainMenu::l_download_file(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
const char *url = luaL_checkstring(L, 1);
const char *target = luaL_checkstring(L, 2);
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
- if (engine->downloadFile(url,absolute_destination)) {
+ if (GUIEngine::downloadFile(url,absolute_destination)) {
lua_pushboolean(L,true);
return 1;
}
return 1;
}
+/******************************************************************************/
+int ModApiMainMenu::l_do_async_callback(lua_State *L)
+{
+ GUIEngine* engine = getGuiEngine(L);
+
+ const char* serialized_fct_raw = luaL_checkstring(L, 1);
+ unsigned int lenght_fct = luaL_checkint(L, 2);
+
+ const char* serialized_params_raw = luaL_checkstring(L, 3);
+ unsigned int lenght_params = luaL_checkint(L, 4);
+
+ assert(serialized_fct_raw != 0);
+ assert(serialized_params_raw != 0);
+
+ std::string serialized_fct = std::string(serialized_fct_raw,lenght_fct);
+ std::string serialized_params = std::string(serialized_params_raw,lenght_params);
+
+ lua_pushinteger(L,engine->DoAsync(serialized_fct,serialized_params));
+
+ return 1;
+}
+
/******************************************************************************/
void ModApiMainMenu::Initialize(lua_State *L, int top)
{
API_FCT(sound_play);
API_FCT(sound_stop);
API_FCT(gettext);
+ API_FCT(do_async_callback);
+}
+
+/******************************************************************************/
+void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
+{
+
+ ASYNC_API_FCT(get_worlds);
+ ASYNC_API_FCT(get_games);
+ ASYNC_API_FCT(get_favorites);
+ ASYNC_API_FCT(get_modpath);
+ ASYNC_API_FCT(get_gamepath);
+ ASYNC_API_FCT(get_texturepath);
+ ASYNC_API_FCT(get_dirlist);
+ ASYNC_API_FCT(create_dir);
+ ASYNC_API_FCT(delete_dir);
+ ASYNC_API_FCT(copy_dir);
+ //ASYNC_API_FCT(extract_zip); //TODO remove dependency to GuiEngine
+ ASYNC_API_FCT(get_version);
+ ASYNC_API_FCT(download_file);
+ ASYNC_API_FCT(get_modstore_details);
+ ASYNC_API_FCT(get_modstore_list);
+ //ASYNC_API_FCT(gettext); (gettext lib isn't threadsafe)
}
#include "lua_api/l_base.h"
+class AsyncEngine;
+
/** Implementation of lua api support for mainmenu */
class ModApiMainMenu : public ModApiBase {
static int l_download_file(lua_State *L);
+ // async
+ static int l_do_async_callback(lua_State *L);
public:
/**
*/
static void Initialize(lua_State *L, int top);
+ static void InitializeAsync(AsyncEngine& engine);
+
};
#endif /* L_MAINMENU_H_ */
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
+#include "lua_api/l_async_events.h"
#include "debug.h"
#include "log.h"
#include "tool.h"
API_FCT(is_yes);
}
+void ModApiUtil::InitializeAsync(AsyncEngine& engine)
+{
+ ASYNC_API_FCT(debug);
+ ASYNC_API_FCT(log);
+
+ //ASYNC_API_FCT(setting_set);
+ ASYNC_API_FCT(setting_get);
+ //ASYNC_API_FCT(setting_setbool);
+ ASYNC_API_FCT(setting_getbool);
+ //ASYNC_API_FCT(setting_save);
+
+ ASYNC_API_FCT(parse_json);
+
+ ASYNC_API_FCT(is_yes);
+}
#include "lua_api/l_base.h"
+class AsyncEngine;
+
class ModApiUtil : public ModApiBase {
private:
/*
public:
static void Initialize(lua_State *L, int top);
+ static void InitializeAsync(AsyncEngine& engine);
+
};
#endif /* L_UTIL_H_ */
--- /dev/null
+/*
+* lmarshal.c
+* A Lua library for serializing and deserializing Lua values
+* Richard Hundt <richardhundt@gmail.com>
+*
+* License: MIT
+*
+* Copyright (c) 2010 Richard Hundt
+*
+* Permission is hereby granted, free of charge, to any person
+* obtaining a copy of this software and associated documentation
+* files (the "Software"), to deal in the Software without
+* restriction, including without limitation the rights to use,
+* copy, modify, merge, publish, distribute, sublicense, and/or sell
+* copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following
+* conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+* OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdint.h>
+
+#include "lua.h"
+#include "lualib.h"
+#include "lauxlib.h"
+
+
+#define MAR_TREF 1
+#define MAR_TVAL 2
+#define MAR_TUSR 3
+
+#define MAR_CHR 1
+#define MAR_I32 4
+#define MAR_I64 8
+
+#define MAR_MAGIC 0x8e
+#define SEEN_IDX 3
+
+typedef struct mar_Buffer {
+ size_t size;
+ size_t seek;
+ size_t head;
+ char* data;
+} mar_Buffer;
+
+static int mar_encode_table(lua_State *L, mar_Buffer *buf, size_t *idx);
+static int mar_decode_table(lua_State *L, const char* buf, size_t len, size_t *idx);
+
+static void buf_init(lua_State *L, mar_Buffer *buf)
+{
+ buf->size = 128;
+ buf->seek = 0;
+ buf->head = 0;
+ if (!(buf->data = malloc(buf->size))) luaL_error(L, "Out of memory!");
+}
+
+static void buf_done(lua_State* L, mar_Buffer *buf)
+{
+ free(buf->data);
+}
+
+static int buf_write(lua_State* L, const char* str, size_t len, mar_Buffer *buf)
+{
+ if (len > UINT32_MAX) luaL_error(L, "buffer too long");
+ if (buf->size - buf->head < len) {
+ size_t new_size = buf->size << 1;
+ size_t cur_head = buf->head;
+ while (new_size - cur_head <= len) {
+ new_size = new_size << 1;
+ }
+ if (!(buf->data = realloc(buf->data, new_size))) {
+ luaL_error(L, "Out of memory!");
+ }
+ buf->size = new_size;
+ }
+ memcpy(&buf->data[buf->head], str, len);
+ buf->head += len;
+ return 0;
+}
+
+static const char* buf_read(lua_State *L, mar_Buffer *buf, size_t *len)
+{
+ if (buf->seek < buf->head) {
+ buf->seek = buf->head;
+ *len = buf->seek;
+ return buf->data;
+ }
+ *len = 0;
+ return NULL;
+}
+
+static void mar_encode_value(lua_State *L, mar_Buffer *buf, int val, size_t *idx)
+{
+ size_t l;
+ int val_type = lua_type(L, val);
+ lua_pushvalue(L, val);
+
+ buf_write(L, (void*)&val_type, MAR_CHR, buf);
+ switch (val_type) {
+ case LUA_TBOOLEAN: {
+ int int_val = lua_toboolean(L, -1);
+ buf_write(L, (void*)&int_val, MAR_CHR, buf);
+ break;
+ }
+ case LUA_TSTRING: {
+ const char *str_val = lua_tolstring(L, -1, &l);
+ buf_write(L, (void*)&l, MAR_I32, buf);
+ buf_write(L, str_val, l, buf);
+ break;
+ }
+ case LUA_TNUMBER: {
+ lua_Number num_val = lua_tonumber(L, -1);
+ buf_write(L, (void*)&num_val, MAR_I64, buf);
+ break;
+ }
+ case LUA_TTABLE: {
+ int tag, ref;
+ lua_pushvalue(L, -1);
+ lua_rawget(L, SEEN_IDX);
+ if (!lua_isnil(L, -1)) {
+ ref = lua_tointeger(L, -1);
+ tag = MAR_TREF;
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&ref, MAR_I32, buf);
+ lua_pop(L, 1);
+ }
+ else {
+ mar_Buffer rec_buf;
+ lua_pop(L, 1); /* pop nil */
+ if (luaL_getmetafield(L, -1, "__persist")) {
+ tag = MAR_TUSR;
+
+ lua_pushvalue(L, -2); /* self */
+ lua_call(L, 1, 1);
+ if (!lua_isfunction(L, -1)) {
+ luaL_error(L, "__persist must return a function");
+ }
+
+ lua_remove(L, -2); /* __persist */
+
+ lua_newtable(L);
+ lua_pushvalue(L, -2); /* callback */
+ lua_rawseti(L, -2, 1);
+
+ buf_init(L, &rec_buf);
+ mar_encode_table(L, &rec_buf, idx);
+
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
+ buf_write(L, rec_buf.data, rec_buf.head, buf);
+ buf_done(L, &rec_buf);
+ lua_pop(L, 1);
+ }
+ else {
+ tag = MAR_TVAL;
+
+ lua_pushvalue(L, -1);
+ lua_pushinteger(L, (*idx)++);
+ lua_rawset(L, SEEN_IDX);
+
+ lua_pushvalue(L, -1);
+ buf_init(L, &rec_buf);
+ mar_encode_table(L, &rec_buf, idx);
+ lua_pop(L, 1);
+
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
+ buf_write(L, rec_buf.data,rec_buf.head, buf);
+ buf_done(L, &rec_buf);
+ }
+ }
+ break;
+ }
+ case LUA_TFUNCTION: {
+ int tag, ref;
+ lua_pushvalue(L, -1);
+ lua_rawget(L, SEEN_IDX);
+ if (!lua_isnil(L, -1)) {
+ ref = lua_tointeger(L, -1);
+ tag = MAR_TREF;
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&ref, MAR_I32, buf);
+ lua_pop(L, 1);
+ }
+ else {
+ mar_Buffer rec_buf;
+ int i;
+ lua_Debug ar;
+ lua_pop(L, 1); /* pop nil */
+
+ lua_pushvalue(L, -1);
+ lua_getinfo(L, ">nuS", &ar);
+ if (ar.what[0] != 'L') {
+ luaL_error(L, "attempt to persist a C function '%s'", ar.name);
+ }
+ tag = MAR_TVAL;
+ lua_pushvalue(L, -1);
+ lua_pushinteger(L, (*idx)++);
+ lua_rawset(L, SEEN_IDX);
+
+ lua_pushvalue(L, -1);
+ buf_init(L, &rec_buf);
+ lua_dump(L, (lua_Writer)buf_write, &rec_buf);
+
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
+ buf_write(L, rec_buf.data, rec_buf.head, buf);
+ buf_done(L, &rec_buf);
+ lua_pop(L, 1);
+
+ lua_newtable(L);
+ for (i=1; i <= ar.nups; i++) {
+ lua_getupvalue(L, -2, i);
+ lua_rawseti(L, -2, i);
+ }
+
+ buf_init(L, &rec_buf);
+ mar_encode_table(L, &rec_buf, idx);
+
+ buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
+ buf_write(L, rec_buf.data, rec_buf.head, buf);
+ buf_done(L, &rec_buf);
+ lua_pop(L, 1);
+ }
+
+ break;
+ }
+ case LUA_TUSERDATA: {
+ int tag, ref;
+ lua_pushvalue(L, -1);
+ lua_rawget(L, SEEN_IDX);
+ if (!lua_isnil(L, -1)) {
+ ref = lua_tointeger(L, -1);
+ tag = MAR_TREF;
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&ref, MAR_I32, buf);
+ lua_pop(L, 1);
+ }
+ else {
+ mar_Buffer rec_buf;
+ lua_pop(L, 1); /* pop nil */
+ if (luaL_getmetafield(L, -1, "__persist")) {
+ tag = MAR_TUSR;
+
+ lua_pushvalue(L, -2);
+ lua_pushinteger(L, (*idx)++);
+ lua_rawset(L, SEEN_IDX);
+
+ lua_pushvalue(L, -2);
+ lua_call(L, 1, 1);
+ if (!lua_isfunction(L, -1)) {
+ luaL_error(L, "__persist must return a function");
+ }
+ lua_newtable(L);
+ lua_pushvalue(L, -2);
+ lua_rawseti(L, -2, 1);
+ lua_remove(L, -2);
+
+ buf_init(L, &rec_buf);
+ mar_encode_table(L, &rec_buf, idx);
+
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
+ buf_write(L, rec_buf.data, rec_buf.head, buf);
+ buf_done(L, &rec_buf);
+ }
+ else {
+ luaL_error(L, "attempt to encode userdata (no __persist hook)");
+ }
+ lua_pop(L, 1);
+ }
+ break;
+ }
+ case LUA_TNIL: break;
+ default:
+ luaL_error(L, "invalid value type (%s)", lua_typename(L, val_type));
+ }
+ lua_pop(L, 1);
+}
+
+static int mar_encode_table(lua_State *L, mar_Buffer *buf, size_t *idx)
+{
+ lua_pushnil(L);
+ while (lua_next(L, -2) != 0) {
+ mar_encode_value(L, buf, -2, idx);
+ mar_encode_value(L, buf, -1, idx);
+ lua_pop(L, 1);
+ }
+ return 1;
+}
+
+#define mar_incr_ptr(l) \
+ if (((*p)-buf)+(l) > len) luaL_error(L, "bad code"); (*p) += (l);
+
+#define mar_next_len(l,T) \
+ if (((*p)-buf)+sizeof(T) > len) luaL_error(L, "bad code"); \
+ l = *(T*)*p; (*p) += sizeof(T);
+
+static void mar_decode_value
+ (lua_State *L, const char *buf, size_t len, const char **p, size_t *idx)
+{
+ size_t l;
+ char val_type = **p;
+ mar_incr_ptr(MAR_CHR);
+ switch (val_type) {
+ case LUA_TBOOLEAN:
+ lua_pushboolean(L, *(char*)*p);
+ mar_incr_ptr(MAR_CHR);
+ break;
+ case LUA_TNUMBER:
+ lua_pushnumber(L, *(lua_Number*)*p);
+ mar_incr_ptr(MAR_I64);
+ break;
+ case LUA_TSTRING:
+ mar_next_len(l, uint32_t);
+ lua_pushlstring(L, *p, l);
+ mar_incr_ptr(l);
+ break;
+ case LUA_TTABLE: {
+ char tag = *(char*)*p;
+ mar_incr_ptr(MAR_CHR);
+ if (tag == MAR_TREF) {
+ int ref;
+ mar_next_len(ref, int);
+ lua_rawgeti(L, SEEN_IDX, ref);
+ }
+ else if (tag == MAR_TVAL) {
+ mar_next_len(l, uint32_t);
+ lua_newtable(L);
+ lua_pushvalue(L, -1);
+ lua_rawseti(L, SEEN_IDX, (*idx)++);
+ mar_decode_table(L, *p, l, idx);
+ mar_incr_ptr(l);
+ }
+ else if (tag == MAR_TUSR) {
+ mar_next_len(l, uint32_t);
+ lua_newtable(L);
+ mar_decode_table(L, *p, l, idx);
+ lua_rawgeti(L, -1, 1);
+ lua_call(L, 0, 1);
+ lua_remove(L, -2);
+ lua_pushvalue(L, -1);
+ lua_rawseti(L, SEEN_IDX, (*idx)++);
+ mar_incr_ptr(l);
+ }
+ else {
+ luaL_error(L, "bad encoded data");
+ }
+ break;
+ }
+ case LUA_TFUNCTION: {
+ size_t nups;
+ int i;
+ mar_Buffer dec_buf;
+ char tag = *(char*)*p;
+ mar_incr_ptr(1);
+ if (tag == MAR_TREF) {
+ int ref;
+ mar_next_len(ref, int);
+ lua_rawgeti(L, SEEN_IDX, ref);
+ }
+ else {
+ mar_next_len(l, uint32_t);
+ dec_buf.data = (char*)*p;
+ dec_buf.size = l;
+ dec_buf.head = l;
+ dec_buf.seek = 0;
+ lua_load(L, (lua_Reader)buf_read, &dec_buf, "=marshal");
+ mar_incr_ptr(l);
+
+ lua_pushvalue(L, -1);
+ lua_rawseti(L, SEEN_IDX, (*idx)++);
+
+ mar_next_len(l, uint32_t);
+ lua_newtable(L);
+ mar_decode_table(L, *p, l, idx);
+ nups = lua_objlen(L, -1);
+ for (i=1; i <= nups; i++) {
+ lua_rawgeti(L, -1, i);
+ lua_setupvalue(L, -3, i);
+ }
+ lua_pop(L, 1);
+ mar_incr_ptr(l);
+ }
+ break;
+ }
+ case LUA_TUSERDATA: {
+ char tag = *(char*)*p;
+ mar_incr_ptr(MAR_CHR);
+ if (tag == MAR_TREF) {
+ int ref;
+ mar_next_len(ref, int);
+ lua_rawgeti(L, SEEN_IDX, ref);
+ }
+ else if (tag == MAR_TUSR) {
+ mar_next_len(l, uint32_t);
+ lua_newtable(L);
+ mar_decode_table(L, *p, l, idx);
+ lua_rawgeti(L, -1, 1);
+ lua_call(L, 0, 1);
+ lua_remove(L, -2);
+ lua_pushvalue(L, -1);
+ lua_rawseti(L, SEEN_IDX, (*idx)++);
+ mar_incr_ptr(l);
+ }
+ else { /* tag == MAR_TVAL */
+ lua_pushnil(L);
+ }
+ break;
+ }
+ case LUA_TNIL:
+ case LUA_TTHREAD:
+ lua_pushnil(L);
+ break;
+ default:
+ luaL_error(L, "bad code");
+ }
+}
+
+static int mar_decode_table(lua_State *L, const char* buf, size_t len, size_t *idx)
+{
+ const char* p;
+ p = buf;
+ while (p - buf < len) {
+ mar_decode_value(L, buf, len, &p, idx);
+ mar_decode_value(L, buf, len, &p, idx);
+ lua_settable(L, -3);
+ }
+ return 1;
+}
+
+static int mar_encode(lua_State* L)
+{
+ const unsigned char m = MAR_MAGIC;
+ size_t idx, len;
+ mar_Buffer buf;
+
+ if (lua_isnone(L, 1)) {
+ lua_pushnil(L);
+ }
+ if (lua_isnoneornil(L, 2)) {
+ lua_newtable(L);
+ }
+ else if (!lua_istable(L, 2)) {
+ luaL_error(L, "bad argument #2 to encode (expected table)");
+ }
+ lua_settop(L, 2);
+
+ len = lua_objlen(L, 2);
+ lua_newtable(L);
+ for (idx = 1; idx <= len; idx++) {
+ lua_rawgeti(L, 2, idx);
+ if (lua_isnil(L, -1)) {
+ lua_pop(L, 1);
+ continue;
+ }
+ lua_pushinteger(L, idx);
+ lua_rawset(L, SEEN_IDX);
+ }
+ lua_pushvalue(L, 1);
+
+ buf_init(L, &buf);
+ buf_write(L, (void*)&m, 1, &buf);
+
+ mar_encode_value(L, &buf, -1, &idx);
+
+ lua_pop(L, 1);
+
+ lua_pushlstring(L, buf.data, buf.head);
+
+ buf_done(L, &buf);
+
+ lua_remove(L, SEEN_IDX);
+
+ return 1;
+}
+
+static int mar_decode(lua_State* L)
+{
+ size_t l, idx, len;
+ const char *p;
+ const char *s = luaL_checklstring(L, 1, &l);
+
+ if (l < 1) luaL_error(L, "bad header");
+ if (*(unsigned char *)s++ != MAR_MAGIC) luaL_error(L, "bad magic");
+ l -= 1;
+
+ if (lua_isnoneornil(L, 2)) {
+ lua_newtable(L);
+ }
+ else if (!lua_istable(L, 2)) {
+ luaL_error(L, "bad argument #2 to decode (expected table)");
+ }
+ lua_settop(L, 2);
+
+ len = lua_objlen(L, 2);
+ lua_newtable(L);
+ for (idx = 1; idx <= len; idx++) {
+ lua_rawgeti(L, 2, idx);
+ lua_rawseti(L, SEEN_IDX, idx);
+ }
+
+ p = s;
+ mar_decode_value(L, s, l, &p, &idx);
+
+ lua_remove(L, SEEN_IDX);
+ lua_remove(L, 2);
+
+ return 1;
+}
+
+static int mar_clone(lua_State* L)
+{
+ mar_encode(L);
+ lua_replace(L, 1);
+ mar_decode(L);
+ return 1;
+}
+
+static const luaL_reg R[] =
+{
+ {"encode", mar_encode},
+ {"decode", mar_decode},
+ {"clone", mar_clone},
+ {NULL, NULL}
+};
+
+int luaopen_marshal(lua_State *L)
+{
+ lua_newtable(L);
+ luaL_register(L, "marshal", R);
+ return 1;
+}
+
+
+
+
+
extern "C" {
#include "lualib.h"
+ int luaopen_marshal(lua_State *L);
}
-
+/******************************************************************************/
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
{
setGuiEngine(guiengine);
//TODO add security
luaL_openlibs(getStack());
+ luaopen_marshal(getStack());
SCRIPTAPI_PRECHECKHEADER
infostream << "SCRIPTAPI: initialized mainmenu modules" << std::endl;
}
+/******************************************************************************/
void MainMenuScripting::InitializeModApi(lua_State *L, int top)
{
// Initialize mod api modules
// Register reference classes (userdata)
LuaSettings::Register(L);
+
+ // Register functions to async environment
+ ModApiMainMenu::InitializeAsync(m_AsyncEngine);
+ ModApiUtil::InitializeAsync(m_AsyncEngine);
+
+ // Initialize async environment
+ //TODO possibly make number of async threads configurable
+ m_AsyncEngine.Initialize(MAINMENU_NUMBER_OF_ASYNC_THREADS);
+}
+
+/******************************************************************************/
+void MainMenuScripting::Step() {
+ m_AsyncEngine.Step(getStack());
+}
+
+/******************************************************************************/
+unsigned int MainMenuScripting::DoAsync(std::string serialized_fct,
+ std::string serialized_params) {
+ return m_AsyncEngine.doAsyncJob(serialized_fct,serialized_params);
}
#include "cpp_api/s_base.h"
#include "cpp_api/s_mainmenu.h"
+#include "lua_api/l_async_events.h"
/*****************************************************************************/
/* Scripting <-> Main Menu Interface */
// use ScriptApiBase::loadMod() or ScriptApiBase::loadScript()
// to load scripts
+ /* global step handler to pass back async events */
+ void Step();
+
+ /* pass async events from engine to async threads */
+ unsigned int DoAsync(std::string serialized_fct,
+ std::string serialized_params);
private:
void InitializeModApi(lua_State *L, int top);
+
+ AsyncEngine m_AsyncEngine;
};