wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
- full_punch_interval = 1.0,
+ full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
- fleshy = {times={[2]=2.00, [3]=1.00}, uses=0, maxlevel=1},
+ fleshy = {times={[2]=0.75, [3]=0.6}, uses=0, maxlevel=1},
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
- oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3},
+ oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3}
}
}
})
description = "Wooden Pickaxe",
inventory_image = "default_tool_woodpick.png",
tool_capabilities = {
+ full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
- cracky={times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1}
+ cracky = {times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1},
+ fleshy = {times={[2]=0.95, [3]=0.6}, uses=15, maxlevel=1}
}
},
})
description = "Stone Pickaxe",
inventory_image = "default_tool_stonepick.png",
tool_capabilities = {
+ full_punch_interval = 1.3,
max_drop_level=0,
groupcaps={
- cracky={times={[1]=3.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1}
+ cracky = {times={[1]=3.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1},
+ fleshy = {times={[2]=0.7, [3]=0.5}, uses=25, maxlevel=1}
}
},
})
description = "Steel Pickaxe",
inventory_image = "default_tool_steelpick.png",
tool_capabilities = {
+ full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
- cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=30, maxlevel=2}
+ cracky = {times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=30, maxlevel=2},
+ fleshy = {times={[2]=0.6, [3]=0.35}, uses=35, maxlevel=1}
}
},
})
description = "Mese Pickaxe",
inventory_image = "default_tool_mesepick.png",
tool_capabilities = {
- full_punch_interval = 1.0,
+ full_punch_interval = 0.65,
max_drop_level=3,
groupcaps={
- cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
- crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
- snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}
+ cracky = {times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
+ crumbly = {times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
+ snappy = {times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
+ fleshy = {times={[2]=0.6, [3]=0.5}, uses=80, maxlevel=1}
}
},
})
inventory_image = "default_tool_woodshovel.png",
wield_image = "default_tool_woodshovel.png^[transformR90",
tool_capabilities = {
+ full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
- crumbly={times={[1]=3.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1}
+ crumbly = {times={[1]=3.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1},
+ fleshy = {times={[2]=1.05, [3]=0.70}, uses=25, maxlevel=1}
}
},
})
inventory_image = "default_tool_stoneshovel.png",
wield_image = "default_tool_stoneshovel.png^[transformR90",
tool_capabilities = {
+ full_punch_interval = 1.4,
max_drop_level=0,
groupcaps={
- crumbly={times={[1]=1.50, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1}
+ crumbly = {times={[1]=1.50, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1},
+ fleshy = {times={[2]=0.75, [3]=0.50}, uses=40, maxlevel=1}
}
},
})
inventory_image = "default_tool_steelshovel.png",
wield_image = "default_tool_steelshovel.png^[transformR90",
tool_capabilities = {
+ full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
- crumbly={times={[1]=1.50, [2]=0.70, [3]=0.60}, uses=30, maxlevel=2}
+ crumbly = {times={[1]=1.50, [2]=0.70, [3]=0.60}, uses=30, maxlevel=2},
+ fleshy = {times={[2]=0.45, [3]=0.30}, uses=50, maxlevel=1}
}
},
})
description = "Wooden Axe",
inventory_image = "default_tool_woodaxe.png",
tool_capabilities = {
+ full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
- choppy={times={[2]=1.40, [3]=0.80}, uses=10, maxlevel=1},
- fleshy={times={[2]=1.50, [3]=0.80}, uses=10, maxlevel=1}
+ choppy = {times={[2]=1.40, [3]=0.80}, uses=10, maxlevel=1},
+ fleshy = {times={[2]=0.70, [3]=0.50}, uses=5, maxlevel=1}
}
},
})
description = "Stone Axe",
inventory_image = "default_tool_stoneaxe.png",
tool_capabilities = {
+ full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
choppy={times={[1]=3.00, [2]=1.00, [3]=0.60}, uses=20, maxlevel=1},
- fleshy={times={[2]=1.30, [3]=0.70}, uses=20, maxlevel=1}
+ fleshy={times={[2]=0.60, [3]=0.40}, uses=15, maxlevel=1}
}
},
})
description = "Steel Axe",
inventory_image = "default_tool_steelaxe.png",
tool_capabilities = {
+ full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=3.00, [2]=1.60, [3]=1.00}, uses=30, maxlevel=2},
- fleshy={times={[2]=1.10, [3]=0.60}, uses=40, maxlevel=1}
+ fleshy={times={[2]=0.40, [3]=0.25}, uses=25, maxlevel=1}
}
},
})
description = "Wooden Sword",
inventory_image = "default_tool_woodsword.png",
tool_capabilities = {
- full_punch_interval = 1.0,
+ full_punch_interval = 0.9,
max_drop_level=0,
groupcaps={
fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1},
- snappy={times={[2]=1.00, [3]=0.50}, uses=10, maxlevel=1},
- choppy={times={[3]=1.00}, uses=20, maxlevel=0}
+ snappy={times={[2]=0.9, [3]=0.45}, uses=10, maxlevel=1},
+ choppy={times={[3]=0.90}, uses=20, maxlevel=0}
}
}
})
description = "Stone Sword",
inventory_image = "default_tool_stonesword.png",
tool_capabilities = {
- full_punch_interval = 1.0,
+ full_punch_interval = 1.1,
max_drop_level=0,
groupcaps={
fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
- snappy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
- choppy={times={[3]=0.90}, uses=20, maxlevel=0}
+ snappy={times={[2]=0.75, [3]=0.35}, uses=20, maxlevel=1},
+ choppy={times={[3]=0.70}, uses=20, maxlevel=0}
}
}
})
description = "Steel Sword",
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
- full_punch_interval = 1.0,
+ full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2},
snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1},
- choppy={times={[3]=0.70}, uses=40, maxlevel=0}
+ choppy={times={[3]=0.65}, uses=40, maxlevel=0}
}
}
})