Add unittests to test player saving/loading (#4679) 4687/head
authorNer'zhul <nerzhul@users.noreply.github.com>
Thu, 27 Oct 2016 07:45:01 +0000 (09:45 +0200)
committerGitHub <noreply@github.com>
Thu, 27 Oct 2016 07:45:01 +0000 (09:45 +0200)
src/unittest/CMakeLists.txt
src/unittest/test_player.cpp [new file with mode: 0644]

index e0978aa728108f5bd8c0042fa35e5d55d157b75b..7ad38099cbee92f4f698a70ca1a035549d413185 100644 (file)
@@ -12,6 +12,7 @@ set (UNITTEST_SRCS
        ${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/test_objdef.cpp
+       ${CMAKE_CURRENT_SOURCE_DIR}/test_player.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/test_profiler.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/test_random.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/test_schematic.cpp
diff --git a/src/unittest/test_player.cpp b/src/unittest/test_player.cpp
new file mode 100644 (file)
index 0000000..5de9eaa
--- /dev/null
@@ -0,0 +1,81 @@
+/*
+Minetest
+Copyright (C) 2010-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "test.h"
+
+#include "exceptions.h"
+#include "remoteplayer.h"
+#include "content_sao.h"
+#include "server.h"
+
+class TestPlayer : public TestBase {
+public:
+       TestPlayer() { TestManager::registerTestModule(this); }
+       const char *getName() { return "TestPlayer"; }
+
+       void runTests(IGameDef *gamedef);
+
+       void testSave(IGameDef *gamedef);
+       void testLoad(IGameDef *gamedef);
+};
+
+static TestPlayer g_test_instance;
+
+void TestPlayer::runTests(IGameDef *gamedef)
+{
+       TEST(testSave, gamedef);
+       TEST(testLoad, gamedef);
+}
+
+void TestPlayer::testSave(IGameDef *gamedef)
+{
+       RemotePlayer rplayer("testplayer_save", gamedef->idef());
+       rplayer.setBreath(10);
+       rplayer.hp = 8;
+       rplayer.setYaw(0.1f);
+       rplayer.setPitch(0.6f);
+       rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
+       rplayer.save(".", gamedef);
+       UASSERT(fs::PathExists("testplayer_save"));
+}
+
+void TestPlayer::testLoad(IGameDef *gamedef)
+{
+       RemotePlayer rplayer("testplayer_load", gamedef->idef());
+       rplayer.setBreath(10);
+       rplayer.hp = 8;
+       rplayer.setYaw(0.1f);
+       rplayer.setPitch(0.6f);
+       rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
+       rplayer.save(".", gamedef);
+       UASSERT(fs::PathExists("testplayer_load"));
+
+       RemotePlayer rplayer_load("testplayer_load", gamedef->idef());
+       std::ifstream is("testplayer_load", std::ios_base::binary);
+       UASSERT(is.good());
+       rplayer_load.deSerialize(is, "testplayer_load");
+       is.close();
+
+       UASSERT(strcmp(rplayer_load.getName(), "testplayer_load") == 0);
+       UASSERT(rplayer.getBreath() == 10);
+       UASSERT(rplayer.hp == 8);
+       UASSERT(rplayer.getYaw() == 0.1f);
+       UASSERT(rplayer.getPitch() == 0.6f);
+       UASSERT(rplayer.getPosition() == v3f(450.2f, -15.7f, 68.1f));
+}