--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "test.h"
+
+#include "exceptions.h"
+#include "remoteplayer.h"
+#include "content_sao.h"
+#include "server.h"
+
+class TestPlayer : public TestBase {
+public:
+ TestPlayer() { TestManager::registerTestModule(this); }
+ const char *getName() { return "TestPlayer"; }
+
+ void runTests(IGameDef *gamedef);
+
+ void testSave(IGameDef *gamedef);
+ void testLoad(IGameDef *gamedef);
+};
+
+static TestPlayer g_test_instance;
+
+void TestPlayer::runTests(IGameDef *gamedef)
+{
+ TEST(testSave, gamedef);
+ TEST(testLoad, gamedef);
+}
+
+void TestPlayer::testSave(IGameDef *gamedef)
+{
+ RemotePlayer rplayer("testplayer_save", gamedef->idef());
+ rplayer.setBreath(10);
+ rplayer.hp = 8;
+ rplayer.setYaw(0.1f);
+ rplayer.setPitch(0.6f);
+ rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
+ rplayer.save(".", gamedef);
+ UASSERT(fs::PathExists("testplayer_save"));
+}
+
+void TestPlayer::testLoad(IGameDef *gamedef)
+{
+ RemotePlayer rplayer("testplayer_load", gamedef->idef());
+ rplayer.setBreath(10);
+ rplayer.hp = 8;
+ rplayer.setYaw(0.1f);
+ rplayer.setPitch(0.6f);
+ rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
+ rplayer.save(".", gamedef);
+ UASSERT(fs::PathExists("testplayer_load"));
+
+ RemotePlayer rplayer_load("testplayer_load", gamedef->idef());
+ std::ifstream is("testplayer_load", std::ios_base::binary);
+ UASSERT(is.good());
+ rplayer_load.deSerialize(is, "testplayer_load");
+ is.close();
+
+ UASSERT(strcmp(rplayer_load.getName(), "testplayer_load") == 0);
+ UASSERT(rplayer.getBreath() == 10);
+ UASSERT(rplayer.hp == 8);
+ UASSERT(rplayer.getYaw() == 0.1f);
+ UASSERT(rplayer.getPitch() == 0.6f);
+ UASSERT(rplayer.getPosition() == v3f(450.2f, -15.7f, 68.1f));
+}