Remove remains of finite liquids from bucket mod 372/head
authorPilzAdam <pilzadam@minetest.net>
Sat, 6 Dec 2014 11:56:58 +0000 (12:56 +0100)
committerPilzAdam <pilzadam@minetest.net>
Sat, 6 Dec 2014 19:58:03 +0000 (20:58 +0100)
This reverts commit 79856c914d5b9d3eb43bec78840ee811880b30ff.

mods/bucket/init.lua

index 1ad3ef074e5d9ef23213350c233faa9631038744..6715ebbfe3b7a25cd05dcc7d8f3c21b3950cbc7e 100644 (file)
@@ -1,8 +1,6 @@
 -- Minetest 0.4 mod: bucket
 -- See README.txt for licensing and other information.
 
-local LIQUID_MAX = 8  --The number of water levels when liquid_finite is enabled
-
 minetest.register_alias("bucket", "bucket:bucket_empty")
 minetest.register_alias("bucket_water", "bucket:bucket_water")
 minetest.register_alias("bucket_lava", "bucket:bucket_lava")
@@ -71,40 +69,20 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
                                                itemstack) or itemstack
                                end
 
-                               local place_liquid = function(pos, node, source, flowing, fullness)
+                               local place_liquid = function(pos, node, source, flowing)
                                        if check_protection(pos,
                                                        user and user:get_player_name() or "",
                                                        "place "..source) then
                                                return
                                        end
-                                       if math.floor(fullness/128) == 1 or
-                                               not minetest.setting_getbool("liquid_finite") then
-                                               minetest.add_node(pos, {name=source,
-                                                               param2=fullness})
-                                               return
-                                       elseif node.name == flowing then
-                                               fullness = fullness + node.param2
-                                       elseif node.name == source then
-                                               fullness = LIQUID_MAX
-                                       end
-
-                                       if fullness >= LIQUID_MAX then
-                                               minetest.add_node(pos, {name=source,
-                                                               param2=LIQUID_MAX})
-                                       else
-                                               minetest.add_node(pos, {name=flowing,
-                                                               param2=fullness})
-                                       end
+                                       minetest.add_node(pos, {name=source})
                                end
 
                                -- Check if pointing to a buildable node
-                               local fullness = tonumber(itemstack:get_metadata())
-                               if not fullness then fullness = LIQUID_MAX end
-
                                if ndef and ndef.buildable_to then
                                        -- buildable; replace the node
                                        place_liquid(pointed_thing.under, node,
-                                                       source, flowing, fullness)
+                                                       source, flowing)
                                else
                                        -- not buildable to; place the liquid above
                                        -- check if the node above can be replaced
@@ -112,7 +90,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
                                        if node and minetest.registered_nodes[node.name].buildable_to then
                                                place_liquid(pointed_thing.above,
                                                                node, source,
-                                                               flowing, fullness)
+                                                               flowing)
                                        else
                                                -- do not remove the bucket with the liquid
                                                return
@@ -138,9 +116,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
                local node = minetest.get_node(pointed_thing.under)
                local liquiddef = bucket.liquids[node.name]
                if liquiddef ~= nil and liquiddef.itemname ~= nil and
-                       (node.name == liquiddef.source or
-                       (node.name == liquiddef.flowing and
-                               minetest.setting_getbool("liquid_finite"))) then
+                               node.name == liquiddef.source then
                        if check_protection(pointed_thing.under,
                                        user:get_player_name(),
                                        "take ".. node.name) then
@@ -149,11 +125,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
 
                        minetest.add_node(pointed_thing.under, {name="air"})
 
-                       if node.name == liquiddef.source then
-                               node.param2 = LIQUID_MAX
-                       end
-                       return ItemStack({name = liquiddef.itemname,
-                                       metadata = tostring(node.param2)})
+                       return ItemStack(liquiddef.itemname)
                end
        end,
 })