local boat = {
physical = true,
- collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6},
+ collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "boat.x",
textures = {"default_wood.png"},
local yaw = self.object:getyaw()
if ctrl.up then
self.v = self.v + 0.1
- end
- if ctrl.down then
- self.v = self.v - 0.08
+ elseif ctrl.down then
+ self.v = self.v - 0.1
end
if ctrl.left then
- if ctrl.down then
+ if self.v < 0 then
self.object:setyaw(yaw - (1 + dtime) * 0.03)
else
self.object:setyaw(yaw + (1 + dtime) * 0.03)
end
- end
- if ctrl.right then
- if ctrl.down then
+ elseif ctrl.right then
+ if self.v < 0 then
self.object:setyaw(yaw + (1 + dtime) * 0.03)
else
self.object:setyaw(yaw - (1 + dtime) * 0.03)
end
local velo = self.object:getvelocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
+ self.object:setpos(self.object:getpos())
return
end
local s = get_sign(self.v)
self.v = 0
new_acce = {x = 0, y = 1, z = 0}
else
- new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81
+ new_acce = {x = 0, y = -9.8, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
+ self.object:setpos(self.object:getpos())
else
p.y = p.y + 1
if is_water(p) then
- new_acce = {x = 0, y = 3, z = 0}
local y = self.object:getvelocity().y
- if y > 2 then
- y = 2
- end
- if y < 0 then
- self.object:setacceleration({x = 0, y = 10, z = 0})
+ if y >= 4.5 then
+ y = 4.5
+ elseif y < 0 then
+ new_acce = {x = 0, y = 20, z = 0}
+ else
+ new_acce = {x = 0, y = 5, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(), y)
+ self.object:setpos(self.object:getpos())
else
new_acce = {x = 0, y = 0, z = 0}
- if math.abs(self.object:getvelocity().y) <= 2 then
+ if math.abs(self.object:getvelocity().y) < 1 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos)
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
else
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
+ self.object:setpos(self.object:getpos())
end
end
end
minetest.register_entity("boats:boat", boat)
-
minetest.register_craftitem("boats:boat", {
description = "Boat",
inventory_image = "boat_inventory.png",
{"group:wood", "group:wood", "group:wood"},
},
})
+