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Prevent divide by zero (#2106)
stable-0.4
1966/head
2256/head
0.4.17
0.4.17.1
0.4.17.2
author
sofar
<sofar+github@foo-projects.org>
Sun, 8 Apr 2018 16:57:00 +0000
(09:57 -0700)
committer
SmallJoker
<mk939@ymail.com>
Fri, 18 May 2018 10:50:47 +0000
(12:50 +0200)
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
mods/tnt/init.lua
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diff --git
a/mods/tnt/init.lua
b/mods/tnt/init.lua
index 7df9e27083bc438fafaac03afd061054d3e06cbf..d12e814175f0923c1b10d1f5010fef7bb4d37eb7 100644
(file)
--- a/
mods/tnt/init.lua
+++ b/
mods/tnt/init.lua
@@
-399,7
+399,7
@@
function tnt.boom(pos, def)
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast, owner, def.explode_center)
-- append entity drops
- local damage_radius = (radius /
def.radius
) * def.damage_radius
+ local damage_radius = (radius /
math.max(1, def.radius)
) * def.damage_radius
entity_physics(pos, damage_radius, drops)
if not def.disable_drops then
eject_drops(drops, pos, radius)