bones_mode = "bones"
end
+ local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
+ local player_name = player:get_player_name()
+ local pos = vector.round(player:get_pos())
+ local pos_string = minetest.pos_to_string(pos)
+
-- return if keep inventory set or in creative mode
if bones_mode == "keep" or (creative and creative.is_enabled_for
and creative.is_enabled_for(player:get_player_name())) then
+ minetest.log("action", player_name .. " dies at " .. pos_string ..
+ ". No bones placed")
+ if bones_position_message then
+ minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
+ end
return
end
local player_inv = player:get_inventory()
if is_all_empty(player_inv) then
+ minetest.log("action", player_name .. " dies at " .. pos_string ..
+ ". No bones placed")
+ if bones_position_message then
+ minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
+ end
return
end
- local pos = vector.round(player:getpos())
- local player_name = player:get_player_name()
-
-- check if it's possible to place bones, if not find space near player
if bones_mode == "bones" and not may_replace(pos, player) then
local air = minetest.find_node_near(pos, 1, {"air"})
player_inv:set_list(list_name, {})
end
drop(pos, ItemStack("bones:bones"))
+ minetest.log("action", player_name .. " dies at " .. pos_string ..
+ ". Inventory dropped")
+ if bones_position_message then
+ minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
+ ", and dropped their inventory.")
+ end
return
end
local param2 = minetest.dir_to_facedir(player:get_look_dir())
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
+ minetest.log("action", player_name .. " dies at " .. pos_string ..
+ ". Bones placed")
+ if bones_position_message then
+ minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
+ ", and bones were placed.")
+ end
+
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)