# on the eye position of the player. This can reduce the number of blocks
# sent to the client 50-80%. The client will not longer receive most invisible
# so that the utility of noclip mode is reduced.
-server_side_occlusion_culling (Server side occlusion culling) bool false
+server_side_occlusion_culling (Server side occlusion culling) bool true
[*Mapgen]
# on the eye position of the player. This can reduce the number of blocks
# sent to the client 50-80%. The client will not longer receive most invisible
# so that the utility of noclip mode is reduced.
-server_side_occlusion_culling = false
+server_side_occlusion_culling = true
## Mapgen
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("block_send_optimize_distance", "4");
- settings->setDefault("server_side_occlusion_culling", "false");
+ settings->setDefault("server_side_occlusion_culling", "true");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("time_speed", "72");
settings->setDefault("server_unload_unused_data_timeout", "29");