v3s16 bpmin = getNodeBlockPos(p1);
v3s16 bpmax = getNodeBlockPos(p2);
+ VoxelArea area(p1, p2);
+
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
for (s16 x = bpmin.X; x <= bpmax.X; x++) {
v3s16 p_base = blockpos * MAP_BLOCKSIZE;
std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
- for (size_t i = 0; i != keys.size(); i++)
- positions_with_meta.push_back(keys[i] + p_base);
+ for (size_t i = 0; i != keys.size(); i++) {
+ v3s16 p(keys[i] + p_base);
+ if (!area.contains(p))
+ continue;
+
+ positions_with_meta.push_back(p);
+ }
}
return positions_with_meta;