struct ContentFeatures
{
#ifndef SERVER
- // List of all block textures that have been used (value is dummy)
- core::map<std::string, bool> used_texturenames;
-
/*
0: up
1: down
AtlasPointer *special_atlas;
#endif
+ // List of all block textures that have been used (value is dummy)
+ // Exists on server too for cleaner code in content_mapnode.cpp
+ core::map<std::string, bool> used_texturenames;
+
// Type of MapNode::param1
ContentParamType param_type;
// True for all ground-like things like stone and mud, false for eg. trees