# Player and object positions are sent at intervals specified by this
#objectdata_interval = 0.2
#active_object_send_range_blocks = 3
-#active_block_range = 5
+#active_block_range = 2
#max_simultaneous_block_sends_per_client = 2
#max_simultaneous_block_sends_server_total = 8
#max_block_send_distance = 8
settings->setDefault("enable_mapgen_debug_info", "false");
settings->setDefault("objectdata_interval", "0.2");
settings->setDefault("active_object_send_range_blocks", "3");
- settings->setDefault("active_block_range", "3");
+ settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_simultaneous_block_sends_per_client", "2");