#include "mapchunk.h"
#include "nodemetadata.h"
+/*
+ Temporarily exposed map generator stuff
+ Should only be used for testing
+*/
+
+double base_rock_level_2d(u64 seed, v2s16 p);
+
+/*
+ MapEditEvent
+*/
+
#define MAPTYPE_BASE 0
#define MAPTYPE_SERVER 1
#define MAPTYPE_CLIENT 2
bool isSavingEnabled(){ return m_map_saving_enabled; }
+ u64 getSeed(){ return m_seed; }
+
private:
// Seed used for all kinds of randomness
u64 m_seed;