* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
* `minetest.find_nodes_in_area(minp, maxp, nodenames)`: returns a list of positions
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
-* `minetest.find_surface_nodes_in_area(minp, maxp, nodenames)`: returns a list of positions
+* `minetest.find_nodes_in_area_under_air(minp, maxp, nodenames)`: returns a list of positions
* returned positions are nodes with a node air above
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
* `minetest.get_perlin(noiseparams)`
return 1;
}
-// find_surface_nodes_in_area(minp, maxp, nodenames) -> list of positions
-// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-int ModApiEnvMod::l_find_surface_nodes_in_area(lua_State *L)
+// find_nodes_in_area_under_air(minp, maxp, nodenames) -> list of positions
+// nodenames: e.g. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
{
+ /* Note: A similar but generalized (and therefore slower) version of this
+ * function could be created -- e.g. find_nodes_in_area_under -- which
+ * would accept a node name (or ID?) or list of names that the "above node"
+ * should be.
+ * TODO
+ */
+
GET_ENV_PTR;
INodeDefManager *ndef = getServer(L)->ndef();
v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2);
std::set<content_t> filter;
- if(lua_istable(L, 3)) {
+
+ if (lua_istable(L, 3)) {
int table = 3;
lua_pushnil(L);
while(lua_next(L, table) != 0) {
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
- } else if(lua_isstring(L, 3)) {
+ } else if (lua_isstring(L, 3)) {
ndef->getIds(lua_tostring(L, 3), filter);
}
lua_newtable(L);
u64 i = 0;
- for(s16 x = minp.X; x <= maxp.X; x++)
- for(s16 z = minp.Z; z <= maxp.Z; z++) {
+ for (s16 x = minp.X; x <= maxp.X; x++)
+ for (s16 z = minp.Z; z <= maxp.Z; z++) {
s16 y = minp.Y;
v3s16 p(x, y, z);
content_t c = env->getMap().getNodeNoEx(p).getContent();
- for(; y <= maxp.Y; y++) {
+ for (; y <= maxp.Y; y++) {
v3s16 psurf(x, y + 1, z);
content_t csurf = env->getMap().getNodeNoEx(psurf).getContent();
if(c != CONTENT_AIR && csurf == CONTENT_AIR &&
API_FCT(get_gametime);
API_FCT(find_node_near);
API_FCT(find_nodes_in_area);
- API_FCT(find_surface_nodes_in_area);
+ API_FCT(find_nodes_in_area_under_air);
API_FCT(delete_area);
API_FCT(get_perlin);
API_FCT(get_perlin_map);
// find_surface_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
- static int l_find_surface_nodes_in_area(lua_State *L);
+ static int l_find_nodes_in_area_under_air(lua_State *L);
// delete_area(p1, p2) -> true/false
static int l_delete_area(lua_State *L);