Search for subgames using $MINETEST_SUBGAME_PATH.
authorDavid Thompson <dthompson2@worcester.edu>
Sat, 6 Sep 2014 17:21:46 +0000 (13:21 -0400)
committersfan5 <sfan5@live.de>
Wed, 22 Oct 2014 19:05:14 +0000 (21:05 +0200)
doc/minetest.6
src/subgame.cpp

index d94c12cb6d6676a5a0f84061011fd2438cd7b038..ff5452029dcf8a7d21726e5c8f93f55345b3a42b 100644 (file)
@@ -83,6 +83,12 @@ Set world path
 Migrate from current map backend to another. Possible values are sqlite3
 and leveldb. Only works when using --server.
 
+.SH ENVIRONMENT VARIABLES
+
+.TP
+MINETEST_SUBGAME_PATH
+Colon delimited list of directories to search for subgames.
+
 .SH BUGS
 Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
 
index f2465c93e3d87432312e4b8a8419c0ea964b453c..e86655bc1ec9579bbcbde6d90a41b1d9dec2ba4c 100644 (file)
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "filesys.h"
 #include "settings.h"
 #include "log.h"
+#include "strfnd.h"
 #ifndef SERVER
 #include "tile.h" // getImagePath
 #endif
@@ -59,6 +60,17 @@ struct GameFindPath
        {}
 };
 
+Strfnd getSubgamePathEnv() {
+  std::string sp;
+  char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
+
+  if(subgame_path) {
+    sp = std::string(subgame_path);
+  }
+
+  return Strfnd(sp);
+}
+
 SubgameSpec findSubgame(const std::string &id)
 {
        if(id == "")
@@ -66,6 +78,17 @@ SubgameSpec findSubgame(const std::string &id)
        std::string share = porting::path_share;
        std::string user = porting::path_user;
        std::vector<GameFindPath> find_paths;
+
+        Strfnd search_paths = getSubgamePathEnv();
+
+        while(!search_paths.atend()) {
+                std::string path = search_paths.next(":");
+                find_paths.push_back(GameFindPath(
+                                       path + DIR_DELIM + id, false));
+                find_paths.push_back(GameFindPath(
+                                       path + DIR_DELIM + id + "_game", false));
+        }
+
        find_paths.push_back(GameFindPath(
                        user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
        find_paths.push_back(GameFindPath(
@@ -129,6 +152,13 @@ std::set<std::string> getAvailableGameIds()
        std::set<std::string> gamespaths;
        gamespaths.insert(porting::path_share + DIR_DELIM + "games");
        gamespaths.insert(porting::path_user + DIR_DELIM + "games");
+
+        Strfnd search_paths = getSubgamePathEnv();
+
+        while(!search_paths.atend()) {
+                gamespaths.insert(search_paths.next(":"));
+        }
+
        for(std::set<std::string>::const_iterator i = gamespaths.begin();
                        i != gamespaths.end(); i++){
                std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);