More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
authorLoic Blot <loic.blot@unix-experience.fr>
Sat, 8 Oct 2016 14:31:22 +0000 (16:31 +0200)
committerNer'zhul <nerzhul@users.noreply.github.com>
Sat, 8 Oct 2016 20:27:44 +0000 (22:27 +0200)
* ClientEnvironment now uses UNORDERED MAP for active objects
* Use RemotePlayer and LocalPlayer everywhere it's possible
* Minor code style fixes
* Drop Client::getBreath() unused function

src/client.cpp
src/client.h
src/clientiface.cpp
src/content_cao.cpp
src/environment.cpp
src/environment.h
src/network/clientpackethandler.cpp
src/network/serverpackethandler.cpp
src/script/lua_api/l_object.cpp
src/server.cpp

index 392dabde6ce72b4555d76d073bdd148f56bfd17e..cd010e592f1da0ece8c80131ea172f9b5bbc9eed 100644 (file)
@@ -383,7 +383,7 @@ void Client::step(float dtime)
                if(counter <= 0.0) {
                        counter = 2.0;
 
-                       Player *myplayer = m_env.getLocalPlayer();
+                       LocalPlayer *myplayer = m_env.getLocalPlayer();
                        FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
 
                        u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
@@ -613,7 +613,7 @@ void Client::step(float dtime)
                {
                        // Do this every <interval> seconds after TOCLIENT_INVENTORY
                        // Reset the locally changed inventory to the authoritative inventory
-                       Player *player = m_env.getLocalPlayer();
+                       LocalPlayer *player = m_env.getLocalPlayer();
                        player->inventory = *m_inventory_from_server;
                        m_inventory_updated = true;
                }
@@ -1191,7 +1191,7 @@ void Client::sendChatMessage(const std::wstring &message)
 void Client::sendChangePassword(const std::string &oldpassword,
         const std::string &newpassword)
 {
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        if (player == NULL)
                return;
 
@@ -1317,7 +1317,7 @@ void Client::sendPlayerPos()
 
 void Client::sendPlayerItem(u16 item)
 {
-       Player *myplayer = m_env.getLocalPlayer();
+       LocalPlayer *myplayer = m_env.getLocalPlayer();
        if(myplayer == NULL)
                return;
 
@@ -1398,7 +1398,7 @@ bool Client::getLocalInventoryUpdated()
 // Copies the inventory of the local player to parameter
 void Client::getLocalInventory(Inventory &dst)
 {
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
        dst = player->inventory;
 }
@@ -1411,7 +1411,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
        break;
        case InventoryLocation::CURRENT_PLAYER:
        {
-               Player *player = m_env.getLocalPlayer();
+               LocalPlayer *player = m_env.getLocalPlayer();
                assert(player != NULL);
                return &player->inventory;
        }
@@ -1537,18 +1537,11 @@ void Client::setCrack(int level, v3s16 pos)
 
 u16 Client::getHP()
 {
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
        return player->hp;
 }
 
-u16 Client::getBreath()
-{
-       Player *player = m_env.getLocalPlayer();
-       assert(player != NULL);
-       return player->getBreath();
-}
-
 bool Client::getChatMessage(std::wstring &message)
 {
        if(m_chat_queue.size() == 0)
index a71c1dcbcd08a1d7886d20be18a61aff55ab255d..72baac2d29b093afb1dc3564a78c663d2483bb15 100644 (file)
@@ -460,7 +460,6 @@ public:
        void setCrack(int level, v3s16 pos);
 
        u16 getHP();
-       u16 getBreath();
 
        bool checkPrivilege(const std::string &priv) const
        { return (m_privileges.count(priv) != 0); }
index e7ad395798400f829dc7cb7e33fa70fe03883313..e55c07cb628cece04b1e5a34069b628f8f124bbd 100644 (file)
@@ -77,9 +77,9 @@ void RemoteClient::GetNextBlocks (
        if(m_nothing_to_send_pause_timer >= 0)
                return;
 
-       Player *player = env->getPlayer(peer_id);
+       RemotePlayer *player = env->getPlayer(peer_id);
        // This can happen sometimes; clients and players are not in perfect sync.
-       if(player == NULL)
+       if (player == NULL)
                return;
 
        // Won't send anything if already sending
@@ -645,8 +645,7 @@ void ClientInterface::step(float dtime)
 
 void ClientInterface::UpdatePlayerList()
 {
-       if (m_env != NULL)
-               {
+       if (m_env != NULL) {
                std::vector<u16> clients = getClientIDs();
                m_clients_names.clear();
 
@@ -654,10 +653,8 @@ void ClientInterface::UpdatePlayerList()
                if(!clients.empty())
                        infostream<<"Players:"<<std::endl;
 
-               for(std::vector<u16>::iterator
-                       i = clients.begin();
-                       i != clients.end(); ++i) {
-                       Player *player = m_env->getPlayer(*i);
+               for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+                       RemotePlayer *player = m_env->getPlayer(*i);
 
                        if (player == NULL)
                                continue;
index 207a630d7102ec824eb1c5bfd0d3cb1751913215..a5376814955a232f89daf751552875fd31e61fd9 100644 (file)
@@ -655,12 +655,11 @@ void GenericCAO::initialize(const std::string &data)
 
        if(m_is_player)
        {
-               Player *player = m_env->getPlayer(m_name.c_str());
-               if(player && player->isLocal())
-               {
+               LocalPlayer *player = m_env->getPlayer(m_name.c_str());
+               if (player && player->isLocal()) {
                        m_is_local_player = true;
                        m_is_visible = false;
-                       LocalPlayer* localplayer = dynamic_cast<LocalPlayer*>(player);
+                       LocalPlayer* localplayer = player;
 
                        assert( localplayer != NULL );
                        localplayer->setCAO(this);
index d30b70527c6845b7c2c29259690007af844cb3a0..bc246f66c18d7b71294b2dd87c126d652d00bac4 100644 (file)
@@ -105,20 +105,20 @@ void Environment::removePlayer(Player* player)
        }
 }
 
-Player * Environment::getPlayer(u16 peer_id)
+Player *Environment::getPlayer(u16 peer_id)
 {
-       for(std::vector<Player*>::iterator i = m_players.begin();
+       for (std::vector<Player*>::iterator i = m_players.begin();
                        i != m_players.end(); ++i) {
                Player *player = *i;
-               if(player->peer_id == peer_id)
+               if (player->peer_id == peer_id)
                        return player;
        }
        return NULL;
 }
 
-Player * Environment::getPlayer(const char *name)
+Player *Environment::getPlayer(const char *name)
 {
-       for(std::vector<Player*>::iterator i = m_players.begin();
+       for (std::vector<Player*>::iterator i = m_players.begin();
                        i != m_players.end(); ++i) {
                Player *player = *i;
                if(strcmp(player->getName(), name) == 0)
@@ -602,11 +602,9 @@ void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
                const std::string &str_reason, bool reconnect)
 {
        for (std::vector<Player*>::iterator it = m_players.begin();
-                       it != m_players.end();
-                       ++it) {
+                       it != m_players.end(); ++it) {
                ((Server*)m_gamedef)->DenyAccessVerCompliant((*it)->peer_id,
-                       (*it)->protocol_version, (AccessDeniedCode)reason,
-                       str_reason, reconnect);
+                       (*it)->protocol_version, reason, str_reason, reconnect);
        }
 }
 
@@ -633,14 +631,14 @@ void ServerEnvironment::savePlayer(RemotePlayer *player)
        player->save(players_path);
 }
 
-Player *ServerEnvironment::loadPlayer(const std::string &playername)
+RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername)
 {
        bool newplayer = false;
        bool found = false;
        std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
        std::string path = players_path + playername;
 
-       RemotePlayer *player = static_cast<RemotePlayer *>(getPlayer(playername.c_str()));
+       RemotePlayer *player = getPlayer(playername.c_str());
        if (!player) {
                player = new RemotePlayer(m_gamedef, "");
                newplayer = true;
@@ -1254,10 +1252,10 @@ void ServerEnvironment::step(float dtime)
        */
        {
                ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
-               for(std::vector<Player*>::iterator i = m_players.begin();
-                               i != m_players.end(); ++i)
-               {
-                       Player *player = *i;
+               for (std::vector<Player*>::iterator i = m_players.begin();
+                               i != m_players.end(); ++i) {
+                       RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
+                       assert(player);
 
                        // Ignore disconnected players
                        if(player->peer_id == 0)
@@ -1277,12 +1275,12 @@ void ServerEnvironment::step(float dtime)
                        Get player block positions
                */
                std::vector<v3s16> players_blockpos;
-               for(std::vector<Player*>::iterator
-                               i = m_players.begin();
+               for (std::vector<Player*>::iterator i = m_players.begin();
                                i != m_players.end(); ++i) {
-                       Player *player = *i;
+                       RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
+                       assert(player);
                        // Ignore disconnected players
-                       if(player->peer_id == 0)
+                       if (player->peer_id == 0)
                                continue;
 
                        v3s16 blockpos = getNodeBlockPos(
@@ -1381,8 +1379,7 @@ void ServerEnvironment::step(float dtime)
                                block->m_node_timers.step((float)dtime);
                        if (!elapsed_timers.empty()) {
                                MapNode n;
-                               for (std::vector<NodeTimer>::iterator
-                                               i = elapsed_timers.begin();
+                               for (std::vector<NodeTimer>::iterator i = elapsed_timers.begin();
                                                i != elapsed_timers.end(); ++i) {
                                        n = block->getNodeNoEx(i->position);
                                        p = i->position + block->getPosRelative();
@@ -1571,7 +1568,7 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
        Finds out what new objects have been added to
        inside a radius around a position
 */
-void ServerEnvironment::getAddedActiveObjects(Player *player, s16 radius,
+void ServerEnvironment::getAddedActiveObjects(RemotePlayer *player, s16 radius,
                s16 player_radius,
                std::set<u16> &current_objects,
                std::queue<u16> &added_objects)
@@ -1624,7 +1621,7 @@ void ServerEnvironment::getAddedActiveObjects(Player *player, s16 radius,
        Finds out what objects have been removed from
        inside a radius around a position
 */
-void ServerEnvironment::getRemovedActiveObjects(Player *player, s16 radius,
+void ServerEnvironment::getRemovedActiveObjects(RemotePlayer *player, s16 radius,
                s16 player_radius,
                std::set<u16> &current_objects,
                std::queue<u16> &removed_objects)
@@ -2269,10 +2266,8 @@ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
 ClientEnvironment::~ClientEnvironment()
 {
        // delete active objects
-       for(std::map<u16, ClientActiveObject*>::iterator
-                       i = m_active_objects.begin();
-                       i != m_active_objects.end(); ++i)
-       {
+       for (UNORDERED_MAP<u16, ClientActiveObject*>::iterator i = m_active_objects.begin();
+                       i != m_active_objects.end(); ++i) {
                delete i->second;
        }
 
@@ -2312,18 +2307,18 @@ void ClientEnvironment::addPlayer(Player *player)
                It is a failure if player is local and there already is a local
                player
        */
-       FATAL_ERROR_IF(player->isLocal() == true && getLocalPlayer() != NULL,
-               "Player is local but there is already a local player");
+       FATAL_ERROR_IF(player->isLocal() && getLocalPlayer() != NULL,
+                                  "Player is local but there is already a local player");
 
        Environment::addPlayer(player);
 }
 
-LocalPlayer * ClientEnvironment::getLocalPlayer()
+LocalPlayer *ClientEnvironment::getLocalPlayer()
 {
        for(std::vector<Player*>::iterator i = m_players.begin();
                        i != m_players.end(); ++i) {
                Player *player = *i;
-               if(player->isLocal())
+               if (player->isLocal())
                        return (LocalPlayer*)player;
        }
        return NULL;
@@ -2407,11 +2402,11 @@ void ClientEnvironment::step(float dtime)
 
                {
                        // Apply physics
-                       if(free_move == false && is_climbing == false)
+                       if(!free_move && !is_climbing)
                        {
                                // Gravity
                                v3f speed = lplayer->getSpeed();
-                               if(lplayer->in_liquid == false)
+                               if(!lplayer->in_liquid)
                                        speed.Y -= lplayer->movement_gravity * lplayer->physics_override_gravity * dtime_part * 2;
 
                                // Liquid floating / sinking
@@ -2566,14 +2561,15 @@ void ClientEnvironment::step(float dtime)
        /*
                Stuff that can be done in an arbitarily large dtime
        */
-       for(std::vector<Player*>::iterator i = m_players.begin();
+       for (std::vector<Player*>::iterator i = m_players.begin();
                        i != m_players.end(); ++i) {
-               Player *player = *i;
+               LocalPlayer *player = dynamic_cast<LocalPlayer *>(*i);
+               assert(player);
 
                /*
                        Handle non-local players
                */
-               if(player->isLocal() == false) {
+               if (!player->isLocal()) {
                        // Move
                        player->move(dtime, this, 100*BS);
 
@@ -2604,10 +2600,8 @@ void ClientEnvironment::step(float dtime)
 
        g_profiler->avg("CEnv: num of objects", m_active_objects.size());
        bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
-       for(std::map<u16, ClientActiveObject*>::iterator
-                       i = m_active_objects.begin();
-                       i != m_active_objects.end(); ++i)
-       {
+       for (UNORDERED_MAP<u16, ClientActiveObject*>::iterator i = m_active_objects.begin();
+                       i != m_active_objects.end(); ++i) {
                ClientActiveObject* obj = i->second;
                // Step object
                obj->step(dtime, this);
@@ -2666,15 +2660,14 @@ GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
 
 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
 {
-       std::map<u16, ClientActiveObject*>::iterator n;
-       n = m_active_objects.find(id);
-       if(n == m_active_objects.end())
+       UNORDERED_MAP<u16, ClientActiveObject*>::iterator n = m_active_objects.find(id);
+       if (n == m_active_objects.end())
                return NULL;
        return n->second;
 }
 
-bool isFreeClientActiveObjectId(u16 id,
-               std::map<u16, ClientActiveObject*> &objects)
+bool isFreeClientActiveObjectId(const u16 id,
+       UNORDERED_MAP<u16, ClientActiveObject*> &objects)
 {
        if(id == 0)
                return false;
@@ -2682,19 +2675,17 @@ bool isFreeClientActiveObjectId(u16 id,
        return objects.find(id) == objects.end();
 }
 
-u16 getFreeClientActiveObjectId(
-               std::map<u16, ClientActiveObject*> &objects)
+u16 getFreeClientActiveObjectId(UNORDERED_MAP<u16, ClientActiveObject*> &objects)
 {
        //try to reuse id's as late as possible
        static u16 last_used_id = 0;
        u16 startid = last_used_id;
-       for(;;)
-       {
+       for(;;) {
                last_used_id ++;
-               if(isFreeClientActiveObjectId(last_used_id, objects))
+               if (isFreeClientActiveObjectId(last_used_id, objects))
                        return last_used_id;
 
-               if(last_used_id == startid)
+               if (last_used_id == startid)
                        return 0;
        }
 }
@@ -2714,8 +2705,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
                }
                object->setId(new_id);
        }
-       if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
-       {
+       if(!isFreeClientActiveObjectId(object->getId(), m_active_objects)) {
                infostream<<"ClientEnvironment::addActiveObject(): "
                                <<"id is not free ("<<object->getId()<<")"<<std::endl;
                delete object;
@@ -2779,8 +2769,7 @@ void ClientEnvironment::removeActiveObject(u16 id)
        verbosestream<<"ClientEnvironment::removeActiveObject(): "
                        <<"id="<<id<<std::endl;
        ClientActiveObject* obj = getActiveObject(id);
-       if(obj == NULL)
-       {
+       if (obj == NULL) {
                infostream<<"ClientEnvironment::removeActiveObject(): "
                                <<"id="<<id<<" not found"<<std::endl;
                return;
@@ -2848,10 +2837,8 @@ void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
 void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
                std::vector<DistanceSortedActiveObject> &dest)
 {
-       for(std::map<u16, ClientActiveObject*>::iterator
-                       i = m_active_objects.begin();
-                       i != m_active_objects.end(); ++i)
-       {
+       for (UNORDERED_MAP<u16, ClientActiveObject*>::iterator i = m_active_objects.begin();
+                       i != m_active_objects.end(); ++i) {
                ClientActiveObject* obj = i->second;
 
                f32 d = (obj->getPosition() - origin).getLength();
index 66d9c19c01d1ba76f721aff395a25b1063f01e06..99066c367dc6d87c9706a33eb2a20456a5fd4a46 100644 (file)
@@ -94,8 +94,8 @@ public:
        u32 m_added_objects;
 
 protected:
-       Player * getPlayer(u16 peer_id);
-       Player * getPlayer(const char *name);
+       Player *getPlayer(u16 peer_id);
+       Player *getPlayer(const char *name);
 
        // peer_ids in here should be unique, except that there may be many 0s
        std::vector<Player*> m_players;
@@ -324,7 +324,7 @@ public:
        // Save players
        void saveLoadedPlayers();
        void savePlayer(RemotePlayer *player);
-       Player *loadPlayer(const std::string &playername);
+       RemotePlayer *loadPlayer(const std::string &playername);
 
        /*
                Save and load time of day and game timer
@@ -368,7 +368,7 @@ public:
                Find out what new objects have been added to
                inside a radius around a position
        */
-       void getAddedActiveObjects(Player *player, s16 radius,
+       void getAddedActiveObjects(RemotePlayer *player, s16 radius,
                        s16 player_radius,
                        std::set<u16> &current_objects,
                        std::queue<u16> &added_objects);
@@ -377,7 +377,7 @@ public:
                Find out what new objects have been removed from
                inside a radius around a position
        */
-       void getRemovedActiveObjects(Player* player, s16 radius,
+       void getRemovedActiveObjects(RemotePlayer* player, s16 radius,
                        s16 player_radius,
                        std::set<u16> &current_objects,
                        std::queue<u16> &removed_objects);
@@ -649,7 +649,7 @@ private:
        ITextureSource *m_texturesource;
        IGameDef *m_gamedef;
        IrrlichtDevice *m_irr;
-       std::map<u16, ClientActiveObject*> m_active_objects;
+       UNORDERED_MAP<u16, ClientActiveObject*> m_active_objects;
        std::vector<ClientSimpleObject*> m_simple_objects;
        std::queue<ClientEnvEvent> m_client_event_queue;
        IntervalLimiter m_active_object_light_update_interval;
index 35e350f20e8bf9c0728a59d10c2faaec63fd0d03..b39356e926e1af2f9c11eb1fd8ac883364d948fe 100644 (file)
@@ -110,7 +110,7 @@ void Client::handleCommand_AuthAccept(NetworkPacket* pkt)
        playerpos -= v3f(0, BS / 2, 0);
 
        // Set player position
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
        player->setPosition(playerpos);
 
@@ -176,7 +176,7 @@ void Client::handleCommand_InitLegacy(NetworkPacket* pkt)
 
 
        // Set player position
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
        player->setPosition(playerpos_f);
 
@@ -333,7 +333,7 @@ void Client::handleCommand_Inventory(NetworkPacket* pkt)
        std::string datastring(pkt->getString(0), pkt->getSize());
        std::istringstream is(datastring, std::ios_base::binary);
 
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
 
        player->inventory.deSerialize(is);
@@ -486,7 +486,7 @@ void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt)
 
 void Client::handleCommand_Movement(NetworkPacket* pkt)
 {
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
 
        float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g;
@@ -511,7 +511,7 @@ void Client::handleCommand_Movement(NetworkPacket* pkt)
 void Client::handleCommand_HP(NetworkPacket* pkt)
 {
 
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
 
        u8 oldhp   = player->hp;
@@ -532,7 +532,7 @@ void Client::handleCommand_HP(NetworkPacket* pkt)
 
 void Client::handleCommand_Breath(NetworkPacket* pkt)
 {
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
 
        u16 breath;
@@ -544,7 +544,7 @@ void Client::handleCommand_Breath(NetworkPacket* pkt)
 
 void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
 {
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
 
        v3f pos;
@@ -840,7 +840,7 @@ void Client::handleCommand_Privileges(NetworkPacket* pkt)
 
 void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt)
 {
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
 
        // Store formspec in LocalPlayer
@@ -1098,7 +1098,7 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
 
        *pkt >> flags >> mask;
 
-       Player *player = m_env.getLocalPlayer();
+       LocalPlayer *player = m_env.getLocalPlayer();
        assert(player != NULL);
 
        bool was_minimap_visible = player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE;
index 6ef768295058e255ddc86c71c53f5f54278adcbc..554025747f3678ac0d76bb77e275b9cf92cb158f 100644 (file)
@@ -1052,7 +1052,7 @@ void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
                message += (wchar_t)tmp_wchar;
        }
 
-       Player *player = m_env->getPlayer(pkt->getPeerId());
+       RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
        if (player == NULL) {
                errorstream << "Server::ProcessData(): Canceling: "
                                "No player for peer_id=" << pkt->getPeerId()
@@ -1179,7 +1179,7 @@ void Server::handleCommand_Password(NetworkPacket* pkt)
                newpwd += c;
        }
 
-       Player *player = m_env->getPlayer(pkt->getPeerId());
+       RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
        if (player == NULL) {
                errorstream << "Server::ProcessData(): Canceling: "
                                "No player for peer_id=" << pkt->getPeerId()
@@ -1255,7 +1255,7 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
 
 void Server::handleCommand_Respawn(NetworkPacket* pkt)
 {
-       Player *player = m_env->getPlayer(pkt->getPeerId());
+       RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
        if (player == NULL) {
                errorstream << "Server::ProcessData(): Canceling: "
                                "No player for peer_id=" << pkt->getPeerId()
index b58d8e6cd751870a24f50c1208243c5ff46652dc..74b33da3713bfc62c9dbcf378bf1be5c1052e21b 100644 (file)
@@ -533,7 +533,7 @@ int ObjectRef::l_get_local_animation(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -584,7 +584,7 @@ int ObjectRef::l_get_eye_offset(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
        // Do it
@@ -762,7 +762,7 @@ int ObjectRef::l_is_player(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        lua_pushboolean(L, (player != NULL));
        return 1;
 }
@@ -973,7 +973,7 @@ int ObjectRef::l_is_player_connected(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        lua_pushboolean(L, (player != NULL && player->peer_id != 0));
        return 1;
 }
@@ -983,7 +983,7 @@ int ObjectRef::l_get_player_name(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL) {
                lua_pushlstring(L, "", 0);
                return 1;
@@ -998,7 +998,7 @@ int ObjectRef::l_get_player_velocity(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL) {
                lua_pushnil(L);
                return 1;
@@ -1013,7 +1013,7 @@ int ObjectRef::l_get_look_dir(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL) return 0;
        // Do it
        float pitch = player->getRadPitchDep();
@@ -1033,7 +1033,7 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
                "Deprecated call to get_look_pitch, use get_look_vertical instead");
 
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL) return 0;
        // Do it
        lua_pushnumber(L, player->getRadPitchDep());
@@ -1050,7 +1050,7 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
                "Deprecated call to get_look_yaw, use get_look_horizontal instead");
 
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL) return 0;
        // Do it
        lua_pushnumber(L, player->getRadYawDep());
@@ -1062,7 +1062,7 @@ int ObjectRef::l_get_look_vertical(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL) return 0;
        // Do it
        lua_pushnumber(L, player->getRadPitch());
@@ -1074,7 +1074,7 @@ int ObjectRef::l_get_look_horizontal(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL) return 0;
        // Do it
        lua_pushnumber(L, player->getRadYaw());
@@ -1179,7 +1179,7 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL) return 0;
        std::string formspec = luaL_checkstring(L, 2);
 
@@ -1194,7 +1194,7 @@ int ObjectRef::l_get_inventory_formspec(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL) return 0;
 
        std::string formspec = player->inventory_formspec;
@@ -1207,7 +1207,7 @@ int ObjectRef::l_get_player_control(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL) {
                lua_pushlstring(L, "", 0);
                return 1;
@@ -1241,7 +1241,7 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL) {
                lua_pushlstring(L, "", 0);
                return 1;
@@ -1416,7 +1416,7 @@ int ObjectRef::l_hud_get(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1493,7 +1493,7 @@ int ObjectRef::l_hud_get_flags(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
 
@@ -1649,7 +1649,7 @@ int ObjectRef::l_get_sky(lua_State *L)
 {
        NO_MAP_LOCK_REQUIRED;
        ObjectRef *ref = checkobject(L, 1);
-       Player *player = getplayer(ref);
+       RemotePlayer *player = getplayer(ref);
        if (player == NULL)
                return 0;
        video::SColor bgcolor(255, 255, 255, 255);
index dee8a3d703f0034c105b547156b788566657d722..67dbe154518b9869dee35e53dde1e3220c871f7d 100644 (file)
@@ -692,7 +692,7 @@ void Server::AsyncRunStep(bool initial_step)
                        if (client->getState() < CS_DefinitionsSent)
                                continue;
 
-                       Player *player = m_env->getPlayer(client->peer_id);
+                       RemotePlayer *player = m_env->getPlayer(client->peer_id);
                        if (player == NULL) {
                                // This can happen if the client timeouts somehow
                                /*warningstream<<FUNCTION_NAME<<": Client "
@@ -1857,7 +1857,7 @@ void Server::SendPlayerBreath(u16 peer_id)
 void Server::SendMovePlayer(u16 peer_id)
 {
        DSTACK(FUNCTION_NAME);
-       Player *player = m_env->getPlayer(peer_id);
+       RemotePlayer *player = m_env->getPlayer(peer_id);
        assert(player);
 
        NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
@@ -1896,7 +1896,7 @@ void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
 }
 void Server::SendPlayerPrivileges(u16 peer_id)
 {
-       Player *player = m_env->getPlayer(peer_id);
+       RemotePlayer *player = m_env->getPlayer(peer_id);
        assert(player);
        if(player->peer_id == PEER_ID_INEXISTENT)
                return;
@@ -1917,7 +1917,7 @@ void Server::SendPlayerPrivileges(u16 peer_id)
 
 void Server::SendPlayerInventoryFormspec(u16 peer_id)
 {
-       Player *player = m_env->getPlayer(peer_id);
+       RemotePlayer *player = m_env->getPlayer(peer_id);
        assert(player);
        if(player->peer_id == PEER_ID_INEXISTENT)
                return;
@@ -1962,7 +1962,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
        std::vector<u16> dst_clients;
        if(params.to_player != "")
        {
-               Player *player = m_env->getPlayer(params.to_player.c_str());
+               RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
                if(!player){
                        infostream<<"Server::playSound: Player \""<<params.to_player
                                        <<"\" not found"<<std::endl;
@@ -1978,13 +1978,12 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
        else {
                std::vector<u16> clients = m_clients.getClientIDs();
 
-               for(std::vector<u16>::iterator
-                               i = clients.begin(); i != clients.end(); ++i) {
-                       Player *player = m_env->getPlayer(*i);
-                       if(!player)
+               for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+                       RemotePlayer *player = m_env->getPlayer(*i);
+                       if (!player)
                                continue;
 
-                       if(pos_exists) {
+                       if (pos_exists) {
                                if(player->getPosition().getDistanceFrom(pos) >
                                                params.max_hear_distance)
                                        continue;
@@ -2048,7 +2047,7 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
                i != clients.end(); ++i) {
                if (far_players) {
                        // Get player
-                       if(Player *player = m_env->getPlayer(*i)) {
+                       if (RemotePlayer *player = m_env->getPlayer(*i)) {
                                // If player is far away, only set modified blocks not sent
                                v3f player_pos = player->getPosition();
                                if(player_pos.getDistanceFrom(p_f) > maxd) {
@@ -2076,7 +2075,7 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
 
                if(far_players) {
                        // Get player
-                       if(Player *player = m_env->getPlayer(*i)) {
+                       if (RemotePlayer *player = m_env->getPlayer(*i)) {
                                // If player is far away, only set modified blocks not sent
                                v3f player_pos = player->getPosition();
                                if(player_pos.getDistanceFrom(p_f) > maxd) {
@@ -2661,8 +2660,8 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
                                for(std::vector<u16>::iterator i = clients.begin();
                                        i != clients.end(); ++i) {
                                        // Get player
-                                       Player *player = m_env->getPlayer(*i);
-                                       if(!player)
+                                       RemotePlayer *player = m_env->getPlayer(*i);
+                                       if (!player)
                                                continue;
 
                                        // Get name of player
@@ -2842,8 +2841,8 @@ RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
 
 std::string Server::getPlayerName(u16 peer_id)
 {
-       Player *player = m_env->getPlayer(peer_id);
-       if(player == NULL)
+       RemotePlayer *player = m_env->getPlayer(peer_id);
+       if (player == NULL)
                return "[id="+itos(peer_id)+"]";
        return player->getName();
 }
@@ -2870,13 +2869,12 @@ std::wstring Server::getStatusString()
        bool first = true;
        os<<L", clients={";
        std::vector<u16> clients = m_clients.getClientIDs();
-       for(std::vector<u16>::iterator i = clients.begin();
-               i != clients.end(); ++i) {
+       for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
                // Get player
-               Player *player = m_env->getPlayer(*i);
+               RemotePlayer *player = m_env->getPlayer(*i);
                // Get name of player
                std::wstring name = L"unknown";
-               if(player != NULL)
+               if (player != NULL)
                        name = narrow_to_wide(player->getName());
                // Add name to information string
                if(!first)
@@ -2912,12 +2910,11 @@ void Server::reportPrivsModified(const std::string &name)
                std::vector<u16> clients = m_clients.getClientIDs();
                for(std::vector<u16>::iterator i = clients.begin();
                                i != clients.end(); ++i) {
-                       Player *player = m_env->getPlayer(*i);
+                       RemotePlayer *player = m_env->getPlayer(*i);
                        reportPrivsModified(player->getName());
                }
        } else {
-               RemotePlayer *player =
-                       dynamic_cast<RemotePlayer *>(m_env->getPlayer(name.c_str()));
+               RemotePlayer *player = m_env->getPlayer(name.c_str());
                if (!player)
                        return;
                SendPlayerPrivileges(player->peer_id);
@@ -2932,8 +2929,8 @@ void Server::reportPrivsModified(const std::string &name)
 
 void Server::reportInventoryFormspecModified(const std::string &name)
 {
-       Player *player = m_env->getPlayer(name.c_str());
-       if(!player)
+       RemotePlayer *player = m_env->getPlayer(name.c_str());
+       if (!player)
                return;
        SendPlayerInventoryFormspec(player->peer_id);
 }
@@ -2963,7 +2960,7 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg)
                m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg));
        }
 
-       Player *player = m_env->getPlayer(name);
+       RemotePlayer *player = m_env->getPlayer(name);
        if (!player) {
                return;
        }
@@ -2981,7 +2978,7 @@ bool Server::showFormspec(const char *playername, const std::string &formspec,
        if (!m_env)
                return false;
 
-       Player *player = m_env->getPlayer(playername);
+       RemotePlayer *player = m_env->getPlayer(playername);
        if (!player)
                return false;
 
@@ -3152,7 +3149,7 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
 
        u16 peer_id = PEER_ID_INEXISTENT;
        if (playername != "") {
-               Player* player = m_env->getPlayer(playername.c_str());
+               RemotePlayer* player = m_env->getPlayer(playername.c_str());
                if (!player)
                        return;
                peer_id = player->peer_id;
@@ -3176,7 +3173,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
 
        u16 peer_id = PEER_ID_INEXISTENT;
        if (playername != "") {
-               Player* player = m_env->getPlayer(playername.c_str());
+               RemotePlayer* player = m_env->getPlayer(playername.c_str());
                if (!player)
                        return -1;
                peer_id = player->peer_id;
@@ -3199,7 +3196,7 @@ void Server::deleteParticleSpawner(const std::string &playername, u32 id)
 
        u16 peer_id = PEER_ID_INEXISTENT;
        if (playername != "") {
-               Player* player = m_env->getPlayer(playername.c_str());
+               RemotePlayer* player = m_env->getPlayer(playername.c_str());
                if (!player)
                        return;
                peer_id = player->peer_id;