# General format:
# name (Readable name) type type_args
#
-# Note that the parts are seperated by exactly one space
+# Note that the parts are separated by exactly one space
#
# `type` can be:
# - int
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
-repeat_joystick_button_time (Joystick button repetition invterval) float 0.17
+repeat_joystick_button_time (Joystick button repetition interval) float 0.17
# The sensitivity of the joystick axes for moving the
# ingame view frustum around.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
-# Key for toggling the camrea update. Only used for development
+# Key for toggling the camera update. Only used for development
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_update_camera (Camera update toggle key) key
[***Shaders]
-# Shaders allow advanced visul effects and may increase performance on some video cards.
+# Shaders allow advanced visual effects and may increase performance on some video cards.
# Thy only work with the OpenGL video backend.
enable_shaders (Shaders) bool true
# When gui_scaling_filter_txr2img is true, copy those images
# from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't
-# propery support downloading textures back from hardware.
+# properly support downloading textures back from hardware.
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
# Delay showing tooltips, stated in milliseconds.
[**Advanced]
-# How many blocks are flying in the wire simultaneously per client.
-max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
+# Maximum number of blocks that are simultaneously sent per client.
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
-# How many blocks are flying in the wire simultaneously for the whole server.
-max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
+# Maximum number of blocks that are simultaneously sent in total.
+max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
-full_block_send_enable_min_time_from_building () float 2.0
+full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
server_unload_unused_data_timeout (Unload unused server data) int 29
# Maximum number of statically stored objects in a block.
-max_objects_per_block (Maxmimum objects per block) int 49
+max_objects_per_block (Maximum objects per block) int 49
# See http://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string
-# Comma-seperated list of mods that are allowed to access HTTP APIs, which
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
secure.http_mods (HTTP Mods) string