tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
})
tiles = {"default_copper_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:bronzeblock", {
tiles = {"default_bronze_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
})
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1},
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
})
})
register_sign("steel", "Steel", {
- sounds = default.node_sound_defaults(),
+ sounds = default.node_sound_metal_defaults(),
groups = {cracky = 2, attached_node = 1}
})
--wall_side = = <default>
},
groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
})
default.register_fence("default:fence_wood", {
inventory_image = "doors_item_steel.png",
protected = true,
groups = {cracky = 1, level = 2},
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
protected = true,
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
groups = {cracky = 1, level = 2, door = 1},
{"default_steel_block.png"},
"Steel Block Stair",
"Steel Block Slab",
- default.node_sound_stone_defaults()
+ default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
{"default_copper_block.png"},
"Copper Block Stair",
"Copper Block Slab",
- default.node_sound_stone_defaults()
+ default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
{"default_bronze_block.png"},
"Bronze Block Stair",
"Bronze Block Slab",
- default.node_sound_stone_defaults()
+ default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
{"default_gold_block.png"},
"Gold Block Stair",
"Gold Block Slab",
- default.node_sound_stone_defaults()
+ default.node_sound_metal_defaults()
)
inventory_image = "xpanes_bar.png",
wield_image = "xpanes_bar.png",
groups = {cracky=2},
- sounds = default.node_sound_stone_defaults(),
+ sounds = default.node_sound_metal_defaults(),
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}