Fix interlaced 3d mode second image being flipped on compiling against irrlicht ...
authorsapier <Sapier at GMX dot net>
Thu, 28 Aug 2014 22:54:46 +0000 (00:54 +0200)
committersapier <Sapier at GMX dot net>
Thu, 28 Aug 2014 22:54:46 +0000 (00:54 +0200)
src/drawscene.cpp

index 9672affeae65841ae3b6e20b3a9c50d653a03316..5d214d1284aac6fc395f1a25a00b43a9d094fed6 100644 (file)
@@ -275,7 +275,11 @@ void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
        guienv->drawAll();
 
        for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
+#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
+               driver->draw2DImage(left_image, irr::core::position2d<s32>(0, i),
+#else
                driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
+#endif
                                irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
                                irr::video::SColor(255, 255, 255, 255),
                                false);