Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
obj:get_luaentity():set_node(nodename)
end
+function drop_attached_node(p)
+ local nn = minetest.env:get_node(p).name
+ minetest.env:remove_node(p)
+ for _,item in ipairs(minetest.get_node_drops(nn, "")) do
+ local pos = {
+ x = p.x + math.random(60)/60-0.3,
+ y = p.y + math.random(60)/60-0.3,
+ z = p.z + math.random(60)/60-0.3,
+ }
+ minetest.env:add_item(pos, item)
+ end
+end
+
+function check_attached_node(p, n)
+ local def = minetest.registered_nodes[n.name]
+ local d = {x=0, y=0, z=0}
+ if def.paramtype2 == "wallmounted" then
+ if n.param2 == 0 then
+ d.y = 1
+ elseif n.param2 == 1 then
+ d.y = -1
+ elseif n.param2 == 2 then
+ d.x = 1
+ elseif n.param2 == 3 then
+ d.x = -1
+ elseif n.param2 == 4 then
+ d.z = 1
+ elseif n.param2 == 5 then
+ d.z = -1
+ end
+ else
+ d.y = -1
+ end
+ local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
+ local nn = minetest.env:get_node(p2).name
+ local def2 = minetest.registered_nodes[nn]
+ if def2 and not def2.walkable then
+ return false
+ end
+ return true
+end
+
--
-- Some common functions
--
nodeupdate(p)
end
end
+
+ if minetest.get_node_group(n.name, "attached_node") ~= 0 then
+ if not check_attached_node(p, n) then
+ drop_attached_node(p)
+ nodeupdate(p)
+ end
+ end
end
function nodeupdate(p)
end
end
+ -- Check if the node is attached and if it can be placed there
+ if not check_attached_node(place_to, newnode) then
+ minetest.log("action", "attached node " .. def.name ..
+ " can not be placed at " .. minetest.pos_to_string(place_to))
+ return
+ end
+
-- Add node and update
minetest.env:add_node(place_to, newnode)
- fall_damage_add_percent: damage speed = speed * (1 + value/100)
- bouncy: value is bounce speed in percent
- falling_node: if there is no walkable block under the node it will fall
+- attached_node: if the node under it is not a walkable block the node will be
+ dropped as an item. If the node is wallmounted the
+ wallmounted direction is checked.
Known damage and digging time defining groups
----------------------------------------------
wield_image = "default_junglegrass.png",
paramtype = "light",
walkable = false,
- groups = {snappy=3},
+ groups = {snappy=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
- groups = {choppy=2,dig_immediate=3},
+ groups = {choppy=2,dig_immediate=3,attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
--wall_bottom = <default>
--wall_side = <default>
},
- groups = {choppy=2,dig_immediate=2},
+ groups = {choppy=2,dig_immediate=2,attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
on_construct = function(pos)
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
- groups = {snappy=2,dig_immediate=3},
+ groups = {snappy=2,dig_immediate=3,attached_node=1},
sounds = default.node_sound_defaults(),
})