m_time_of_day(9000),
m_time_of_day_f(9000./24000),
m_time_of_day_speed(0),
- m_time_counter(0),
- m_enable_day_night_ratio_override(false),
- m_day_night_ratio_override(0.0f)
+ m_time_conversion_skew(0),
+ m_day_night_ratio_override_storage(0)
{
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
}
u32 Environment::getDayNightRatio()
{
- MutexAutoLock(this->m_time_lock);
- if (m_enable_day_night_ratio_override)
- return m_day_night_ratio_override;
+ u64 day_night_st = m_day_night_ratio_override_storage;
+ if (day_night_st & ((u64)1 << 63))
+ return day_night_st & U32_MAX;
+ MutexAutoLock lock(this->m_time_floats_lock);
return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
}
void Environment::setTimeOfDaySpeed(float speed)
{
- MutexAutoLock(this->m_time_lock);
m_time_of_day_speed = speed;
}
float Environment::getTimeOfDaySpeed()
{
- MutexAutoLock(this->m_time_lock);
- float retval = m_time_of_day_speed;
- return retval;
+ return m_time_of_day_speed;
}
void Environment::setTimeOfDay(u32 time)
{
- MutexAutoLock(this->m_time_lock);
+ MutexAutoLock lock(this->m_time_floats_lock);
m_time_of_day = time;
m_time_of_day_f = (float)time / 24000.0;
}
u32 Environment::getTimeOfDay()
{
- MutexAutoLock(this->m_time_lock);
- u32 retval = m_time_of_day;
- return retval;
+ return m_time_of_day;
}
float Environment::getTimeOfDayF()
{
- MutexAutoLock(this->m_time_lock);
- float retval = m_time_of_day_f;
- return retval;
+ MutexAutoLock lock(this->m_time_floats_lock);
+ return m_time_of_day_f;
}
void Environment::stepTimeOfDay(float dtime)
{
- MutexAutoLock(this->m_time_lock);
-
- m_time_counter += dtime;
+ MutexAutoLock lock(this->m_time_floats_lock);
f32 speed = m_time_of_day_speed * 24000. / (24. * 3600);
- u32 units = (u32)(m_time_counter * speed);
+ u32 units = (u32)((dtime + m_time_conversion_skew) * speed);
bool sync_f = false;
if (units > 0) {
// Sync at overflow
m_time_of_day_f = (float)m_time_of_day / 24000.0;
}
if (speed > 0) {
- m_time_counter -= (f32)units / speed;
+ m_time_conversion_skew -= (f32)units / speed;
}
if (!sync_f) {
- m_time_of_day_f += m_time_of_day_speed / 24 / 3600 * dtime;
+ m_time_of_day_f += m_time_of_day_speed / (24. * 3600.) * dtime;
if (m_time_of_day_f > 1.0)
m_time_of_day_f -= 1.0;
if (m_time_of_day_f < 0.0)
#include "mapnode.h"
#include "mapblock.h"
#include "threading/mutex.h"
+#include "threading/atomic.h"
#include "network/networkprotocol.h" // for AccessDeniedCode
class ServerEnvironment;
void setDayNightRatioOverride(bool enable, u32 value)
{
- m_enable_day_night_ratio_override = enable;
- m_day_night_ratio_override = value;
+ m_day_night_ratio_override_storage = value | ((u64)enable << 63);
}
// counter used internally when triggering ABMs
// peer_ids in here should be unique, except that there may be many 0s
std::vector<Player*> m_players;
+ // Time of day in milli-hours (0-23999); determines day and night
+ Atomic<u32> m_time_of_day;
/*
- * Below: values under m_time_lock
- */
- // Time of day in milli-hours (0-23999); determines day and night
- u32 m_time_of_day;
+ * Below: values managed by m_time_floats_lock
+ */
// Time of day in 0...1
float m_time_of_day_f;
float m_time_of_day_speed;
- // Used to buffer dtime for adding to m_time_of_day
- float m_time_counter;
- // Overriding the day-night ratio is useful for custom sky visuals
- bool m_enable_day_night_ratio_override;
- u32 m_day_night_ratio_override;
+ // Stores the skew created by the float -> u32 conversion
+ // to be applied at next conversion, so that there is no real skew.
+ float m_time_conversion_skew;
/*
- * Above: values under m_time_lock
- */
+ * Above: values managed by m_time_floats_lock
+ */
+
+ // Overriding the day-night ratio is useful for custom sky visuals
+ // lowest 32 bits store the overriden ratio, highest bit stores whether its enabled
+ Atomic<u64> m_day_night_ratio_override_storage;
/* TODO: Add a callback function so these can be updated when a setting
* changes. At this point in time it doesn't matter (e.g. /set
bool m_cache_enable_shaders;
private:
- Mutex m_time_lock;
+ Mutex m_time_floats_lock;
DISABLE_CLASS_COPY(Environment);
};