return player_inventory[player_name]
end
+local function match(s, filter)
+ if filter == "" then
+ return 0
+ end
+ if s:lower():find(filter, 1, true) then
+ return #s - #filter
+ end
+ return nil
+end
+
function creative.update_creative_inventory(player_name, tab_content)
- local creative_list = {}
local inv = player_inventory[player_name] or
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
+ local creative_list = {}
+ local order = {}
for name, def in pairs(items) do
- if def.name:find(inv.filter, 1, true) or
- def.description:lower():find(inv.filter, 1, true) then
+ local m = match(def.description, inv.filter) or match(def.name, inv.filter)
+ if m then
creative_list[#creative_list+1] = name
+ -- Sort by description length first so closer matches appear earlier
+ order[name] = string.format("%02d", m) .. name
end
end
- table.sort(creative_list)
+ table.sort(creative_list, function(a, b) return order[a] < order[b] end)
+
player_inv:set_size("main", #creative_list)
player_inv:set_list("main", creative_list)
inv.size = #creative_list