GUI_ID_SHADERS_CB,
GUI_ID_PRELOAD_ITEM_VISUALS_CB,
GUI_ID_ENABLE_PARTICLES_CB,
+ GUI_ID_LIQUID_FINITE_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_PUBLIC_CB,
e->setDrawBackground(true);
if (m_data->serverlist_show_available == false)
m_data->servers = ServerList::getLocal();
+#if USE_CURL
+ else
+ m_data->servers = ServerList::getOnline();
+#endif
updateGuiServerList();
e->setSelected(0);
}
GUI_ID_ENABLE_PARTICLES_CB, wgettext("Enable Particles"));
}
+ {
+ core::rect<s32> rect(0, 0, option_w+20+20, 30);
+ rect += m_topleft_client + v2s32(option_x+175*2, option_y+20*3);
+ Environment->addCheckBox(m_data->liquid_finite, rect, this,
+ GUI_ID_LIQUID_FINITE_CB, wgettext("Finite liquid"));
+ }
+
// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
dst->enable_particles = ((gui::IGUICheckBox*)e)->isChecked();
}
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_LIQUID_FINITE_CB);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ dst->liquid_finite = ((gui::IGUICheckBox*)e)->isChecked();
+ }
+
{
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
menudata.enable_shaders = g_settings->getS32("enable_shaders");
menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
menudata.enable_particles = g_settings->getBool("enable_particles");
+ menudata.liquid_finite = g_settings->getBool("liquid_finite");
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
}
playername = wide_to_narrow(menudata.name);
+ if (playername == "")
+ playername = std::string("Guest") + itos(myrand_range(1000,9999));
password = translatePassword(playername, menudata.password);
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
g_settings->setS32("enable_shaders", menudata.enable_shaders);
g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
g_settings->set("enable_particles", itos(menudata.enable_particles));
+ g_settings->set("liquid_finite", itos(menudata.liquid_finite));
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));