local function download_package(param)
if core.download_file(param.package.url, param.filename) then
return {
- package = param.package,
filename = param.filename,
successful = true,
}
else
core.log("error", "downloading " .. dump(param.package.url) .. " failed")
return {
- package = param.package,
successful = false,
}
end
local function callback(result)
if result.successful then
- local path, msg = pkgmgr.install(result.package.type,
- result.filename, result.package.name,
- result.package.path)
+ local path, msg = pkgmgr.install(package.type,
+ result.filename, package.name,
+ package.path)
if not path then
gamedata.errormessage = msg
else
local conf_path
local name_is_title = false
- if result.package.type == "mod" then
+ if package.type == "mod" then
local actual_type = pkgmgr.get_folder_type(path)
if actual_type.type == "modpack" then
conf_path = path .. DIR_DELIM .. "modpack.conf"
else
conf_path = path .. DIR_DELIM .. "mod.conf"
end
- elseif result.package.type == "game" then
+ elseif package.type == "game" then
conf_path = path .. DIR_DELIM .. "game.conf"
name_is_title = true
- elseif result.package.type == "txp" then
+ elseif package.type == "txp" then
conf_path = path .. DIR_DELIM .. "texture_pack.conf"
end
if conf_path then
local conf = Settings(conf_path)
if name_is_title then
- conf:set("name", result.package.title)
+ conf:set("name", package.title)
else
- conf:set("title", result.package.title)
- conf:set("name", result.package.name)
+ conf:set("title", package.title)
+ conf:set("name", package.name)
end
if not conf:get("description") then
- conf:set("description", result.package.short_description)
+ conf:set("description", package.short_description)
end
- conf:set("author", result.package.author)
- conf:set("release", result.package.release)
+ conf:set("author", package.author)
+ conf:set("release", package.release)
conf:write()
end
end
gamedata.errormessage = fgettext("Failed to download $1", package.name)
end
- if gamedata.errormessage == nil then
- core.button_handler({btn_hidden_close_download=result})
- else
- core.button_handler({btn_hidden_close_download={successful=false}})
- end
+ package.downloading = false
+ ui.update()
end
+ package.downloading = true
+
if not core.handle_async(download_package, params, callback) then
core.log("error", "ERROR: async event failed")
gamedata.errormessage = fgettext("Failed to download $1", package.name)
+ return
end
-
- local new_dlg = dialog_create("store_downloading",
- function(data)
- return "size[7,2]label[0.25,0.75;" ..
- fgettext("Downloading and installing $1, please wait...", data.title) .. "]"
- end,
- function(this,fields)
- if fields["btn_hidden_close_download"] ~= nil then
- this:delete()
- return true
- end
-
- return false
- end,
- nil)
-
- new_dlg:set_parent(calling_dialog)
- new_dlg.data.title = package.title
- calling_dialog:hide()
- new_dlg:show()
end
local function get_screenshot(package)
minetest.colorize("#BFBFBF", " by " .. package.author))
formspec[#formspec + 1] = "]"
- -- buttons
local description_width = 7.5
- if not package.path then
+ if package.downloading then
+ formspec[#formspec + 1] = "label[8.4,0.2;"
+ formspec[#formspec + 1] = fgettext("Downloading...")
+ formspec[#formspec + 1] = "]"
+ elseif not package.path then
formspec[#formspec + 1] = "button[8.4,0;1.5,1;install_"
formspec[#formspec + 1] = tostring(i)
formspec[#formspec + 1] = ";"