end
end
+-- Global functions:
+-- minetest.register_entity(name, prototype_table)
+-- minetest.register_globalstep(func)
+--
+-- Global objects:
+-- minetest.env - environment reference
+--
+-- Global tables:
+-- minetest.registered_entities
+-- ^ List of registered entity prototypes, indexed by name
+-- minetest.object_refs
+-- ^ List of object references, indexed by active object id
+-- minetest.luaentities
+-- ^ List of lua entities, indexed by active object id
+--
+-- EnvRef methods:
+-- - add_node(pos, content); pos={x=num, y=num, z=num}
+--
+-- ObjectRef methods:
+-- - remove(): remove object (after returning from Lua)
+-- - getpos(): returns {x=num, y=num, z=num}
+-- - setpos(pos); pos={x=num, y=num, z=num}
+-- - moveto(pos, continuous=false): interpolated move
+-- - add_to_inventory(itemstring): add an item to object inventory
+--
+-- Registered entities:
+-- - Functions receive a "luaentity" as self:
+-- - It has the member .object, which is an ObjectRef pointing to the object
+-- - The original prototype stuff is visible directly via a metatable
+--
+
print("omg lol")
print("minetest dump: "..dump(minetest))
-- Global environment step function
function on_step(dtime)
+ -- print("on_step")
end
+minetest.register_globalstep(on_step)
+
local TNT = {
-- Maybe handle gravity and collision this way? dunno
physical = true,
pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
self.object:moveto(pos, false)
end
+
+print("TNT dump: "..dump(TNT))
+
+print("Registering TNT");
+minetest.register_entity("TNT", TNT)
+
+print("minetest.registered_entities:")
+dump2(minetest.registered_entities)
+
--[[
function TNT:on_rightclick(clicker)
print("TNT:on_rightclick()")
end
--]]
-print("TNT dump: "..dump(TNT))
-
-print("Registering TNT");
-minetest.register_entity("TNT", TNT)
-
---print("minetest.registered_entities: "..dump(minetest.registered_entities))
-print("minetest.registered_entities:")
-dump2(minetest.registered_entities)
-
--[=[
register_block(0, {
return 0; /* number of results */
}
+// Register a global step function
+// register_globalstep(function)
+static int l_register_globalstep(lua_State *L)
+{
+ luaL_checktype(L, 1, LUA_TFUNCTION);
+ infostream<<"register_globalstep"<<std::endl;
+
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+ // Get minetest.registered_globalsteps
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_globalsteps");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int registered_globalsteps = lua_gettop(L);
+ // table.insert(registered_globalsteps, func)
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, registered_globalsteps);
+ lua_pushvalue(L, 1); // push function from argument 1
+ // Call insert
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s\n", lua_tostring(L, -1));
+
+ return 0; /* number of results */
+}
+
static const struct luaL_Reg minetest_f [] = {
{"register_entity", l_register_entity},
+ {"register_globalstep", l_register_globalstep},
{NULL, NULL}
};
lua_newtable(L);
lua_setfield(L, -2, "registered_entities");
+ lua_newtable(L);
+ lua_setfield(L, -2, "registered_globalsteps");
+
lua_newtable(L);
lua_setfield(L, -2, "object_refs");
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
- lua_getglobal(L, "on_step");
- if(lua_type(L, -1) != LUA_TFUNCTION)
- return; // If no on_step function exist, do nothing
- lua_pushnumber(L, dtime);
- if(lua_pcall(L, 1, 0, 0))
- script_error(L, "error: %s\n", lua_tostring(L, -1));
+ // Get minetest.registered_globalsteps
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_globalsteps");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int table = lua_gettop(L);
+ // Foreach
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ // Call function
+ lua_pushnumber(L, dtime);
+ if(lua_pcall(L, 1, 0, 0))
+ script_error(L, "error: %s\n", lua_tostring(L, -1));
+ // value removed, keep key for next iteration
+ }
}
/*