mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
# Controls width of tunnels, a smaller value creates wider tunnels.
-mgflat_cave_width (Mapgen flat cave width) float 0.2
+mgflat_cave_width (Mapgen flat cave width) float 0.09
# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
[***Mapgen fractal]
# Controls width of tunnels, a smaller value creates wider tunnels.
-mgfractal_cave_width (Mapgen fractal cave width) float 0.2
+mgfractal_cave_width (Mapgen fractal cave width) float 0.09
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
mgvalleys_water_features (Water Features) int 0
# Controls width of tunnels, a smaller value creates wider tunnels.
-mgvalleys_cave_width (Cave width) float 0.2
+mgvalleys_cave_width (Cave width) float 0.09
# Noise parameters
[****Noises]
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgflat_cave_width = 0.2
+# mgflat_cave_width = 0.09
# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgfractal_cave_width = 0.2
+# mgfractal_cave_width = 0.09
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgvalleys_cave_width = 0.2
+# mgvalleys_cave_width = 0.09
##### Noises
spflags = 0;
ground_level = 8;
large_cave_depth = -33;
- cave_width = 0.2;
+ cave_width = 0.09;
lake_threshold = -0.45;
lake_steepness = 48.0;
hill_threshold = 0.45;
MapgenFractalParams::MapgenFractalParams()
{
spflags = 0;
- cave_width = 0.2;
+ cave_width = 0.09;
fractal = 1;
iterations = 11;
scale = v3f(4096.0, 1024.0, 4096.0);
river_depth = 4; // How deep to carve river channels.
river_size = 5; // How wide to make rivers.
water_features = 0; // How often water will occur in caves.
- cave_width = 0.2;
+ cave_width = 0.09;
np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);