hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "heart.png",
- number = 20,
+ number = core.PLAYER_MAX_HP_DEFAULT,
direction = 0,
size = { x=24, y=24 },
offset = { x=(-10*24)-25, y=-(48+24+16)},
return
end
- if (hud_ids[name] == nil) then
+ if not hud_ids[name] then
hud_ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
player:hud_set_flags(player:hud_get_flags())
end
+ local hud = hud_ids[name]
if player:hud_get_flags().healthbar and enable_damage then
- if hud_ids[name].id_healthbar == nil then
- health_bar_definition.number = player:get_hp()
- hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
+ if hud.id_healthbar == nil then
+ local hp = player:get_hp()
+ local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
+ math.max(player:get_properties().hp_max, hp))
+ -- Limit width of health bar: Scale to the default maximal HP
+ health_bar_definition.number =
+ hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
+ hud.id_healthbar = player:hud_add(health_bar_definition)
end
else
- if hud_ids[name].id_healthbar ~= nil then
- player:hud_remove(hud_ids[name].id_healthbar)
- hud_ids[name].id_healthbar = nil
+ if hud.id_healthbar ~= nil then
+ player:hud_remove(hud.id_healthbar)
+ hud.id_healthbar = nil
end
end
- if (player:get_breath() < 11) then
+ if player:get_breath() < core.PLAYER_MAX_BREATH then
if player:hud_get_flags().breathbar and enable_damage then
- if hud_ids[name].id_breathbar == nil then
- hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
+ if hud.id_breathbar == nil then
+ hud.id_breathbar = player:hud_add(breath_bar_definition)
end
else
- if hud_ids[name].id_breathbar ~= nil then
- player:hud_remove(hud_ids[name].id_breathbar)
- hud_ids[name].id_breathbar = nil
+ if hud.id_breathbar ~= nil then
+ player:hud_remove(hud.id_breathbar)
+ hud.id_breathbar = nil
end
end
- elseif hud_ids[name].id_breathbar ~= nil then
- player:hud_remove(hud_ids[name].id_breathbar)
- hud_ids[name].id_breathbar = nil
+ elseif hud.id_breathbar ~= nil then
+ player:hud_remove(hud.id_breathbar)
+ hud.id_breathbar = nil
end
end
initialize_builtin_statbars(player)
if hud_ids[name].id_healthbar ~= nil then
- player:hud_change(hud_ids[name].id_healthbar,"number",player:get_hp())
+ local hp = player:get_hp()
+ local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
+ math.max(player:get_properties().hp_max, hp))
+ -- Limit width of health bar: Scale to the default maximal HP
+ local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
+ player:hud_change(hud_ids[name].id_healthbar, "number", hp_count)
return true
end
end
initialize_builtin_statbars(player)
if hud_ids[name].id_breathbar ~= nil then
- player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
+ player:hud_change(hud_ids[name].id_breathbar, "number", player:get_breath() * 2)
return true
end
end