fencegate_close.ogg:
http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0
http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0
-Steel door sounds (open & close (CC-BY-3.0) by HazMatt
+Steel door sounds open & close (CC-BY-3.0) by HazMatt
- http://www.freesound.org/people/HazMattt/sounds/187283/
doors_steel_door_open.ogg
doors_steel_door_close.ogg
+doors_glass_door_open.ogg, doors_glass_door_close.ogg:
+ https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/ (CC0 1.0)
inventory_image = "doors_item_steel.png",
protected = true,
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
+ sounds = default.node_sound_stone_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
inventory_image = "doors_item_glass.png",
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
sounds = default.node_sound_glass_defaults(),
+ sound_open = "doors_glass_door_open",
+ sound_close = "doors_glass_door_close",
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
inventory_image = "doors_item_obsidian_glass.png",
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
sounds = default.node_sound_glass_defaults(),
+ sound_open = "doors_glass_door_open",
+ sound_close = "doors_glass_door_close",
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
protected = true,
+ sounds = default.node_sound_stone_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},