core.rotate_node: Run callbacks like with any regular placed node (#6648)
authorSmallJoker <SmallJoker@users.noreply.github.com>
Tue, 21 Nov 2017 19:21:52 +0000 (20:21 +0100)
committerGitHub <noreply@github.com>
Tue, 21 Nov 2017 19:21:52 +0000 (20:21 +0100)
builtin/common/misc_helpers.lua

index d7e0b6ae2197ecc2c2272cc336230cdf53a944db..eccacba4f43543c50ea5d6f4266d93f9387eaa48 100644 (file)
@@ -345,41 +345,20 @@ if INIT == "game" then
                end
                local undef = core.registered_nodes[unode.name]
                if undef and undef.on_rightclick then
-                       undef.on_rightclick(pointed_thing.under, unode, placer,
+                       return undef.on_rightclick(pointed_thing.under, unode, placer,
                                        itemstack, pointed_thing)
-                       return
                end
                local fdir = placer and core.dir_to_facedir(placer:get_look_dir()) or 0
-               local wield_name = itemstack:get_name()
 
                local above = pointed_thing.above
                local under = pointed_thing.under
                local iswall = (above.y == under.y)
                local isceiling = not iswall and (above.y < under.y)
-               local anode = core.get_node_or_nil(above)
-               if not anode then
-                       return
-               end
-               local pos = pointed_thing.above
-               local node = anode
 
                if undef and undef.buildable_to then
-                       pos = pointed_thing.under
-                       node = unode
                        iswall = false
                end
 
-               local name = placer and placer:get_player_name() or ""
-               if core.is_protected(pos, name) then
-                       core.record_protection_violation(pos, name)
-                       return
-               end
-
-               local ndef = core.registered_nodes[node.name]
-               if not ndef or not ndef.buildable_to then
-                       return
-               end
-
                if orient_flags.force_floor then
                        iswall = false
                        isceiling = false
@@ -393,31 +372,26 @@ if INIT == "game" then
                        iswall = not iswall
                end
 
+               local param2 = fdir
                if iswall then
-                       core.set_node(pos, {name = wield_name,
-                                       param2 = dirs1[fdir + 1]})
+                       param2 = dirs1[fdir + 1]
                elseif isceiling then
                        if orient_flags.force_facedir then
-                               core.set_node(pos, {name = wield_name,
-                                               param2 = 20})
+                               cparam2 = 20
                        else
-                               core.set_node(pos, {name = wield_name,
-                                               param2 = dirs2[fdir + 1]})
+                               param2 = dirs2[fdir + 1]
                        end
                else -- place right side up
                        if orient_flags.force_facedir then
-                               core.set_node(pos, {name = wield_name,
-                                               param2 = 0})
-                       else
-                               core.set_node(pos, {name = wield_name,
-                                               param2 = fdir})
+                               param2 = 0
                        end
                end
 
-               if not infinitestacks then
-                       itemstack:take_item()
-                       return itemstack
-               end
+               local old_itemstack = ItemStack(itemstack)
+               local new_itemstack, removed = core.item_place_node(
+                       itemstack, placer, pointed_thing, param2
+               )
+               return infinitestacks and old_itemstack or new_itemstack
        end