core.registered_globalsteps, core.register_globalstep = make_registration()
core.registered_on_shutdown, core.register_on_shutdown = make_registration()
+core.registered_on_connect, core.register_on_connect = make_registration()
core.registered_on_receiving_chat_messages, core.register_on_receiving_chat_messages = make_registration()
core.registered_on_sending_chat_messages, core.register_on_sending_chat_messages = make_registration()
core.registered_on_death, core.register_on_death = make_registration()
print("[PREVIEW] shutdown client")
end)
+core.register_on_connect(function()
+ print("[PREVIEW] Player connection completed")
+end)
+
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_receiving_chat_messages(function(message)
print("[PREVIEW] Received message " .. message)
* **Warning**: If the client terminates abnormally (i.e. crashes), the registered
callbacks **will likely not be run**. Data should be saved at
semi-frequent intervals as well as on server shutdown.
+* `minetest.register_on_connect(func())`
+ * Called at the end of client connection (when player is loaded onto map)
* `minetest.register_on_receiving_chat_message(func(name, message))`
* Called always when a client receive a message
* Return `true` to mark the message as handled, which means that it will not be shown to chat
m_state = LC_Ready;
sendReady();
+
+ if (g_settings->getBool("enable_client_modding"))
+ m_script->on_connect();
+
text = wgettext("Done!");
draw_load_screen(text, device, guienv, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
}
+void ScriptApiClient::on_connect()
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // get registered connect hooks
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_connect");
+ // Call callback
+ runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
+}
+
bool ScriptApiClient::on_sending_message(const std::string &message)
{
SCRIPTAPI_PRECHECKHEADER
public:
// Calls on_shutdown handlers
void on_shutdown();
+
+ void on_connect();
// Chat message handlers
bool on_sending_message(const std::string &message);