*ratio = m_day_night_ratio;
}
- void setHotbarImage(const std::string &name)
- {
- hud_hotbar_image = name;
- }
+ void setHotbarImage(const std::string &name) { hud_hotbar_image = name; }
- std::string getHotbarImage() const
- {
- return hud_hotbar_image;
- }
+ std::string getHotbarImage() const { return hud_hotbar_image; }
void setHotbarSelectedImage(const std::string &name)
{
}
void setSky(const video::SColor &bgcolor, const std::string &type,
- const std::vector<std::string> ¶ms)
+ const std::vector<std::string> ¶ms)
{
m_sky_bgcolor = bgcolor;
m_sky_type = type;
}
void getSky(video::SColor *bgcolor, std::string *type,
- std::vector<std::string> *params)
+ std::vector<std::string> *params)
{
*bgcolor = m_sky_bgcolor;
*type = m_sky_type;
void setDirty(bool dirty) { m_dirty = true; }
u16 protocol_version;
+
private:
/*
serialize() writes a bunch of text that can contain
#include "lua_api/l_base.h"
-class ModApiMapgen : public ModApiBase {
+class ModApiMapgen : public ModApiBase
+{
private:
// get_biome_id(biomename)
// returns the biome id used in biomemap
#include "lua_api/l_base.h"
-
-class ModApiSound: public ModApiBase
+class ModApiSound : public ModApiBase
{
private:
static int l_sound_play(lua_State *L);
static int l_sound_stop(lua_State *L);
+
public:
static void Initialize(lua_State *L, int top);
};
#ifndef __L_STORAGE_H__
#define __L_STORAGE_H__
-#include "lua_api/l_base.h"
#include "l_metadata.h"
+#include "lua_api/l_base.h"
class ModMetadata;
-class ModApiStorage: public ModApiBase
+class ModApiStorage : public ModApiBase
{
protected:
static int l_get_mod_storage(lua_State *L);
+
public:
static void Initialize(lua_State *L, int top);
-
};
-class StorageRef: public MetaDataRef
+class StorageRef : public MetaDataRef
{
private:
ModMetadata *m_object;
static const char className[];
static const luaL_reg methods[];
- virtual Metadata* getmeta(bool auto_create);
+ virtual Metadata *getmeta(bool auto_create);
virtual void clearMeta();
// garbage collector
static int gc_object(lua_State *L);
+
public:
StorageRef(ModMetadata *object);
~StorageRef() {}
static void create(lua_State *L, ModMetadata *object);
static StorageRef *checkobject(lua_State *L, int narg);
- static ModMetadata* getobject(StorageRef *ref);
+ static ModMetadata *getobject(StorageRef *ref);
};
#endif /* __L_STORAGE_H__ */
class AsyncEngine;
-class ModApiUtil : public ModApiBase {
+class ModApiUtil : public ModApiBase
+{
private:
/*
NOTE:
static void InitializeClient(lua_State *L, int top);
- static void InitializeAsync(AsyncEngine& engine);
-
+ static void InitializeAsync(AsyncEngine &engine);
};
#endif /* L_UTIL_H_ */
-
#ifndef L_VMANIP_H_
#define L_VMANIP_H_
-#include "lua_api/l_base.h"
-#include "irr_v3d.h"
#include <map>
+#include "irr_v3d.h"
+#include "lua_api/l_base.h"
class Map;
class MapBlock;
/*
VoxelManip
*/
-class LuaVoxelManip : public ModApiBase {
+class LuaVoxelManip : public ModApiBase
+{
private:
std::map<v3s16, MapBlock *> modified_blocks;
bool is_mapgen_vm;
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "irrlichttypes_extrabloated.h"
#include <ISceneNode.h>
#include "camera.h"
+#include "irrlichttypes_extrabloated.h"
#ifndef SKY_HEADER
#define SKY_HEADER
{
public:
//! constructor
- Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
+ Sky(scene::ISceneNode *parent, scene::ISceneManager *mgr, s32 id,
ITextureSource *tsrc);
virtual void OnRegisterSceneNode();
//! renders the node.
virtual void render();
- virtual const aabb3f &getBoundingBox() const
- { return m_box; }
+ virtual const aabb3f &getBoundingBox() const { return m_box; }
// Used by Irrlicht for optimizing rendering
- virtual video::SMaterial& getMaterial(u32 i)
- { return m_materials[i]; }
+ virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; }
// Used by Irrlicht for optimizing rendering
- virtual u32 getMaterialCount() const
- { return SKY_MATERIAL_COUNT; }
+ virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; }
- void update(float m_time_of_day, float time_brightness,
- float direct_brightness, bool sunlight_seen, CameraMode cam_mode,
- float yaw, float pitch);
+ void update(float m_time_of_day, float time_brightness, float direct_brightness,
+ bool sunlight_seen, CameraMode cam_mode, float yaw, float pitch);
- float getBrightness(){ return m_brightness; }
+ float getBrightness() { return m_brightness; }
const video::SColor &getBgColor() const
{
bool getCloudsVisible() { return m_clouds_visible && m_visible; }
const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
- void setVisible(bool visible){ m_visible = visible; }
- void setFallbackBgColor(const video::SColor &fallback_bg_color){
+ void setVisible(bool visible) { m_visible = visible; }
+ void setFallbackBgColor(const video::SColor &fallback_bg_color)
+ {
m_fallback_bg_color = fallback_bg_color;
}
{
if (!m_sunlight_seen)
return 0;
- float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2 : m_time_of_day * 2;
+ float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2
+ : m_time_of_day * 2;
if (x <= 0.3)
return 0;
video::SColor m_mix_scolor(video::SColor col1, video::SColor col2, f32 factor)
{
video::SColor result = video::SColor(
- col1.getAlpha() * (1 - factor) + col2.getAlpha() * factor,
- col1.getRed() * (1 - factor) + col2.getRed() * factor,
- col1.getGreen() * (1 - factor) + col2.getGreen() * factor,
- col1.getBlue() * (1 - factor) + col2.getBlue() * factor);
+ col1.getAlpha() * (1 - factor) + col2.getAlpha() * factor,
+ col1.getRed() * (1 - factor) + col2.getRed() * factor,
+ col1.getGreen() * (1 - factor) + col2.getGreen() * factor,
+ col1.getBlue() * (1 - factor) + col2.getBlue() * factor);
return result;
}
video::SColorf m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor)
{
- video::SColorf result = video::SColorf(
- col1.r * (1 - factor) + col2.r * factor,
- col1.g * (1 - factor) + col2.g * factor,
- col1.b * (1 - factor) + col2.b * factor,
- col1.a * (1 - factor) + col2.a * factor);
+ video::SColorf result =
+ video::SColorf(col1.r * (1 - factor) + col2.r * factor,
+ col1.g * (1 - factor) + col2.g * factor,
+ col1.b * (1 - factor) + col2.b * factor,
+ col1.a * (1 - factor) + col2.a * factor);
return result;
}
video::SColor m_skycolor;
video::SColorf m_cloudcolor_f;
v3f m_stars[SKY_STAR_COUNT];
- video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4];
- video::ITexture* m_sun_texture;
- video::ITexture* m_moon_texture;
- video::ITexture* m_sun_tonemap;
- video::ITexture* m_moon_tonemap;
+ video::S3DVertex m_star_vertices[SKY_STAR_COUNT * 4];
+ video::ITexture *m_sun_texture;
+ video::ITexture *m_moon_texture;
+ video::ITexture *m_sun_tonemap;
+ video::ITexture *m_moon_tonemap;
};
#endif
-
#ifndef SOUND_HEADER
#define SOUND_HEADER
-#include "irrlichttypes_bloated.h"
-#include <string>
#include <set>
+#include <string>
+#include "irrlichttypes_bloated.h"
class OnDemandSoundFetcher
{
{
std::string name;
float gain;
- SimpleSoundSpec(std::string name="", float gain=1.0):
- name(name),
- gain(gain)
- {}
- bool exists() {return name != "";}
+ SimpleSoundSpec(std::string name = "", float gain = 1.0) : name(name), gain(gain)
+ {
+ }
+ bool exists() { return name != ""; }
// Serialization intentionally left out
};
class ISoundManager
{
public:
- virtual ~ISoundManager(){}
-
+ virtual ~ISoundManager() {}
+
// Multiple sounds can be loaded per name; when played, the sound
// should be chosen randomly from alternatives
// Return value determines success/failure
- virtual bool loadSoundFile(const std::string &name,
- const std::string &filepath) = 0;
- virtual bool loadSoundData(const std::string &name,
- const std::string &filedata) = 0;
+ virtual bool loadSoundFile(
+ const std::string &name, const std::string &filepath) = 0;
+ virtual bool loadSoundData(
+ const std::string &name, const std::string &filedata) = 0;
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
virtual void setListenerGain(float gain) = 0;
// playSound functions return -1 on failure, otherwise a handle to the
// sound. If name=="", call should be ignored without error.
- virtual int playSound(const std::string &name, bool loop,
- float volume) = 0;
- virtual int playSoundAt(const std::string &name, bool loop,
- float volume, v3f pos) = 0;
+ virtual int playSound(const std::string &name, bool loop, float volume) = 0;
+ virtual int playSoundAt(
+ const std::string &name, bool loop, float volume, v3f pos) = 0;
virtual void stopSound(int sound) = 0;
virtual bool soundExists(int sound) = 0;
virtual void updateSoundPosition(int sound, v3f pos) = 0;
int playSound(const SimpleSoundSpec &spec, bool loop)
- { return playSound(spec.name, loop, spec.gain); }
+ {
+ return playSound(spec.name, loop, spec.gain);
+ }
int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
- { return playSoundAt(spec.name, loop, spec.gain, pos); }
+ {
+ return playSoundAt(spec.name, loop, spec.gain, pos);
+ }
};
-class DummySoundManager: public ISoundManager
+class DummySoundManager : public ISoundManager
{
public:
- virtual bool loadSoundFile(const std::string &name,
- const std::string &filepath) {return true;}
- virtual bool loadSoundData(const std::string &name,
- const std::string &filedata) {return true;}
+ virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
+ {
+ return true;
+ }
+ virtual bool loadSoundData(const std::string &name, const std::string &filedata)
+ {
+ return true;
+ }
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
void setListenerGain(float gain) {}
- int playSound(const std::string &name, bool loop,
- float volume) {return 0;}
- int playSoundAt(const std::string &name, bool loop,
- float volume, v3f pos) {return 0;}
+ int playSound(const std::string &name, bool loop, float volume) { return 0; }
+ int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
+ {
+ return 0;
+ }
void stopSound(int sound) {}
- bool soundExists(int sound) {return false;}
+ bool soundExists(int sound) { return false; }
void updateSoundPosition(int sound, v3f pos) {}
};
extern DummySoundManager dummySoundManager;
#endif
-
char buf2[3];
buf2[2] = '\0';
- for(unsigned int i = 0; i < data_size; i++)
- {
- unsigned char c = (unsigned char) data[i];
+ for (unsigned int i = 0; i < data_size; i++) {
+ unsigned char c = (unsigned char)data[i];
buf2[0] = hex_chars[(c & 0xf0) >> 4];
buf2[1] = hex_chars[c & 0x0f];
ret.append(buf2);
static inline std::string hex_encode(const std::string &data)
{
- return hex_encode(data.c_str(), data.size());
+ return hex_encode(data.c_str(), data.size());
}
static inline bool hex_digit_decode(char hexdigit, unsigned char &value)
{
- if(hexdigit >= '0' && hexdigit <= '9')
+ if (hexdigit >= '0' && hexdigit <= '9')
value = hexdigit - '0';
- else if(hexdigit >= 'A' && hexdigit <= 'F')
+ else if (hexdigit >= 'A' && hexdigit <= 'F')
value = hexdigit - 'A' + 10;
- else if(hexdigit >= 'a' && hexdigit <= 'f')
+ else if (hexdigit >= 'a' && hexdigit <= 'f')
value = hexdigit - 'a' + 10;
else
return false;
class SHA1
{
- private:
- // fields
- Uint32 H0, H1, H2, H3, H4;
- unsigned char bytes[64];
- int unprocessedBytes;
- Uint32 size;
- void process();
- public:
- SHA1();
- ~SHA1();
- void addBytes( const char* data, int num );
- unsigned char* getDigest();
- // utility methods
- static Uint32 lrot( Uint32 x, int bits );
- static void storeBigEndianUint32( unsigned char* byte, Uint32 num );
- static void hexPrinter( unsigned char* c, int l );
+private:
+ // fields
+ Uint32 H0, H1, H2, H3, H4;
+ unsigned char bytes[64];
+ int unprocessedBytes;
+ Uint32 size;
+ void process();
+
+public:
+ SHA1();
+ ~SHA1();
+ void addBytes(const char *data, int num);
+ unsigned char *getDigest();
+ // utility methods
+ static Uint32 lrot(Uint32 x, int bits);
+ static void storeBigEndianUint32(unsigned char *byte, Uint32 num);
+ static void hexPrinter(unsigned char *c, int l);
};
#define SHA1_HEADER
*/
#ifndef HEADER_SHA_H
-# define HEADER_SHA_H
+#define HEADER_SHA_H
-# include <stddef.h>
+#include <stddef.h>
-#ifdef __cplusplus
+#ifdef __cplusplus
extern "C" {
#endif
-# if defined(OPENSSL_NO_SHA) || (defined(OPENSSL_NO_SHA0) && defined(OPENSSL_NO_SHA1))
-# error SHA is disabled.
-# endif
+#if defined(OPENSSL_NO_SHA) || (defined(OPENSSL_NO_SHA0) && defined(OPENSSL_NO_SHA1))
+#error SHA is disabled.
+#endif
-# if defined(OPENSSL_FIPS)
-# define FIPS_SHA_SIZE_T size_t
-# endif
+#if defined(OPENSSL_FIPS)
+#define FIPS_SHA_SIZE_T size_t
+#endif
/*
Compat stuff from OpenSSL land
/* crypto.h */
-# define fips_md_init(alg) fips_md_init_ctx(alg, alg)
+#define fips_md_init(alg) fips_md_init_ctx(alg, alg)
-# define fips_md_init_ctx(alg, cx) \
- int alg##_Init(cx##_CTX *c)
-# define fips_cipher_abort(alg) while(0)
+#define fips_md_init_ctx(alg, cx) int alg##_Init(cx##_CTX *c)
+#define fips_cipher_abort(alg) while (0)
/*-
* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*/
-# if defined(__LP32__)
-# define SHA_LONG unsigned long
-# elif defined(__ILP64__)
-# define SHA_LONG unsigned long
-# define SHA_LONG_LOG2 3
-# else
-# define SHA_LONG unsigned int
-# endif
-
-# define SHA_LBLOCK 16
-# define SHA_CBLOCK (SHA_LBLOCK*4)/* SHA treats input data as a
- * contiguous array of 32 bit wide
- * big-endian values. */
-# define SHA_LAST_BLOCK (SHA_CBLOCK-8)
-# define SHA_DIGEST_LENGTH 20
-
-typedef struct SHAstate_st {
- SHA_LONG h0, h1, h2, h3, h4;
- SHA_LONG Nl, Nh;
- SHA_LONG data[SHA_LBLOCK];
- unsigned int num;
+#if defined(__LP32__)
+#define SHA_LONG unsigned long
+#elif defined(__ILP64__)
+#define SHA_LONG unsigned long
+#define SHA_LONG_LOG2 3
+#else
+#define SHA_LONG unsigned int
+#endif
+
+#define SHA_LBLOCK 16
+#define SHA_CBLOCK \
+ (SHA_LBLOCK * 4) /* SHA treats input data as a \
+ * contiguous array of 32 bit wide \
+ * big-endian values. */
+#define SHA_LAST_BLOCK (SHA_CBLOCK - 8)
+#define SHA_DIGEST_LENGTH 20
+
+typedef struct SHAstate_st
+{
+ SHA_LONG h0, h1, h2, h3, h4;
+ SHA_LONG Nl, Nh;
+ SHA_LONG data[SHA_LBLOCK];
+ unsigned int num;
} SHA_CTX;
-# define SHA256_CBLOCK (SHA_LBLOCK*4)/* SHA-256 treats input data as a
- * contiguous array of 32 bit wide
- * big-endian values. */
-# define SHA224_DIGEST_LENGTH 28
-# define SHA256_DIGEST_LENGTH 32
-
-typedef struct SHA256state_st {
- SHA_LONG h[8];
- SHA_LONG Nl, Nh;
- SHA_LONG data[SHA_LBLOCK];
- unsigned int num, md_len;
+#define SHA256_CBLOCK \
+ (SHA_LBLOCK * 4) /* SHA-256 treats input data as a \
+ * contiguous array of 32 bit wide \
+ * big-endian values. */
+#define SHA224_DIGEST_LENGTH 28
+#define SHA256_DIGEST_LENGTH 32
+
+typedef struct SHA256state_st
+{
+ SHA_LONG h[8];
+ SHA_LONG Nl, Nh;
+ SHA_LONG data[SHA_LBLOCK];
+ unsigned int num, md_len;
} SHA256_CTX;
-# ifndef OPENSSL_NO_SHA256
-# ifdef OPENSSL_FIPS
+#ifndef OPENSSL_NO_SHA256
+#ifdef OPENSSL_FIPS
int private_SHA224_Init(SHA256_CTX *c);
int private_SHA256_Init(SHA256_CTX *c);
-# endif
+#endif
int SHA224_Init(SHA256_CTX *c);
int SHA224_Update(SHA256_CTX *c, const void *data, size_t len);
int SHA224_Final(unsigned char *md, SHA256_CTX *c);
int SHA256_Final(unsigned char *md, SHA256_CTX *c);
unsigned char *SHA256(const unsigned char *d, size_t n, unsigned char *md);
void SHA256_Transform(SHA256_CTX *c, const unsigned char *data);
-# endif
+#endif
-# define SHA384_DIGEST_LENGTH 48
-# define SHA512_DIGEST_LENGTH 64
+#define SHA384_DIGEST_LENGTH 48
+#define SHA512_DIGEST_LENGTH 64
-#ifdef __cplusplus
+#ifdef __cplusplus
}
#endif
src/reflowscan.cpp
src/reflowscan.h
src/remoteplayer.cpp
-src/remoteplayer.h
src/rollback.cpp
src/rollback.h
src/rollback_interface.cpp
src/script/lua_api/l_mainmenu.cpp
src/script/lua_api/l_mainmenu.h
src/script/lua_api/l_mapgen.cpp
-src/script/lua_api/l_mapgen.h
src/script/lua_api/l_metadata.cpp
src/script/lua_api/l_metadata.h
src/script/lua_api/l_minimap.cpp
src/script/lua_api/l_settings.cpp
src/script/lua_api/l_settings.h
src/script/lua_api/l_sound.cpp
-src/script/lua_api/l_sound.h
src/script/lua_api/l_storage.cpp
-src/script/lua_api/l_storage.h
src/script/lua_api/l_util.cpp
-src/script/lua_api/l_util.h
src/script/lua_api/l_vmanip.cpp
-src/script/lua_api/l_vmanip.h
src/script/scripting_mainmenu.cpp
src/script/scripting_mainmenu.h
src/script/serverscripting.cpp
src/shader.cpp
src/shader.h
src/sky.cpp
-src/sky.h
src/socket.cpp
src/socket.h
src/sound.cpp
-src/sound.h
src/sound_openal.cpp
src/sound_openal.h
src/staticobject.cpp
src/util/directiontables.h
src/util/enriched_string.cpp
src/util/enriched_string.h
-src/util/hex.h
src/util/md32_common.h
src/util/numeric.cpp
src/util/numeric.h
src/util/serialize.cpp
src/util/serialize.h
src/util/sha1.cpp
-src/util/sha1.h
-src/util/sha2.h
src/util/srp.cpp
src/util/srp.h
src/util/strfnd.h