* `minetest.register_craft_predict(func(itemstack, player, old_craft_grid, craft_inv))`
* The same as before, except that it is called before the player crafts, to
make craft prediction, and it should not change anything.
+* `minetest.register_allow_player_inventory_action(func(player, inventory, action, inventory_info))`
+ * Determinates how much of a stack may be taken, put or moved to a
+ player inventory.
+ * `player` (type `ObjectRef`) is the player who modified the inventory
+ `inventory` (type `InvRef`).
+ * List of possible `action` (string) values and their
+ `inventory_info` (table) contents:
+ * `move`: `{from_list=string, to_list=string, from_index=number, to_index=number, count=number}`
+ * `put`: `{listname=string, index=number, stack=ItemStack}`
+ * `take`: Same as `put`
+ * Return a numeric value to limit the amount of items to be taken, put or
+ moved. A value of `-1` for `take` will make the source stack infinite.
+* `minetest.register_on_player_inventory_action(func(player, inventory, action, inventory_info))`
+ * Called after a take, put or move event from/to/in a player inventory
+ * Function arguments: see `minetest.register_allow_player_inventory_action`
+ * Does not accept or handle any return value.
* `minetest.register_on_protection_violation(func(pos, name))`
* Called by `builtin` and mods when a player violates protection at a
position (eg, digs a node or punches a protected entity).
}
}
+ // Query player inventories
+
+ // Move occurs in the same player inventory
+ if (from_inv.type == InventoryLocation::PLAYER &&
+ to_inv.type == InventoryLocation::PLAYER &&
+ from_inv.name == to_inv.name) {
+ src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove(
+ from_inv, from_list, from_i,
+ to_list, to_i, try_take_count, player);
+ dst_can_put_count = src_can_take_count;
+ } else {
+ // Destination is a player
+ if (to_inv.type == InventoryLocation::PLAYER) {
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = try_take_count;
+ dst_can_put_count = PLAYER_TO_SA(player)->player_inventory_AllowPut(
+ to_inv, to_list, to_i, src_item, player);
+ }
+ // Source is a player
+ if (from_inv.type == InventoryLocation::PLAYER) {
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = try_take_count;
+ src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake(
+ from_inv, from_list, from_i, src_item, player);
+ }
+ }
+
int old_count = count;
/* Modify count according to collected data */
to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
- else if (from_inv.type == InventoryLocation::NODEMETA) {
+ if (from_inv.type == InventoryLocation::NODEMETA) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
from_inv.p, from_list, from_i, src_item, player);
}
}
+ // Player inventories
+
+ // Both endpoints are same player inventory
+ if (from_inv.type == InventoryLocation::PLAYER &&
+ to_inv.type == InventoryLocation::PLAYER &&
+ from_inv.name == to_inv.name) {
+ PLAYER_TO_SA(player)->player_inventory_OnMove(
+ from_inv, from_list, from_i,
+ to_list, to_i, count, player);
+ } else {
+ // Destination is player inventory
+ if (to_inv.type == InventoryLocation::PLAYER) {
+ PLAYER_TO_SA(player)->player_inventory_OnPut(
+ to_inv, to_list, to_i, src_item, player);
+ }
+ // Source is player inventory
+ if (from_inv.type == InventoryLocation::PLAYER) {
+ PLAYER_TO_SA(player)->player_inventory_OnTake(
+ from_inv, from_list, from_i, src_item, player);
+ }
+ }
+
mgr->setInventoryModified(from_inv, false);
if (inv_from != inv_to)
mgr->setInventoryModified(to_inv, false);
#include "common/c_converter.h"
#include "common/c_content.h"
#include "debug.h"
+#include "inventorymanager.h"
+#include "lua_api/l_inventory.h"
+#include "lua_api/l_item.h"
#include "util/string.h"
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
lua_pushstring(L, ip.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}
+
+void ScriptApiPlayer::pushMoveArguments(
+ const InventoryLocation &loc,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ lua_State *L = getStack();
+ objectrefGetOrCreate(L, player); // player
+ lua_pushstring(L, "move"); // action
+ InvRef::create(L, loc); // inventory
+ lua_newtable(L);
+ {
+ // Table containing the action information
+ lua_pushstring(L, from_list.c_str());
+ lua_setfield(L, -2, "from_list");
+ lua_pushstring(L, to_list.c_str());
+ lua_setfield(L, -2, "to_list");
+
+ lua_pushinteger(L, from_index + 1);
+ lua_setfield(L, -2, "from_index");
+ lua_pushinteger(L, to_index + 1);
+ lua_setfield(L, -2, "to_index");
+
+ lua_pushinteger(L, count);
+ lua_setfield(L, -2, "count");
+ }
+}
+
+void ScriptApiPlayer::pushPutTakeArguments(
+ const char *method, const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player)
+{
+ lua_State *L = getStack();
+ objectrefGetOrCreate(L, player); // player
+ lua_pushstring(L, method); // action
+ InvRef::create(L, loc); // inventory
+ lua_newtable(L);
+ {
+ // Table containing the action information
+ lua_pushstring(L, listname.c_str());
+ lua_setfield(L, -2, "listname");
+
+ lua_pushinteger(L, index + 1);
+ lua_setfield(L, -2, "index");
+
+ LuaItemStack::create(L, stack);
+ lua_setfield(L, -2, "stack");
+ }
+}
+
+// Return number of accepted items to be moved
+int ScriptApiPlayer::player_inventory_AllowMove(
+ const InventoryLocation &loc,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_allow_player_inventory_actions");
+ pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
+ runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
+
+ return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : count;
+}
+
+// Return number of accepted items to be put
+int ScriptApiPlayer::player_inventory_AllowPut(
+ const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_allow_player_inventory_actions");
+ pushPutTakeArguments("put", loc, listname, index, stack, player);
+ runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
+
+ return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
+}
+
+// Return number of accepted items to be taken
+int ScriptApiPlayer::player_inventory_AllowTake(
+ const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_allow_player_inventory_actions");
+ pushPutTakeArguments("take", loc, listname, index, stack, player);
+ runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
+
+ return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
+}
+
+// Report moved items
+void ScriptApiPlayer::player_inventory_OnMove(
+ const InventoryLocation &loc,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_player_inventory_actions");
+ pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
+ runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
+}
+
+// Report put items
+void ScriptApiPlayer::player_inventory_OnPut(
+ const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_player_inventory_actions");
+ pushPutTakeArguments("put", loc, listname, index, stack, player);
+ runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
+}
+
+// Report taken items
+void ScriptApiPlayer::player_inventory_OnTake(
+ const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_player_inventory_actions");
+ pushPutTakeArguments("take", loc, listname, index, stack, player);
+ runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
+}
#include "irr_v3d.h"
#include "util/string.h"
+struct InventoryLocation;
+struct ItemStack;
struct ToolCapabilities;
struct PlayerHPChangeReason;
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields);
void on_auth_failure(const std::string &name, const std::string &ip);
+
+ // Player inventory callbacks
+ // Return number of accepted items to be moved
+ int player_inventory_AllowMove(
+ const InventoryLocation &loc,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+ // Return number of accepted items to be put
+ int player_inventory_AllowPut(
+ const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player);
+ // Return number of accepted items to be taken
+ int player_inventory_AllowTake(
+ const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player);
+ // Report moved items
+ void player_inventory_OnMove(
+ const InventoryLocation &loc,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+ // Report put items
+ void player_inventory_OnPut(
+ const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player);
+ // Report taken items
+ void player_inventory_OnTake(
+ const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player);
+private:
+ void pushPutTakeArguments(
+ const char *method, const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player);
+ void pushMoveArguments(const InventoryLocation &loc,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
};