void GenericCAO::step(float dtime, ClientEnvironment *env)
{
- // Handel model of local player instantly to prevent lags
+ // Handle model animations and update positions instantly to prevent lags
if (m_is_local_player) {
LocalPlayer *player = m_env->getLocalPlayer();
+ m_position = player->getPosition();
+ pos_translator.val_current = m_position;
+ m_rotation.Y = wrapDegrees_0_360(player->getYaw());
+ rot_translator.val_current = m_rotation;
+
if (m_is_visible) {
int old_anim = player->last_animation;
float old_anim_speed = player->last_animation_speed;
- m_position = player->getPosition();
- m_rotation.Y = wrapDegrees_0_360(player->getYaw());
m_velocity = v3f(0,0,0);
m_acceleration = v3f(0,0,0);
- pos_translator.val_current = m_position;
- rot_translator.val_current = m_rotation;
const PlayerControl &controls = player->getPlayerControl();
bool walking = false;