//
m_smgr(NULL),
m_irr(NULL),
- m_camera(NULL),
m_gamedef(NULL),
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
m_meshnode(NULL),
}
}
-void GenericCAO::addToScene(scene::ISceneManager *smgr,
+void GenericCAO::addToScene(scene::ISceneManager *smgr,
ITextureSource *tsrc, IrrlichtDevice *irr)
{
m_smgr = smgr;
//
scene::ISceneManager *m_smgr;
IrrlichtDevice *m_irr;
- Camera* m_camera;
IGameDef *m_gamedef;
aabb3f m_selection_box;
scene::IMeshSceneNode *m_meshnode;
float time_from_last_punch=1000000);
std::string debugInfoText();
-
+
std::string infoText()
{
return m_prop.infotext;