-doors = {}
--- Registers a door
-function doors.register_door(name, def)
- def.groups.not_in_creative_inventory = 1
+--[[
- local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
+Copyright (C) 2012 PilzAdam
+ modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
+Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
- if not def.node_box_bottom then
- def.node_box_bottom = box
- end
- if not def.node_box_top then
- def.node_box_top = box
- end
- if not def.selection_box_bottom then
- def.selection_box_bottom= box
+--]]
+
+-- our API object
+doors = {}
+
+-- private data
+local _doors = {}
+_doors.registered_doors = {}
+_doors.registered_trapdoors = {}
+
+-- returns an object to a door object or nil
+function doors.get(pos)
+ if _doors.registered_doors[minetest.get_node(pos).name] then
+ -- A normal upright door
+ return {
+ pos = pos,
+ open = function(self, player)
+ if self:state() then
+ return false
+ end
+ return _doors.door_toggle(self.pos, player)
+ end,
+ close = function(self, player)
+ if not self:state() then
+ return false
+ end
+ return _doors.door_toggle(self.pos, player)
+ end,
+ toggle = function(self, player)
+ return _doors.door_toggle(self.pos, player)
+ end,
+ state = function(self)
+ local state = minetest.get_meta(self.pos):get_int("state")
+ return state %2 == 1
+ end
+ }
+ elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
+ -- A trapdoor
+ return {
+ pos = pos,
+ open = function(self, player)
+ if self:state() then
+ return false
+ end
+ return _doors.trapdoor_toggle(self.pos, player)
+ end,
+ close = function(self, player)
+ if not self:state() then
+ return false
+ end
+ return _doors.trapdoor_toggle(self.pos, player)
+ end,
+ toggle = function(self, player)
+ return _doors.trapdoor_toggle(self.pos, player)
+ end,
+ state = function(self)
+ local name = minetest.get_node(pos).name
+ return name:sub(-5) == "_open"
+ end
+ }
+ else
+ return nil
end
- if not def.selection_box_top then
- def.selection_box_top = box
+end
+
+-- this hidden node is placed on top of the bottom, and prevents
+-- nodes from being placed in the top half of the door.
+minetest.register_node("doors:hidden", {
+ description = "Hidden Door Segment",
+ drawtype = "airlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = false,
+ floodable = false,
+ drop = "",
+ groups = { not_in_creative_inventory = 1 },
+ on_blast = function() end
+})
+
+-- table used to aid door opening/closing
+local transform = {
+ {
+ { v = "_a", param2 = 3 },
+ { v = "_a", param2 = 0 },
+ { v = "_a", param2 = 1 },
+ { v = "_a", param2 = 2 },
+ },
+ {
+ { v = "_b", param2 = 1 },
+ { v = "_b", param2 = 2 },
+ { v = "_b", param2 = 3 },
+ { v = "_b", param2 = 0 },
+ },
+ {
+ { v = "_b", param2 = 1 },
+ { v = "_b", param2 = 2 },
+ { v = "_b", param2 = 3 },
+ { v = "_b", param2 = 0 },
+ },
+ {
+ { v = "_a", param2 = 3 },
+ { v = "_a", param2 = 0 },
+ { v = "_a", param2 = 1 },
+ { v = "_a", param2 = 2 },
+ },
+}
+
+function _doors.door_toggle(pos, clicker)
+ local meta = minetest.get_meta(pos)
+ local state = meta:get_int("state")
+ local def = minetest.registered_nodes[minetest.get_node(pos).name]
+ local name = def.door.basename
+
+ if clicker then
+ local owner = meta:get_string("doors_owner")
+ if owner ~= "" then
+ if clicker:get_player_name() ~= owner then
+ return false
+ end
+ end
end
- if not def.sound_close_door then
- def.sound_close_door = "doors_door_close"
+ local old = state
+ -- until Lua-5.2 we have no bitwise operators :(
+ if state % 2 == 1 then
+ state = state - 1
+ else
+ state = state + 1
end
- if not def.sound_open_door then
- def.sound_open_door = "doors_door_open"
+
+ local dir = minetest.get_node(pos).param2
+ if state % 2 == 0 then
+ minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
+ else
+ minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
end
-
-
- minetest.register_craftitem(name, {
+
+ minetest.swap_node(pos, {
+ name = "doors:" .. name .. transform[state + 1][dir+1].v,
+ param2 = transform[state + 1][dir+1].param2
+ })
+ meta:set_int("state", state)
+
+ return true
+end
+
+function doors.register(name, def)
+ -- replace old doors of this type automatically
+ minetest.register_abm({
+ nodenames = {"doors:"..name.."_b_1", "doors:"..name.."_b_2"},
+ interval = 7.0,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local l = tonumber(node.name:sub(-1))
+ local meta = minetest.get_meta(pos)
+ local h = meta:get_int("right") + 1
+ local p2 = node.param2
+ local replace = {
+ { { type = "a", state = 0 }, { type = "a", state = 3 } },
+ { { type = "b", state = 1 }, { type = "b", state = 2 } }
+ }
+ local new = replace[l][h]
+ -- retain infotext and doors_owner fields
+ minetest.swap_node(pos, { name = "doors:" .. name .. "_" .. new.type, param2 = p2})
+ meta:set_int("state", new.state)
+ -- wipe meta on top node as it's unused
+ minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, { name = "doors:hidden" })
+ end
+ })
+
+ minetest.register_craftitem("doors:" .. name, {
description = def.description,
inventory_image = def.inventory_image,
on_place = function(itemstack, placer, pointed_thing)
- if not pointed_thing.type == "node" then
- return itemstack
- end
+ local pos = pointed_thing.above
+ local node = minetest.get_node(pos)
- local ptu = pointed_thing.under
- local nu = minetest.get_node(ptu)
- if minetest.registered_nodes[nu.name].on_rightclick then
- return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
- end
-
- local pt = pointed_thing.above
- local pt2 = {x=pt.x, y=pt.y, z=pt.z}
- pt2.y = pt2.y+1
- if
- not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
- not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
- not placer or
- not placer:is_player()
- then
+ if not minetest.registered_nodes[node.name].buildable_to then
return itemstack
end
- if minetest.is_protected(pt, placer:get_player_name()) or
- minetest.is_protected(pt2, placer:get_player_name()) then
- minetest.record_protection_violation(pt, placer:get_player_name())
+ local above = { x = pos.x, y = pos.y + 1, z = pos.z }
+ if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
return itemstack
end
- local p2 = minetest.dir_to_facedir(placer:get_look_dir())
- local pt3 = {x=pt.x, y=pt.y, z=pt.z}
- if p2 == 0 then
- pt3.x = pt3.x-1
- elseif p2 == 1 then
- pt3.z = pt3.z+1
- elseif p2 == 2 then
- pt3.x = pt3.x+1
- elseif p2 == 3 then
- pt3.z = pt3.z-1
- end
- if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
- minetest.set_node(pt, {name=name.."_b_1", param2=p2})
- minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
+ local dir = minetest.dir_to_facedir(placer:get_look_dir())
+
+ local ref = {
+ { x = -1, y = 0, z = 0 },
+ { x = 0, y = 0, z = 1 },
+ { x = 1, y = 0, z = 0 },
+ { x = 0, y = 0, z = -1 },
+ }
+
+ local aside = {
+ x = pos.x + ref[dir + 1].x,
+ y = pos.y + ref[dir + 1].y,
+ z = pos.z + ref[dir + 1].z,
+ }
+
+ local state = 0
+ if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
+ state = state + 2
+ minetest.set_node(pos, {name = "doors:" .. name .. "_b", param2 = dir})
else
- minetest.set_node(pt, {name=name.."_b_2", param2=p2})
- minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
- minetest.get_meta(pt):set_int("right", 1)
- minetest.get_meta(pt2):set_int("right", 1)
+ minetest.set_node(pos, {name = "doors:" .. name .. "_a", param2 = dir})
end
+ minetest.set_node(above, { name = "doors:hidden" })
+
+ local meta = minetest.get_meta(pos)
+ meta:set_int("state", state)
- if def.only_placer_can_open then
+ if def.protected then
local pn = placer:get_player_name()
- local meta = minetest.get_meta(pt)
meta:set_string("doors_owner", pn)
- meta:set_string("infotext", "Owned by "..pn)
- meta = minetest.get_meta(pt2)
- meta:set_string("doors_owner", pn)
- meta:set_string("infotext", "Owned by "..pn)
+ meta:set_string("infotext", "Owned by " .. pn)
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
+
return itemstack
- end,
+ end
})
- local tt = def.tiles_top
- local tb = def.tiles_bottom
-
- local function after_dig_node(pos, name, digger)
- local node = minetest.get_node(pos)
- if node.name == name then
- minetest.node_dig(pos, node, digger)
+ local can_dig = function(pos, digger)
+ if not def.protected then
+ return true
end
+ local meta = minetest.get_meta(pos)
+ return meta:get_string("doors_owner") == digger:get_player_name()
end
- local function check_and_blast(pos, name)
- local node = minetest.get_node(pos)
- if node.name == name then
- minetest.remove_node(pos)
- end
+ if not def.sounds then
+ def.sounds = default.node_sound_wood_defaults()
end
- local function make_on_blast(base_name, dir, door_type, other_door_type)
- if def.only_placer_can_open then
- return function() end
- else
- return function(pos, intensity)
- check_and_blast(pos, base_name .. door_type)
- pos.y = pos.y + dir
- check_and_blast(pos, base_name .. other_door_type)
- end
- end
+ if not def.sound_open then
+ def.sound_open = "doors_door_open"
end
- local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
- pos.y = pos.y+dir
- if minetest.get_node(pos).name ~= check_name then
- return
- end
- local p2 = minetest.get_node(pos).param2
- p2 = params[p2+1]
-
- minetest.swap_node(pos, {name=replace_dir, param2=p2})
-
- pos.y = pos.y-dir
- minetest.swap_node(pos, {name=replace, param2=p2})
-
- local snd_1 = def.sound_close_door
- local snd_2 = def.sound_open_door
- if params[1] == 3 then
- snd_1 = def.sound_open_door
- snd_2 = def.sound_close_door
- end
-
- if minetest.get_meta(pos):get_int("right") ~= 0 then
- minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
- else
- minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
- end
+ if not def.sound_close then
+ def.sound_close = "doors_door_close"
end
- local function check_player_priv(pos, player)
- if not def.only_placer_can_open then
- return true
- end
- local meta = minetest.get_meta(pos)
- local pn = player:get_player_name()
- return meta:get_string("doors_owner") == pn
- end
+ def.groups.not_in_creative_inventory = 1
+ def.groups.door = 1
+ def.drop = "doors:" .. name
+ def.door = {
+ basename = name,
+ sounds = { def.sound_close, def.sound_open },
+ }
- local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
- if not check_player_priv(pos, user) then
- return false
- end
- if mode ~= screwdriver.ROTATE_FACE then
- return false
- end
+ def.on_rightclick = function(pos, node, clicker)
+ _doors.door_toggle(pos, clicker)
+ end
+ def.after_dig_node = function(pos, node, meta, digger)
+ minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
+ end
+ def.can_dig = function(pos, player)
+ return can_dig(pos, player)
+ end
+ def.on_rotate = function(pos, node, user, mode, new_param2)
+ return false
+ end
- pos.y = pos.y + dir
- if not minetest.get_node(pos).name == check_name then
- return false
- end
- if minetest.is_protected(pos, user:get_player_name()) then
- minetest.record_protection_violation(pos, user:get_player_name())
- return false
+ if def.protected then
+ def.on_blast = function() end
+ else
+ def.on_blast = function(pos, intensity)
+ minetest.remove_node(pos)
+ -- hidden node doesn't get blasted away.
+ minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
+ return { "doors:" .. name }
end
-
- local node2 = minetest.get_node(pos)
- node2.param2 = (node2.param2 + 1) % 4
- minetest.swap_node(pos, node2)
-
- pos.y = pos.y - dir
- node.param2 = (node.param2 + 1) % 4
- minetest.swap_node(pos, node)
- return true
end
- minetest.register_node(name.."_b_1", {
- tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
+ minetest.register_node("doors:" .. name .. "_a", {
+ description = def.description,
+ visual = "mesh",
+ mesh = "door_a.obj",
+ tiles = def.tiles,
+ drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
+ sunlight_propagates = true,
+ use_texture_alpha = true,
+ walkable = true,
is_ground_content = false,
- drop = name,
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = def.node_box_bottom
- },
- selection_box = {
- type = "fixed",
- fixed = def.selection_box_bottom
- },
+ buildable_to = false,
+ drop = def.drop,
groups = def.groups,
-
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- pos.y = pos.y+1
- after_dig_node(pos, name.."_t_1", digger)
- end,
-
- on_rightclick = function(pos, node, clicker)
- if check_player_priv(pos, clicker) then
- on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
- end
- end,
-
- on_rotate = function(pos, node, user, mode, new_param2)
- return on_rotate(pos, node, 1, user, name.."_t_1", mode)
- end,
-
- can_dig = check_player_priv,
sounds = def.sounds,
- sunlight_propagates = def.sunlight,
- on_blast = make_on_blast(name, 1, "_b_1", "_t_1")
- })
-
- minetest.register_node(name.."_t_1", {
- tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- drop = "",
- drawtype = "nodebox",
- node_box = {
+ door = def.door,
+ on_rightclick = def.on_rightclick,
+ after_dig_node = def.after_dig_node,
+ can_dig = def.can_dig,
+ on_rotate = def.on_rotate,
+ on_blast = def.on_blast,
+ selection_box = {
type = "fixed",
- fixed = def.node_box_top
+ fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
},
- selection_box = {
+ collision_box = {
type = "fixed",
- fixed = def.selection_box_top
+ fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
},
- groups = def.groups,
-
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- pos.y = pos.y-1
- after_dig_node(pos, name.."_b_1", digger)
- end,
-
- on_rightclick = function(pos, node, clicker)
- if check_player_priv(pos, clicker) then
- on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
- end
- end,
-
- on_rotate = function(pos, node, user, mode, new_param2)
- return on_rotate(pos, node, -1, user, name.."_b_1", mode)
- end,
-
- can_dig = check_player_priv,
- sounds = def.sounds,
- sunlight_propagates = def.sunlight,
- on_blast = make_on_blast(name, -1, "_t_1", "_b_1")
})
- minetest.register_node(name.."_b_2", {
- tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
+ minetest.register_node("doors:" .. name .. "_b", {
+ description = def.description,
+ visual = "mesh",
+ mesh = "door_b.obj",
+ tiles = def.tiles,
+ drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
+ sunlight_propagates = true,
+ use_texture_alpha = true,
+ walkable = true,
is_ground_content = false,
- drop = name,
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = def.node_box_bottom
- },
- selection_box = {
- type = "fixed",
- fixed = def.selection_box_bottom
- },
+ buildable_to = false,
+ drop = def.drop,
groups = def.groups,
-
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- pos.y = pos.y+1
- after_dig_node(pos, name.."_t_2", digger)
- end,
-
- on_rightclick = function(pos, node, clicker)
- if check_player_priv(pos, clicker) then
- on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
- end
- end,
-
- on_rotate = function(pos, node, user, mode, new_param2)
- return on_rotate(pos, node, 1, user, name.."_t_2", mode)
- end,
-
- can_dig = check_player_priv,
sounds = def.sounds,
- sunlight_propagates = def.sunlight,
- on_blast = make_on_blast(name, 1, "_b_2", "_t_2")
- })
-
- minetest.register_node(name.."_t_2", {
- tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- drop = "",
- drawtype = "nodebox",
- node_box = {
+ door = def.door,
+ on_rightclick = def.on_rightclick,
+ after_dig_node = def.after_dig_node,
+ can_dig = def.can_dig,
+ on_rotate = def.on_rotate,
+ on_blast = def.on_blast,
+ selection_box = {
type = "fixed",
- fixed = def.node_box_top
+ fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
},
- selection_box = {
+ collision_box = {
type = "fixed",
- fixed = def.selection_box_top
+ fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
},
- groups = def.groups,
-
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- pos.y = pos.y-1
- after_dig_node(pos, name.."_b_2", digger)
- end,
-
- on_rightclick = function(pos, node, clicker)
- if check_player_priv(pos, clicker) then
- on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
- end
- end,
-
- on_rotate = function(pos, node, user, mode, new_param2)
- return on_rotate(pos, node, -1, user, name.."_b_2", mode)
- end,
+ })
- can_dig = check_player_priv,
- sounds = def.sounds,
- sunlight_propagates = def.sunlight,
- on_blast = make_on_blast(name, -1, "_t_2", "_b_2")
+ minetest.register_craft({
+ output = "doors:" .. name,
+ recipe = {
+ {def.material,def.material};
+ {def.material,def.material};
+ {def.material,def.material};
+ }
})
+ _doors.registered_doors["doors:" .. name .. "_a"] = true
+ _doors.registered_doors["doors:" .. name .. "_b"] = true
end
-doors.register_door("doors:door_wood", {
- description = "Wooden Door",
- inventory_image = "doors_wood.png",
- groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
- tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
- tiles_top = {"doors_wood_a.png", "doors_brown.png"},
- sounds = default.node_sound_wood_defaults(),
- sunlight = false,
+doors.register("door_wood", {
+ tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
+ description = "Wooden Door",
+ inventory_image = "doors_item_wood.png",
+ groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
+ material = "group:wood",
})
-minetest.register_craft({
- output = "doors:door_wood",
- recipe = {
- {"group:wood", "group:wood"},
- {"group:wood", "group:wood"},
- {"group:wood", "group:wood"}
- }
+doors.register("door_steel", {
+ tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
+ description = "Steel Door",
+ inventory_image = "doors_item_steel.png",
+ protected = true,
+ groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
+ material = "default:steel_ingot",
})
-doors.register_door("doors:door_steel", {
- description = "Steel Door",
- inventory_image = "doors_steel.png",
- groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
- tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
- tiles_top = {"doors_steel_a.png", "doors_grey.png"},
- only_placer_can_open = true,
- sounds = default.node_sound_wood_defaults(),
- sunlight = false,
+doors.register("door_glass", {
+ tiles = { "doors_door_glass.png"},
+ description = "Glass Door",
+ inventory_image = "doors_item_glass.png",
+ groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
+ material = "default:glass",
+ sounds = default.node_sound_glass_defaults(),
})
-minetest.register_craft({
- output = "doors:door_steel",
- recipe = {
- {"default:steel_ingot", "default:steel_ingot"},
- {"default:steel_ingot", "default:steel_ingot"},
- {"default:steel_ingot", "default:steel_ingot"}
- }
-})
-
-doors.register_door("doors:door_glass", {
- description = "Glass Door",
- inventory_image = "doors_glass.png",
- groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
- tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
- tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
- sounds = default.node_sound_glass_defaults(),
- sunlight = true,
+doors.register("door_obsidian_glass", {
+ tiles = { "doors_door_obsidian_glass.png" },
+ description = "Glass Door",
+ inventory_image = "doors_item_obsidian_glass.png",
+ groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
+ material = "default:obsidian_glass",
+ sounds = default.node_sound_glass_defaults(),
})
-minetest.register_craft({
- output = "doors:door_glass",
- recipe = {
- {"default:glass", "default:glass"},
- {"default:glass", "default:glass"},
- {"default:glass", "default:glass"}
- }
-})
-
-doors.register_door("doors:door_obsidian_glass", {
- description = "Obsidian Glass Door",
- inventory_image = "doors_obsidian_glass.png",
- groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
- tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
- tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
- sounds = default.node_sound_glass_defaults(),
- sunlight = true,
-})
+----trapdoor----
-minetest.register_craft({
- output = "doors:door_obsidian_glass",
- recipe = {
- {"default:obsidian_glass", "default:obsidian_glass"},
- {"default:obsidian_glass", "default:obsidian_glass"},
- {"default:obsidian_glass", "default:obsidian_glass"}
- }
-})
+function _doors.trapdoor_toggle(pos, clicker)
+ if clicker then
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("doors_owner")
+ if owner ~= "" then
+ if clicker:get_player_name() ~= owner then
+ return false
+ end
+ end
+ end
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_nodes[node.name]
-----trapdoor----
+ if string.sub(node.name, -5) == "_open" then
+ minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
+ minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
+ else
+ minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
+ minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
+ end
+end
function doors.register_trapdoor(name, def)
local name_closed = name
local name_opened = name.."_open"
local function check_player_priv(pos, player)
- if not def.only_placer_can_open then
+ if not def.protected then
return true
end
local meta = minetest.get_meta(pos)
return meta:get_string("doors_owner") == pn
end
- def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
- if not check_player_priv(pos, clicker) then
- return
- end
- local newname = node.name == name_closed and name_opened or name_closed
- local sound = false
- if node.name == name_closed then sound = def.sound_open end
- if node.name == name_opened then sound = def.sound_close end
- if sound then
- minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
- end
- minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
+ def.on_rightclick = function(pos, node, clicker)
+ _doors.trapdoor_toggle(pos, clicker)
end
-- Common trapdoor configuration
def.is_ground_content = false
def.can_dig = check_player_priv
- if def.only_placer_can_open then
+ if def.protected then
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
return minetest.setting_getbool("creative_mode")
end
+
+ def.on_blast = function() end
+ else
+ def.on_blast = function(pos, intensity)
+ minetest.remove_node(pos)
+ minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
+ return { name }
+ end
+ end
+
+ if not def.sounds then
+ def.sounds = default.node_sound_wood_defaults()
+ end
+
+ if not def.sound_open then
+ def.sound_open = "doors_door_open"
+ end
+
+ if not def.sound_close then
+ def.sound_close = "doors_door_close"
end
local def_opened = table.copy(def)
minetest.register_node(name_opened, def_opened)
minetest.register_node(name_closed, def_closed)
-end
-
+ _doors.registered_trapdoors[name_opened] = true
+ _doors.registered_trapdoors[name_closed] = true
+end
doors.register_trapdoor("doors:trapdoor", {
description = "Trapdoor",
tile_front = "doors_trapdoor.png",
tile_side = "doors_trapdoor_side.png",
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
- sounds = default.node_sound_wood_defaults(),
- sound_open = "doors_door_open",
- sound_close = "doors_door_close"
})
doors.register_trapdoor("doors:trapdoor_steel", {
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
- only_placer_can_open = true,
+ protected = true,
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
- sounds = default.node_sound_wood_defaults(),
- sound_open = "doors_door_open",
- sound_close = "doors_door_close"
})
minetest.register_craft({