Fix flowing liquid spacing; water and lava next to each other will glitch a bit but...
authorPerttu Ahola <celeron55@gmail.com>
Thu, 3 Nov 2011 21:04:56 +0000 (23:04 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Thu, 3 Nov 2011 21:04:56 +0000 (23:04 +0200)
src/content_mapblock.cpp

index 5e1bac2e997d254238693763e49c899b38526e6a..60e07781e3d1669b52a2b7389d4ea5e3f8b7becc 100644 (file)
@@ -593,10 +593,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                                
                                        // Do this to not cause glitches when two liquids are
                                        // side-by-side
-                                       if(neighbor_is_same_liquid == false){
+                                       /*if(neighbor_is_same_liquid == false){
                                                vertices[j].Pos.X *= 0.98;
                                                vertices[j].Pos.Z *= 0.98;
-                                       }
+                                       }*/
 
                                        vertices[j].Pos += intToFloat(p + blockpos_nodes, BS);
                                }