while(!StopRequested())
{
- /*// Wait for output queue to flush.
- // Allow 2 in queue, this makes less frametime jitter.
- // Umm actually, there is no much difference
- if(m_queue_out.size() >= 2)
- {
- sleep_ms(3);
- continue;
- }*/
-
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
r.mesh = mesh_new;
r.ack_block_to_server = q->ack_block_to_server;
- /*infostream<<"MeshUpdateThread: Processed "
- <<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
- <<std::endl;*/
-
m_queue_out.push_back(r);
delete q;
Client::~Client()
{
- {
- //JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
- m_con.Disconnect();
- }
+ m_con.Disconnect();
m_mesh_update_thread.Stop();
m_mesh_update_thread.Wait();
delete m_inventory_from_server;
// Delete detached inventories
- {
- for(std::map<std::string, Inventory*>::iterator
- i = m_detached_inventories.begin();
- i != m_detached_inventories.end(); i++){
- delete i->second;
- }
+ for(std::map<std::string, Inventory*>::iterator
+ i = m_detached_inventories.begin();
+ i != m_detached_inventories.end(); i++){
+ delete i->second;
}
// cleanup 3d model meshes on client shutdown
void Client::connect(Address address)
{
DSTACK(__FUNCTION_NAME);
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.SetTimeoutMs(0);
m_con.Connect(address);
}
bool Client::connectedAndInitialized()
{
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
-
if(m_con.Connected() == false)
return false;
m_animation_time -= 60.0;
m_time_of_day_update_timer += dtime;
-
- //infostream<<"Client steps "<<dtime<<std::endl;
- {
- //TimeTaker timer("ReceiveAll()", m_device);
- // 0ms
- ReceiveAll();
- }
+ ReceiveAll();
/*
Packet counter
Handle environment
*/
{
- // 0ms
- //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
-
// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->applyControl(dtime);
- //TimeTaker envtimer("env step", m_device);
// Step environment
m_env.step(dtime);
if(counter >= 10)
{
counter = 0.0;
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// connectedAndInitialized() is true, peer exists.
float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
Replace updated meshes
*/
{
- //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
-
- //TimeTaker timer("** Processing mesh update result queue");
- // 0ms
-
- /*infostream<<"Mesh update result queue size is "
- <<m_mesh_update_thread.m_queue_out.size()
- <<std::endl;*/
-
int num_processed_meshes = 0;
while(!m_mesh_update_thread.m_queue_out.empty())
{
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block)
{
- //JMutexAutoLock lock(block->mesh_mutex);
-
// Delete the old mesh
if(block->mesh != NULL)
{
}
if(r.ack_block_to_server)
{
- /*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
- <<","<<r.p.Z<<")"<<std::endl;*/
/*
Acknowledge block
*/
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_REMOVED_SOUNDS);
- writeU16(os, removed_server_ids.size());
+ size_t server_ids = removed_server_ids.size();
+ assert(server_ids <= 0xFFFF);
+ writeU16(os, (u16) (server_ids & 0xFFFF));
for(std::set<s32>::iterator i = removed_server_ids.begin();
i != removed_server_ids.end(); i++)
writeS32(os, *i);
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_REQUEST_MEDIA);
- writeU16(os, file_requests.size());
+ size_t file_requests_size = file_requests.size();
+ assert(file_requests_size <= 0xFFFF);
+ writeU16(os, (u16) (file_requests_size & 0xFFFF));
for(std::list<std::string>::const_iterator i = file_requests.begin();
i != file_requests.end(); ++i) {
DSTACK(__FUNCTION_NAME);
SharedBuffer<u8> data;
u16 sender_peer_id;
- u32 datasize;
- {
- //TimeTaker t1("con mutex and receive", m_device);
- //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
- datasize = m_con.Receive(sender_peer_id, data);
- }
- //TimeTaker t1("ProcessData", m_device);
+ u32 datasize = m_con.Receive(sender_peer_id, data);
ProcessData(*data, datasize, sender_peer_id);
}
u8 ser_version = m_server_ser_ver;
- //infostream<<"Client received command="<<(int)command<<std::endl;
-
if(command == TOCLIENT_INIT)
{
if(datasize < 3)
playerpos_s16 = readV3S16(&data[2+1]);
v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- // Set player position
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- player->setPosition(playerpos_f);
- }
+ // Set player position
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ player->setPosition(playerpos_f);
if(datasize >= 2+1+6+8)
{
return;
}
- // Just here to avoid putting the two if's together when
- // making some copypasta
- {}
+ /*
+ Handle runtime commands
+ */
+ // there's no sane reason why we shouldn't have a player and
+ // almost everyone needs a player reference
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
if(command == TOCLIENT_REMOVENODE)
{
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
-
- //TimeTaker t1("TOCLIENT_REMOVENODE");
-
removeNode(p);
}
else if(command == TOCLIENT_ADDNODE)
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
-
- //TimeTaker t1("TOCLIENT_ADDNODE");
MapNode n;
n.deSerialize(&data[8], ser_version);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
- /*infostream<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
- /*infostream<<"Client: Thread: BLOCKDATA for ("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
std::string datastring((char*)&data[8], datasize-8);
std::istringstream istr(datastring, std::ios_base::binary);
sector = m_env.getMap().emergeSector(p2d);
assert(sector->getPos() == p2d);
-
- //TimeTaker timer("MapBlock deSerialize");
- // 0ms
block = sector->getBlockNoCreateNoEx(p.Y);
if(block)
/*
Update an existing block
*/
- //infostream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version, false);
block->deSerializeNetworkSpecific(istr);
}
/*
Create a new block
*/
- //infostream<<"Creating new"<<std::endl;
block = new MapBlock(&m_env.getMap(), p, this);
block->deSerialize(istr, ser_version, false);
block->deSerializeNetworkSpecific(istr);
sector->insertBlock(block);
}
-#if 0
- /*
- Acknowledge block
- */
- /*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
- */
- u32 replysize = 2+1+6;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOSERVER_GOTBLOCKS);
- reply[2] = 1;
- writeV3S16(&reply[3], p);
- // Send as reliable
- m_con.Send(PEER_ID_SERVER, 1, reply, true);
-#endif
-
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
- //infostream<<"Adding mesh update task for received block"<<std::endl;
addUpdateMeshTaskWithEdge(p, true);
}
else if(command == TOCLIENT_INVENTORY)
if(datasize < 3)
return;
- //TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
-
- { //envlock
- //TimeTaker t2("mutex locking", m_device);
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- //t2.stop();
-
- //TimeTaker t3("istringstream init", m_device);
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- //t3.stop();
-
- //TimeTaker t4("player get", m_device);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- //t4.stop();
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
- //TimeTaker t1("inventory.deSerialize()", m_device);
- player->inventory.deSerialize(is);
- //t1.stop();
+ player->inventory.deSerialize(is);
- m_inventory_updated = true;
+ m_inventory_updated = true;
- delete m_inventory_from_server;
- m_inventory_from_server = new Inventory(player->inventory);
- m_inventory_from_server_age = 0.0;
+ delete m_inventory_from_server;
+ m_inventory_from_server = new Inventory(player->inventory);
+ m_inventory_from_server_age = 0.0;
- //infostream<<"Client got player inventory:"<<std::endl;
- //player->inventory.print(infostream);
- }
}
else if(command == TOCLIENT_TIME_OF_DAY)
{
if(datasize < 4)
return;
- u16 time_of_day = readU16(&data[2]);
- time_of_day = time_of_day % 24000;
- //infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
+ u16 time_of_day = readU16(&data[2]);
+ time_of_day = time_of_day % 24000;
float time_speed = 0;
- if(datasize >= 2 + 2 + 4){
+
+ if(datasize >= 2 + 2 + 4)
+ {
time_speed = readF1000(&data[4]);
- } else {
+ }
+ else {
// Old message; try to approximate speed of time by ourselves
float time_of_day_f = (float)time_of_day / 24000.0;
float tod_diff_f = 0;
+
if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
else
tod_diff_f = time_of_day_f - m_last_time_of_day_f;
- m_last_time_of_day_f = time_of_day_f;
- float time_diff = m_time_of_day_update_timer;
+
+ m_last_time_of_day_f = time_of_day_f;
+ float time_diff = m_time_of_day_update_timer;
m_time_of_day_update_timer = 0;
+
if(m_time_of_day_set){
- time_speed = 3600.0*24.0 * tod_diff_f / time_diff;
+ time_speed = (3600.0*24.0) * tod_diff_f / time_diff;
infostream<<"Client: Measured time_of_day speed (old format): "
<<time_speed<<" tod_diff_f="<<tod_diff_f
<<" time_diff="<<time_diff<<std::endl;
std::istringstream is(datastring, std::ios_base::binary);
// Read stuff
- is.read((char*)buf, 2);
+ is.read((char*) buf, 2);
u16 len = readU16(buf);
std::wstring message;
- for(u16 i=0; i<len; i++)
+ for(unsigned int i=0; i<len; i++)
{
is.read((char*)buf, 2);
message += (wchar_t)readU16(buf);
}
-
- /*infostream<<"Client received chat message: "
- <<wide_to_narrow(message)<<std::endl;*/
m_chat_queue.push_back(message);
}
else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
{
- //if(g_settings->getBool("enable_experimental"))
- {
- /*
- u16 command
- u16 count of removed objects
- for all removed objects {
- u16 id
- }
- u16 count of added objects
- for all added objects {
- u16 id
- u8 type
- u32 initialization data length
- string initialization data
- }
- */
+ /*
+ u16 command
+ u16 count of removed objects
+ for all removed objects {
+ u16 id
+ }
+ u16 count of added objects
+ for all added objects {
+ u16 id
+ u8 type
+ u32 initialization data length
+ string initialization data
+ }
+ */
- char buf[6];
- // Get all data except the command number
- std::string datastring((char*)&data[2], datasize-2);
- // Throw them in an istringstream
- std::istringstream is(datastring, std::ios_base::binary);
+ char buf[6];
+ // Get all data except the command number
+ std::string datastring((char*)&data[2], datasize-2);
+ // Throw them in an istringstream
+ std::istringstream is(datastring, std::ios_base::binary);
- // Read stuff
-
- // Read removed objects
+ // Read removed objects
+ is.read(buf, 2);
+ u16 removed_count = readU16((u8*)buf);
+ for(unsigned int i=0; i<removed_count; i++)
+ {
is.read(buf, 2);
- u16 removed_count = readU16((u8*)buf);
- for(u16 i=0; i<removed_count; i++)
- {
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- // Remove it
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- m_env.removeActiveObject(id);
- }
- }
-
- // Read added objects
+ u16 id = readU16((u8*)buf);
+ m_env.removeActiveObject(id);
+ }
+
+ // Read added objects
+ is.read(buf, 2);
+ u16 added_count = readU16((u8*)buf);
+ for(unsigned int i=0; i<added_count; i++)
+ {
is.read(buf, 2);
- u16 added_count = readU16((u8*)buf);
- for(u16 i=0; i<added_count; i++)
- {
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- is.read(buf, 1);
- u8 type = readU8((u8*)buf);
- std::string data = deSerializeLongString(is);
- // Add it
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- m_env.addActiveObject(id, type, data);
- }
- }
+ u16 id = readU16((u8*)buf);
+ is.read(buf, 1);
+ u8 type = readU8((u8*)buf);
+ std::string data = deSerializeLongString(is);
+ // Add it
+ m_env.addActiveObject(id, type, data);
}
}
else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
{
- //if(g_settings->getBool("enable_experimental"))
+ /*
+ u16 command
+ for all objects
+ {
+ u16 id
+ u16 message length
+ string message
+ }
+ */
+ char buf[6];
+ // Get all data except the command number
+ std::string datastring((char*)&data[2], datasize-2);
+ // Throw them in an istringstream
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ while(is.eof() == false)
{
- /*
- u16 command
- for all objects
- {
- u16 id
- u16 message length
- string message
- }
- */
- char buf[6];
- // Get all data except the command number
- std::string datastring((char*)&data[2], datasize-2);
- // Throw them in an istringstream
- std::istringstream is(datastring, std::ios_base::binary);
-
- while(is.eof() == false)
+ is.read(buf, 2);
+ u16 id = readU16((u8*)buf);
+ if(is.eof())
+ break;
+ is.read(buf, 2);
+ size_t message_size = readU16((u8*)buf);
+ std::string message;
+ message.reserve(message_size);
+ for(unsigned int i=0; i<message_size; i++)
{
- // Read stuff
- is.read(buf, 2);
- u16 id = readU16((u8*)buf);
- if(is.eof())
- break;
- is.read(buf, 2);
- u16 message_size = readU16((u8*)buf);
- std::string message;
- message.reserve(message_size);
- for(u16 i=0; i<message_size; i++)
- {
- is.read(buf, 1);
- message.append(buf, 1);
- }
- // Pass on to the environment
- {
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
- m_env.processActiveObjectMessage(id, message);
- }
+ is.read(buf, 1);
+ message.append(buf, 1);
}
+ // Pass on to the environment
+ m_env.processActiveObjectMessage(id, message);
}
}
else if(command == TOCLIENT_MOVEMENT)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- player->movement_acceleration_default = readF1000(is) * BS;
- player->movement_acceleration_air = readF1000(is) * BS;
- player->movement_acceleration_fast = readF1000(is) * BS;
- player->movement_speed_walk = readF1000(is) * BS;
- player->movement_speed_crouch = readF1000(is) * BS;
- player->movement_speed_fast = readF1000(is) * BS;
- player->movement_speed_climb = readF1000(is) * BS;
- player->movement_speed_jump = readF1000(is) * BS;
- player->movement_liquid_fluidity = readF1000(is) * BS;
+ player->movement_acceleration_default = readF1000(is) * BS;
+ player->movement_acceleration_air = readF1000(is) * BS;
+ player->movement_acceleration_fast = readF1000(is) * BS;
+ player->movement_speed_walk = readF1000(is) * BS;
+ player->movement_speed_crouch = readF1000(is) * BS;
+ player->movement_speed_fast = readF1000(is) * BS;
+ player->movement_speed_climb = readF1000(is) * BS;
+ player->movement_speed_jump = readF1000(is) * BS;
+ player->movement_liquid_fluidity = readF1000(is) * BS;
player->movement_liquid_fluidity_smooth = readF1000(is) * BS;
- player->movement_liquid_sink = readF1000(is) * BS;
- player->movement_gravity = readF1000(is) * BS;
+ player->movement_liquid_sink = readF1000(is) * BS;
+ player->movement_gravity = readF1000(is) * BS;
}
else if(command == TOCLIENT_HP)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- u8 oldhp = player->hp;
- u8 hp = readU8(is);
+
+ u8 oldhp = player->hp;
+ u8 hp = readU8(is);
player->hp = hp;
if(hp < oldhp)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
- u16 breath = readU16(is);
- player->setBreath(breath) ;
+
+ player->setBreath(readU16(is));
}
else if(command == TOCLIENT_MOVE_PLAYER)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
+
v3f pos = readV3F1000(is);
f32 pitch = readF1000(is);
f32 yaw = readF1000(is);
player->setPosition(pos);
- /*player->setPitch(pitch);
- player->setYaw(yaw);*/
infostream<<"Client got TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
v3f camera_point_target = readV3F1000(is);
ClientEvent event;
- event.type = CE_DEATHSCREEN;
+ event.type = CE_DEATHSCREEN;
event.deathscreen.set_camera_point_target = set_camera_point_target;
- event.deathscreen.camera_point_target_x = camera_point_target.X;
- event.deathscreen.camera_point_target_y = camera_point_target.Y;
- event.deathscreen.camera_point_target_z = camera_point_target.Z;
+ event.deathscreen.camera_point_target_x = camera_point_target.X;
+ event.deathscreen.camera_point_target_y = camera_point_target.Y;
+ event.deathscreen.camera_point_target_z = camera_point_target.Z;
m_client_event_queue.push_back(event);
}
else if(command == TOCLIENT_ANNOUNCE_MEDIA)
m_media_downloader->addRemoteServer(baseurl);
}
}
- catch(SerializationError) {
+ catch(SerializationError& e) {
// not supported by server or turned off
}
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
- for(u32 i=0; i<num_files; i++){
+ for(unsigned int i=0; i<num_files; i++){
std::string name = deSerializeString(is);
std::string data = deSerializeLongString(is);
m_media_downloader->conventionalTransferDone(
m_privileges.clear();
infostream<<"Client: Privileges updated: ";
u16 num_privileges = readU16(is);
- for(u16 i=0; i<num_privileges; i++){
+ for(unsigned int i=0; i<num_privileges; i++){
std::string priv = deSerializeString(is);
m_privileges.insert(priv);
infostream<<priv<<" ";
std::istringstream is(datastring, std::ios_base::binary);
// Store formspec in LocalPlayer
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
player->inventory_formspec = deSerializeLongString(is);
}
else if(command == TOCLIENT_DETACHED_INVENTORY)
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- v3f pos = readV3F1000(is);
- v3f vel = readV3F1000(is);
- v3f acc = readV3F1000(is);
- float expirationtime = readF1000(is);
- float size = readF1000(is);
+ v3f pos = readV3F1000(is);
+ v3f vel = readV3F1000(is);
+ v3f acc = readV3F1000(is);
+ float expirationtime = readF1000(is);
+ float size = readF1000(is);
bool collisiondetection = readU8(is);
- std::string texture = deSerializeLongString(is);
- bool vertical = false;
+ std::string texture = deSerializeLongString(is);
+ bool vertical = false;
try {
vertical = readU8(is);
} catch (...) {}
ClientEvent event;
- event.type = CE_SPAWN_PARTICLE;
- event.spawn_particle.pos = new v3f (pos);
- event.spawn_particle.vel = new v3f (vel);
- event.spawn_particle.acc = new v3f (acc);
-
- event.spawn_particle.expirationtime = expirationtime;
- event.spawn_particle.size = size;
- event.spawn_particle.collisiondetection =
- collisiondetection;
- event.spawn_particle.vertical = vertical;
- event.spawn_particle.texture = new std::string(texture);
+ event.type = CE_SPAWN_PARTICLE;
+ event.spawn_particle.pos = new v3f (pos);
+ event.spawn_particle.vel = new v3f (vel);
+ event.spawn_particle.acc = new v3f (acc);
+ event.spawn_particle.expirationtime = expirationtime;
+ event.spawn_particle.size = size;
+ event.spawn_particle.collisiondetection = collisiondetection;
+ event.spawn_particle.vertical = vertical;
+ event.spawn_particle.texture = new std::string(texture);
m_client_event_queue.push_back(event);
}
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
- u16 amount = readU16(is);
- float spawntime = readF1000(is);
- v3f minpos = readV3F1000(is);
- v3f maxpos = readV3F1000(is);
- v3f minvel = readV3F1000(is);
- v3f maxvel = readV3F1000(is);
- v3f minacc = readV3F1000(is);
- v3f maxacc = readV3F1000(is);
- float minexptime = readF1000(is);
- float maxexptime = readF1000(is);
- float minsize = readF1000(is);
- float maxsize = readF1000(is);
+ u16 amount = readU16(is);
+ float spawntime = readF1000(is);
+ v3f minpos = readV3F1000(is);
+ v3f maxpos = readV3F1000(is);
+ v3f minvel = readV3F1000(is);
+ v3f maxvel = readV3F1000(is);
+ v3f minacc = readV3F1000(is);
+ v3f maxacc = readV3F1000(is);
+ float minexptime = readF1000(is);
+ float maxexptime = readF1000(is);
+ float minsize = readF1000(is);
+ float maxsize = readF1000(is);
bool collisiondetection = readU8(is);
- std::string texture = deSerializeLongString(is);
- u32 id = readU32(is);
+ std::string texture = deSerializeLongString(is);
+ u32 id = readU32(is);
bool vertical = false;
try {
vertical = readU8(is);
} catch (...) {}
ClientEvent event;
- event.type = CE_ADD_PARTICLESPAWNER;
- event.add_particlespawner.amount = amount;
- event.add_particlespawner.spawntime = spawntime;
-
- event.add_particlespawner.minpos = new v3f (minpos);
- event.add_particlespawner.maxpos = new v3f (maxpos);
- event.add_particlespawner.minvel = new v3f (minvel);
- event.add_particlespawner.maxvel = new v3f (maxvel);
- event.add_particlespawner.minacc = new v3f (minacc);
- event.add_particlespawner.maxacc = new v3f (maxacc);
-
- event.add_particlespawner.minexptime = minexptime;
- event.add_particlespawner.maxexptime = maxexptime;
- event.add_particlespawner.minsize = minsize;
- event.add_particlespawner.maxsize = maxsize;
+ event.type = CE_ADD_PARTICLESPAWNER;
+ event.add_particlespawner.amount = amount;
+ event.add_particlespawner.spawntime = spawntime;
+ event.add_particlespawner.minpos = new v3f (minpos);
+ event.add_particlespawner.maxpos = new v3f (maxpos);
+ event.add_particlespawner.minvel = new v3f (minvel);
+ event.add_particlespawner.maxvel = new v3f (maxvel);
+ event.add_particlespawner.minacc = new v3f (minacc);
+ event.add_particlespawner.maxacc = new v3f (maxacc);
+ event.add_particlespawner.minexptime = minexptime;
+ event.add_particlespawner.maxexptime = maxexptime;
+ event.add_particlespawner.minsize = minsize;
+ event.add_particlespawner.maxsize = maxsize;
event.add_particlespawner.collisiondetection = collisiondetection;
- event.add_particlespawner.vertical = vertical;
- event.add_particlespawner.texture = new std::string(texture);
- event.add_particlespawner.id = id;
+ event.add_particlespawner.vertical = vertical;
+ event.add_particlespawner.texture = new std::string(texture);
+ event.add_particlespawner.id = id;
m_client_event_queue.push_back(event);
}
u32 id = readU16(is);
ClientEvent event;
- event.type = CE_DELETE_PARTICLESPAWNER;
+ event.type = CE_DELETE_PARTICLESPAWNER;
event.delete_particlespawner.id = id;
m_client_event_queue.push_back(event);
}catch(SerializationError &e) {};
ClientEvent event;
- event.type = CE_HUDADD;
- event.hudadd.id = id;
- event.hudadd.type = type;
- event.hudadd.pos = new v2f(pos);
- event.hudadd.name = new std::string(name);
- event.hudadd.scale = new v2f(scale);
- event.hudadd.text = new std::string(text);
- event.hudadd.number = number;
- event.hudadd.item = item;
- event.hudadd.dir = dir;
- event.hudadd.align = new v2f(align);
- event.hudadd.offset = new v2f(offset);
+ event.type = CE_HUDADD;
+ event.hudadd.id = id;
+ event.hudadd.type = type;
+ event.hudadd.pos = new v2f(pos);
+ event.hudadd.name = new std::string(name);
+ event.hudadd.scale = new v2f(scale);
+ event.hudadd.text = new std::string(text);
+ event.hudadd.number = number;
+ event.hudadd.item = item;
+ event.hudadd.dir = dir;
+ event.hudadd.align = new v2f(align);
+ event.hudadd.offset = new v2f(offset);
event.hudadd.world_pos = new v3f(world_pos);
m_client_event_queue.push_back(event);
}
u32 id = readU32(is);
ClientEvent event;
- event.type = CE_HUDRM;
+ event.type = CE_HUDRM;
event.hudrm.id = id;
m_client_event_queue.push_back(event);
}
intdata = readU32(is);
ClientEvent event;
- event.type = CE_HUDCHANGE;
+ event.type = CE_HUDCHANGE;
event.hudchange.id = id;
event.hudchange.stat = (HudElementStat)stat;
event.hudchange.v2fdata = new v2f(v2fdata);
std::string datastring((char *)&data[2], datasize - 2);
std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
-
u32 flags = readU32(is);
u32 mask = readU32(is);
std::string datastring((char *)&data[2], datasize - 2);
std::istringstream is(datastring, std::ios_base::binary);
- Player *player = m_env.getLocalPlayer();
- assert(player != NULL);
-
u16 param = readU16(is);
std::string value = deSerializeString(is);
- if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4){
+ if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
s32 hotbar_itemcount = readS32((u8*) value.c_str());
if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
player->hud_hotbar_itemcount = hotbar_itemcount;
- } else if (param == HUD_PARAM_HOTBAR_IMAGE) {
+ }
+ else if (param == HUD_PARAM_HOTBAR_IMAGE) {
((LocalPlayer *) player)->hotbar_image = value;
- } else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
+ }
+ else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
((LocalPlayer *) player)->hotbar_selected_image = value;
}
}
std::string datastring((char *)&data[2], datasize - 2);
std::istringstream is(datastring, std::ios_base::binary);
- video::SColor *bgcolor = new video::SColor(readARGB8(is));
- std::string *type = new std::string(deSerializeString(is));
- u16 count = readU16(is);
+ video::SColor *bgcolor = new video::SColor(readARGB8(is));
+ std::string *type = new std::string(deSerializeString(is));
+ u16 count = readU16(is);
std::vector<std::string> *params = new std::vector<std::string>;
+
for(size_t i=0; i<count; i++)
params->push_back(deSerializeString(is));
ClientEvent event;
- event.type = CE_SET_SKY;
+ event.type = CE_SET_SKY;
event.set_sky.bgcolor = bgcolor;
- event.set_sky.type = type;
- event.set_sky.params = params;
+ event.set_sky.type = type;
+ event.set_sky.params = params;
m_client_event_queue.push_back(event);
}
else if(command == TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO)
std::string datastring((char *)&data[2], datasize - 2);
std::istringstream is(datastring, std::ios_base::binary);
- bool do_override = readU8(is);
+ bool do_override = readU8(is);
float day_night_ratio_f = (float)readU16(is) / 65536;
ClientEvent event;
- event.type = CE_OVERRIDE_DAY_NIGHT_RATIO;
+ event.type = CE_OVERRIDE_DAY_NIGHT_RATIO;
event.override_day_night_ratio.do_override = do_override;
- event.override_day_night_ratio.ratio_f = day_night_ratio_f;
+ event.override_day_night_ratio.ratio_f = day_night_ratio_f;
m_client_event_queue.push_back(event);
}
else
writeU16(os, TOSERVER_NODEMETA_FIELDS);
writeV3S16(os, p);
os<<serializeString(formname);
- writeU16(os, fields.size());
+ size_t fields_size = fields.size();
+ assert(fields_size <= 0xFFFF);
+ writeU16(os, (u16) (fields_size & 0xFFFF));
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
const std::string &name = i->first;
writeU16(os, TOSERVER_INVENTORY_FIELDS);
os<<serializeString(formname);
- writeU16(os, fields.size());
+ size_t fields_size = fields.size();
+ assert(fields_size <= 0xFFFF);
+ writeU16(os, (u16) (fields_size & 0xFFFF));
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
- const std::string &name = i->first;
+ const std::string &name = i->first;
const std::string &value = i->second;
os<<serializeString(name);
os<<serializeLongString(value);
os.write((char*)buf, 2);
// Write length
- writeU16(buf, message.size());
+ size_t messagesize = message.size();
+ assert(messagesize <= 0xFFFF);
+ writeU16(buf, (u16) (messagesize & 0xFF));
os.write((char*)buf, 2);
// Write string
- for(u32 i=0; i<message.size(); i++)
+ for(unsigned int i=0; i<message.size(); i++)
{
u16 w = message[i];
writeU16(buf, w);
*/
writeU16(buf, TOSERVER_PASSWORD);
- for(u32 i=0;i<PASSWORD_SIZE-1;i++)
+ for(unsigned int i=0;i<PASSWORD_SIZE-1;i++)
{
buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
buf[30+i] = i<newpwd.length()?newpwd[i]:0;
void Client::sendPlayerPos()
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
LocalPlayer *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
// Save bandwidth by only updating position when something changed
- if(myplayer->last_position == myplayer->getPosition() &&
- myplayer->last_speed == myplayer->getSpeed() &&
- myplayer->last_pitch == myplayer->getPitch() &&
- myplayer->last_yaw == myplayer->getYaw() &&
+ if(myplayer->last_position == myplayer->getPosition() &&
+ myplayer->last_speed == myplayer->getSpeed() &&
+ myplayer->last_pitch == myplayer->getPitch() &&
+ myplayer->last_yaw == myplayer->getYaw() &&
myplayer->last_keyPressed == myplayer->keyPressed)
return;
- myplayer->last_position = myplayer->getPosition();
- myplayer->last_speed = myplayer->getSpeed();
- myplayer->last_pitch = myplayer->getPitch();
- myplayer->last_yaw = myplayer->getYaw();
+ myplayer->last_position = myplayer->getPosition();
+ myplayer->last_speed = myplayer->getSpeed();
+ myplayer->last_pitch = myplayer->getPitch();
+ myplayer->last_yaw = myplayer->getYaw();
myplayer->last_keyPressed = myplayer->keyPressed;
u16 our_peer_id;
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
- v3f pf = myplayer->getPosition();
+ v3f pf = myplayer->getPosition();
+ v3f sf = myplayer->getSpeed();
+ s32 pitch = myplayer->getPitch() * 100;
+ s32 yaw = myplayer->getYaw() * 100;
+ u32 keyPressed = myplayer->keyPressed;
+
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
- v3f sf = myplayer->getSpeed();
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
- s32 pitch = myplayer->getPitch() * 100;
- s32 yaw = myplayer->getYaw() * 100;
- u32 keyPressed=myplayer->keyPressed;
/*
Format:
[0] u16 command
try
{
- //TimeTaker t("removeNodeAndUpdate", m_device);
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
}
catch(InvalidPositionException &e)
void Client::setPlayerControl(PlayerControl &control)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->control = control;
void Client::selectPlayerItem(u16 item)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_playeritem = item;
m_inventory_updated = true;
sendPlayerItem(item);
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
{
- // m_inventory_updated is behind envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
bool updated = m_inventory_updated;
m_inventory_updated = false;
return updated;
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
}
return NULL;
}
+
void Client::inventoryAction(InventoryAction *a)
{
/*
std::vector<DistanceSortedActiveObject> objects;
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
-
- //infostream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
// Sort them.
// After this, the closest object is the first in the array.
std::sort(objects.begin(), objects.end());
- for(u32 i=0; i<objects.size(); i++)
+ for(unsigned int i=0; i<objects.size(); i++)
{
ClientActiveObject *obj = objects[i].obj;
if(offsetted_box.intersectsWithLine(shootline_on_map))
{
- //infostream<<"Returning selected object"<<std::endl;
return obj;
}
}
- //infostream<<"No object selected; returning NULL."<<std::endl;
return NULL;
}
-void Client::printDebugInfo(std::ostream &os)
-{
- //JMutexAutoLock lock1(m_fetchblock_mutex);
- /*JMutexAutoLock lock2(m_incoming_queue_mutex);
-
- os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
- //<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
- //<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
- <<std::endl;*/
-}
-
std::list<std::string> Client::getConnectedPlayerNames()
{
return m_env.getPlayerNames();
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
- /*infostream<<"Client::addUpdateMeshTask(): "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<" ack_to_server="<<ack_to_server
- <<" urgent="<<urgent
- <<std::endl;*/
-
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
data->setCrack(m_crack_level, m_crack_pos);
data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
}
-
- // Debug wait
- //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
// Add task to queue
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
-
- /*infostream<<"Mesh update input queue size is "
- <<m_mesh_update_thread.m_queue_in.size()
- <<std::endl;*/
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
- /*{
- v3s16 p = blockpos;
- infostream<<"Client::addUpdateMeshTaskWithEdge(): "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<std::endl;
- }*/
-
try{
v3s16 p = blockpos + v3s16(0,0,0);
//MapBlock *b = m_env.getMap().getBlockNoCreate(p);
addUpdateMeshTask(p, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
+
// Leading edge
for (int i=0;i<6;i++)
{
<<std::endl;
}
- v3s16 blockpos = getNodeBlockPos(nodepos);
+ v3s16 blockpos = getNodeBlockPos(nodepos);
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
try{
addUpdateMeshTask(p, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
+
// Leading edge
if(nodepos.X == blockpos_relative.X){
try{
}
catch(InvalidPositionException &e){}
}
+
if(nodepos.Y == blockpos_relative.Y){
try{
v3s16 p = blockpos + v3s16(0,-1,0);
}
catch(InvalidPositionException &e){}
}
+
if(nodepos.Z == blockpos_relative.Z){
try{
v3s16 p = blockpos + v3s16(0,0,-1);
void draw_load_screen(const std::wstring &text,
IrrlichtDevice* device, gui::IGUIFont* font,
float dtime=0 ,int percent=0, bool clouds=true);
+
void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
{
infostream<<"Client::afterContentReceived() started"<<std::endl;
<<std::endl;
return NULL;
}
- const std::string &data = i->second;
+ const std::string &data = i->second;
scene::ISceneManager *smgr = m_device->getSceneManager();
// Create the mesh, remove it from cache and return it
// This allows unique vertex colors and other properties for each instance
Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
io::IFileSystem *irrfs = m_device->getFileSystem();
- io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
*data_rw, data_rw.getSize(), filename.c_str());
assert(rfile);
+
scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
rfile->drop();
// NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch