Minimal game: Use field 'tiles' instead of 'tile_images'
authorRogier <rogier777@gmail.com>
Wed, 14 Dec 2016 15:23:25 +0000 (16:23 +0100)
committerparamat <mat.gregory@virginmedia.com>
Sat, 24 Dec 2016 00:33:07 +0000 (00:33 +0000)
games/minimal/mods/experimental/init.lua
games/minimal/mods/stairs/init.lua

index 729191bce3851fb9d19979903c3a00dbb5089e0c..142734cda3668d4d52191dee32fedfdb5926aee0 100644 (file)
@@ -28,7 +28,7 @@ minetest.after(1.0, switch_player_visual)
 ]]
 
 minetest.register_node("experimental:soundblock", {
-       tile_images = {"unknown_node.png", "default_tnt_bottom.png",
+       tiles = {"unknown_node.png", "default_tnt_bottom.png",
                        "default_tnt_side.png", "default_tnt_side.png",
                        "default_tnt_side.png", "default_tnt_side.png"},
        inventory_image = minetest.inventorycube("unknown_node.png",
@@ -120,7 +120,7 @@ minetest.register_craft({
 })
 
 minetest.register_node("experimental:tnt", {
-       tile_images = {"default_tnt_top.png", "default_tnt_bottom.png",
+       tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
                        "default_tnt_side.png", "default_tnt_side.png",
                        "default_tnt_side.png", "default_tnt_side.png"},
        inventory_image = minetest.inventorycube("default_tnt_top.png",
@@ -453,7 +453,7 @@ minetest.register_abm({
 
 minetest.register_node("experimental:tester_node_1", {
        description = "Tester Node 1 (construct/destruct/timer)",
-       tile_images = {"wieldhand.png"},
+       tiles = {"wieldhand.png"},
        groups = {oddly_breakable_by_hand=2},
        sounds = default.node_sound_wood_defaults(),
        -- This was known to cause a bug in minetest.item_place_node() when used
index 4929d1370352a286a89df23c7de551468e87d06c..c3bbc561e05c3998c0851a5e5c6b509e96e9aab2 100644 (file)
@@ -5,7 +5,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description)
        minetest.register_node("stairs:stair_" .. subname, {
                description = description,
                drawtype = "nodebox",
-               tile_images = images,
+               tiles = images,
                paramtype = "light",
                paramtype2 = "facedir",
                is_ground_content = true,
@@ -34,7 +34,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description)
        minetest.register_node("stairs:slab_" .. subname, {
                description = description,
                drawtype = "nodebox",
-               tile_images = images,
+               tiles = images,
                paramtype = "light",
                is_ground_content = true,
                groups = groups,