^ returns actual emerged pmin, actual emerged pmax
- write_to_map(): Writes the data loaded from the VoxelManip back to the map.
^ important: data must be set using VoxelManip:set_data before calling this
+- get_node_at(pos): Returns a MapNode table of the node currently loaded in the VoxelManip at that position
+- set_node_at(pos, node): Sets a specific MapNode in the VoxelManip at that position
- get_data(): Gets the data read into the VoxelManip object
^ returns raw node data is in the form of an array of node content ids
- set_data(data): Sets the data contents of the VoxelManip object
#include "lua_api/l_vmanip.h"
#include "lua_api/l_internal.h"
+#include "common/c_content.h"
#include "common/c_converter.h"
#include "emerge.h"
#include "environment.h"
#include "server.h"
#include "mapgen.h"
+#define GET_ENV_PTR ServerEnvironment* env = \
+ dynamic_cast<ServerEnvironment*>(getEnv(L)); \
+ if (env == NULL) return 0
+
// garbage collector
int LuaVoxelManip::gc_object(lua_State *L)
{
return 0;
}
-int LuaVoxelManip::l_update_liquids(lua_State *L)
+int LuaVoxelManip::l_get_node_at(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
+ GET_ENV_PTR;
+
LuaVoxelManip *o = checkobject(L, 1);
+ v3s16 pos = read_v3s16(L, 2);
- Environment *env = getEnv(L);
- if (!env)
- return 0;
+ pushnode(L, o->vm->getNodeNoExNoEmerge(pos), env->getGameDef()->ndef());
+ return 1;
+}
+
+int LuaVoxelManip::l_set_node_at(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ GET_ENV_PTR;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ v3s16 pos = read_v3s16(L, 2);
+ MapNode n = readnode(L, 3, env->getGameDef()->ndef());
+
+ o->vm->setNodeNoEmerge(pos, n);
+
+ return 0;
+}
+
+int LuaVoxelManip::l_update_liquids(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ LuaVoxelManip *o = checkobject(L, 1);
Map *map = &(env->getMap());
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
luamethod(LuaVoxelManip, read_from_map),
luamethod(LuaVoxelManip, get_data),
luamethod(LuaVoxelManip, set_data),
+ luamethod(LuaVoxelManip, get_node_at),
+ luamethod(LuaVoxelManip, set_node_at),
luamethod(LuaVoxelManip, write_to_map),
luamethod(LuaVoxelManip, update_map),
luamethod(LuaVoxelManip, update_liquids),